

Reputation track
Citizens for Prosperity
CombatReconHaulingSupportlocation_onWorks out of Nyx · Pyro · Stanton·Contracts build your standing with them
- 0Neutral0 rep· 90 contracts
MG Scrip×2on 2 contracts
- 1Jr. Contractor800 rep· 86 contracts
MG Scrip×4on 2 contracts
- 2Contractor2,200 rep· 53 contracts
MG Scrip×8on 2 contracts
- 3Sr. Contractor5,800 rep· 42 contracts
MG Scrip×14on 2 contracts
- 4Veteran Contractor15,000 rep· 21 contracts
MG Scrip×18on 2 contracts
- 5Head Contractor38,000 rep· 32 contracts
MG Scrip×24on 2 contracts
- 6Elite Contractor95,250 rep· 4 contracts
Ranks come from the mission data's own rank field, lined up with the standing ladder by position. It matches what players report for this giver's big rewards, but the game files don't state an unlock requirement outright — treat the pairing as a strong guide, not gospel.
Topping out takes 95,250 reputation — about 30 runs of the best-paying contract.
Every contract this giver offers. Sort by reputation to find the best single run, or by rep/hr to find the best evening — those are frequently not the same contract, and the fastest ladder on the track is often several rungs below the top. 33 of them carry no rank in the game data at all, which is everything we know about when they unlock.
| Type | |||||||
|---|---|---|---|---|---|---|---|
| Assistance Needed Against XenoThreat RaidVeteran Contractor | MercenaryVerified | 4 | +3,200 | 30m | 6,400 | 4.9 | 14 |
| CFP Pyro Region B H HHOutpost HHXSOutpost Multi SabotageVeteran Contractor | MercenaryVerified | 4 | +3,200 | 25m | 7,680 | 4.3 | 14 |
| Find Missing Cargo HaulerHead Contractor | MercenaryVerified | 5 | +3,200 | 22m | 8,727 | 4.9 | — |
| Find Missing Cargo HaulerHead Contractor | MercenaryVerified | 5 | +3,200 | 25m | 7,680 | 4.9 | — |
| Find Missing Cargo HaulerHead Contractor | MercenaryVerified | 5 | +3,200 | 22m | 8,727 | 4.9 | — |
| Find Missing Cargo HaulerHead Contractor | MercenaryVerified | 5 | +3,200 | 25m | 7,680 | 4.9 | — |
| Regain Supplies from XenoThreatHead Contractor | MercenaryVerified | 5 | +2,400 | 33m | 4,364 | 5.7 | — |
| Regain Supplies from XenoThreatHead Contractor | MercenaryVerified | 5 | +2,400 | 33m | 4,364 | 5.7 | — |
| Regain Supplies from XenoThreatHead Contractor | MercenaryVerified | 5 | +2,400 | 33m | 4,364 | 5.7 | — |
| Regain Supplies from XenoThreatHead Contractor | MercenaryVerified | 5 | +2,400 | 33m | 4,364 | 5.7 | — |
| Strategic Detatrine Reserve – Large ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 19h | 124 | 7 | — |
| Strategic Detatrine Reserve – Medium ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 4.5h | 536 | 7 | — |
| Strategic Detatrine Reserve – Small ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 30m | 4,816 | 7 | — |
| Strategic Resource Reserve – Large ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 33h | 72 | 5.9 | — |
| Strategic Resource Reserve – Medium ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 8.0h | 300 | 5.9 | — |
| Strategic Resource Reserve – Small ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 1.0h | 2,400 | 5.9 | — |
| Strategic Salvage Reserve – Large ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 33h | 72 | 4.2 | — |
| Strategic Salvage Reserve – Medium ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 8.0h | 300 | 4.2 | — |
| Strategic Salvage Reserve – Small ResupplyNeutral | PriorityVerifiedEvent | 0 | +2,400 | 1.0h | 2,400 | 4.2 | — |
