Reverse the Verse: September Subscriber Edition
Transcript — every row opens the video at that moment
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hey hi everybody uh Welcome to our special subscriber edition of uh reverse the verse it is Wednesday September 23rd 2015 uh I'm your community manager Jared hucke this is your director of community engagement and online strategy and spaceships Mr Ben Lesnik that's Alexis Lesnik your subscription manager hi and joining us momentarily will be our special surprise oh no no was Tom Hennessy yes the one you've all been waiting for Mr Tom Hennessy videographer extraordinaire hello so we normally do these reverse div verses on Friday this is our special subscriber only Edition for Wednesday we will only be taking questions from the subscriber chat on
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RSI so if you are on Twitch asking questions and you can log into subscriber chat you should do so um that's the only place we're taking questions from the music is still going ah the music is still going that's my Achilles heel and here's Sandy yeah hi Sandy top I just real you won't mind yes so so be sure to join the subscriber chat on the RSI website uh that's where we'll be taking questions uh and you want to tell them how to access the subscriber chat yes uh if you don't load into the subscriber chat automatically uh on the lower right hand corner of your normal chat chat window you'll see a button that says more channels just click that it'll populate and you can choose subscriber chat is there somebody here is there somebody here yeah that for
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you so hello everyone th uh this is uh car man who needs no introduction hi Chris how you doing I'm good J how you doing good so special subscriber Edition reverse the verse we're taking questions from the subscriber only chat so please remember to preface your question with the word question in capital letters and brackets it helps us pick it out from all the other chat so first question we see is let's see are we able to move the SC I don't know how res things yeah it does go pretty turn off auto scroll oh we can turn off auto scroll there we go to do Alexis I can't see you on the camera Alexis come over here B she likes to hide she likes to hide right time Jared's gigantic head is
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annoing uh here's a here's a question for starmarine I guess are we able to move the scopes on the rail of the weapons for VR it's very cool if you can put a Red Dot site closer to your eye or farther away from it uh honestly I don't know I don't know whether that's the case I do know that we can uh we're using what we call our item Port system so it's the same system that's used on the vehicles as on the items is on the players so it's different than what is by default and cry engine so we just have a very uh generic a general system where we can Define places you can plug things in and they connect and connect with heat pipes and stuff and so all the weapons have a lot more connection points than the traditional uh weapons have been in uh in the sort of Crisis games before and so we just plug in a scope with an item Port the the actual ammo cartridge is actually another item
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that gets plugged in by an item port a silencer would be plugged in on the front you can change the stock out um so it probably wouldn't uh be difficult for it because it's pretty um data driven in terms of like where the ports are I just I just don't know if we've got plans to be able to to shift them because they all tune the ads like which is the sort of when you bring up the gun sites that that sort of gets specifically tuned so we you make sure it works well in the screen and stuff like that so if you would slide it around it potentially could could hurt that but I I don't necess on the the VR thing because that's the um the we're getting the basic stuff working and then we'll sort of it in for specialize afterwards I know Jason Hons has been working a lot on the ads system lately uh no he has he's a he's a he's a he's a certified gun master and uh he's he's pretty specific about how you should hold how
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you should fire you know gun handling and all the rest of stuff so very cool all right another question uh additional hangers will be available to rent in the game but will they be able to buy could you buy a hanger at a much higher price and avoid paying periodic fees uh yeah no definitely so you'll be able to uh there'll be uh you know we have plans to sort of have equivalent of real estate which would be hanging potentially you know uh you know little place you could buy or rent and stuff like that so there's sort of things that you could sort of acquire um and so there would definitely be sort of the renting and the buying option on those kinds of things it's sort of we're trying to go for the real world model in a simplified manner the war effort goes badly and the uee starts charging property taxes no no we made charge property taxes no I mean I I mean we're going to try and simulate so like if
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you're in a planet that you know has good Law and Order then you have higher taxation than if you're in the you know you're in the out you know the pirate lands and there's no taxation so it's sort of up to you to decide how you want to you know play the game do you want to hang out in Somali and Somalia and uh you know don't pay taxes but potentially get ripped off by a bun of pirates or you want to be you want to be in the you know yeah the the US and pay high taxes but you know space Somalia confirmed police and everything else so you heard it here first space Somalia well what are the differences between missiles and Torpedoes uh specifically sizes uh why didn't I answer I thought I'd answer this on temp for the chairman probably uh but no is essentially the missiles are Torpedoes and missiles in
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space aren't that different it's just torpedos tend to be bigger have a higher pay yield uh probably don't accelerate or uh fly at the same top speed and don't turn as quick so essentially they're they're more built for going up against bigger slower moving ships and uh sort of missiles traditionally you know faster low payLo payload and therefore sort of anti you know fter uh use easier to pick off a torpedo with like a point defense guy too yeah uh how does the death of a Spaceman mechanic work with Squadron 42 uh well no Squadron 42 is uh not going to the death of spaceman is purely a persistent Universe Star Citizen thing so Squadron 42 is um going to play like a single play game like win Commander so
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if you die in it then you'll want to go back to the last uh save point and that will be more like win Commander so we won't have like check points every two seconds we will have save points but we'll also want to give you some sense of you know you've got to clear a certain level amount of the level or a certain amount of the mission before you get to the next one it's been a while since we had that dep of a Spaceman uh post is it still pretty much the plan uh it's 100% the plan I mean we had there was uh I think there was some questions in the last 10 for it so um um but yeah I mean that's that's I think when all these Dynamic all these aspects are together it will be pretty interesting because I you know we're building in wear and age into all our shaders so whether it's the character Shader or on the the ships or um on the buildings so you know things will get older in the
