SC Overlay
Changelog
Every update to the desktop overlay, newest first. The app auto-updates itself — this is just the history. Back to blueprints.
v0.1.39
AlphaAugust 5, 2026New
- Canvas alignment & scale — If your monitors run at different Windows scaling levels and the overlay still does not sit where it should, you can now move and resize the whole canvas by hand. It is in Settings under Canvas alignment & scale, and on the overlay itself in arrange mode. Turn on arrange mode and the dashed outline shows where the app thinks your main monitor is — size and move it until that outline matches your real monitor edges. Most people will never need it: it defaults to no adjustment, and the scaling bug it exists for is fixed below.
- A widget's settings close themselves — Open a widget's cog and walk away, and the settings popover now closes after fifteen seconds. Clicking anywhere on the widget keeps it open. Left up it was a permanently clickable box sitting over the game, and it also held the Web Page widget out of sight for as long as it was open.
- Pop-up duration — How long an SC Feed story and an Unlock Alert card stay on screen before they fade is now yours to set, in Settings under Pop-up duration. Anywhere from 3 to 60 seconds. A fixed timer is either too quick to read or too slow to get out of the way, and which one depends entirely on whether you are in a fight.
- Shared logs include finished sessions — If you have log sharing switched on, the app now also shares your rotated session logs, not just the one from the session you are in. Star Citizen writes a fresh log every launch, so a mission you finished yesterday was structurally out of reach — which is why some of you sent logs that genuinely contained none of your completions. Still opt-in, still scrubbed of your handle, account, IP and chat before anything leaves your PC, and filtered to the current patch.
- Journal hotkey — The Journal can be opened with a hotkey, Alt+F3 by default. It was the only placeable widget with no way in except the tray or the hub.
Improved
- Patch notes are labelled and grouped — These notes now carry a heading each and are grouped into New, Improved and Fixed. Previously every line was an unlabelled paragraph, so finding the one that mattered to you meant reading all of them.
- Faster mining call-outs — The scanner polls quickly whenever a signature is on screen, instead of watching for particular words in the scanning HUD. That HUD element can be restyled or turned off, and a shift in head position can carry it out of frame — while the signature number itself sits in the same place in every ship. Scanning in a Vulture felt sluggish for exactly that reason.
- Settings sections that match what you came for — The Performance & fixes section had become a drawer holding seven unrelated things. It is now Canvas alignment & scale, Graphics & performance and Recover, and the explanation of why hotkeys do not reach the game sits with the hotkeys themselves.
- The hub's reset column says Reset — The circular arrow beside each widget in the hub now has Reset written above it. On its own it reads as a refresh button, and refreshing a widget is a sensible-sounding thing that does not exist — it recentres the widget on your screen.
Fixed
- The overlay vanished at higher Windows scaling — At 175% scaling and above on your main monitor, the overlay could land far enough down and right to be completely off screen, and below that it could sit offset from your monitors. The app worked out the size of your desktop by adding up rectangles that Windows reports in different units per display, so on a mixed-scaling desktop the answer described no real screen at all and Windows put the window somewhere of its own choosing. It now measures in real pixels and converts once. If your monitors all run at the same scaling you were never affected.
- Verify from logs could crash the background service — On a large logbackups folder, Verify from logs read every file into memory at once and ran the background service out of it. The button reported that verifying failed, and the overlay flashed a banner saying it was not tracking anything while the service restarted — the same cause behind both. It now reads a slice at a time, and on the folder that used to kill it, finishes in about three seconds.
- Reputation that would not count — For some players, completed contracts credited no reputation at all — a standing sat at zero no matter how much you ground. The game can label a contract with its reward in the title, and the app was reading that label as part of the mission's name, so it never matched a mission it knew. Not everyone's game writes those labels, which is why this hit some people and not others. Several smaller accuracy problems in how completions are counted are fixed alongside it. Run Verify from logs after updating: your standing is rebuilt from your own logs, and the rebuilt figure is the accurate one.
