

Restore Order at [DEFEND LOCATION WRAPPER LOCATION]
Contract from Headhunters
location_onOffered in Pyro · 6 planets
Rewards
- inventory_2Council Scrip×9
Faction reputation
On completion
- arrow_upward+300
HeadhuntersFaction
Briefing
Our crew at [DEFEND LOCATION WRAPPER LOCATION] needs help. Enemy ships are swarming the area and attacking anything and everything they can find. That’d be bad enough as is, but this site has some absolutely crucial gear and personnel that we can’t have destroyed or compromised. Considering the size and scale of the attack, you’re gonna need a fully supplied ship and some reliable wingmen. Gather your crew, fly out to the site, and I’ll send you specifics on where you’re needed most. To prove just how serious we are about getting this done right, the main contractor will earn a bonus [SCRIP AMOUNT] Council Scrip for making sure absolutely nothing goes wrong. - Stow
Offered in
Combat
swords18–21hostile groups expected
- groupAcePilotShip
- groupDefendLocationWrapperEnemyShips×3
- groupInitialEnemies×3–4
- groupEscortShip
- groupEscortReinforcementsWave01×3
- groupEscortReinforcementsWave02×2
- groupEscortReinforcementsWave03×3
- groupInterdictionShips_BP×2–4
From the mission's game data — what it is set up to spawn, not a report of a live run.
Difficulty
- Mechanical skillPvE PvP large group action eg warzone
- Mental loadExtremely hard to manage alone
- Risk of lossPlayer likely to die Ship too
- Game knowledgePro understanding of optimal tactics
The developers' own rating, in their own words. The score is their weighted blend of the four axes; the hardest axis is the one worth reading, since a contract that is easy to fly can still be the one that kills you.
What players report
No player reports yet. The SC Overlay asks what a mission involved right after you finish it — the game files only say who gave it to you, not what you actually did.
Before you can take it
Finish a contract marked Very Easy
41 contracts carry it, including: Tracker Training Permit Certification, Yellow Level Contract: Ambush An Amateur, Yellow Lvl. Contract: Defend Fuel Tanks, Yellow Level Contract: Stand Up to Aggressors, Yellow Level Contract: Routine Patrol, Yellow Lvl. Contract: Defend Fuel Tanks and Escort Employees +3 more
Finish a contract marked Easy
32 contracts carry it, including: Reduce Overpopulation, Tracker Beginner's Permit Certification, Yellow Level Contract: Surprise Strike, Yellow Lvl. Contract: Protect Fuel Tanks, Yellow Level Contract: Defend [DEFEND LOCATION WRAPPER LOCATION], Yellow Level Contract: Security Sweep +6 more
Finish a contract marked Medium
31 contracts carry it, including: Cull Invasive Creatures, Tracker License Certification, Orange Level Contract: Spring a Trap, Orange Lvl. Contract: Defend Fuel Tanks, Orange Level Contract: Ship Protection Needed, Orange Level Contract: Security Patrol +6 more
Finish a contract marked Hard
33 contracts carry it, including: Intensive Eradication Effort, Journeyman Tracker License Certification, Reclusive Bounty: [TARGET NAME] | High Risk, Orange Level Contract: Return the Favor, Orange Lvl. Contract: Protect Fuel Tanks, Orange Level Contract: Protect Our Client’s Interests +6 more
Finish a contract marked Very Hard
28 contracts carry it, including: Advanced Tracker License Certification, Reclusive Bounty: [TARGET NAME] | Very-High Risk, Red Level Contract: Ambush Attack Squad, Red Lvl. Contract: Defend Fuel Tanks, Red Level Contract: Save Ships at [DEFEND LOCATION WRAPPER LOCATION], Red Level Contract: High-Risk Security Patrol +6 more
Completing it marks you with Super — which is what later contracts in this chain check for.
Requirements
Availability
Durations come from the game files, which record them as plain numbers with no unit — read as minutes.
Mission data from the self-hosted SC game-data mirror · patch 4.10.0-LIVE.12519617