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game and do all this other stuff so uh I mean you know the the technolog is there for it and then we just have to implement on the uh the sort of game side where you you have like an age or aware variable sitting in the item or sitting on the character and then as time goes by you you change it and so you know you you should wear you know you'll look a bit more ragged or if youve been through a couple of near death experiences all that kind of stuff I'm pretty sure all my ships will look very ragged I like that used aesthetic a much more Blade Runner than Minority Report uh hi Chris is there anything you can tell us about player owned property outside of ships and Hangers uh player own property outside of ships and Hangers uh well I mean you know obviously the is the uh we have the uh whatever the million mile high club I think it is um and longer term we will
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we will definitely have like I said some aspects of some play own property whether it's like a cool Penthouse apartment or something like that uh in around the Galaxy because we kind of want to have things that people would uh play the game earn money and they could spend their money on so you know that can be on a you know a big huge ship or potentially you know get yourself a bit of real estate on teror in the Tera Tower where you've got a great view or something I mean uh but that's sort of the longer term plans Tera looks great I think we have someone here who comment on the million mile high club we do I was thinking of showing a picture and then I was like oh no we can't do that CU um it's happening at citizen con so spoiler such a spoiler that was terrible I it's terrible that came out so wrong so we we'll say that the guys in Austin
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have been uh yes the guys in Austin correct sorry that was just bad sorry for that teas PKS um let's take one from our list while I look for one in chat uh what is the uh what is the latest update on jump Point sizing we had heard previously that there would be various size jump points and only certain size ships would be allowed to go through has this changed in any way or is it still uh no it hasn't changed I actually think on our star map which we will be um sharing with everyone at citizen con um that that we actually have the sizings I mean the idea is basically uh think of a jump Point as a mountain pass between two different valleys and some mountain passes are narrower than other ones and so uh the concept is that this is why you know okay I've got you know I've got
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myself a whole sea and I'm calling a bunch of cargo um just like a big container ship there's certain ways that that you know ship can go but it can't go in like uh can't go everywhere right so it may it may be able to take more but it would maybe potentially have to go a longer way around because it has to go in the you know whatever it will be the class three jump Point uh but I could be in a freelancer which is a much smaller ship and I can go through a class two or a class one jump point and so I don't take as much cargo but I can do it in two jumps instead of three jumps or something like that and so that's kind of how we're sort of trying to balance it so there'll be uh depending on the size of ships there'll be there'll be sort of like you know narrow mountain passes basically that you'll be able to sneak through but you won't be able to take big ships through and then there'll be ones that a bigger where you know the big Capital ships or the big cargo ships would go through and
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so there there there'll be sort of pros and cons to Flying different sizes of ships I mean we're really trying to set the game up in a way that um there's different reasons to do different things so we're really trying to figure out how we can like have uh you know groups of players also sort of you know they they have their smaller ships uh you know like a hornet or something and they've got the mediumsized ships and the bigger ships and how they all work together and you know almost create a little bit of an echo system that's just a bigger isn't automatically better no I mean it just depends on it's it's it depend it's like real the real world it's like depends on what you're trying to do so uh if you want to haul a whole bunch of cargo all at once in the most economical manner uh then probably want a big uh cargo ship and go through a you know you'll just take you longer to get there but if it's like Air Freight and you
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need to get it there quicker then you can't take as much which means it will there'll be more of a premium for carrying it but you know it will get there quicker so and there'll be different kinds of jobs for different people so I that's so I think different people would enjoy doing different things and we're allowing that and I think that's pretty cool that's awesome uh we have several questions from several people all basically about the same thing how does fuel work we get this question quite a lot it it was in the the pre-quest thread it's showing up from multiple people in chat they really want to know about fuel well we're we're in uh in um you know SC Alpha I don't know what call it 1.3 or 1.4 but which is the which is the multi crew which will have the FPS and we'll have the seal stuff in it um it has uh proper fuel uh consump so we so essentially there's sort of um we think about it
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there's sort of three types of fuel uh and you sort of need to um like uh conserve or or you know use two types so we assume that the just basic space maneuvering that you're doing uh normally uh without boost is you know your colle ing enough you know hydrogen from your Scoops as you fly around to maintain enough in your tanks to be moving you out at normal speed so we don't have to worry about running out of fuel if we're just flying around normally but boost um uh which is going to have a lot more impact and uh a lot more use in the upcoming multi grw um is a a a resource that you would use and you would either have to sort of replenish or buy that at stations uh
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there are some ships or Scoops or equipment you can get where you can go and refine that but you know think of that as like I don't know nitrous or something that you can have in a in a in a car and it's what allows you to sort of overpower your thrusters uh you know do the After Burner it will also allow you to get up to Super creu so we're changing uh we're adding a whole bunch more U flight modes so we're going to be able to go uh so we're basically going to have a flight mode called Precision uh which is the lower speed Landing maneuvering around other objects so won't be quite as moving as is Big it'll be much smaller uh movement so you can have Precision then we'll go to SCM which is space combat maneuvering which is kind of what we're at right now then we'll go to cruise which will allow you to go much faster than SC but you will not be able to turn quite as fast because obviously you're going faster
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instead of the G forces there will be some kind of uh inertial damping on it but not not enough to allow you to sort of do all this stuff so uh it's kind of up to you the like almost think of it as gears you can shift up through and then obviously Beyond cruise is when you sort of get to Quantum Drive and uh Quantum uh Quantum Drive is the second type of fuel it uses Quantum Fuel and jump uh jump drives and Quantum drives are basically the same thing because the fiction with the the first discovery of the jump was the Quant there was a there was a there was a reactor leak in the Quantum Drive and so basically a a jump drive is just sort of like kind of a bigger Quantum Drive with the comp containment uh compartment of field and it just uses a huge amount of quantum fuel to do but you'll need to have Quantum fuel to do uh go to Quantum space and obviously the further you go