| Eradicate All Traces of Headhunter DataHead Contractor | MercenaryVerified | 5 | +1,500 | 25m | 3,600 | 3.2 | 12 |
| Find [TARGET NAME] and Missing SuppliesHead Contractor | MercenaryVerified | 5 | +1,500 | 30m | 3,000 | 5 | — |
| Find Headhunter Captive and Stolen DataHead Contractor | MercenaryVerified | 5 | +1,500 | 24m | 3,750 | 4.2 | — |
| Find XenoThreat Captive and Stolen DataHead Contractor | MercenaryVerified | 5 | +1,500 | 24m | 3,750 | 4.2 | — |
| Find XenoThreat Captives and Stolen DataHead Contractor | MercenaryVerified | 5 | +1,500 | 27m | 3,333 | 4.9 | — |
| Find XenoThreat Captives and Stolen DataHead Contractor | MercenaryVerified | 5 | +1,500 | 30m | 3,000 | 4.9 | — |
| Find XenoThreat Captives and Stolen DataHead Contractor | MercenaryVerified | 5 | +1,500 | 30m | 3,000 | 4.9 | — |
| Find XenoThreat Captives and Stolen DataHead Contractor | MercenaryVerified | 5 | +1,500 | 30m | 3,000 | 4.9 | — |
| Investigate Missing Pilot and CargoElite Contractor | MercenaryVerified | 6 | +1,500 | 30m | 3,000 | 5 | — |
| Investigate Missing Pilot and CargoElite Contractor | MercenaryVerified | 6 | +1,500 | 40m | 2,250 | 5 | — |
| Investigate Missing Pilot and CargoElite Contractor | MercenaryVerified | 6 | +1,500 | 30m | 3,000 | 5 | — |
| Personnel and Data Captured by XenoThreatHead Contractor | MercenaryVerified | 5 | +1,500 | 33m | 2,727 | 4.9 | — |
| Investigate Missing Pilot and CargoElite Contractor | MercenaryVerified | 6 | +1,200 | 30m | 2,400 | 5 | — |
| Raid to Recover SuppliesVeteran Contractor | MercenaryVerified | 4 | +1,200 | 25m | 2,880 | 4.6 | — |
| Raid to Recover SuppliesVeteran Contractor | MercenaryVerified | 4 | +1,200 | 25m | 2,880 | 4.6 | — |
| Raid to Recover SuppliesVeteran Contractor | MercenaryVerified | 4 | +1,200 | 25m | 2,880 | 4.6 | — |
| Raid to Recover SuppliesVeteran Contractor | MercenaryVerified | 4 | +1,200 | 25m | 2,880 | 4.6 | — |
| [LOCATION] needs helpVeteran Contractor | MercenaryVerified | 4 | +800 | 25m | 1,920 | 4.3 | 6 |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesSr. Contractor | DeliveryVerified | 3 | +800 | 30m | 1,600 | 2.4 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesSr. Contractor | DeliveryVerified | 3 | +800 | 30m | 1,600 | 2.4 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesSr. Contractor | DeliveryVerified | 3 | +800 | 30m | 1,600 | 2.4 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesSr. Contractor | DeliveryVerified | 3 | +800 | 30m | 1,600 | 2.4 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesSr. Contractor | DeliveryVerified | 3 | +800 | 30m | 1,600 | 2.4 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesSr. Contractor | DeliveryVerified | 3 | +800 | 30m | 1,600 | 2.4 | — |
| Investigate Headhunters OutpostHead Contractor | MercenaryVerified | 5 | +800 | 28m | 1,714 | 5 | — |
| Missing VolunteersSr. Contractor | InvestigationVerified | 3 | +800 | 21m | 2,286 | 4.2 | — |
| Missing VolunteersSr. Contractor | InvestigationVerified | 3 | +800 | 21m | 2,286 | 4.2 | — |
| Search a XenoThreat Remote OutpostHead Contractor | MercenaryVerified | 5 | +800 | 28m | 1,714 | 5 | — |
| Campaign to reclaim XenoThreat outpostsHead Contractor | MercenaryVerified | 5 | +400 | 32m | 750 | 4.8 | 4 |
| Extensive Repairs Needed: Remote Outpost near [NEARBY LOCATION]Head Contractor | MaintenanceVerified | 5 | +400 | 23m | 1,043 | 3 | — |
