Everything you keep alt-tabbing for,
on top of the game.
A Star Citizen overlay built out of widgets you place, size and stack wherever you want them. It reads your game log as you play — so it already knows the mission you're running, the blueprints you just earned, and what you paid for that last crate.
- checkFree
- checkRuns without an account
- checkUpdates itself
- checkSets itself up on first run
- checkWindows 10 / 11
The mission you are running and everything it can still drop, with real odds from game data. Collapse the pool, tick something off, open the mission info drawer — it all works.
This is the real widget, running live in your browser — click into it. Shown at actual size, over a real frame from the game.
The four things
people ask first.
visibility_offNothing from your screen is uploaded.
Reading the screen happens on your PC and stays there. No frame is sent anywhere, and nothing is checked against a server to “verify” it. The one exception is a setting you switch on yourself: photos of an item taken at a fabricator kiosk, which is how the catalog on this site ends up with real pictures instead of grey renders. That is the only thing the overlay ever sends on its own — and screen reading is off until you turn it on in the first place.
verified_userIt doesn't go anywhere near Easy Anti-Cheat.
No injection, no hooking, no reading the game's memory. Nothing attaches to the running process at all — it's a separate window that draws on top of the game, and it has no more contact with Star Citizen than any other window you alt-tab to.
descriptionIt reads a log file the game already writes.
Star Citizen writes game.log itself, every session, whether the overlay is running or not. That file is where the missions, blueprints and event standings come from. Opening it is the same thing a text editor does.
edit_offIt never modifies a game file.
Some Star Citizen tools edit your language pack — global.ini — to switch features on. This one doesn't touch it. Nothing in your Star Citizen folder is written to, renamed or patched, so there is nothing to undo if you decide it isn't for you.
It already knows
what you just earned.
Star Citizen writes every blueprint you receive into its own log. The overlay reads that as it happens, ticks the item off, and shows the reward pool of the mission you're actually running — with the real drop odds, not the flat numbers the data ships with.
checklistThe pool you're running
Every blueprint the tracked mission can drop, with what you still need leading and the ones you own tucked away.
percentOdds that mean something
Raw game data reports every entry at 100%. The overlay normalises it, then optionally recalculates against only the blueprints you're still missing.
notifications_activeTold where you're looking
The unlock announcement is its own widget you park wherever your eyes already are — with the item photographed at a fabricator kiosk, not a grey render three different items share. A burst of them queues instead of stepping on itself.
cloud_syncSynced to your account
Connect it once and your collection follows you to this site — browse the catalog, see what's left, share a public profile.
military_techReputation tracking
Standing with a mission giver, the rank ladder above you, and which rank-gated ships sit at the top of it.
rate_reviewAn after-action report
A minute after a contract wraps, the tracker asks a few quick questions — how hard it was, whether you needed a crew. The game files know what a mission pays; only players know what it's like to run, so the answers go up on the mission pages for everyone else. Skip it and nothing is sent.
One catch: the game never hands the client your full blueprint library, so the overlay can only record what it sees you receive. It can re-scan your old log backups to fill in history, and anything it missed you can tick off by hand.
Name the thing.
It tells you who sells it.
Type an item, a ship or a commodity into the Verse Finder and you get everyone who stocks it, what they want for it, and how far away they are — ordered by how close each shop is to where you're standing, not by price. A shop two systems over being 40 aUEC cheaper is not an answer.
travel_exploreOne search box for the whole verse
Items, ship components, food, drink, ships themselves and commodities all answer to the same box. A ship shows its hire price and its sale price as two separate figures — merging a 28,000 aUEC rental into a 1,100,000 aUEC purchase would print a range nobody can use.
scheduleFresher, not cheaper
Every price says how old the reading is. Shop prices barely move — most were never once seen to change over a month — but the public tables run a couple of months behind, because nobody has been back to look. “7 aUEC, 25 days ago” and “7 aUEC, four hours ago” are the same price and a completely different amount of confidence.
receipt_longYour receipts are prices too
Buy something at a kiosk and the overlay reads what you paid straight off your own log, dated to the minute you were standing there. Turn on log sharing and other players' confirmations arrive the same way. One list, sorted by distance, freshest reading wins.
