Star Citizen Live: Narrative Team Q&A
Transcript — every row opens the video at that moment
- 00:03:29
hello everybody this is an audio test this is the sound of my voice it's not the sound of my voice oh it's the sound of Will's voice this is a test from the emergency broadcast system this is only a town of Sherry's voice in the event of an emergency I don't remember the rest but I have that part memorized the white zone is for loading and unloading a passenger vehicles Flex alert hello hello no the red zone is for unloading I'm tired of this white zone such a good movie oh well now I have to watch airplane again this weekend never a bad thing you want to start the show
- 00:04:16
seems like a plan all right Korea and a one and a two and uh star of Citizen live The Narrative team q a starring a Cavalcade of characters such as Adam Weiser hello Sherry heiberg what up Twitter wisebomb hello and me who are you uh uh I'm Jared hi Jared hello welcome to the show ah thank you nobody ever welcomes me to the show yeah it's great having you here yeah yeah I'm so glad you can make it glad to be here so this is live this is live is there any some kind of delay built in just in case we say something
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wrong uh no no you you you as as tradition states do we get one swear word per hour now that's one square word shared amongst the four of us oh so what yeah that is full the loopholes if we all say it at the same time there we go there we go save it for the end of show see what word we choose at the end we'll do a three count and we'll all say the first profanity uh don't go anywhere folks so yeah if you've never seen Star Citizen life before this is what it is it's where we hang out at the end of our week and we prattle on incessantly about random airplane quotes and uh uh uh consider just not doing the show because we're
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often just tired it's the end of the week on this weekend of the week in this week show we have a a fine collection of members of our narrative team uh the narrative team is responsible for the the the story foundation of our persistent universe and Squadron 42. um uh uh there there there's will which uh your lead writer now correct I don't know why I ever try I don't remember these things uh uh uh Sherry is writer and archivist mm-hmm oh two for I'm gonna mess this up now and Adam is in charge of the sheep dip that's right best one around [Music] uh that was some nice fresh lavash bread it's delicious perfect uh Jared show background no it's just my
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dirty bedroom that I still haven't unpacked yet uh when we did our first show in the UK like 139 days ago uh the background is exactly the same as it was 139 days ago it's still a half completed Ikea bookshelf and the box for the rest of it and I just I'm just not ready but you did complete that game unpacking so that's kind of kind of weird that was a great game it really was a great game I never actually played it so well it's a great game so is this all we do on Star Citizen live oh no we should talk about Star Citizen let's talk about Star Citizen so as we are as is our habit to do we put up a thread up in Spectrum which is the
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bespoke communication platform available on robertspaceindustries.com uh and let our star citizens submit their questions and vote up which ones uh they wanted to see answered most we then ignored the voting and chose the ones that we wanted to talk about as is also our habit uh so we have selected those and we will get started on those now uh additionally if you're watching live in the chat you can submit your question with the word question in capital letters surrounded by brackets that'll help me pull it out from the rest of the chat remember that these are members of our narrative team so if the question is about um do we think the uh uh what's the SCU space of the of the Hercules star lifter also will you Nerf the Hurley star lifter it's really ruining jump town or
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any of that stuff like that uh these aren't the people well maybe but they're trying to trick us and say what's the lore behind the SCU and the Hercules there's so many questions in the thread that's like what's the lore reason the Hercules is so overpowered it it jumped out and it's just like like like like we're all in a bad 1980 sitcom and have never been sitcom before um all right so people in the chat what's a sitcom uh uh so to start things off um these questions in no particular order we jumbled them up uh first one looks to be about uh oh one of our favorite alien races The Tavares It says since the tavaran have been assimilated by the humans for centuries why is there
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no evidence of their existence in the Stanton systems why uh go for it oh no no you go uh this is just part of staggered development is really the answer well we we want to have tomorrow and spread throughout the UE as appropriate and they'll have bigger enclaves that we've talked about in the lore and maybe we can dive into those a little bit second just for some fun background but generally it'll come to pass like how there was no refineries available for players to see until we added refineries even though in lore of course they were refining stuff all the time so that's our that's our hope and goal down the road we'll have a quarter where we get Art and Design environment art character art it's a bunch of props different disciplines that have to focus on
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creating these kind of elements in order to have the tavaran in place and so that's that's the answer but they do their art of our living in the stand system anymore and one of those behind you right now yeah and with the system too since it's owned by all these corporate entities like there's no tavaran architecture because those entities these companies aren't building to of our and buildings are shrines or anything related directly to that if you go to Elysium or or um Brana or other places like that where there there's going to be more tavar and enclaves you know you might see more tavar and Architectural influence in that way too not just in the them being there but also maybe their input on you know uh stores and and different different areas locations like that too
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so yeah yeah once um once we have them developed and in the game you'll definitely see them walking around as part of the regular NPC crowd of humans yeah and as for the follow obvious follow-up question when tomorrow and that's a Sherry promise [Laughter] nope I'm not gonna say it all right so uh a follow-up question also about aliens uh you know we just group some alien ones let's talk about aliens for a while uh uh will NPC aliens ever be added to spaceports Etc it would be great to see that kind of diversity and unique behaviors this seems like pretty similar to the answer probably the same answer