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the more it consumes and it'll also be based on mass and then on top of that um the jumps would consume a fuma and you and Quantum is something that you could also Harvest or mine but it's a much rarer resource uh and it's also something you would sort of buy so there'll definitely be a role for people with uh staff eras or something where they come along and they'll like they'll be able to sell like fuel to people out in space and stuff so that's another thing that we're trying to have roles where people people would rearm people or people would refuel people and and like I said a lot of uh like when all this works together I just see a lot of uh potential for people to interact and cooperate and it'll be pretty cool gotcha uh has there been any movement or progress on the idea of planets and moons that rotate around their star moons around their Planet yeah yeah
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no no we'd like to do that so we've kind of been sort of debating that I mean the Zone technology that we have will allow you to do that because um you know the Zone itself you can just move the Zone around and then everything inside it moves so you could have uh you know uh planet and you can have things in orbit around it and then you can have that that zone all moving around say a star like this uh and then you could have the space station orbiting around the planet and everything around her and it would be in a zone so really the the trick is just sort of how you handle the the relativistic issues of um kind of when you're not in that zone or outside that zone so I mean you you know on a simplified form you can say well I'm sort of in the in the influence of this planet so as I get inside that zone I will just move with that zone and as
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soon as I leave that zone then I'm not moving with it um but uh you know we we we we still haven't uh fully made a decision on on kind of whether we want to go the full hog or not and it's really sort of a that will be kind of a gameplay thing I mean you don't want to have a massive Planet compos you would smash you in the face uh but but but what would probably happen in what I described is as it rotated around you would enter it Zone and then you would be caught up in its Zone and you would fly you would sort of move along with its zone so all of a sudden You' be staying there and you know B but we're not we wouldn't be to we wouldn't we would we probably wouldn't we probably wouldn't simulate the the sort of proper sort of gravity effects and orbit effects that really happen it would be very simplified in manner I discussed but uh but we haven't you know so first stage probably may not have orbits but
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the system will allow it and that's definitely something we discussed and we would like to do long term something to build to uh going back to the Quantum Drive a little bit uh you said it's harder to maneuver in Cruise mode can you maneuver it all in Quantum Drive no you can't Quantum dri is uh purely straight ahead so essentially you pick a forward you pick a point that you're going to there can be nothing between you and that point if there's anything between you like a ship uh within a certain range or you know a selestial object asteroid or whatever uh you the your Quantum uh you know like flight computer will pull you right out because you can't you're going so fast you can't actually do a course correction so it needs to pull you out actually quite a bit before otherwise you'll end up being smooshed uh another question we get quite often uh are there still plans to allow orgs to have organization hangers
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and ships that are owned by the organization and not a specific player uh no we're definitely planning to have organization um like oration hanger uh organization uh you know like they can decide to um you know uh tithe their you know their their their members pay a fee or some percentage of their earnings and so the organizations would have their own um you know treasury basically and they'll be able to buy and purchase stuff and then uh be able to assign out equipment to members of the organization um so that's that's definitely part of our plans gotcha cool uh uh any updates on the PVP slider is it still on the horizon any additional
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information uh no I mean it's kind of how I described I mean I actually think that uh uh you know I mean I still see all this debate and people go oh you know it's move forc in the PVP I hate it or you better be in PvP or whatever so I just think people should uh you know be you know before Theory crafting kind of what that's going to end up being uh should try to experience it because the actual way the game is going to work is um because we're simil it with um so many NPCs uh it doesn't matter if there's no one at all running around there will be lots of NPCs going about their jobs and and you know some you know potentially could be a pirate could attack you or just be Traders or whatever so there will be a whole world and life that's just like the old school um privateer or freelancer that will be going on and in the in the more regulated or policed areas um sort of PBP is frowned on uh and you know if you
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you know if you get busted for it then you know you can have a bounty on your head and it will also mean that other players have legal PVP on you so it's not just the AI after you it means that other players um can also come after you and it's okay because you you you're wanted for for um you know breaking the law and whatever a safe area um so uh I actually think that you know if you want to have that sort of old Privateer experience you will have it if you want to find other players to fight you will have that we'll have all the stuff and I don't think you're going to really get forced into it either way and in general even if we have um millions of players playing the game as you move around you are probably more likely to encounter more AI than you are players because we're going we need it to have a world feel alive which is one of the big differences with what we we're we're the Star Citizen setup is um building this
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alive world and to do it properly we need we can't rely on the player base because you know at you know a certain time of night there may not be that many players and then another time there could be a lot of them so that's why we're you know you know we have this rule that you know the player base is going to be no more than 10% of the overall sort of population of the universe and so at that point you know most of the people the very definition if that's the case nine out of 10 of the people ships that you will meet will be AI there will not be players so so it's kind of up to you to decide what what style and there definitely will be PVP I mean where I see sort of a lot more of the PVP coming into play is the organization stuff I definitely see the organizations are going to get together and they'll be like I want to fight over this you know this piece of this um you know asteroid Bay so we we'll definitely have areas where we'll allow players to