- The blueprint count did not match the website — The tracker's total counted only two of the four ways it knows you own something, so it read lower than your collection on subliminal.gg and looked like sync was broken. Both numbers now come from the same set.
- Debris was never called out — With debris call-outs switched on, a debris signature could still go unannounced. The scanner confirms a reading by finding the marker drawn beside the number, and it was looking for one fixed colour — but that marker is drawn in your ship's HUD colour, so it only ever matched on the ship it was measured from. It now matches the marker against the colour of the number beside it, whatever that colour is. An exact debris value is also treated as proof on its own.
- The overlay could come up with no widgets — The overlay sometimes started completely empty, and the only way out was mashing the overlay hotkey until it caught. Two separate causes: the page could fail to load and never try again, and the list of which widgets to show could arrive before there was anything to show it to.
- Hiding a grouped widget kicked it out of the group — Hiding a stacked widget by hotkey, tray or hub detached it from its stack, and it came back as a lone window behind where it used to be. Only the widget's own ✕ detaches now. A group could also end up displaying a hidden member, which painted nothing and left no tabs to click.
- No drop highlight on the Mission & BP Tracker — Dragging a widget onto the tracker to stack them showed no GROUP HERE marker, so there was nothing to tell you the drop would land. It was the one widget the highlight had never applied to.
- Fabricator items with a size or grade tag — Items the fabricator lists with a size or grade in front of the name would not capture — the app was comparing the whole line, tag included, against its item names and never finding a match.
- The app called itself SC Blueprint Tracker — The Start-menu and desktop shortcut still said SC Blueprint Tracker. Everything else had been renamed some releases ago; the installer had one leftover. A fresh install gets the right name — an update in place may leave the old shortcut beside the new one.
v0.1.38
AlphaAugust 3, 2026New
- Background service alerts — The app tells you when its background service stops. That service does all the actual work — reading your game log, tracking missions and blueprints, syncing — while the overlay is only the display, so until now it could die and leave a HUD that looked perfectly normal and tracked nothing. You now get a banner that says it is reconnecting, and if it gives up, a button to try again.
- Scan area opacity — An opacity slider for the mining scan read area, in the Mining Scanner's cog beside the toggle that shows the box. Turn it most of the way down if you would rather not see the outline over the game. Hovering the box brings it back to full, so its Hide, Reset and drag controls are always reachable.
Improved
- Settings reorganised — Diagnostics now sits with the performance and fixes tools instead of in a catch-all More section, promos have their own place so they stop reading as settings, and the theme list is in an order.
- Every widget works as an OBS source — The browser-sources list went from 2 widgets to 9. Every widget except the Web Page and Settings panels could always be used this way — only two of them said so.
- Wider patch notes — The patch notes card is wider, and no longer sized against the whole multi-monitor canvas.
Fixed
- Updates could serve the old version — If an old copy of the background service was still holding the port when the new one started, the new app silently attached to it and showed you the old version's data and patch notes, with nothing anywhere saying so. Each launch now checks that the service answering is genuinely its own.
- Clicks blocked on other monitors — With the overlay focused, clicks on your other monitors did nothing and windows underneath looked frozen. The overlay canvas spans every display — that is what lets you drag a widget onto a second monitor — so making it interactive while focused made it interactive everywhere. Clicks pass through again outside of widgets.
- The Web Page widget's settings cog — It appeared to do nothing. It was opening behind the website, which is painted above everything else on the canvas. The site now stands aside while the cog is open.
- The account connection check — The check on your subliminal.gg token verified nothing. It asked an endpoint that answers everyone, so any token came back Connected, including a mistyped or expired one. Both the setup wizard and the diagnostics report were built on that answer.
- Setup wizard sizing — The wizard came up a different size depending on which monitor your mouse was on, and could be zoomed and cramped at the same time. It now opens on your primary display, at the same scale as the rest of the app.
- A typed game log path could be lost — A game log path typed by hand was lost if you closed Settings without touching anything else. Every other setting on the page saves itself; that one did not — and it is the setting the app cannot work without.