| Extensive Repairs Needed: Remote Outpost near [NEARBY LOCATION]Head Contractor | MaintenanceVerified | 5 | +400 | 23m | 1,043 | 3 | — |
| Extensive Repairs Needed: Remote Outpost near [NEARBY LOCATION]Head Contractor | MaintenanceVerified | 5 | +400 | 23m | 1,043 | 3 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesContractor | DeliveryVerified | 2 | +400 | 22m | 1,091 | 3.8 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesContractor | DeliveryVerified | 2 | +400 | 22m | 1,091 | 3.8 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesContractor | DeliveryVerified | 2 | +400 | 22m | 1,091 | 3.8 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesContractor | DeliveryVerified | 2 | +400 | 22m | 1,091 | 3.8 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesContractor | DeliveryVerified | 2 | +400 | 22m | 1,091 | 3.8 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesContractor | DeliveryVerified | 2 | +400 | 22m | 1,091 | 3.8 | — |
| Missing: [TARGET NAME]Sr. Contractor | InvestigationVerified | 3 | +400 | 20m | 1,200 | 3.4 | — |
| Missing: [TARGET NAME]Sr. Contractor | InvestigationVerified | 3 | +400 | 20m | 1,200 | 4 | — |
| Missing: [TARGET NAME]Sr. Contractor | InvestigationVerified | 3 | +400 | 20m | 1,200 | 4 | — |
| Missing: [TARGET NAME]Sr. Contractor | InvestigationVerified | 3 | +400 | 18m | 1,333 | 3.8 | — |
| Missing: [TARGET NAME]Sr. Contractor | InvestigationVerified | 3 | +400 | 20m | 1,200 | 4 | — |
| Missing: [TARGET NAME]Veteran Contractor | InvestigationVerified | 4 | +400 | 24m | 1,000 | 4.5 | — |
| Protecting outpost from XenoThreatSr. Contractor | MercenaryVerified | 3 | +400 | 30m | 800 | 4.2 | — |
| Reclaiming Outposts from XenoThreatHead Contractor | MercenaryVerified | 5 | +400 | 30m | 800 | 4.6 | 6 |
| Strategic Detatrine Reserve – Large ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 19h | 21 | 7 | — |
| Strategic Detatrine Reserve – Medium ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 4.5h | 89 | 7 | — |
| Strategic Detatrine Reserve – Small ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 30m | 803 | 7 | — |
| Strategic Resource Reserve – Large ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 33h | 12 | 5.9 | — |
| Strategic Resource Reserve – Large ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 33h | 12 | 4.2 | — |
| Strategic Resource Reserve – Medium ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 8.0h | 50 | 5.9 | — |
| Strategic Resource Reserve – Medium ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 8.0h | 50 | 4.2 | — |
| Strategic Resource Reserve – Small ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 1.0h | 400 | 5.9 | — |
| Strategic Resource Reserve – Small ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 1.0h | 400 | 4.2 | — |
| Strategic Salvage Reserve – Large ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 33h | 12 | 4.2 | — |
| Strategic Salvage Reserve – Medium ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 8.0h | 50 | 4.2 | — |
| Strategic Salvage Reserve – Small ResupplyJr. Contractor | PriorityVerifiedEvent | 1 | +400 | 1.0h | 400 | 4.2 | — |
| Alert: [LOCATION] under attackSr. Contractor | MercenaryVerified | 3 | +300 | 20m | 900 | 3.8 | 6 |
| Come to Aid of ConvoyHead Contractor | MercenaryVerified | 5 | +300 | 40m | 450 | 5.7 | 10 |
| Destroy XenoThreat Data ServersSr. Contractor | MercenaryVerified | 3 | +300 | 30m | 600 | 4.9 | 14 |