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as the one we just gave right yeah it's just the same answer like it like will said it depends on a lot of factors uh related to development and related to the different working the teams working together to make the best aliens that we can make but um down the line we really want not just a tavarian way walking around but Xi'an and Banu and Banu kiosks like little stands where about new or selling things um various Banu Xi'an signs ideally we would also have tavaran language signs although that would be contentious itself within the tavaran community because some of them would hate to see stuff in tavarian language and some of them would say no no no it's time for us to embrace the culture that we threw away and there might be fights of it who knows did you write that just to excuse not having the Divine signs
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contentious cultural revival going on there would still be there would still be some different language lines around and different locations that would Embrace those signs too or want to maybe convert some of the human standard stuff into into their language as a way to kind of reclaim their history um yeah so it's a nice it's a fun little balance for the for the aliens for them to have to kind of like see that uh played out through the environment it would be interesting to see tavaran language signs vandalized by other and oh go on no no just like no we threw this away for a reason stop it uh well uh um folks are aware of our our budding a studio up in Montreal uh with our partners at turbulent uh one of the
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teams that is currently being built out there right now is a branding team uh specifically design designed to help unify and explore and exploit all the opportunities for in-game Branding that includes things like graffiti and stuff like that so I I was just talking I was just talking to them the other day and they've got their work cut out for them but when they get up and running and stuff there's gonna there's gonna be a lot there's gonna be a lot more uh immersive uh Decor to the environments that you see a lot more brand a lot more branding that seems genuine and in place and and and and proper for the for the location I'm excited for it um yeah they were they were just asking about some uh Banner language the other day which I think I pointed them correctly to you Sherry Sherry's our
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in-house xenol linguistic expert who works but works with our external you know linguistic expert who is our true expert so so there is like for you eagle dive players out there there is Banu and xion text already in the game that you can find around our different locations do you want to Give an example Sherry that comes to mind yes like I think the last year's um holiday themed items for Familia yeah there was Illuminati a greeting on that cool sweater that it was the fan design sweater last year wasn't it it was yeah we loved that um and we loved how the fan made sure to include you know accurate my new text on it that was a
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really nice touch yeah so it's uh it's pretty neat and then and then savarin just to clarify we're still in the process of developing that with with Britain we it was a lower priority language because it's not as inactive use uh as a Banu and xion were going to be in the game though it's still coming and we're going to have it oh yeah and we are we're having a lot of uh interesting discussions about how we're going to develop it Britain favors a two-pronged approach where he develops the bones of what the language of the language as it actually was before The Purge and then he develops a modern version of the language that's mixed with uee standard to create kind of like a a newish language like what happened
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with English when the French invaded right three extra whatever you know it's very extra we love our citizens yeah no no Britain takes it next level I've I've seen some of the the docs he he will send Sherry a doc a hundred Pages along with questions about a certain species be like give me an idea about this and he's all in and he's very into the details it's incredible it's uh yeah that's why he's our perfect match yep absolutely so next time I talked on my French English thing I learned that's why we we call beef beef really instead of cow meat is because but but Britain Watkins if you're watching how much of the original Canterbury Tales do you have memorized in Middle English foreign it's been 12 minutes we've done two
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questions uh uh ran print from the live chat says are the story team adding more data pads or computer terminals to sprinkle lore through the Live Verse uh it's it's something we've been in discussion with um for kind of the new generation system and our ability to kind of include those items with set dressing and have a wide variety of them it's something that we hope to have coming in Greater frequency soon uh and we want to improve the interactions with with the data pads like the recent Siege event we had those um fun data pads that you could find on the lieutenants which hopefully some of you got to read because I I enjoyed those um but yeah we we definitely highlighted some of the the current
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shortcomings with interacting with them with their inner thought system so we're looking at improving that and you know how the messages are delivered like right now they're all going into the journal part of the Moby class so that's kind of an ongoing discussion too so hopefully there'll be changes and improvements but yes we want more and we also want to go through our backlog and start introducing uh all the old dispatches um into the game as well at some point so that all the stuff you've been able to read on the site you'd actually be able to find sprinkle throughout the universe as well uh The Adventures of kid cribs and here we come I remember when are you gonna bring kid Crimson back I think that might be a secret there's
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some yeah well not a complete secret but uh yeah no he is beloved and not forgotten let's say that was my question um I'm ready for the adventures of man Crypt he's all grown up uh so we talk about people trying to trying to uh sitcom some questions in about uh Santa ball how popular is Santa ball around the verse can it be likened to football throughout the world or EU who wants to talk about saddle ball yeah I mean I'll talk about yeah I think satapol is uh very popular um we've uh you know I mean I think it was an early kind of like lore Builders where we went through and you know broke down a bunch of different divisions and teams and spread them out all across the