- The setup wizard's website links — They now land you on the step they are describing, rather than on the blueprint catalogue.
v0.1.37
AlphaAugust 2, 2026New
- Mission after-action report — About 40 seconds after you finish a mission, the tracker asks a few quick questions about what it actually involved — how hard it was, whether you needed a crew. Your answers go to subliminal.gg and build a picture of each mission that the game files alone cannot give: the game knows what a mission awards, not what it is like to run.
- First-run setup wizard — If you install the app without going through the website first, it now walks you through finding your game log, connecting your account, and reviewing your settings. It skips anything already done, so nothing is asked twice. Reachable any time from the tray, under Run setup again.
- The overlay appears in Alt-Tab — Switch to it and you get your real mouse cursor back across the whole overlay, which makes reaching the cog and the smaller widgets much easier than guessing where the pointer went. Switch back and clicks go straight to the game again.
- Fabricator ownership prompts — Opt-in prompts to tick blueprints the fabricator shows you already own but the app has no record of. Off by default.
Improved
- Settings is now a panel on the overlay — It opens where the rest of the app lives, and you can place, resize and skin it like any other widget instead of it being a separate window over the game. Open it from the cog or the tray, the same as before.
- The scan read area shows itself — Open the Mining Scanner and the outline is simply there, rather than waiting to be found in a settings menu. A Hide button on the box itself turns it off if you would rather not see it.
- The Mining Scanner rests when closed — It stops reading the screen while the widget is closed. Previously the opt-in alone kept it scanning every few seconds whether or not the widget was open. Auto-show still works — that is the one case where it is closed on purpose and needs the read to open itself.
- Diagnostics says where settings are saved — The report now includes where your settings are saved, and whether saving actually worked.
Fixed
- The SC Feed card that never cleared — The card that appeared at launch and never went away now behaves like any other notification and clears itself. While it was up it could also swallow clicks meant for the game.
- Widgets turned on during arrange mode — Turning a widget on while in arrange mode left it out of arrange, with no drag handles, until you left and re-entered.
- The app icon on its windows — The app icon now shows on its windows instead of the default Electron one.
v0.1.36
AlphaJuly 30, 2026Fixed
- The terminal window on your desktop — 0.1.35 left a terminal window sitting on your desktop. The overlay runs a small background service, and on Windows a service like that gets given a console window unless the app explicitly says not to — 0.1.35 stopped hiding it. Nothing was wrong with the service itself; it just became visible. It is hidden again.
v0.1.35
AlphaJuly 30, 2026New
- New widget: Unlock Alerts — The "Blueprint Received" pop used to be stuck to the bottom of the tracker panel, which is the one place you never look mid-mission. It is now its own widget you drag wherever you actually watch, it shows the item's picture, and several unlocks at once queue up instead of stepping on each other.
- Send Twitch chat from the overlay — Sign in with Twitch in the chat widget (a short code on twitch.tv, no password typed into the app) and the send bar appears. Reading chat still needs no account at all.
- Show the scan read area — New in the Mining Scanner's settings. It draws a box over the part of the screen the app reads for a signature, and you can DRAG it (or its corner) to move and resize that area, with a Reset if you want the default back. Useful if your HUD sits somewhere unusual, or Star Citizen is on a different monitor than the app expects.
- The scan box shows what it read — That box now also prints the number it just read, centred underneath it, so you can hold it up against the real signature on your screen. A number with a line through it is one the app read but did not act on. It also disappears when you close the Mining Scanner, instead of being left on your screen.
- Hotkeys can be cleared — You can REMOVE a hotkey now, not just change it. Each row in Settings → Hotkeys has an ✕; clearing one leaves that action with no key at all and it stays cleared. (Clearing the hold-to-interact key also turns that mode off, since without the key nothing on the overlay would be clickable.)
- Copy diagnostics — New in Settings. If something is not working, it copies a short report (is the background service answering, is your game.log being found and read, which dataset is loaded, which opt-ins are on, are you running as admin) that you can paste into a bug report. No passwords or tokens in it.