| Help defend Remote Outpost near [NEARBY LOCATION] from HeadhuntersSr. Contractor | MercenaryVerified | 3 | +300 | 27m | 667 | 4.2 | 4 |
| Need multiple CFP outposts retakenVeteran Contractor | MercenaryVerified | 4 | +300 | 40m | 450 | 4.2 | 4 |
| Outlaw attack at [LOCATION]Sr. Contractor | MercenaryVerified | 3 | +300 | 27m | 667 | 4.2 | 6 |
| Patrol Extremely Dangerous SectorstarHead Contractor | MercenaryVerified | 5 | +300 | 40m | 452 | 7 | — |
| Patrol Extremely Dangerous SectorstarHead Contractor | MercenaryVerified | 5 | +300 | 40m | 452 | 7 | — |
| Protect [LOCATION] from XenoThreat AttackSr. Contractor | MercenaryVerified | 3 | +300 | 27m | 667 | 4.2 | 4 |
| Protect [LOCATION] from XenoThreat IncursionVeteran Contractor | MercenaryVerified | 4 | +300 | 27m | 667 | 5.7 | 6 |
| Reclaiming Clusters from HeadhuntersVeteran Contractor | MercenaryVerified | 4 | +300 | 30m | 600 | 4.2 | 4 |
| Reduce Outlaw's Operational ReadinessSr. Contractor | MercenaryVerified | 3 | +300 | 20m | 900 | 3 | 14 |
| Reduce Outlaw's Operational ReadinessSr. Contractor | MercenaryVerified | 3 | +300 | 20m | 900 | 3 | 14 |
| Reduce Outlaw's Operational ReadinessSr. Contractor | MercenaryVerified | 3 | +300 | 20m | 900 | 3 | 12 |
| Reduce Outlaw's Operational ReadinessSr. Contractor | MercenaryVerified | 3 | +300 | 20m | 900 | 3 | 12 |
| Retaking Outposts from HeadhuntersVeteran Contractor | MercenaryVerified | 4 | +300 | 29m | 621 | 4.2 | 6 |
| Special Recovery OperationVeteran Contractor | MercenaryVerified | 4 | +300 | 33m | 545 | 5.7 | 14 |
| Taking back from the HeadhuntersSr. Contractor | MercenaryVerified | 3 | +300 | 25m | 720 | 4.2 | 6 |
| Cargo Shipment Must Be CompletedSr. Contractor | MercenaryVerified | 3 | +250 | 33m | 455 | 5 | 14 |
| Patrol Dangerous Outlaw SectorstarVeteran Contractor | MercenaryVerified | 4 | +250 | 31m | 484 | 6 | — |
| Patrol Dangerous Outlaw SectorstarVeteran Contractor | MercenaryVerified | 4 | +250 | 31m | 484 | 6 | — |
| Respond to Distress BeaconVeteran Contractor | MercenaryVerified | 4 | +250 | 25m | 600 | 5.7 | 10 |
| Assist Retreating ShipVeteran Contractor | MercenaryVerified | 4 | +200 | 25m | 480 | 4.3 | — |
| Assist Retreating ShipVeteran Contractor | MercenaryVerified | 4 | +200 | 25m | 480 | 4.3 | — |
| Assist Retreating ShipVeteran Contractor | MercenaryVerified | 4 | +200 | 25m | 480 | 4.3 | — |
| Assist Retreating ShipVeteran Contractor | MercenaryVerified | 4 | +200 | 25m | 480 | 4.3 | — |
| Convoy Caught in Brutal AttackSr. Contractor | MercenaryVerified | 3 | +200 | 22m | 545 | 4.9 | 10 |
| Crucial Supplies Need RetrievingContractor | MercenaryVerified | 2 | +200 | 25m | 480 | 4.6 | 14 |
| Danger: Contraband Weapons InboundNeutral | Bounty HunterVerified | 0 | +200 | 16m | 750 | 4 | — |
| Danger: Contraband Weapons InboundNeutral | Bounty HunterVerified | 0 | +200 | 16m | 750 | 4 | — |
| Danger: Contraband Weapons InboundNeutral | Bounty HunterVerified | 0 | +200 | 16m | 750 | 4 | — |
| Danger: Contraband Weapons InboundNeutral | Bounty HunterVerified | 0 | +200 | 16m | 750 | 4 | — |
| Defend [LOCATION] from OutlawsContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 3.8 | 4 |
| Defenders needed against HeadhuntersContractor | MercenaryVerified | 2 | +200 | 25m | 480 | 4.2 | 6 |
| Eliminate Fuel StoresContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 3.2 | 14 |
| Eliminate Fuel StoresContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 3.2 | 14 |