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uh the uee so it's uh it's empire wide we've talked about there being you know kind of big stadiums all over the place so it's big enough to support you know tens of thousands of uh of Spectators every day we've we've uh brought the Banu into loving the sport too and being a big fan of it so it's not only a a sport beloved by humans but also Now by Banu so um yeah I think it's it's very popular and I know there's even like uh posters uh that that might be sprinkled in you know some of the set dressing all over the place so yeah I think it being football or you know kind of like as popular I know Cricket two has billions and billions of fans all around the world so it's I would say in the in the universe it's definitely at that level
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uh and that'll be part of The Branding stuff that Nick and his team in Montreal will hopefully help us dive into of coming up like because we have all the like the teams blocked out so in the stand hopefully you'll start seeing people eventually wearing the local teams jerseys and hats and stuff so what from the live chat uh uh uh uh was Darnell word framed um no comment you have to investigate for yourself and draw your own conclusions I tried Pagan Linux geek I tried uh does the Pyro crab have a name Steve yes yes it's called the whip crab
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I don't know what else I can say about that but uh yeah quick crab it's called the whip crab yeah is that it's so it's is it is it w-h-i-p whip yes uh not the work in progress that'd be very funny of us but we're we unfortunately did not make that joke that's why was that that's why I was like are they really going for that so whip crab yeah like whip as in the weapon that Indiana Jones favors can't find the concept out really quickly but but uh has kind of these long tendrils coming off of it which is why the the people in Pirate who saw it were like oh nothing's nothing so things got weird uh as a follow-up
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what what the hell is a ranta uh they leave a lot of poop in caves that don't have atmosphere it's a little guy it's like a little little isopod looking guy scuttles around the caves and leaves funny shaped poop it doesn't need to breathe oh yeah yeah it can survive in a lot of different atmospheres yeah so it's kind of a large isopod moving around and kind of sucking up different minerals and stuff which is why it's dungus is valuable the cute kind of different shaped gun was inspired by from everyone Presley wombats where real life thing have fun have we ever showed what it looks like uh I don't think we have concept art for it yeah and we did I'm not sure it's approved
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yeah yeah drop drop drop drop it to me in chat I'll I'll know whether it's it what I see yeah I think that's the only thing stuff on the pages yeah yeah I I I I I I I I feel like there was an image in the monthly report that is a different that is a stone book if it's what I'm thinking of which is oh yeah the stone bug in the monthly report yeah yeah that's the stone book so the monthly report it was that was like yesterday the day before I can't remember uh that's the stone bug and then the the we've seen the Pyro crab and I don't I don't know that we've ever shown the the the the ranta yeah I've done another one yeah one day okay it might have been in an old old monthly report it's hard to remember it's really exciting to see our kind of
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fauna pipeline starting to kick in and come in with like stuff like this oh yeah it's awesome did you hold on what is this so so if you want a a Sherry I think you should draw one and paint and then we'll screenshot at the end okay oh we all we all know how wonderful my Ms paint drawings are uh let's see let's go back to some uh to some uh Alien stuff let's see uh do any humans Banu Shion or tavarin just take your pick still practice a religion yeah absolutely absolutely oh Jinx there we go end of answer we are done uh we've put
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up we've put a lot of thought into um developing the spirituality of the different alien um civilizations I mean it's my thought that it's difficult to have a civilization without some kind of concept of spirituality or some kind of interest in like exploring Mysteries which I think is part of what religion is all about just like exploring and understanding things that you don't understand um but the Xi'an have a really complex code of ethics slash spiritual-ish religion called litova that's dedicated to the understanding of time which ties into the understanding of actions across time because they live so long they have first-hand experience about how any tiny decision that you
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make can have a ripple effect that you haven't foreseen across years so litova partially developed out of that which part which developed out of um the Civil War that they had when they accidentally destroy their planets oops I mean it's still there you just you can't live on it it's not it's not safe one one cornerstone of leechova is actions across time and the other is the exploration of time as a concept um oh they also um you know I think we did this in humans too like the ability to to meditate to the point where it feels like time is slowing down but for them it's like more a more solid thing so if they meditate enough they experience time at a much a
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much um a more different rate than us so something that sounds like it's really fast to us to them when they're in that state would sound like it's happening very slowly hence why Xi'an Opera takes so long we also had and then maybe talk about the shown endurance racing and where it also kind of tied into this meditative State yeah you know it's uh I think sure you're the expert on the Kali Cola or some like exactly how we the pronunciation for it um but yeah the the idea being that it was a an endurance you know kind of like extreme Le Mans type type race where they're traveling great distances for a long periods of time and the best Racers
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are able to enter the state Sherry was just talking about as a way to slow down their body functions either and be able to travel you know longer without taking breaks and stuff like that so um I know there it should be up on the the RSI site there's a portfolio specifically on that race that that talks about it and kind of the origins of it which again ties into all that so in among the Xi'an being a racer who can can do this can can find that state it is uh makes you revered with it within the culture and yeah so it ties in with with that also it'd be the quiet there we go I'm not gonna even try to say that if I defer to her so many times because yeah she's yep
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all right yeah sorry so so one of the things that the the the people may not may or may not know about the narrative team depending on how often they frequent the website is the narrative team uh has the longest running content Series in all of Star Citizen uh it's not ISC back to ATV back to wingman saying you're the longest running continuous stream of content for all of Star Citizen is their weekly lore posts that go out every Tuesday and this question so you should check those out that's basically my way by plugging in 10 years to check them out yeah yeah 10 years what 10 years of a post every single Tuesday we do get one year off one week off for the holidays yeah we do