Improved
- The Web Page widget shows any site — Sites that refuse to be embedded — the RSI site above all, plus UEX, erkul and starcitizen.tools — used to come up as a blank box. They work. Sign-ins work too, in their own cookie jar, kept separate from your normal browser.
- Real fabricator photos on unlocks — Blueprint unlocks show the real fabricator photo instead of a grey 3D model. The old picture was shared between items that use the same game model, so three different Scraper Modules all looked identical — it could not even tell you which one you had unlocked.
- The scanner stops guessing — Debris comes in whole salvage panels, so a debris signature is always a multiple of 2,000 — that, rather than "it wasn't in my rock list", is now what makes it debris. A signature that is neither ore nor a panel count gets an honest "I don't know what that is, but it's not ore" (five ways, at random) instead of a wrong "Debris", and a number too big for the game to have shown is thrown out as a misread.
- Signatures that could be either — When a signature could be either — 16,000 is five Savrilium rocks AND eight debris panels — it says so instead of picking one. You get "Debris, or Savrilium", or "This could be Savrilium" if it's a rock you've targeted, and it always speaks up: either way you have to fly over and look.
- Sixes and eights that read as each other — A signature is only ever one of about 165 possible numbers, so a misread usually lands on a value that cannot exist — and there is normally exactly one real number a single wrong digit away. When there is, the app uses it, so a rock the scanner used to shrug at gets named. When two rocks are both possible it says nothing rather than guess at one, and it never "corrects" a number that was already valid.
- Clearer widget names — Mission & BP Tracker, Mining Scanner, Journal, Loot Split, Event Tracker and Infographic Viewer. Your layout, hotkeys and settings are untouched — only the labels changed.
- The settings cog packs itself away — If you summon it and go back to flying, it packs itself away after 30 seconds of the game having focus — it was holding the overlay in a clickable state the whole time it stayed open.
- What your next rank unlocks — The tracker panel now tells you what your next rank actually unlocks. Battaglia hands out ships at certain ranks — the Golem, Prospector and MOLE — and the standing bar used to be a bare number with no reason to care about it.
- The background service recovers from crashes — If the overlay's background service ever crashes it now writes down why and restarts itself, instead of leaving the app looking fine while nothing works.
Fixed
- Phantom Debris call-outs — Far fewer phantom "Debris" call-outs while mining. Three things were making noise: the app announced anything it read even when you were not scanning, ordinary HUD lettering could be misread as a number, and a scan from ages ago was re-announced every time the widget reloaded. It now checks the frame for the marker beside a real signature, ignores stale scans, and there is a "Call out debris & unknown" switch in the Mining Scanner settings if you only care about ore.
- Patch notes ran off the screen — On a multi-monitor setup the patch notes window sized itself against every monitor put together, so with a tall second display it could grow past the top and bottom of the screen it was centred on and take the ✕ and "Got it" with it. It is capped now, and the notes scroll inside it.
- Duplicate reputation rows — Missions that list two reputation awards against the same standing no longer show as two confusing identical rows. You get the one that counts, with the extra disclosed rather than silently dropped.
- SC Feed alert settings — The SC Feed widget's alert settings (the ♪ button) open again.
- The tilt slider — It works on every widget that has one.
- The Mining Scanner's skin — It wears your ship's skin properly, and lost its slab of empty glass.
- The Web Page widget's bar — It slides out on hover like every other widget.
- Dragging while the game recentres your mouse — Dragging a widget no longer gets yanked off course by Star Citizen recentring your mouse.
v0.1.34
AlphaJuly 26, 2026New
- The overlay is now a widget canvas — Nine widgets you place, size and stack anywhere on screen: the Blueprint tracker, Mining Assistant, Notepad, Twitch Chat, SC Feed news, Party Split, a Battaglia grind tracker, any Web Page, and your Binding Chart. Drag one widget onto another's bar to GROUP them into a tabbed stack, and pop a tab back out whenever you like.
Improved
- One bar on every widget — Every widget has the same hover bar now: move, reset, its own settings, and close — plus a text-size control (70–200%) so anything stays readable from 1080p to 4K.