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sort of uh you know kind of come together to try and dominate an area and so I'll see I think there'll be sort of PVP conflict little Bas around that and then there'll be plenty of just going about your life doing the business earning some money uh that you know you can probably completely avoid PVP if if you if you want to and that's rely only on our citizens we absolutely rely on you just we can't rely only on the citizens uh continuing the PVP thread uh is is there going to be a method to knock ships out of out of quantum travel or can we interdict people out of quantum interdict people out of jump points uh well I mean that's the well jump points not so much but qu Quantum basically yeah I mean if you if you are in the way of someone traveling on a straight line Quantum will will pull that person out so that's just generally the way that way it works so
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if there's a sort of trading lane or something that you know that this is the route that people take from this planet to that planet and you go and sort of Park your ship close to it or you know uh you know some kind of Beacon or whatever then that would likely bring uh people in Quantum out into that area and then they can you know you can try and take them out whether it's AI or other players uh they could try to defeat you once they get past you then they can go back into to qu cool how often do you get questions about direct X12 implementation see this question quite often uh actually a a few times uh I think I'm going to do a game is Lexus interview about it here in a day or two um but yeah now we're working on I mean you know direct xx12 is uh something that we're working on um we you know for us
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it's going to take a bit longer than maybe some other people are saying they're supporting DirectX 12 because we're actually refactoring some of the base engine uh features to better utilize directex 12 I mean the whole point of directex 12 is it's much more more multi-thread friendly and so a lot more stuff can happen in parallel but to do that you've got to refactor how you res manage your resources on the rendering side and uh a whole bunch of other things um to really use direct otherwise you're just using a new API call but kind of doing what you did for thex 11 and 10 and n and stuff so uh you know we're in the process of actually doing some of this refactoring we've already done some of it we will continue to do it um and so uh we know next year we'll have our direct X12 implementation out um um but it will be a proper one that you'll actually see a big upside
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from um's take one from the thing here capital ship battles what can you tell us uh definitely one definitely they will happen definitely want them to happen um it's uh I mean it's still early days uh yet uh I mean you know the biggest things that we're working on is sort of the the server um stuff so um you know some of the changes we made recently kind of allow us to uh be way more flexible in between uh transitioning between servers so like uh a lot of uh multiplayer games specifically get bound to one server when they sort of initialize a a level and everyone gets their own little net objects and idas and we changed our system around to be U what we call a global entity ID and so instead of typically The Entity IDs in cry engine and other engines have been 32bit uh but
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we switch to a sort of 64-bit representation which means that we have an exponential amount more of IDs we did it specifically so that we can give say your ship that you own in the game has a unique ID that will never change for the rest of time so we'll give you an ID you'll own that like right what happens right now is when you load up the game it signs an entity ID on the game load and the entity ID on the server is not necessarily the same entity ID that's down on the client and so then there's a there's a when when the loading happens there's a fix up and says okay well this the ID on the client really is this entity on the the server and it's not consistent so as you go between you go between servers that will always change which is why you have to sort of load and unload when you go between the
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multipli stuff so we re we've just it took us quite a while because the entity IDs are all throughout the cry engine but we moved it over to this new system so what that means is that uh my ship that's persistent or my item that's persistent will always have the same number no matter what irrelevant of whether I'm in the game or not in the game irrelevant what server what okay so what that means is when you have a client and he just basically goes from server to server and every one of those servers if your ship was number 52 your ship is 52 on every single one of those servers and it's 52 on everyone's clients which means that we can very easily now hand over we can just say okay now this server is in charge you this server is in charge of you and we don't have to unbind and rebind or which is kind of that level loading stuff that you see right now when you go to Arena
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commander and stuff like that so actually a very big change not many uh sort of online games do it that way uh but it allows the flexibility for us to sort of have you at this point then you can now be connected to multiple servers because they all speak the same language 52 is still 52 for everyone so that's um but uh anyway so so uh that that's uh I think uh some stuff that will will allow us to um have a higher player counts um longer term so hopefully that wasn't too technical for people uh because we could we could have multiple servers talk to one client for instance so so you could have one server taking care of people inside a big capital ship and one server taking care of all the ships in in the space area and then another server talking to
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another um inside of the capital ship and stuff I think a great chunk of our community are very Tech oriented so I I think it's great when we get we can get those answers from you I remember at uh what was it the TGs uh finale when we met for the first time you went into this long 20 minute discussion about stuff that was way over my head about ship physics and I was just like wow he's talking to me but I didn't understand it but most of our people will probably understand that I'm GNA here's a question it's dear to my heart so I'm going to pick it um what do you think of disco what do you think of disco no he did it will we be able to CH there's been a lot of talk about you know this the the skin system the the the paint system the paint system for the exterior of the ships uh where is that where is
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that going and will it apply also to the interior of the ship as well as the exterior uh I don't know whether it'll pip the interior of the ship we'll certainly have the ability to change out material so you'll be able to say oh I want this wall red or blue or whatever okay um for the interior yeah I mean and it's sort of like it depends on how it gets defined we actually have um a new character shap system that we use that um actually what we do for the character Shader is we don't um actually texture it traditionally we sort of specify which material is in which area and stuff like that and then we have a library of materials and so uh that gets referenced by that sort of indexing and it allows us to have a lot higher resolution you would normally do on a traditional character bait so that's something that we're just s of wrapping up right now