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we gave ourselves that yeah yeah it's not that you get the year you've chosen to take the year you can take more weeks off you guys have just chosen not to because like Britain we are all just a little bit extra um so this question says in a recent Laura post there was there's an implication that violent resistance towards hurston's corporate government is generally frowned upon isn't violent resistance towards always uh was that an opinion by a particular narrator or are open acts of rebellion against her Dynamics more or less unheard of and unpopular is there not a Workers Party based launching raids on kleicher to free political prisoners for our dispatches we always try to write them in the voice and the opinion of the show that it's presenting so in
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that case it was a plain truth and Parker Trail the host of that was sharing his opinions and so it's Parker Trail is a really fun character in that way because it lets us Explore More kind of Fringe news stories that maybe more conspiracy based or less like grounded like he's okay on reporting stuff that doesn't have a hundred percent of the facts in um and so that's not saying whether it was 100 true or not you know that's open for interpretation what you find in game but Parker kind of presents these stories and so that's true of all our dispatches is that they're always meant to be this is what that show is saying rather than this is a hundred percent Canon truth right
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no that's actually it's one of the things to always remember actually when you see it that goes from uh material on on like a a ship post down to down to the Lord post down to the stuff you read in the game uh one of the things if I'm allowed to compliment The Narrative team here they always write from a POV and so and so when you read a piece of law or fiction or history from the stars of the universe you should always consider the POV of the person you're learning it from and and how we all tend to skewer our uh perspectives on what's happened uh yeah and I would I would just say in regards to that too is that you know Hurston is a a company that owns a giant planet that makes a bunch of weapons that blow stuff up so they and and them
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being able to set their own policies there and their own worker things I think they've done a lot of work to clamp down on Resistance or through Hearthstone security be able to action against those who might have kind of any kind of you know intentions against them so going up against Hurston if you are a part of the workers party or trying to free prisoners is isn't and shouldn't be an easy task because they're they're a mega Corp that that makes things meant to kill people so um yeah not not this I I'm sure there are people around the verse that that hate them and want to go in there and and change their ways but wanting to do that and being able to do that are are going to be two completely different things and I think the general uee has kind of complicated feelings about this like there's some people who would
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really support the uwh and what they're trying to achieve there's other people like well I support what they stand for but violence is never the answer you know there's other people who are just like these guys are thugs so so we want that breadth of opinions to exist in the universe just like in real life I'm sure there's people who've been like well Hurston should treat their workers nicer while still buying all the Hurston weapons they can like that Duality is kind of a very realistic thing that happens and we enjoy that so uh speaking of all the lore has a POV the galactopedia does the galactopedia have a POV um we try to keep the galactopedia as neutral as we possibly can um so for example if I'm writing about a ship I try to take things out like it
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features such amazing amazing uh add-ons above its weight class purchase above us weight class is sick I try to just like list things and stay away from too much modifying language so that that's like but I mean I'm sure that every so often the person who's writing the the in-law person who is responsible the only people I should say because it's not a single person who's writing it um might let their opinion slip in here and there it's very difficult to write a true neutral article but we do the best we can to keep it as neutral as possible do you want to explain who the people writing it are in case some of the folks out there don't know oh sure the people in universe who are writing it all work for the arc which is this enormous
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Library archive Museum that was um made by humans after uh made in partnership with bandage here right uh I mean they were all all the races were invited that's right everybody but it was made by humans after the Messer era basically is like a hey so like um we're cool with everybody now let's let's make this this space that celebrates everybody and not just humans so it has material contributed by Banu Shion tavaran maybe maybe Vandal who knows probably not we would probably if there's vandu materials in the ark they didn't give it to the ark it was just like a box with a bunch of hands inside of it with this epic tale of how the hands
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came to be possessed by the warrior while we're talking about the galactopedia follow-up question will we be able to access the galactopedia from inside the game that's the plan would like that to happen down the line we are working on it I was actually just talking to the uh the localization team earlier today about about about having to you know someday uh localize the galactopedia for multiple languages and they knew exactly how many words were in it like they didn't have to look it up how many words were in that database oh okay you're thinking about this stuff already yeah uh uh we're actually going to get to meet the localization team on ISE in a couple weeks which is why I was having
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that conversation and you'll ask them why they're not translating stuff into Middle English yeah yeah that's what they should be doing that's what the people want that's German can we get more pictures or video with the galactopedia entries again that's something that we would like to do down the line um and that we need to find a way to get that prioritized right now we're more concerned about making the best game that we can for you um so at the moment the galactopedia is an information vehicle that helps like deepen the universe but if we can net the good people at turbulent for our neglected PD development that is