- Reset brings a widget back — Reset puts a widget back in the MIDDLE of your screen, and the settings cog has a reset button for each widget — so a widget dragged off the edge of your monitor is always recoverable.
- Hold-to-interact only while in game — Hold-to-interact only applies while Star Citizen is in front. If you're on the desktop the overlay just works like a normal window, so your interact key no longer types into Discord or your browser.
- A closed widget really closes — It stops polling, drops its connections and frees its memory instead of quietly running in the background. The Mining Assistant also stays properly silent when it's off screen or tabbed behind another widget.
- Lighter on your machine — The screen-reading loop no longer launches a Windows helper process every three seconds, and the overlay does less work while your cursor is nowhere near it.
Fixed
- Dragging near another widget — A widget used to freeze when you dragged it near another one and then jump to catch up — the neighbouring widget was swallowing the mouse. It tracks your cursor properly now, and every widget's bar comes out while you drag so you can see where a stack will land.
- Grouping the Battaglia tracker — Grouping it with the mission tracker no longer hides the tab bar.
- The Twitch Chat and Notepad bars — They retract again once you move away.
- The Blueprint panel's settings menu — It opens beside its cog instead of off the top of the panel.
v0.1.33
AlphaJuly 22, 2026- New Notepad widget — jot notes right on the overlay. Make as many titled notes as you like; they autosave, and you can drag the box bigger and bump the text size to suit any monitor. Turn it on from the settings cog's widget list or the tray. To type while you're in the game, click "Type" — it grabs the keyboard and frees up your interact key so you're not alt-tabbing.
- New "Blueprint Received" pop — the moment you collect any blueprint it flashes the item and name, no matter which mission you're tracking. Handy when you've got several of the same mission on the go and the receipt used to land on one you weren't looking at.
- The idle screen (when nothing's tracked) now shows your reputation and aUEC per hour — both what you earned in the last hour and your current grind pace. aUEC shows "—" for missions the game doesn't report a payout for (most of them right now).
- "Guaranteed rewards" are now "Physical Rewards" — the actual items/ships a mission hands over (the game never tells the app when you get these). Tick one off once it's in your hangar and it tucks away under a "Received" list, so you can keep track of what you've collected.
- New "Patch notes" button in the settings cog — pop this What's New card back up any time.
- Fixed the What's New card opening half on one monitor and half on the other — it now centers on your main display.
- Fixed Quantum Drive names (like the XL-1) not being recognized at the Fabrication Kiosk, so their images can be captured and contributed now.
- Fixed dark, low-contrast items (black visors, dark-finish armor) getting clipped in captured item images.
v0.1.32
AlphaJuly 22, 2026SC Overlay 0.1.32 — sharper kiosk reading
- Much sharper item reading at the Fabrication Kiosk. A new, more accurate text reader handles the stylized kiosk fonts — item names, "Tier", ship-component names — that the old reader sometimes mangled (e.g. quantum drives and mining lasers).
- Reads only the right screen, and only the part it needs. On multi-monitor setups the overlay now targets the monitor your game is actually on (instead of guessing), so it no longer reads the wrong display.
- What's New tidy-up: each version now shows its release date and time (UTC); older versions are collapsed by default so the card stays short; the close button can never end up off-screen; and it no longer hides itself after one look unless you tick "Don't show this again."
Unsigned installer — SmartScreen may warn: More info → Run anyway.
v0.1.31
AlphaJuly 22, 2026SC Overlay 0.1.31 — reliability + honest reporting
- The fabricator reader can no longer get stuck. If a scan or an image upload ever hangs, the overlay now recovers on its own instead of sitting on "Reading the fabricator…" until you restart the app.
- Captured images upload reliably. A failed upload retries by itself, and on startup the app re-checks and sends up any captures that never made it to the site — no more "it said it saved but never showed up."
- Clearer scanning status. The overlay names the item it's reading, and tells you the truth about uploads: "shared" only once the picture is actually on the site, "upload failed — retrying" otherwise.
- What's New shows the last several versions. Since we patch fast, a returning user was only seeing the newest version — now you can catch up on everything you missed at once.
