

Stop Attack at [DEFEND LOCATION WRAPPER LOCATION]
Contract from Headhunters
location_onOffered in Stanton · ArcCorp, Crusader, Hurston, microTech
Rewards
- inventory_2Council Scrip×8
Faction reputation
On completion
- arrow_upward+250
HeadhuntersFaction
Briefing
Looking for someone who can not only dogfight but recruit others to the Headhunters cause. Our operations center at [DEFEND LOCATION WRAPPER LOCATION], along with any ships going to and from it, are being targeted by hostile forces. We need support there pronto. Not gonna lie, but there’s lots of heat around there. That’s why you’ll need to be fully supplied and find some trustworthy friends to fly at your wing. When you get your crew together, head out there and I’ll update you if there’s any flare ups in the area that need your attention. This op needs to go off without a hitch, so I’m offering the main contractor a bonus [SCRIP AMOUNT] Council Scrip for a job well done. Stows out.
Offered in
Combat
swords14–17hostile groups expected
- groupAcePilotShip
- groupDefendLocationWrapperEnemyShips×3
- groupInitialEnemies×2–3
- groupEscortShip
- groupEscortReinforcementsWave01×2
- groupEscortReinforcementsWave02×2
- groupEscortReinforcementsWave03×2
- groupInterdictionShips_BP×1–3
From the mission's game data — what it is set up to spawn, not a report of a live run.
Difficulty
- Mechanical skillMultiplayer PvE or Expert PvP action
- Mental loadExtremely hard to manage alone
- Risk of lossPlayer likely to die Ship too
- Game knowledgePro understanding of optimal tactics
The developers' own rating, in their own words. The score is their weighted blend of the four axes; the hardest axis is the one worth reading, since a contract that is easy to fly can still be the one that kills you.
What players report
No player reports yet. The SC Overlay asks what a mission involved right after you finish it — the game files only say who gave it to you, not what you actually did.
Before you can take it
Finish a contract marked Very Easy
41 contracts carry it, including: Tracker Training Permit Certification, Yellow Level Contract: Ambush An Amateur, Yellow Lvl. Contract: Defend Fuel Tanks, Yellow Level Contract: Stand Up to Aggressors, Yellow Level Contract: Routine Patrol, Yellow Lvl. Contract: Defend Fuel Tanks and Escort Employees +3 more
Finish a contract marked Easy
32 contracts carry it, including: Reduce Overpopulation, Tracker Beginner's Permit Certification, Yellow Level Contract: Surprise Strike, Yellow Lvl. Contract: Protect Fuel Tanks, Yellow Level Contract: Defend [DEFEND LOCATION WRAPPER LOCATION], Yellow Level Contract: Security Sweep +6 more
Finish a contract marked Medium
31 contracts carry it, including: Cull Invasive Creatures, Tracker License Certification, Orange Level Contract: Spring a Trap, Orange Lvl. Contract: Defend Fuel Tanks, Orange Level Contract: Ship Protection Needed, Orange Level Contract: Security Patrol +6 more
Finish a contract marked Hard
33 contracts carry it, including: Intensive Eradication Effort, Journeyman Tracker License Certification, Reclusive Bounty: [TARGET NAME] | High Risk, Orange Level Contract: Return the Favor, Orange Lvl. Contract: Protect Fuel Tanks, Orange Level Contract: Protect Our Client’s Interests +6 more
Completing it marks you with Very Hard — which is what later contracts in this chain check for.
Requirements
Availability
Durations come from the game files, which record them as plain numbers with no unit — read as minutes.
Mission data from the self-hosted SC game-data mirror · patch 4.10.0-LIVE.12519617