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and a little bit of that text uh going to be in the ships but the ships sort of have a you you know we've used some of the paints system you you've seen it I think on you know some of the auroras and the Mustangs where you can sort of um outline a kind of stencil of like shapes that you would put on it and then you can sort of choose okay that will be this color or this will be red or blue or whatever um so ultimately um uh that does require setting up the ships correctly with second UV sets and all the rest of stuff so not all of them are done this way the new all the new ships are done this way because that's also how the new damage system works is it needs these uh second like level UV sets and stuff that sort of Define besides the top level texture kind of like where the damage textures or where the pain stuff would be um and so the newer ones are all set up to be able to take those but until we've transitioned them over
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to all the you know we basically have to retrofit some of the old ones to work with the paint system and work with the the the the damage system so um that's sort of an ongoing process obviously we got a lot of stuff to get done so you know we've kind of made the choice to try and get finish up the ships that we you know we've said we're going to make get those done and only like go you know we're not because we've been doing a lot of like going back and you know like we redoing the constellation right so version three of the constellation I think we've done uh at least three versions of the Hornet or whatever so we kind of made the choice that like we will only sort of go back to fix up some of the older stuff uh now and then but really sort of focus on trying to get the newest stuff uh the newest stuff out um so uh the painting text there but probably at the point that we'll let
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everybody sort of you know do some more painting that's further down the road because we got to get make sure all the ships are switched over using all the different UV sets and then we probably need to give them a set of tools to allow them to do that but that is a longer term goal for us I mean we want to do that you we' talked about building you know allowing people to have some like Mission building tools at some point um so that is on our plan and actually we would like to try and do that uh you know as we can as we go along because you know uh you know it's hard for us to mean we got a lot of people working on this game and we still can't generate stuff quick enough and fast enough uh and you everyone out there does some pretty cool stuff so you know we actually would like to try and sneak a few tools out there because uh you know I think there's a lot of Talent on the community and uh it also helps us if that Talent also creates some content that uh keeps people engaged while we're
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trying to finish the game cool um yeah pull one from my list while I look through chat again you're off the hook sorry no I'm saying Chris is okay um how do you yeah they're outer questions for Chris I yeah yeah no just um okay we'll take the last question that okay uh triple monitor support a lot of folks who tried to run three monitor supports uh have noticed that when you go into first person the helmet tends to take up your side monitors uh is that intended is there are there alternate plans for alternate views what's the deal with uh so I that is a that's a discussion uh that we're having right now so we haven't we are haven't you come up with a particularly good answer for it um you know the three monitor like surround
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view stuff's really cool um although it does clash with the idea of okay have I have a uh heavy Marine helmet I should have a more constricted view than if I have no helmet or a light Marine helmet um so I don't know I mean it's that's kind of uh that literally has been an email Fred kicking around the last few weeks of how best to do this so def um see you thought I'd only throw them the softballs huh yeah Sandy what do you have there I know what is that you can't really see it properly because of the the the brown paper on the back it's going to have another layer with the star with the Star Citizen logo and then you'll be able to see all the names of the wall I guess are we just going to is that going up on our new office then or it is so we should figure out where that goes on there the lobby thing that's what we're planning for it
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for those of you unfamiliar the wall of Honor was something for the first year subscribers that was offered uh that is a a list of all the names of folks who subscribed for a full year in the very first year of the campaign and before you sent in a ton of Cs tickets it was uh your handle right if yeah the default was your handle we also offered the chance to change it yes I'm in there somewhere I don't know where I'm at I'll spend the next 15 minutes after the live stream looking through where I am before we get our second CS question about this no we cannot add anyone else to this it already exists yeah it's pretty full that's pretty full I can't really see I can't really get it yeah remember this is just the first layer it's got its protective coating on the back so you can't really see there's a bunch of names and what not but it sits it sits apart from a big embossed
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star czm logo and will look very cool once it's installed there's probably an old Comm link with the mockup if you're curious there is yep maybe we can do a pan through with the it's a ww I don't know where it is I can take a picture of it I've done up you got time for more questions or yeah okay just saw one where was it yeah oh um somebody had a good question I don't know where it is there it is uh what methods in starmarine are there for like marking rooms like you know Green dropping green flares so if you're working from one in of an idress to the other are there Tools in place so that you can Mark a room this room is clear for for ire teams to work their way through uh as of now no um I don't
- 00:34:02
that doesn't seem like that would be difficult if you had like a flare item you can leave flas or you know obviously you can be saying clear this room or whatever um you know to your teammates uh but I mean in the current the First FPS there isn't this there's a there's a set of gadgets that you can deploy so you know things like a hologram Gadget a shield Gadget um you know area denial systems and stuff like that but uh we don't we don't have sort of a a marker for the FPS although it's not a bad idea at all and it wouldn't be particularly difficult to do cool [Music] see I think a lot of non-pvp and non FPS backers are growing concerned about the lack of progress on less flashy carers
- 00:34:51
in the game what's being done to really flesh out the gameplay for explorers scientists miners salvagers we see the same kind of intensity uh for the non pew pew side of the game I tell you that's a big it's a big Focus it's a big Focus uh for uh me and it's a big Focus for Tony and uh so you know be honest with you with on I know people think the FPS is uh you know this is it's all been taken over the FPS because I guess that's you know that's what's going to be next so people see the communications for it but you know most of the design work that's happening at the high level and most of the design isn't uh that are working on those kind of things are not working on uh sort of FPS or even some of the combat mechanics I mean yes we've got you know we're working on balancing for the various ships and working on stuff for the FPS