| Eliminate Fuel StoresContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 3.2 | 12 |
| Eliminate Fuel StoresContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 3.2 | 12 |
| Find [TARGET NAME]Contractor | InvestigationVerified | 2 | +200 | 16m | 750 | 3.4 | — |
| Headhunter attack on [LOCATION]Sr. Contractor | MercenaryVerified | 3 | +200 | 27m | 444 | 4.2 | 6 |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesJr. Contractor | DeliveryVerified | 1 | +200 | 18m | 667 | 2.1 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesJr. Contractor | DeliveryVerified | 1 | +200 | 18m | 667 | 2.1 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesJr. Contractor | DeliveryVerified | 1 | +200 | 18m | 667 | 2.1 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesJr. Contractor | DeliveryVerified | 1 | +200 | 18m | 667 | 2.1 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesJr. Contractor | DeliveryVerified | 1 | +200 | 18m | 667 | 2.1 | — |
| Inter-Outpost Delivery at [DESTINATION] - Multiple BoxesJr. Contractor | DeliveryVerified | 1 | +200 | 18m | 667 | 2.1 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +200 | 16m | 750 | 3.4 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +200 | 16m | 750 | 3.4 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +200 | 15m | 800 | 3 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +200 | 16m | 750 | 3.4 | — |
| Need a HaulerJr. Contractor | HaulingVerified | 1 | +200 | 20m | 600 | 3.7 | — |
| Need a HaulerJr. Contractor | HaulingVerified | 1 | +200 | 20m | 600 | 3.7 | — |
| Need a HaulerJr. Contractor | HaulingVerified | 1 | +200 | 20m | 600 | 3.7 | — |
| Need a HaulerJr. Contractor | HaulingVerified | 1 | +200 | 20m | 600 | 3.7 | — |
| Neutralize Dangerous Criminal FleetSr. Contractor | MercenaryVerified | 3 | +200 | 30m | 400 | 5.6 | — |
| Neutralize Dangerous Criminal FleetSr. Contractor | MercenaryVerified | 3 | +200 | 29m | 414 | 5.6 | — |
| Patrol Outlaw Hunting GroundsstarSr. Contractor | MercenaryVerified | 3 | +200 | 28m | 424 | 5 | — |
| Patrol Outlaw Hunting GroundsstarSr. Contractor | MercenaryVerified | 3 | +200 | 28m | 424 | 5 | — |
| Protect Remote Outpost near [NEARBY LOCATION] from XenoThreat RaidSr. Contractor | MercenaryVerified | 3 | +200 | 22m | 545 | 4.3 | 6 |
| Protecting outpost from XenoThreatContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 4.2 | 6 |
| Reclaim XenoThreat OutpostContractor | MercenaryVerified | 2 | +200 | 22m | 545 | 4.2 | 6 |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +200 | 18m | 667 | 4.3 | — |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +200 | 18m | 667 | 4.3 | — |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +200 | 18m | 667 | 4.3 | — |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 4.3 | — |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +200 | 18m | 667 | 4.3 | — |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 4.3 | — |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +200 | 18m | 667 | 4.3 | — |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +200 | 20m | 600 | 4.3 | — |
| Destroy Outlaw Data ServersContractor | MercenaryVerified | 2 | +150 | 30m | 300 | 4.9 | 14 |
| Find Lost Supply ShipJr. Contractor | MercenaryVerified | 1 | +150 | 17m | 529 | 3.2 | — |
| Find Lost Supply ShipJr. Contractor | MercenaryVerified | 1 | +150 | 17m | 529 | 3.2 | — |
| Find Lost Supply ShipJr. Contractor | MercenaryVerified | 1 | +150 | 17m | 529 | 3.2 | — |