Unsigned installer — SmartScreen may warn: More info → Run anyway.
v0.1.30
AlphaJuly 21, 2026SC Overlay 0.1.30
- New Consolidated Outland skin — hop in a Nomad and the overlay picks up its frosty ice-cyan HUD. Grey's now shows its logo in the folder-tab too.
- Ship components scan now — quantum drives, shields and the like weren't scanning at the Fabrication Kiosk on 4K / high-scale displays. The reader now tolerates OCR glitches in the kiosk text, and when it genuinely can't read an item it tells you instead of silently sitting on "Watching Star Citizen…".
- Latest-patch data — fuller crafting recipes, mining and commodity data, and a much larger set of mission payouts.
- Payout is back on the mission-complete card — read from the game data now that the game stopped logging the award.
- Streamers: live ship-color broadcast — the overlay reports the manufacturer of the ship you're flying so your other stream overlays can re-color to match, plus a new "switch back to Mobiglas when I leave my ship" option.
- Manufacturer skins stay pinned for active Twitch subscribers — connect the tracker to subliminal.gg and link your Twitch, and your chosen skin sticks instead of reverting after the preview.
- Multi-monitor arrange — drag a widget onto a second display; it crosses seamlessly and stays there, and the Arrange controls always stay on your primary monitor.
- Fixed the binding-chart PNG picker in Settings rendering as a tiny box with no room for the filename.
Unsigned installer — SmartScreen may warn: More info -> Run anyway.
v0.1.29
AlphaJuly 21, 2026Manufacturer skins 🎨
The overlay now automatically matches the ship you're flying — Drake, Aegis, Crusader, RSI, MISC, Origin, Banu, Gatac, Mirai, Kruger, Argo, Esperia, Anvil, Grey's. Free on Auto; subscribers can pin one manufacturer to use it regardless of ship.
Each skin carries its manufacturer logo in a folder-tab, brand-specific corner details (cogs, tape, bolts, rusty bolt + wires), Esperia's triangle-mesh scanlines, and a reputation bar tinted to match the theme.
Blueprint capture fixes
- Items that render as a dark schematic (like quantum drives) are now captured instead of skipped.
- Same-name size variants (e.g. the mining lasers) resolve to the correct one.
- Same-named blueprints (the three Cinch Scraper Modules) now share the item image, so they all show a picture.
Also
Partner-promo logos, refreshed About + settings copy, and CIG Fan Kit attribution.
v0.1.28
AlphaJuly 20, 2026SC Blueprint Tracker is now SC Overlay — the scope grew past blueprints (mining, loadouts, and more), so the name caught up. Your settings and collection carry over untouched.
- Mining Assistant is now part of the main overlay instead of its own window — clicking one widget while another's open just works now, and nothing steals a click meant for the game.
- Cleaner Settings page — categorized, opt-in features up top, each setting a single line with an ⓘ for details, and everything auto-saves the moment you change it.
- Widgets on a second monitor or your phone — Settings now gives copy-ready browser-source/OBS links, including one that works from your phone on the same Wi-Fi.
- Mining scanner ignores tiny signatures (under 2,000) so it stops calling out every scrap of debris.
- Partner promos in Settings — deals from the brands that support the channel, at no extra cost to you.
Now in beta.
v0.1.27
AlphaJuly 19, 2026Overlay App: the Blueprint tracker and Mining Assistant are now free-floating widgets you can drag, resize, and angle independently. Adds a global arrange mode with an on-screen indicator, a summoned settings hub, per-widget angle, ship-matched theming for the Mining Assistant, and center-screen patch notes. Layout persists across updates.
v0.1.26
AlphaJuly 18, 2026Fixed: "Restart as administrator" now actually relaunches the app elevated. It was closing the tracker and never reopening it, leaving stray processes to kill by hand.
v0.1.25
AlphaJuly 18, 2026Mining Assistant + in-game hotkeys.