- 00:35:38
but we know we're working on a lot of stuff for like what you're going to do in exploring what you're going to do on the science stuff uh what you're going to do on the medical stuff you know uh uh repair refueling harvesting mining so we have plans you know we've shared some of those uh we've got some tech that we need to sort of deploy for some of them like um you know asteroid like mining asteroids we you know we're going to do voxal asteroids and so you'll be able to sort of mine away at them and do all that kind of stuff so uh we have that I mean you know you know we we're you know have uh uh you know a ship called the Endeavor that um you know was pretty damn cool and we will be sharing that with you very soon and you know Tony's you know I've been working with Tony quite a lot on the various roles but you know it's it will you'll be able to do everything from you know depending on
- 00:36:25
the configuration farming to being sort of a hospital ship uh to being sort of a space Observatory and a discovery thing and so there's a lot I mean we actually there's a big Focus uh in the game I want to have a very you know yes there's going to be combat and be really cool stuff but I also want lots of stuff that isn't combat Focus because I think that's kind of be one of the things that makes it feel like a real world it also makes it feel inclusive so you'll be able to go and do uh you know a lot of non-combat stuff uh and you know you could potentially avoid combat um you know do certain roles you may be able to entirely avoid combat and then some it'll just be an occasional you know Hazard of the job or whatever and then some people can seek it out uh so I I wouldn't worry so much about just seeing things about FP it just happens to be because we need to get that because it's
- 00:37:12
a fundamental step it's not it's not like oh we decided we just want to tag you know tack on FPS we were on cry engine it's always a firstperson engine um you know even from the very beginning when you were when I showed my uh you know prototype Tech prototype in 201 12 that was running you know in a first- person engine it was you know the character sitting there and you were looking at his eyes and he was moving the joystick and he had actually climbed into the ship and was flying it uh and so The Locomotion moving around in the 3D space environment um you know it just so happens the FPS think that you can have a weapon and shoot people but the moving around the interacting with the environment doing all the rest of the stuff that all comes out of the first person Eng so we need to get those fundamentals working uh properly which is sort of what the focus is which is sort of why you kind of see that right now but but uh longer term the idea is
- 00:38:00
to to make Star Citizen be like the real world it's sort of up to you you know yeah you can go into the military and go off and fight Wars but you don't have to you could go and do a completely sort of you know non you know a much more peaceful occupation and and still do well and have fun and have plenty of things to do should get Chris back to work oh okay you have but he's going to uh do you want to talk about the Endeavor and all oh yeah I mean should we uh a little bit about the plans there what well I know yeah you guys could do that I mean uh but um the Endeavor will be cool I just think the Endeavor is one of those things that will is an example of the kind of ship that we want to put out there that gives you you know space farming for instance that kind of thing one last softball then what's your
- 00:38:49
favorite ship in the game uh well I mean it's a I'm an ass you know generally it's the constellation I think Chris Smith's doing a pretty amazing job switching around I like that idea of sort of that that you know not the massive ship but the kind of Millennium Falcon style [ __ ] where me and a few of my friends can fly around although I have to say uh the Idis is uh turning out to be pretty amazing uh and uh I think you know people are going to see little peak of parts of it um you know next month uh on the inside and uh yeah it's you know it's it's far bigger than we originally imagined when we first talked about the address back in 2012 I mean it's over twice the size of what it is and it's a massive capital ship
- 00:39:37
inside and so I so I think the the few people that have it out there when they get to have it in the game Deal a got a deal and B are going to have to have some friends hang out with them or get a whole bunch of AI NPCs and until we get the AI MPCs and help you fly around they'll be feeling like you know citizen K wandering around their massive Manion cuz it's a it's a really big ship I mean we put for the Squadron 42 stuff we have to put 90 to 100 AI NPCs moving around it to make it feel like it's uh crude and populated so but it's it's looking amazing so all right get back to work okay thanks thanks guys thank you Show's still going to go on Chris is just leaving guys thank you Chris it just got less interesting I know right everybody everybody suddenly drops off the stream
- 00:40:26
all right you want to roll up here then start talking about the Endeavor uh we can about the Endeavor of bit sure um I'm just going to be working I will say we are in the uh the we're in the very final stages of uh getting the Endeavor ready to go um we will make it available or we'll provide all the information about the Endeavor it's different roles it's different pods um don't have a date but it will be within the next week uh so that's kind of a date um we basically just waiting for a last set of art come in and then we will uh commit to launching this thing um we're going to get pricing up on the forums at least for the base ship later today um pod the alart pods will be a little bit later as we're basically we said hey do five pods and uh Jim
- 00:41:15
Martin came back and said I did five pods and then I looked at your long-term plans for this thing and I did all those too so we're Jim Martin yeah we he's overd delivering so J Jim Martin did the defiant uh for D 9 did the uh the cutless the Scythe the uh freelancer did fantastic artist your tattoo yeah he design my tattoo um so unknowingly oh yeah that's a weird coincidence um so Endeavor is coming soon cool and you know we tried to let you know a week before uh we just were not sure of we just were not sure until today that it would be happening so sorry about that uh we will uh we will plan the sail length accordingly cool so we do all the questions and
- 00:42:03
stuff we want we want to you know get ideas from them of how to keep them engaged and like sure so let's let's see so what other stuff that we have let's see what other what merchandise updates do we have Alexis we're doing all the Squadron 42 stuff for citizen con does everybody know that we've shared it in previous rtvs but not everybody watches every show though yeah we've got um we've got Squadron 42 coffee cups we've got a patch set um that's already in production production y y patch set and what else do we have including the special subscriber patch yes the special subscriber patch yeah exactly so there's always going to be a 10% discount for
- 00:42:51
subscribers in the store um what else we're going to do for what what for physical merchandise yeah for physical merchandise and then you know some people have been asking about jump Point 2 is a physical copy we do need 2,000 people to say yes to that so we're looking at doing a poll for that in the new year um in the New Year we're also going to do personalized dog tags um Squadron 42 dog tags people have been asking again about the citizen cards um they're really really hard to do so we do love doing them for everybody they're just like it's a lot of work to do it was about an 18mon nightmare starting out yeah yeah so I mean right now I'm pretty busy doing the the constellation collector's boxes um then the then after