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something I have a lot of plans for the galactopedia I would like um I'd like pictures and video um the timeline is one goal that I have I think the timeline would be a huge helpful tool not just for the fans but for us it is nice to have it easily accessible um I have a I have like a whole document of things I want to do with the galactopedia but our priority is to make Star Citizen yeah Sherry has been steering making amazing progress and all those kind of new posts and stuff that are getting in and expanding it all the time so it's it's really just comes down to high level priorities and you know putting in requests from other people's times and blocking out that time so um the base functionality is there and so that's that's where we're starting and then fingers crossed we'll we'll keep making it better and better
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I almost convinced Sherry to write a raptron article for the galactopedia ones at King club uh last lucky patio question here uh from Mad Titan in the chat uh will player discoveries ever add to or change oh for sure um we we had some player content already like the Demar rally it's it's such an important event every year for the fans that it seemed natural to include it in um for a while when scata Rock was a thing was the procedure really generated landscape discovered by one of the fans skido in fact um people used to go and take a photographs of the on it with their ship because it was just like the perfect Vantage Point uh so we included that in
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the galactopedia because it was really getting popular and seemed to be important um it was sadly erased in an update the procedural landscape generator but we do have it you know we still have it in the galactopedia as a memorial to you know as a memorial to something that used to be a important fan content so yes uh it's not just current plans but future plans we'll keep we keep we keep our eyes peeled for things that seem to be um important to people and we try to include it um whenever we can uh let's jump back into some alien stuff we got a lot of stuff on the ends where where are all these alien questions during the alien week show will we be seeing more Xi'an houses becoming ship manufacturers or are uh
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gettok and apoa the only ones um as needed we'll make more generally the thing about the Xi'an is that they have um Imperial granted monopolies on certain type of things like um House of God talk has a monopoly to make Fighters for the military possibly even more ships for the military um so it depends on if we want to break up uh what got taught has the Monopoly on or what Alba has a monopoly on you know we have a lot of room within the fiction itself to kind of expand as the ship team's needs arise you know so far you know the the ships that I'm coming in
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have fit in with the design Style so that's what we've been leaning on oh yeah and also I got it backwards it's Al Paula who has the contract with the military for Fighters and it's progression I wasn't confident enough to question yeah I was like I wasn't confident enough to take questions uh uh uh the Khan show and the chat says can anything about the new star system be shared at this moment uh assuming you're referring to the Pyro system uh absolutely check out last year's citizen con live stream was almost entirely dedicated to pyro uh and then uh as we announced uh just a few short hours ago or maybe just an hour ago whatever uh the schedule for this year's uh a decision event has some more uh pyro related content not as much as last year uh because we didn't want to repeat ourselves but uh this is to have some
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new some new pirate stuff there so because one of the Pyro things I'm really excited about is that we're getting a couple new food items that are more kind of unique to Star Citizen itself and one of the pictures that we included in the month like I guess the real lesson today is go check out that monthly report but of these nutrient cubes that are like these densely packed just kind of have a very hot in this cube with like mustard on it yeah they got that kind of almost crunchy jelly kind of texture when you bite into them and they serve them with sauces to make it more interesting it's one of the cheapest foods you can get and still get a good meal it's great yeah we'll we'll we'll we'll have a we'll have a feature on uh all of the nude foods and interactables and stuff of the Pyro system and
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February in case in case you're yeah it's in February in case you're curious about how far ISC is anything are planned out generally February of next June February of next year it's quite confidential uh hey while we're talking pyro looking at pyro and potential piracy are there plans of having both nine tails and Xeno threat factions present or just once I the mean one there is going to be Xeno threat they're based out of pyro they're the current Runners of Ruin station the main main space station that the hellos like to fight over and operate out of uh Ninetales uh currently is sand based that's their main headquarters they're
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operating out of grim hex um so that's kind of the distinction uh there might eventually be some crossover but like at the start we really wanted pyro to kind of give you a unique feeling you're going in it's kind of our only our second system so I think to start hopefully you're running into kind of unique Outlaw groups when you're there versus what you've already been encountering in the stand system and then you know as the game progresses and stuff we might have more bleeding over where LL groups are doing more runs like the Xeno threat has been doing into the various systems and more cross-system missions and crimes and stuff that's not to say that Xeno threat is the only gang in pyro uh we did an scl uh which is this show uh last year I think uh dedicated entirely to The Gangs of pyro where where will and Dave were on we
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just discussed several of the gangs not all of them and even created a new one uh live during the the Stream So It Goes the fire Rats the fire rats but yeah so there's there's a bunch of gangs that have been for pyro that have been established internally that that we're working on so yeah uh um nine tails used to be in their lore used to operate in a bunch of different systems and they have recently Consolidated and just been based in Grim hex and doing their operations out of there why why they're doing that no one's quite sure but yeah so that that's where they're centered from and Pyro is Xeno threat main territory right now and then all these other gangs that we've been kind of uh starting to think about and flesh out so yeah it'll be diversity of uh of gangs to to meet while there