- New: the Mining Assistant window (tray → Mining Assistant, or Shift+F3) — names rocks from the mining scanner signature, counts down refinery jobs, HAL-voice target callouts. Matches the main overlay's look; click-through until hovered.
- Fixed: hotkeys now work while Star Citizen is focused (low-level keyboard hook). If they still don't fire in-game, Settings → In-Game Hotkeys → Restart as administrator.
- Fixed: an overlay can no longer bury the Settings window.
- Fixed: two features can no longer share a hotkey by accident.
v0.1.24
AlphaJuly 18, 2026Reputation progress bar in Mission Info; fixes for missions vanishing after relaunch/Alt-F4, duplicate blueprint pools (stale dataset), and the opt-in mission scanner now reading mining/scan missions.
v0.1.23
AlphaJuly 17, 2026Marker-less missions (mining/scan) now resolve their blueprint pool instead of showing nothing. Adds inferred rank per mission giver (backfilled by Verify from logs). Separates guaranteed rewards from the random pool (+ tick box for items). Owned count moved beside the mission title; 'Active Mission' header; fixes a horizontal scrollbar on long pools.
Distribution is VPS-first — the update feed already serves this build; GitHub is the archive.
v0.1.22
AlphaJuly 9, 2026Live-on-Twitch + fabricator diamond, overlay settings cog, pinned→tracked mission wording, opt-in OCR in Settings + cog, cleaner footer & About/support section. Auto-update ships via subliminal.gg.
Installer is unsigned → SmartScreen: More info → Run anyway.
v0.1.21
AlphaJuly 8, 2026Alpha build for testers.
What's new
- Item renders on the Mission-Complete card. Each blueprint you unlock now shows its actual in-game render in an adaptive grid — one large hero image for a single drop, two/three columns for a few, four columns (wrapping) for more.
- Opt-in log sharing (Settings → "Share anonymized logs to improve the tracker"). Sends your
Game.logso we can fix missions and blueprint drops the tracker gets wrong. Before it leaves your PC, your handle, account ID, IP, and login session are stripped and chat is removed — only mission/blueprint events remain. Off by default; needs a sync token. - Relative/absolute time toggle for the Recent lists.
- Settings window restyled to match subliminal.gg.
- New app icon, and the tracker's source is now public (view + contribute) under the PolyForm Strict license.
Auto-update will pull this in for anyone already on a previous build.
v0.1.19
AlphaJuly 5, 2026When no mission is tracked, the overlay now shows your last 5 completed missions (payout + date/time) and last 5 received blueprints (date/time), backfilled from your game logs. Auto-updates via the in-app updater.
v0.1.18
AlphaJuly 5, 2026Requires running as administrator for in-game hotkeys — Star Citizen runs elevated, so Windows blocks a normal app's global hotkeys over it. Right-click → Run as administrator (same as Joystick Gremlin needs for keybinds).
New
- Mission Info drawer — tap to expand faction/giver, mission type, and reputation gained/lost for the tracked mission. Collapsed by default; auto-expands when a mission has no blueprint pool.
- Overlay show/hide hotkey — now configurable, default F3 (replaces Ctrl+Alt+H).
- Binding-chart hotkey default moved to Alt+F3. Both rebindable in config; a bare F3 / F13–F24 or any Ctrl/Alt/Shift combo works.
Fixed
- Overlay no longer marks a base blueprint's specific variants as owned (e.g. owning "Geist Armor Arms" wrongly showed "Geist Armor Arms ASD Edition" collected).
v0.1.17
AlphaJuly 4, 2026The binding-chart hotkey is now click-to-capture: click the button, press your combination, done — no accelerator-syntax typing. It re-registers immediately (no restart) and warns if the combo is invalid or already in use. Default moved off the SC-conflicting Ctrl+Alt+K to Ctrl+Alt+Shift+K.
v0.1.16
AlphaJuly 4, 2026Config now has a Browse… button that opens a native file picker (filtered to game.log) so you select the log file, not the folder it's in — with clearer wording and a warning if the path looks like a folder. Also themes the config-page scrollbar to match the overlay.