my_locationIt knows where you are
Opening a kiosk, docking or pulling up your inventory places you, so anything that depends on distance has something real to work from instead of a guess. Each reading says how old it is — and when it doesn't know, it says so rather than falling back on the last place it saw you.
account_balance_walletA Ledger you didn't have to type
What you actually bought, what you sold and what it made, read out of the log as you trade rather than kept in a spreadsheet on your second monitor.
routeWhat to buy, where, and where to sell it
Commodities walks you from what's worth buying right now, to who's selling it, to who pays most for it. Route puts the stops in order — commodity buys and cargo contracts planned as one trip, sized to your ship's real hold rather than a number you type in.
The trading side is experimental, and that's not a formality. It is brand new, the game doesn't state every number it needs, and it will be wrong sometimes — check a figure against a kiosk before you act on it. That said, it only ever reads your log: it cannot buy, sell, or touch anything in game.
The event ladder,
and what's honestly on it.
Live events get their own widget — the point tiers, where you are on them, and what each rung gives you. The Event Tracker is also on the hero above; press the buttons on it.
workspace_premiumThe tiers, and what each rung unlocks
Point tiers for the live event, where you are on them, and the reward sitting at the top.
helpUnconfirmed rewards say so
A reward nobody has confirmed yet is shown dim, italic, prefixed with a question mark and tagged UNCONFIRMED — never counted as fact. Every rung has a “Wrong?” button, and what you tell it reaches everyone else.
blockIt won't invent a number it hasn't got
Four of the thirteen Siege of Orison contracts have a measured point value. It won't tell you how many missions a tier is, because making up the other nine would be exactly that.
cloud_downloadNew event data, no new download
Event data isn't baked into the app any more. A corrected reward or a freshly-started event reaches you without waiting for a release.
Fifteen widgets.
None of them on until you say so.
The overlay is one transparent canvas across your monitors. Drag a widget where you want it, pull its corner to size it, and drop one onto another to stack them as tabs in a shared frame.
drag_panArrange, then forget
Click-through while you play, interactive when you reach for it. Your layout persists across updates.
keyboard_tabIt's in your Alt-Tab list
Switch to the overlay and you get your real mouse pointer back across the whole canvas, so reaching a cog or a small widget is aiming rather than guessing. Switch back and clicks go straight to the game again.
tabStack them as tabs
Loot Split and the Mining Scanner go hand in hand — drop one on the other and they share a frame without either losing its state.
format_sizeSized for your monitor
Every widget resizes as a box, with its own text-size control from 70% to 200% — readable at 1080p and at 4K.
stackRun one, or run all fifteen
Nothing is on by default beyond the basics. Tight on space? Stack widgets into tabs, push them to a second monitor, or hit the hotkey to clear the screen entirely.
settingsEven Settings is a widget
It opens on the canvas where the rest of the app lives, so you can place, size and skin it like anything else instead of hunting a separate window that landed on the wrong monitor.
tuneIf it fights your GPU
AMD compatibility mode and a GPU-acceleration toggle, for the cards where a transparent full-screen window and the driver disagree.
dashboardOr skip the overlay entirely
Every one of these is also a plain web page on localhost, listed with its address in Settings, so you can load one as an OBS browser source or on a second machine.
It reads the scan
and says the rock out loud.
Point at a deposit and the assistant matches the signature against the mineable table, names what you're looking at, and tells you if it's what you asked it to watch for. Then it counts your refinery jobs down and wakes you when they land.
Press one. The widget reacts exactly as it does mid-flight — including the voice, which is why this needs a click: browsers won't let a page speak on its own.
radarSignature → rock
The scan number resolves to the deposit type, its rarity and the cluster size.
notifications_activeTarget alerts
Pick what you're hunting and it chimes, flashes and speaks only when that shows up.
helpIt admits when it can't tell
16,000 is five Savrilium rocks and eight debris panels — so it says both rather than picking one. A number the game could never have shown is thrown out, and a single misread digit is corrected only when exactly one real signature is a digit away.
crop_freeYou can see what it reads
The part of the screen it scans is drawn as a box you can drag, resize, fade down or hide — and it prints the number it just read underneath, so you can hold it against the real signature on your HUD.
timerRefinery countdowns
Every processing order tracked by work-order slot, surviving restarts, with an alarm on completion.
record_voice_overA voice that fits
Call-outs are spoken in a custom HAL-style voice built for the overlay, with your own alert tone if you prefer.