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uh and and where was it uh some Bobby Wan in chat says I think the overlords are pyro gang and well the overloads are are are our Vigilantes Vigilant you know it's but yeah overlords too yeah they're part of the the the mix of whatever is happening there no one's quite sure exactly what their intentions are but uh yeah yeah the overlords are special to me because I got to contribute like like this much to it like this like and then we got citizens for pyro in the mix which is a which is a fun development that was written about in a recent uh very nice observist so read about them there uh of the cars uh uh Sherry I should tell you that when you when you when you do the text and the the zoom it shows up
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on the Stream oh so so everybody knows your ranted drawing is done so let's go let's go ahead let's go ahead and all right hold on yeah just start a screen share um one second be careful there's nothing else on your screen I hope it's wildly inappropriate Sherry it's super inappropriate you're gonna be disgusted send messages through teams from that one oh there you go okay here we go there you go that's Canon folks and where does the where does the dumb come from Everyone Poops especially the ranta Oh
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Sherry I'm sorry you're leaving the narrative team to go join the concept of our team but there's no stopping yet yeah I mean it's a natural fit as you can see I'm an art genius I've just been wasting my time here so see ya suckers you you you can you can stop the screen share um okay uh speaking of things like the ranta will we ever see space rats or space Vermin Landing zones oh yeah yes yeah yeah we we haven't planned just getting through the development cycle and then there's also a fun write-up if we get them for uh space Barnacles like we want these little critters that stick on your hall and we'll slowly kind of you know wear it away and so you might have to go Eva out with your little multi-tool and get those suckers off
- 00:45:10
before they become a problem was one idea not not promise won't happen but I was excited about it so maybe maybe those will come and ruin a ship near you someday so so uh we all know the next system being added to the uh Star Citizen Universe in the upcoming Alpha 4.0 is the Pyro system but uh this question is about the Nick about NYX which we which we had as a sort of a homeless person sleeping on Stan's couch for for a while there um we all know about levsky but are there other surface settlements in the next system either on Delamar or the other planets of Nyx uh yeah they're they're there there should be um in our recent lawmakers we do we do
- 00:45:59
every quarter so for a year we we go through our ask a Dev and we answer a bunch of questions and one of the ones from the recent one was about Nix and about um basically settlements outside of uh of Delamar and uh and levsky and obviously the you know there's going to be other places that we're going to want you to go in system and uh one of the groups we talked about there was was a group called The Moraine um which uh will have kind of homesteads um and little outposts maybe in different parts of in parts of the system that you'd be able to go visit um do Missions at and stuff like that and you know as we dig further into that I'm I'm sure as uh teams put together cool outposts we'll we'll lorem up a little bit more and and add our spin to them once we once we see what they look
- 00:46:45
like but yeah there should absolutely be places outside of levsky that you'll be able to visit and and that's like we talked about at the top of the Star Citizen live episode um kind of that layering thing and what we learned from developing Stanton is about like you know what is the level of content that is appropriate so like finding out we need these locations for players to visit and do things at and so even though in the lower write-ups right now we've only called out one or two locations that was basically just that that first light coating the undercoat of narrative and as the great eye of development turns toward the system we start painting more and more layers on it really diving in with all the design and environment our teams to hone in on exactly all the structures and settlements and stuff for the players to
- 00:47:33
interact and do with so so just like we're doing with pyro for the past however many once it's been we're gonna turn and eventually do that again with Nick so we'll know more about oh there's these you know space stations that are around the system because we need places for players to be able to refuel or get more oxygen at and stuff like that um so all that will be coming as development goes um a wildly coyote is suggesting that uh to join Pico and Finley uh there there's there should be a whip crab with a red stepped pyramid structure on its head and it can be uh Devo the whip crab yes please all for as many people references yeah oh that's right I'm joining the concept
- 00:48:21
team I'll definitely make that happen you'll be our plant in there yeah uh we've talked a bit about uh aliens uh today uh architect TV says in live chat says what is currently holding back any unveiling of other species in the games uh I'll take let's make the ones we got first this I mean maybe they've got another answer but but I think it's let's make the ones we've already revealed first before we disco yeah adding more that's definitely the answer I I I I know we had also gotten in the submission questions one about like are we gonna get more like every all our
- 00:49:08
alien races are a little humanoid and that these stand up right they just have charms and legs in the face um and are we gonna get weirder aliens and the answer is kind of that same thing is what we're going to focus on the ones that we have talked about that we're developing and for now I think the people who are looking to scratch their weird alien itch it's going to be less about the alien races that fly spaceships and stuff and are kind of unique faunas where that a lot of that's going to be happening as far as like weird creature interactions so yeah if you're looking to scratch that weird alien itch uh just go to Twitter and and send a DM to at J Lee underscore art uh he's really into that just just send them all the weirdest
- 00:49:55
just anything but especially aliens just he really appreciates it he loves to engage in really long protracted conversations uh if he doesn't respond within like four or five minutes every time you just keep hitting him again it's you really got he really appreciates it when you stay on them for that kind of stuff I'm sorry Jeremiah uh oh it's one of these questions I have one of these questions since we can replicate humans with quote unquote this is their term replication mangu that's the scientific term foreign does that mean that meats and other
- 00:50:47