v0.1.15
AlphaJuly 4, 2026Opt-in AMD compatibility mode (config → Overlay Performance, restart required) for AMD GPUs that crash with a Vulkan 'device lost' when the overlay is up. Forces the transparent HUD fully off the Windows GPU-compositing path (DirectComposition/MPO) and switches to a lite, no-blur panel — the cross-surface composite ops that trigger the crash. Blueprint tracking/sync unaffected either way.
v0.1.14
AlphaJuly 3, 2026Adds a master Show in-game overlay toggle (tray, config window, and Ctrl+Alt+H). Off fully destroys the transparent HUD window so it can't composite over the game — the AMD device-lost/TDR crash trigger — while the game.log watcher keeps running, so blueprint tracking and collection sync are unaffected. Both a crash workaround and an is-it-the-overlay diagnostic.
v0.1.13
AlphaJuly 3, 2026Fixes crash-to-desktop on AMD GPUs (hardware acceleration is now off by default — toggle in settings). Adds auto-detection of your Star Citizen install/channel, and a binding-chart PNG overlay you can toggle over gameplay with a hotkey (Ctrl+Alt+K).
v0.1.12
AlphaJuly 2, 2026Ship-component blueprints (power plants, coolers, quantum drives, shields, scanners from Master Rank hauling, salvage, and mining) now resolve and sync correctly. Includes all 0.1.7–0.1.11 changes.
v0.1.11
AlphaJuly 2, 2026- Fix: abandoning your last mission no longer leaves it stuck on the overlay
- Abandoning the on-screen mission shows a brief 'Mission Abandoned' card before moving on
v0.1.10
AlphaJuly 2, 2026- Update downloads now show live progress in the tray menu (percent + speed) and tray tooltip
v0.1.9
AlphaJuly 2, 2026- XenoThreat reward tiers are now collapsible — fully-collected tiers tuck away by default; click a tier's % header to expand/collapse
v0.1.8
AlphaJuly 2, 2026- Missions now show their static aUEC payout (when the game data has one) and ITEM rewards (Wikelo ships, armor, scrip) — a full rewards readout on no-blueprint missions, a compact strip above the pool otherwise
- New 4.8.3 dataset (pools recovered from raw mission data — exact-match for the current LIVE build)
v0.1.7
AlphaJuly 2, 2026- Blueprint pool now leads with what you can still get — owned blueprints collapse into a 'Collected' group (click to expand)
- Overlay clears the mission list when you quit the game or disconnect (collection untouched)
v0.1.6
AlphaJuly 2, 2026Fixes camo/variant blueprints (e.g. XenoThreat Testudo & Monde 'Purgatory Camo' armor) syncing the wrong item — they now resolve to the exact variant you received, so your collection matches what you actually own. Builds on 0.1.5's event-reward sync. Auto-updates from any prior 0.1.x.
v0.1.4
AlphaJuly 2, 2026Fixes the fabricator category filter icons showing blank in the app (the sidecar now serves SVG as image/svg+xml). Includes everything from v0.1.3.
v0.1.3
AlphaJuly 2, 2026Return of XenoThreat reward track — event missions now show what unlocks at each contribution % (all 6 tiers, owned checks) instead of 'no blueprint reward'. Progress is individual — check your in-game Journal for your %.
Fabricator category filter — the blueprint pool now has the in-game item fabricator's 10-tab filter with the real game icons.
Check for updates — new tray option to check on demand, plus a version readout.
Note: this resets the version to the intended 0.1.x alpha line (the prior 1.2.0 was a mis-bump). Install this one manually; future 0.1.x builds auto-update.
v0.1.1
AlphaJuly 1, 2026Fixes the installed app crashing on launch (config + datasets now save to %APPDATA% instead of the read-only Program Files dir) — restores game-file sync and the config window. Adds a Move handle to reposition the overlay. Stops bundling personal config.
v0.1.0
AlphaJuly 1, 2026First alpha of the SubliminalsTV SC Blueprint Tracker desktop overlay. In-game HUD + tray; syncs to subliminal.gg/blueprints. Auto-updates.