- 00:43:41
that I'll do the Hornet and unfortunately the freelancer will go last only because there's an engineering modders manual in the freelancer and so things like modding will um be one of the last things to drop in um what else have we got going I we just me and Alexis and I just approved polo shirt um fabric yes yes yes it's it's a thrill a minute here today I know right we looked at we picked embroidery colors for the seriously like the amount of detail that goes into this stuff can you tell us what fabric it is or do they have to wait to find out top secret top secret Fab top secret space fabric no no but we we you know I put the fabric through the wash yeah yes Sandy will come to us with
- 00:44:32
like random t-shirts or items like you tried drinking coffee out of this for a week and like okay uh but before those track jackets went on sale uh Mr Hennessy had to walk around with a star track jacket for months he he was the Envy of the office well actually the new ones came in I just got word from China that they're going to start shipping those so anybody who's ordered a track jacket will start shipping those in a few days um the zipper actually is quite nice no nobody should poke themselves in the eye or what other couple things have no eye injuries star sizen don't poke yourself in the eye if your zipper is anywhere near your eye yeah yeah um what else cool I ordered mine what else do we what else have we got going oh the the posters the the exclusive poster that will go up for citizen con there will
- 00:45:21
we're going to make a thousand of them so there will be a maybe a couple hundred left or 150 left and we will put those up um a good portion for subscribers and then a portion for regular folks um kind of like well actually the 890 jump brochure we only did for that was just subscrib sub yes we are looking into more brochures it's just not the easiest thing to do because it requires quite a bit of bandwidth for the layout and all of that stuff so but yes we would like to do that um what other stuff have we got uh folks are asking about mouse pads mouse pads um we you know what the RSI ones up right now and it was really funny cuz everybody was like oh we want an RSI mouse pad then we put them up and it's like maybe people don't really want them so I guess we should just do a poll for whatever the next one will be um and that will
- 00:46:10
probably come in the new year yeah uh got a new Squadron 42 t-shirt um that we're going to do when we fix the neckline cuz there was the last Squadron 42 t-shirt the neckline wasn't amazing um wasn't the worst thing ever but it wasn't amazing um we promis plunging necklines the new year no why say yes to that I wasn't thinking yes no don't agree with Ben hey for for regular viewers of RTV how does the audio sound right now we uh changed up our audio setup in fact when you see me looking up I keep looking at the mic as if it's the camera so but how are you hearing Sandy back there in our previous setup you probably wouldn't have been able to hear but you should be able to hear her pretty well now let me know what what is today's Instagram card uh uh I have to click past Windows that I can't see
- 00:46:59
right now we don't know what today's Instagram card is let's go ahead and make it the Carrick car today's Instagram card is the Carrick let me write that down I have to make the car card what else what else do we have what else is happening with our subscribers um what are we doing for our good citizens well um you know we we've been talking about getting some additional stuff in the game nothing to announce yet but uh some ideas percolating um we recently posted a poll in the subscriber era I believe asking folks what they would like to see um and we would genuinely like to know what you like see yes we're looking for ideas for upcoming subscriber flare there is currently a thread in the den and many of you have replied so there's some good ideas in there um we know you all love
- 00:47:48
the rock last last month we want non-rock items so what else is going on for subscribe I feel like we have meetings every week now I can't remember anything well you know we we we been talking about the merchandise stuff and somebody's asking me about ethnicity well yeah of course I'm multi-ethnic so I I'm in full support of that I'm interested to see what I I will look like in game so far I've seen myself I'm bald and quite Butch so nothing wrong with that I think we're all very excited about character customization for when it arrives yeah someone is asking about the FL the flares this is subscriber flare not the concierge flare um concierge black card where we at on if
- 00:48:35
anybody in here is coner not sure yes so right now we're getting some samples made um trying to make it look good as possible and again the person talking about subf flare that's not subscriber flare that is a different thing uh S I will talk about another thing that's not subscriber specific but we'll make a particular segment of the uh forums happy um the caterpillar is in full uh full effect right now um Randy's upstairs uh White boxing gray boxing it uh including some ideas for variants um we had a long drawn out discussion about Symmetry and it's staying asymmetrical so um yes be sure you check out tomorrow's around the verse for a
- 00:49:25
special ship shape about the caterpillar mhm what did Chris say about the addes just now it's big oh well yeah that's true it's really big that's very true the starer is also very big yeah the ende is pretty big the de is very big never is a 200 met ship uh we keep that in mind when we uh yes finish up this pricing it is huge it is capital ship size and it does a whole bunch of very profitable things ranging from overclocking to uh growing crops that you sell to terraform planets there's a lot of cool stuff and remember the pricing for that will go up on the forums later today yeah what is the coner black card oh that's it's um a card like an exclusive VIP card so we'll have kind of dropin parties popup
- 00:50:14
parties I guess we're calling them where we might be somewhere and it's like oh well if You' got this card show up here and come talk to us well Sand's shirt from last week's TV ever come on sale last week you wore the OS shirt the the osut uh org uh Guild organization made that for me so I'm not sure I probably won't sell or shirts yeah I don't think they sell them but that was a gift they they they gave a they gave a shirt to everybody on the very nice very nice quality thank you very much for that and I think quite a few of us have them I don't oh it's okay no was intentional now they arrive like the week I started CCU system is coming in
- 00:51:02
about 3 weeks time so I'm on on to the platform team they're working on the CCU system so that should be really good for everybody who emails asking about that make life easier folks asking if hoodies will come back to the store yes I actually just talked to yes and um same fabric cuz it was super popular I wear my hoodie all the time um Squadron 42 one m is what we're going to do Squadron 42 hoodie with the same fabric yeah I'm not giving that finger guns that's not fing thumbs up thumbs up thumbs smoke that's finger guns that's thumbs up also look toast is here hi to yes working in the
- 00:51:50
