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Roberts Space Industries · transcript archive

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201 moments across 95 videos

  1. that I use again this is initially what we wanted to pictures like this may be derelict this ring or jump point maybe and this is flying around but we went through it again a few initial stages and ended

    Watch at 00:47:38
  2. often see many of these images and many of this process detailed in our monthly subscriber magazine jump point as well as many of these images show up in the subscriber vault which is another resource of concept work and concept

    Watch at 00:53:27
  3. server object container streaming is being worked on right now there's a wonderful article and last month's jump point if your subscriber highly check that out Lukas was saying it's not saying that socks is coming with

    Watch at 00:41:57
  4. looking to hear more about the ongoing development of Serro Side OCS. You can check out this month's Jump Point magazine, which is coming out towards the end of this month. We got a huge deep dive article written by Chris

    Watch at 00:49:53
  5. needs to be or kind of figure out how to explain it yeah there's and again another jump point plug we were in the upcoming one we talked about kind of harvestable z-- and i got to talk a little

    Watch at 00:16:23
  6. interrupt the the kind of parameters I was really fun was because we have quantum fuel before we discovered jump points the idea was like it had to basically exist in the solar system like our solar system yeah yeah we needed

    Watch at 00:24:28
  7. someone has stolen this cargo or there's arbitrary data in I don't know, maybe there's a jump point here or Bob killed me at this location. I don't know, you could store whatever

    Watch at 00:14:31
  8. more. It It's not It's already it's you know it's the shows and it's the jump points and it's the wreck and it's the ship of the month and it's the subscriber

    Watch at 01:07:21
  9. like movies where you see the the hyperspace, you know, jumps. And then when you take like the the jump points, you know, then that's a different type of gameplay. That's more like white water rafting or something where

    Watch at 00:12:15
  10. looking for a animal reference right now. Uh it's just a starting point. It's just a jumping off point. It's not necessarily going to, you know, look like an anthropomorphic animal when we're done

    Watch at 00:03:13
  11. fleshing out of this is how this can work this is how you know that this is a a jumping off point for the game designers for the for the artists and stuff to leap from and sometimes

    Watch at 00:24:53
  12. make the you can make stuff like this all you from scratch I just find as a jumping-off point the preset ones are pretty nice right so I'm just gonna stir it out in there and you'll see already

    Watch at 00:21:30
  13. yeah um it's if you still want that that freedom of of knowing where your Barrel is exactly pointing you getting jumped by an enemy uh Team or whoever um then it's it still has that choice when

    Watch at 00:35:41
  14. yeah that's just a bug okay number four would burn and through these will the 890 jump receive the two additional dedicated point defense turrets and with the existing weapons be sized up one let's let's do the first…talked about the first one a couple of times before John so let's talk about the point defense turrets for the 890 jump so there's no plans to add any additional turrets but what will happen will be some

    Watch at 00:05:45
  15. developers you can do that by jumping onto the PTU now um at this point we're going to jump into it uh Sam what you're starting us off you're in the hot seat right now what is what

    Watch at 00:01:44
  16. previously used to be able to hover in the sort of upper atmosphere and then point the ship at a quantum target and jump but you can't do that because you can't have the ship not pointing level so that

    Watch at 00:40:05
  17. know what comes next martin uh no i don't we go up again give me a jump you know that at some point we we have to get down again right i know we're only halfway through so give

    Watch at 00:31:32
  18. over accuracy i guess that's concept art concept again it's inspiration it's a starting point it's it's to jump up concept art is where you jump off and inspire other artists and stuff like that

    Watch at 00:46:18
  19. scale up to crazy resolutions and we're basically going to take this as a starting point and I guess we should just jump right in really yeah so this is my little teapot and it's just a as a place

    Watch at 00:01:44
  20. real hard to go from that state to something that's more playable and I think point one is going to be an even bigger jump there. So I just want to thank everyone for having so much fun and and helping

    Watch at 00:59:50
  21. different things so uh one thing is that a ledge grab will be coming at some point which is at the moment you can't jump over a gap and grab onto a ledge that's just simply not possible the system

    Watch at 00:44:57
  22. questions that they felt they could answer uh best and most accurately at this point in our development uh so we're going to jump into those additionally if you're watching live on Twitch you can submit questions live by prefacing

    Watch at 00:04:54
  23. these beds because then you've essentially got mobile you know mobile camping points so you just log back in you know outside jump tower swing and well now wreak havoc

    Watch at 00:55:08
  24. Commander each game would be limited in time and the team with the most points at the end of the time limit wins this could include jump town Ninetales lockdown and maybe even a PVP version of a single platform Siege

    Watch at 00:47:20
  25. through the ones you've picked out um so let's just jump into it because people are probably tired of my Antics at this point I know I am uh I see a lot looking at this list

    Watch at 00:04:15

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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