| Find Lost Supply ShipJr. Contractor | MercenaryVerified | 1 | +150 | 17m | 529 | 3.2 | — |
| Halt Narcotics OperationContractor | MercenaryVerified | 2 | +150 | 15m | 600 | 4 | 14 |
| Halt Narcotics OperationContractor | MercenaryVerified | 2 | +150 | 15m | 600 | 4 | 14 |
| Halt Narcotics OperationContractor | MercenaryVerified | 2 | +150 | 15m | 600 | 4 | 12 |
| Halt Narcotics OperationContractor | MercenaryVerified | 2 | +150 | 20m | 450 | 3 | 12 |
| Limit Outlaw Operational CapacityContractor | MercenaryVerified | 2 | +150 | 23m | 391 | 4 | 14 |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +150 | 15m | 600 | 3.2 | — |
| Patrol Dangerous Travel LanesstarContractor | MercenaryVerified | 2 | +150 | 21m | 425 | 4 | — |
| Patrol Dangerous Travel LanesstarContractor | MercenaryVerified | 2 | +150 | 21m | 425 | 4 | — |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +150 | 15m | 600 | 4 | — |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +150 | 15m | 600 | 4 | — |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +150 | 15m | 600 | 4 | — |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +150 | 15m | 600 | 4 | — |
| Reclaim Stolen CargoJr. Contractor | MercenaryVerified | 1 | +150 | 13m | 692 | 3.2 | — |
| Reclaim Stolen CargoJr. Contractor | MercenaryVerified | 1 | +150 | 13m | 692 | 3.2 | — |
| Reclaim Stolen CargoJr. Contractor | MercenaryVerified | 1 | +150 | 17m | 529 | 3.2 | — |
| Reclaim Stolen CargoJr. Contractor | MercenaryVerified | 1 | +150 | 17m | 529 | 3.2 | — |
| Recovering Valuable SuppliesJr. Contractor | MercenaryVerified | 1 | +150 | 17m | 529 | 3.6 | 14 |
| Remove Upstart Gang From SectorContractor | MercenaryVerified | 2 | +150 | 20m | 450 | 5 | — |
| Remove Upstart Gang From SectorContractor | MercenaryVerified | 2 | +150 | 19m | 474 | 5 | — |
| Ship Needs Emergency AssistanceContractor | MercenaryVerified | 2 | +150 | 18m | 500 | 4.3 | 10 |
| Take Outlaws at Rustville OfflineContractor | MercenaryVerified | 2 | +150 | 15m | 600 | 4 | 14 |
| Call for Help: [LOCATION]Jr. Contractor | MercenaryVerified | 1 | +100 | 18m | 333 | 4 | 6 |
| Call for Help: [LOCATION]Jr. Contractor | MercenaryVerified | 1 | +100 | 18m | 333 | 4 | 6 |
| Call for Help: [LOCATION]Jr. Contractor | MercenaryVerified | 1 | +100 | 18m | 333 | 4 | 6 |
| Call for Help: [LOCATION]Jr. Contractor | MercenaryVerified | 1 | +100 | 18m | 333 | 2.9 | 6 |
| Clear CFP Route of HostilesJr. Contractor | MercenaryVerified | 1 | +100 | 15m | 400 | 4.6 | — |
| Clear CFP Route of HostilesJr. Contractor | MercenaryVerified | 1 | +100 | 14m | 429 | 4.6 | — |
| Defenders needed against HeadhuntersJr. Contractor | MercenaryVerified | 1 | +100 | 17m | 353 | 3.8 | 6 |
| Help Deal with Outlaw Hunting PartyNeutral | MercenaryVerified | 0 | +100 | 9m | 667 | 4.2 | — |
| Help Deal with Outlaw Hunting PartyNeutral | MercenaryVerified | 0 | +100 | 8m | 750 | 4.2 | — |
| Intercepted Supply RunNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 3.2 | 14 |