things can be synthesized in the same way like a horrific Star Trek replicator with one too many steps cellular meat reproduction I think has actually been happening before the current regen Tech the idea of being able to kind of grow meat in a lab is uh is a lot of what the inner systems use for their protein sources would be synthetic Meats where like in that like growing actual livestock would be more prohibitive and like actual cow would be a little bit more of a luxury versus on the frontier where it's a little bit the opposite where they don't have the manufacturing plants so maybe they're actually putting effort into raising livestock for food um but yeah there's a lot of synthetic
- 00:51:34
Meats out there whether they're using the expensive regeneration whether someone's trying to regen a chicken leg I I don't I don't know but yeah synthetic synthetic meats are definitely part of the lore are they really synthetic if they're cellular identical to actual meat maybe they're just me okay we'll talk about that offline um there's been a couple comments uh in the chat uh and in the thread about uh the old loremakers Guide to the Galaxy series uh we see for folks who've joined in the last couple years we used to do a a bi-weekly Series where we uh sit down with one of the members of the Lord team and they'd explore the lore in science and history of uh of one of the many potential star systems for Star Citizen
- 00:52:23
um this question uh on that is simply what planetary system now or in the future are you most excited to dive into Goss oh my answer is also God so no snipe Go YouTube gospel yeah you trade things that you like about it um I like that it has a really beautiful sky I like that it has a binary star so two sons um I think that it's the place I would most like to live if I lived in the Star Citizen Universe uh because of the climate and the prettiness and yes the waterfalls yeah and and that that whole land Zone on at the base of it like a Niagara Falls Style uh folks who have been following the
- 00:53:13
project for a while might remember when every single event post that we ever made on the website come to Gamescom come to Citizen con come to pack South all had the same picture of Goss because it was the only picture we had that kind of looked like a a fun place you'd want to go uh uh I mean that's that's really it for me like knowing that it's supposed to be this like place of stunning Beauty and seeing already what our environment art tubes have done with like places like Microtech and just like that this is supposed to be like mouth-droppingly beautiful I I would I just want to see what they do for it I'm kind of excited for it and also that just that really different kind of vibe from our kind of current locations in the upcoming pyro it's just on the opposite end of the Spectrum which is
- 00:54:00
kind of appealing to me and trying to think of the mission content that is supposed to be in like a happier safer place and how do we balance that with shooting people and like the the kind of that those fun challenges so yeah absolutely do the same one Sherry sorry on my side I'll go for something that's a little more kind of story for story reasons but I I can't wait for the Nexus system which I think is really really cool because it is it has four jumps that kind of connect a bunch of kind of uh uninhab or not kind of Outlaw systems to and the UE has basically gone in to try to reclaim this system from The Outlaws that have basically been controlling it for a long time and they've been semi-successful like they have one planet on lockdown where they
- 00:54:49
have a bunch of their own like military bases and another one is still a free-for-all all where the UE is starting to construct fortified cities or has fortified cities that people live in but the second you leave though and you go into the countryside it it's a free-for-all they're uh you know I spent a little time thinking about it there was a um a serialized fiction story I wrote called uh sit in Cyrus that took place uh in Nexus um so I think it's uh I think it's a really interesting and cool system just because it is going to be it's a uee system that's going to have this uh this High Outlaw presence that is just going to be just gonna be crazy so um yeah I like the balance of that and I like the idea of there being a planet where it's the UE has it these certain sectors but
- 00:55:38
there's other sectors where it it's uh it's a free-for-all and you know go there at your own risk so um yeah and again just because it's connected to so many other interesting kind of like uh systems that uh that use it as as the name came from a Nexus to get from here to there so mine has always been I mean it it well for the longest time it was it was Crusader you know with that with the whole Lando and the Cloud City thing but really in my heart of hearts it's always been spider it's it's it's I mean you guys just kind of just just dropped the gauntlet with the entire idea of spider it went somebody's got to make this now and and I I just I I every once in a while I tease uh Ian Leyland and stuff I'm like
- 00:56:25
you know some sometimes you gotta make you gotta make spider and you got and you gotta make [ __ ] uh there's my one oh no we were supposed to do it together sorry sorry uh uh uh no yeah yeah but but yeah but but spider Cathcart uh is the one and then the uh the other one is is synthworld like like just watch just the challenge of of making synthworld is is um I'm very much looking forward to uh when when it comes time to tackle just really lean into the repeating texture on 100 this is gonna be it's a nice Cube I apologize for my for my language that wasn't intentional that did this I on half of an Arab team forget future so I don't uh just uh if if if you were if
- 00:57:15
you're offended or put out by it uh please send your letters to Jeremiah Lee count as tried empirium games Los Angeles uh one two three two two Exposition Boulevard Los Angeles California 92322 uh we're talking about jump points uh Adam you brought out the Nexus uh if jump points connect various systems in a large web how is it possible for anyone to invade anyone what stops the uee from creating an impenetrable choke point at the jump Point next to the valuable system uh so we talked about this at a citizen con to get exactly the year but internally we kind of call the the Swiss cheese
- 00:58:02
method but the idea is that there's these main very stable jump points are usually initially what's found to connect systems and those are what get the infrastructure but its space is not only for Inner Space it's not only connected at that one point it's soft all over that area over long distance and so there are other more unstable jump connections that can be found so of different sizes and various qualities so it's kind of something that players will be able to do and it's something that potentially NPCs will be able to do is find New Paths between systems that are not at that main stable jump point that Highway like there's back roads basically and then the other thing is that the exit points uh we've
- 00:58:53