Nothing reads your screen
until you turn it on.
The overlay ships with every screen-reading feature switched off. You enable the ones you want, one at a time, and each one tells you what it's doing while it does it.
visibility_offScreen reading is opt-in
Off by default. When on, it only looks while Star Citizen is the focused window — never at your desktop, your browser or anything else.
computerYour data stays local
The collection, your notes, your layouts and your saved loot splits live in a folder on your PC. Syncing them to this site is a choice you make.
policyLog sharing is opt-in and scrubbed
If you choose to share a game log to help fix a bug, your handle, account ID and IP are stripped out and chat is dropped before it ever leaves.
photo_cameraItem photos are a contribution
With it enabled, the overlay photographs the item render at a fabricator kiosk so the catalog here gets a real picture. That's the only thing it ever uploads on its own.
verified_userEAC friendly
It doesn't inject into the game, hook it, or read its memory. It reads a log file the game writes and, if you let it, looks at the screen the same way a screenshot does — so there's nothing here for Easy Anti-Cheat to object to.
boltIt can be a net win
Several of these widgets replace browser tabs you'd otherwise have open beside the game — and a tab you've closed costs nothing.
codeSource available
The whole thing is public. If you want to know what it does before you run it, read it.
Skins to match
the brand you fly.
Sixteen skins, fifteen of them drawn from a manufacturer's own cockpit — colors sampled from real in-game HUD elements, not guessed. Board a Drake and the overlay goes gunmetal orange with duct tape in the corners; step into an Origin and it picks up contrast stitching.
Showing the Mobiglas skin — that panel is the real widget, re-skinning the same way it does in game.
Every skin is free.Leave the overlay on auto and it matches whatever you're flying, for everyone, always. Pinning one skin so it stays put no matter what you board is the part that's a subscriber perk — that's the only difference.
Put it on top of the game.
Free, and it keeps itself up to date. Currently v0.1.47.No account needed unless you want your collection synced. First run walks you through finding your game log and picking your settings, and skips anything you've already done.
It's still early, so expect rough edges and frequent updates. I'd rather you tell me what's broken than quietly uninstall it.
shieldWill my antivirus complain?expand_more
It might, and that's expected. Windows may show a “Windows protected your PC” box — click More info → Run anyway. A few antivirus engines flag it too.
Two honest reasons. The installer is not code-signed — a certificate is a yearly cost this project hasn't taken on yet — so Windows has nothing telling it who built the app. And the overlay legitimately does a few things malware also does: it watches for your hotkeys while you're in the game, it can read the screen if you turn that on, and it uploads item images when you opt in to contributing them. Nothing here is hidden — the source is public, so you can read exactly what it does.
What we can give you instead of a certificate is a hash. This is the SHA-512 of the 0.1.47 installer we built:
VUxCexT/E6rAqAPdzdQgtgqaVrgyoZFkVEYYynRg/BMe5uPSwvDhyWyoTu+hV/Ks3K6OOGL7BB9oC2qVWb64eQ==Check your download matches — paste this into PowerShell:
[Convert]::ToBase64String([Security.Cryptography.SHA512]::Create().ComputeHash([IO.File]::ReadAllBytes("$HOME\Downloads\SC Overlay Setup 0.1.47.exe")))Same string back? It's the file we built, byte for byte.
Still blocked, or your antivirus names a specific threat? Tell me in Discord with the detection name — false positives can be reported to the vendor and cleared, and knowing which engine flags it is what makes that possible.

This is an unofficial Star Citizen fan site, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users is property of their respective owners. Star Citizen®, Roberts Space Industries® and Cloud Imperium® are registered trademarks of Cloud Imperium Rights LLC.
Already running it? Connect it to your collection or read the changelog.

