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339 moments across 140 videos

  1. more about 2-2 next week as we get closer to PTU and uh live um it will be a jump Point week so Okay jump point next week yep cool all right guys uh thanks for watching I'm Jared that

    Watch at 01:00:31
  2. that that phenomenon can be applied to every single aspect of Star Citizen it's when you saw your first jump points at citizen con 2019 jump points have not been in continuous development for the last four years the first time

    Watch at 00:25:13
  3. four known jump coins one between elisium and centuri another between elisium and Lear and alium Idris jump point and an elisium Vanguard jump point which is a little bit telling about how the the system works uh the Vanguard

    Watch at 00:51:22
  4. only the pirate that hears the music >> uh yeah absolutely so uh unfortunately we're quite rushed on the jump point music design for that uh jump points was was a whole Um, ideally the music experience should be for the ship

    Watch at 00:52:16
  5. watch Sandy and Justin get sick yeah what else did we do this week we uh um what was the jump Point rewind uh rewind rerun this week jump Point rerun this week it was like Tuesday and that was like three

    Watch at 00:04:03
  6. kind of Step through it a lot like a Google map type thing uh also we should show them a jump point Y let's take a look at Jump point then uh this

    Watch at 00:57:16
  7. knock ships out of out of quantum travel or can we interdict people out of quantum interdict people out of jump points uh well I mean that's the well jump points not so much but qu Quantum basically yeah I mean

    Watch at 00:21:07
  8. things in there is a lot of space there's actually a great article coming out in this month's jump point about that I think I could rework the virus so I don't spend too much time I never could…suppose you can check out jump point and read about it there is great and that's my plug for jump oh okay all right let's just take what I saw lighting and everything else is going

    Watch at 00:29:26
  9. coil tunnels and the interiors as well because we need to have those at high res. like the jump point that we showed off at CitizenCon, um, the the jump point location would the the entirety of that area would

    Watch at 00:29:07
  10. case it doesn't happen, but but uh cool segment for you to show off. Next week is a jump point. So Friday we'll have uh latest issue of jump point for subscribers. What else is next week? Space motorcycle Dragonfly

    Watch at 01:02:12
  11. last scrap with the fur balls so I'm sending Wings to retrieve it you return to that jump Point destroying any kill rathy that you encounter at designated jump points you'll rondu with the what slep slip near Colony damond

    Watch at 01:40:15
  12. coming like lanyards is jumpo point volume I'm assuming means two shipping before the summer organ come uh yes jump point is going to be print we're going to start printing it soon so um soon they will ship…probably June those will start shipping guard your loins jump points coming and yeah um we have more we're Sandy and I are looking at doing some hoodies um with the same fabric that

    Watch at 00:52:01
  13. tech into the persistent universe right now through I know that you guys are experimenting with the the the Grange points and stuff like that. So, why don't you go ahead and start your screen share…little bit about what you've been working on. So, um Yes, so we showed at last CitizenCon the jump point and what we're going to do today is I show how like that jump point was created

    Watch at 00:02:28
  14. method but the idea is that there's these main very stable jump points are usually initially what's found to connect systems and those are what get the infrastructure but its space is not only for Inner Space…potentially NPCs will be able to do is find New Paths between systems that are not at that main stable jump point that Highway like there's back roads basically and then the other thing is that the exit points

    Watch at 00:58:02
  15. quick looking ahead Ben look ahead what's coming this week uh what is coming so tonight we've got jump Point coming out um which David ladyman and our writers are finishing up as we speak is this our fourth year…jump point or third

    Watch at 00:58:45
  16. people into the world to kind of introduce them for them and this this you know extended into jump Point into the lore pieces that we have there the the different ad you know adverts for some of the subscriber items…stuff that we're always in Jump point is like whenever we had a chance to just um make the world seem alive from different from angles we uh we decided to do it that way so yeah

    Watch at 00:29:28
  17. chronology of when a new system is discovered is that you know so they they discovered somebody discovers a jump point they sell the data to the UE the UE Easton's and sort of the initial kind of prospecting scouting team…they build a space station just inside the jump point that sort of like their main base of operations and while they go out and they sort of survey the system and figure out what's there and stuff like that

    Watch at 00:51:08
  18. patches patches that's the patches are available now we've also set up a pre-order for jump Point volume two which is um and if you remember a year or so ago we did a handsome hardbound book…stories in the first year of jump point this will be year two um so all those uh all those articles about the making of the different ships in the game design P portions uh the unique fiction gets reprinted

    Watch at 01:55:51
  19. wondrous time capsule for our entire games history and development you can get access to all 62 issues of jump point so far as well as all future issues each and every month by joining the subscriber program which allows for much…community engagement content like a TV our TV jump point calling all Deb's and more you can find out more about this at Roberts space industries comm slash pledge slash subscriptions at speaking of calling all devs Monday Monday brought with

    Watch at 00:03:24
  20. possible over the ensuing decades and what kept just happening over time would be that more and more um jump points were discovered to and from the system so kind of this forgotten system uh became a bit of a thoroughfare…different systems and i'll bring up the jump points here on the map and you can see like it's connected to stanton and it's um which is going to be our first connection to it from

    Watch at 00:10:19
  21. manual it's not the first thing they're doing I think David just finished laying out uh jump Point volume two for that's gonna go to print soon um they're also doing the uh the ship blue prints…five printed blueprints um and then I think after that in addition to the monthly jump point and everything they'll be working on both the making of book which we're supposed to go to press in the not too distant

    Watch at 00:49:15
  22. year jump this is the fourth year of jump point we started this year a special uh section about the Cs team this month yes Ally was interviewed and the all of the UK CS folks are on there um yeah that…cool people get to meet everybody uh what is next week uh what else is coming out later today jump point is out later today is there another post that's coming out later today star Ms St are going

    Watch at 00:59:33
  23. each Wing will escort the Convoy to a jump point and kill wrathy territory after the reavers jump then return to Tiger's claw if we're lucky this Mission will bring us an additional benefit the Kathy might think that this…then ABS long Wing is Maverick an angel you'll fly a straight course to the ru point if you're if you're jumped

    Watch at 01:41:03
  24. still R be running preliminary patrols m m Bandit you'll be flying a four-point route checking several potential jump points here's your flight plan plan plan just fight to the nav points and make sure they're clear long

    Watch at 01:59:24
  25. take the pow out system looky calculated several courses between the pow's last coordinates and the closest Jump points se you will follow your nav course until you find the pow if she jumps go to your nav next na point

    Watch at 04:19:57

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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