talked about a little bit is I'm not sure I'm gonna stop there um but that that gives us kind of the the leeway to explain how there isn't just large cannons aimed at a point and the band would show up and get blown up instantly it's not like those portals in Pacific Rim that I I I watched that movie and and Gypsy danger has a giant sword that can just cut through everything and I'm like why don't you just put like a sword cross above the like a permanently over the pit that all those monsters are coming out every time they come out they just kill themselves on the story why are you building giant robots just build two of those swords in a crisscross and let them let let them Jared it's because giant robots own I know giant robots own
- 00:59:42
and I wish I liked that movie more than I did it's I love that movie no no believe me the fault is in myself okay I I I I I I I'm disappointed in myself that that I did not connect with that movie the way that I hoped because it has all the parts it it it should Pacific it's got rims it's got a kicking soundtrack all right uh so uh uh we got time for two more questions uh since uh Jared doesn't like Transformers Rodimus Prime forever what are you talking about sorry since we're since the retconning of Pyro no I recommend referring to what lore is also subject to being retconned
- 01:00:30
oh they probably mean like some planets not being discharred us and stuff yeah yeah a little bit of a retcon but more of a development and I guess that's the real thing about this game being an act of development is that just like ships get improvements just the planets get Improvement and change the lore is a little bit flexible to keep up with it we think long and hard before we change stuff but we do have to keep changing and adjusting to maintain a cohesive universe and it was you know with pyro the we had it a lot more inhabitable from the early days of when we were first developing systems that was also before we knew exactly where Planet Tech was going to be this is dates back to the way beginning of the project so at that time we wanted more
- 01:01:18
planets that you couldn't go visit and now it's kind of changed where we want more places for you to visit on this world and so we've we've adjusted except with design and environment art um so there's also phenomenon I want to talk I I I often want to talk about it's it's there's a misconception that happens in all game development it happens it happens with every company in the world that the company is a unchanging monolith it's it's that that the same people that are here today in 2022 are the same people that were here in 2018 same people that were in 2014 and 2012. we we are constantly evolving and bringing new people and those new people come with new talents and new abilities and new ideas and things that they want to do and it's one of the reasons you know I
- 01:02:07
always say it's game development it's not game construction you don't just plan the game out at the very beginning and then only just make the thing that you planned out at the very beginning there's no more thought there's no more creativity there's no more better ideas it's so it's like it's when with it's one of the reasons uh you know with the things like the lawmaker's Guide to the Galaxy and stuff it's like it's it's you guys came up with an amazing launching point for all of these systems but when it comes time to build them there there are entire teams of environmental artists and gameplay designers and stuff who all want to contribute and all want to add their agency to the creation of these systems and so it's just natural that these that planets moons star systems space stations everything in the game changes
- 01:02:56
and evolves as the people here change and evolve as more people get added and as our Tech gets better and stuff so so yeah so why as long as we're throwing out the the catchphrases the only constant in game development is change and really hopefully we're keeping the spirit of that that original right Vibe of the Pyro and so like will anything else be retconned or change like yes like that that is to be expected but again we don't we don't do it lightly so we want to respect the effort of commitment that a lot of you have put into the narrative that we create and together so you know and and actually a lot of the little changes that we make are thanks to you guys pointing out glaring mistakes that we made over the years and being like uh actually oh that's a
- 01:03:44
really good point we have to fix that so go in and have long discussions about how to change stuff so it has the least amount of ripples like you know oh this jump system couldn't be found from that system because it wasn't around yet like how did we miss that so that kind of stuff doesn't bring up everyone yes Don Stila gaming there's no more creativity Jared September 9 2022 that's exactly the opposite of what I said good job congratulations all right so that's that's it that's our show thank you so much for uh hanging out with us everybody this week um a thank you to Will and and and and and and and and Adam and Sherry for taking the time uh I usually say it's out of the end of their week but they're a little earlier now it's so weird this I think this might be one of the first times I've done in la interview since I've been over here I mean it's it's it's it's it's playing with my internal
- 01:04:32
clock plan your accent now oh yeah yeah it's it's do I sound very different extremely you sound Mega British Distributing there's no basis for a system of government um remember to check out citizencon.com if you haven't already uh we just announced the save the date for this year's uh citizen con event it is October 8th uh there is a there's an array of presentations being given uh uh remember as a a a uh Chris Roberts said in his letter from the chairman in May there is no uh large keynote this year uh we are all hands on deck trying to get persistent entity streaming out the door in the in the server meshing into pyro and all that stuff like that so it's just it's just more important that we focus that there then do a big show
- 01:05:20
yes it's our 10th birthday but you know you have you do what you got to do and the focus is oh it should be on making the game right now so that's what we're doing it but we still got a good show won't be as long as last year but uh there's some really there's some really cool stuff and you check it out if you if you think about it there's some really cool stuff in there so check that out and uh yeah for people wanting to know even more about PES come back here next week uh we've got we've got members of our core technology team on on the show and they're going to be answering uh as many questions as possible about the upcoming persistent energy streaming what it is what is it what it isn't uh managing some expectations and and giving you all the uh all the real scoop about what it is and what it does for Star Citizen which is a lot it makes the future possible so check that out uh
- 01:06:09
that's next week at 8 A.M Pacific so yeah we're gonna raid oh look we're rating somebody um oh we're rating the queen of pleasure so um yeah so when you go there uh if she's not in kleicher you know she's hacking or something she's always in Glacier so see you later everybody take care goodbye should I cuss now yes now you can cuss oh yeah
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