background last week's watch toast work live stream was so successful that we decided to yes on performance that is why that is why our subscriber number has not dropped because is in the background um uh no word on what the TBD update for Friday is oh uh I can explain that the idea there was that it was never mind possibility for the Endeavor uh sale which is still possible it may be moved to early next week we're we don't Community team but we just don't communicate to each other so between Jared and Ben and myself and Alexis we we don't know what's going on just bu ask us one question and then we can all give yeah we seate answers it's CU we're all very busy there's a lot to do here no no you know that's one of the things I think I told James uh you know
- 00:52:39
just have a say might be coming that Friday and he just put TVD and it's confused everybody so uh Endeavor potential Endeavor sale show and sale because the more interesting thing honestly showing off all the that's why ICI I had a couple messages asking me what that was about I wasn't that's why toast to Reddit toast would you support a legal profession in the verse um legal or illegal legal profession well there must be illegal profession lawers um yeah I I would have to sort it right there's a stretch goal for uh some arbitrator arbitrator arbitrator skill I don't know the details on that every once in a while I get asked as though I were designing it and when really I'm not I I'm not a designer I'm curious myself I have a feeling that toast gets
- 00:53:27
into a game he probably doesn't want to be a lawyer anymore right what's your vacation what you do when you're not working yeah search for additional marketing staff we are looking yes uh has there been any talk about the Connie having Research Medical or mining modules no uh wait wait and see for that one uh we we B basically want to Premiere all these modules on the the biggest possible hola ship so you know we're doing the Orion for the minor the Endeavor for the science um and so on um and then we'll go back and look at how we slot them into the smaller ships the ideally what we'll have is the bandwidth to create dedicated smaller ships of all
- 00:54:16
those types U but there also be options for stuff like the Connie don't have them for the con specifically right now though we want to put the systems in place first star citizen ties neck ties I know I saw that I'm not sure how I mean you know we try and do what we can but it's like see for example like I walked into where was I walked into some store maybe it's all stores now are taken over by Star Wars like you go in into the entrance I don't know anything I mean I love Star Wars but like everything in Star Wars down to your chewing gum in the aisle when you check out the clog store the clog store across the way has Star Wars CLS CRS say say CRS on no I'm kidding well maybe they have CLS too I think they'll bring back
- 00:55:04
I'm sure they have clogs they must have Star Wars clogs old wooden saos stars I'm not saying no to ties I'm just saying that not now yeah you going to go buy some Star Wars stuff after this yes our entire life has been buying Star Wars stuff 5 minutes 5 minutes we can go buy Star Wars stuff 5 minute alert guys there we go buy Star Wars stuff oh my gosh retail therapy we're all at it um uh yeah the the the the hoodies that we were talking about before would be start will be soron 42 based so similar fabric it still feel awesome good weight on those too no the fabric was really good yeah I wear it a lot actually when it gets cold I mean La doesn't get that cold Southern California might not be the best climate but plac there's other places in the
- 00:55:53
world besides Southern means cold here yeah it's funny going outside when it's like 60 years there people like bottled up in jackets with scarves I saw somebody wearing a sweater and UGGs the other day when it was not cold at all yes I often do that I'm wearing a sweater today it's pretty hot out there lose definition of a sweater in your case though yeah people asking if we'll be or somebody asking if we'll be able to submerge ships underwater uh not a good idea it said it's a spaceship so ail stand atmospheric pressure is somewhere between zero and one yeah but the last time somebody did that we got into darkness so we don't want that although that was the best part of that movie uh I like that Adventure they go on at the start with the crazy you know it seemed like Orin never mind I'm not it's not defensible in the darkness is not
- 00:56:43
defensible um I we have talked in the past about doing a water hanger I I mean it would be a way for huge ships to land um and it would look really fluffing cool but uh it's it's a matter of having bandwidth to add that stuff later did you just say fluffing cool yes because I'm a polite Gentleman on uh for those asking uh yes the stream will be up on our YouTube channel uh later today hoay it takes a while to convert well done I saw somebody asking about the after 12 months your name in the game thing um still coming yes and we are going to start collecting the information for the uh build of Pirate characters uh in the very near future yes I'm talking to turbul about setting something up for that right now sounds like Build A Bear build a
- 00:57:31
pirate I think it's called create a pirate I don't cre PIR in fact I'm pretty sure it was inspired by yeah now I kind of want I want to build a pirate now uh can Pirates and non Pirates play together in the same organization without counteracting each other like they explode when they get near each other and matter and antimatter uh yeah why not what what's this Untitled Corvette I keep seeing uh when the Idis being a Corvette and became a FR we talked about replacing it with another Corvette Y and because it's still just an idea um we don't want to commit to a really really huge ship right now um because we have so many others in the pipeline once we have paired those down a bit we can uh revisit the Untitled Corvette oh the next great Star Citizen I need to get on to that yep uh the next the next great
- 00:58:19
Star Citizen is basically waiting for a tech update to the hub that would be Steven oh everybody's going to drop off the screen now so uh uh uh the functionality isn't completely integrated into the Hub yet uh there'll be many changes to the hub coming we actually have a meeting tomorrow if I'm not mistaken about what our 1 one version of The Hub and what features are going in what we can do what we can't do so uh when that comes we'll be able to launch something like the next great star system so yeah sounds cool I'm I'm digging it I wonder if in the community Hub we can kind of upvote like merchandise or something or some way to do that in the subscriber right I don't know I got to talk to turbulent about uploading things The Hub will be many things this is just the first iteration Community help's schol yep all right guys with
- 00:59:07
that that's the end of our special subscriber edition of reverse the verse hope you enjoyed it uh if for any reason you joined us late you'll you can find the rest of this show up on uh YouTube later on today or you can watch the twitch Replay that will already be on Twitch as soon as we're done so signing off Ben you got anything you want to say um you know we we'd like to thank subscribers in general I we always do this the end of the show to the point that it seems like it's become roote but the reality is we could not do any of this without you we really appreciate you um I will say we're we're we're going to do this every month uh going forward it won't always be Chris let us know who you would like to be the special guest on the subscriber Forum um we will uh do our best to make that your choices possible um and you know let us know what else you want as a subscriber
- 00:59:54
what what else can we do for you yeah yeah what else can we do for you guys cool CU we uh we really appreciate you we do all right guys now it's time to sing our special subscriber song subscri song subscri s all right now we're not doing I'm making up the lyrics as I go
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