| Intercepted Supply RunNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 3.2 | 14 |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 12m | 500 | 3 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 10m | 600 | 3 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 12m | 500 | 3 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 12m | 500 | 3 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 12m | 500 | 3 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Jr. Contractor | InvestigationVerified | 1 | +100 | 15m | 400 | 3 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.2 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.1 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.4 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.7 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.4 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.5 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.5 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.1 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.4 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3 | — |
| Missing: [TARGET NAME]Contractor | InvestigationVerified | 2 | +100 | 15m | 400 | 3.5 | — |
| Missing: [TARGET NAME]Sr. Contractor | InvestigationVerified | 3 | +100 | 18m | 333 | 3.8 | — |
| Missing: [TARGET NAME]Sr. Contractor | InvestigationVerified | 3 | +100 | 18m | 333 | 3.3 | — |
| Moderate Repairs Needed: Remote Outpost near [NEARBY LOCATION]Sr. Contractor | MaintenanceVerified | 3 | +100 | 20m | 300 | 3 | — |
| Moderate Repairs Needed: Remote Outpost near [NEARBY LOCATION]Sr. Contractor | MaintenanceVerified | 3 | +100 | 20m | 300 | 3 | — |
| Moderate Repairs Needed: Remote Outpost near [NEARBY LOCATION]Sr. Contractor | MaintenanceVerified | 3 | +100 | 20m | 300 | 3 | — |
| Patrol Risky Travel LanesstarJr. Contractor | MercenaryVerified | 1 | +100 | 19m | 309 | 3 | — |
| Patrol Risky Travel LanesstarJr. Contractor | MercenaryVerified | 1 | +100 | 19m | 309 | 3 | — |
| Patrol Travel LanesstarNeutral | MercenaryVerified | 0 | +100 | 16m | 377 | 2 | — |
| Patrol Travel LanesstarNeutral | MercenaryVerified | 0 | +100 | 15m | 403 | 2 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | — |
| Pilot in DistressNeutral | MercenaryVerified | 0 | +100 | 10m | 600 | 4 | 10 |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +100 | 10m | 600 | 4 | — |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +100 | 10m | 600 | 4 | — |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +100 | 10m | 600 | 4 | — |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +100 | 10m | 600 | 4 | — |
| Pilot Seeking Combat SupportJr. Contractor | MercenaryVerified | 1 | +100 | 15m | 400 | 4 | 10 |
| Reclaim Headhunter OutpostJr. Contractor | MercenaryVerified | 1 | +100 | 15m | 400 | 4.2 | 6 |
| Reclaim Headhunter OutpostJr. Contractor | MercenaryVerified | 1 | +100 | 17m | 353 | 3.7 | 6 |
| Remote Outpost near [NEARBY LOCATION] needs assistanceJr. Contractor | MercenaryVerified | 1 | +100 | 20m | 300 | 4 | 6 |
| Shutdown Xenothreat Comm Towers | MercenaryVerified | — | +100 | 14m | 429 | 4.9 | — |
| Clear Outlaw Data CenterNeutral | MercenaryVerified | 0 | +75 | 15m | 300 | 4 | 14 |
| Defend Remote Outpost near [NEARBY LOCATION] from OutlawsNeutral | MercenaryVerified | 0 | +75 | 17m | 265 | 3.7 | 6 |
| Destroy Headhunter Stolen DataJr. Contractor | MercenaryVerified | 1 | +75 | 20m | 225 | 3.3 | 12 |
| Destroy Headhunter Stolen DataJr. Contractor | MercenaryVerified | 1 | +75 | 20m | 225 | 3.3 | 12 |
| Destroy XenoThreat Logistic DataContractor | MercenaryVerified | 2 | +75 | 20m | 225 | 3.3 | 12 |
| Destroy XenoThreat Logistic DataVeteran Contractor | MercenaryVerified | 4 | +75 | 25m | 180 | 4.3 | 14 |
| Disable Headhunter Comm Towers | MercenaryVerified | — | +75 | 12m | 375 | 3.9 | — |
| Protection against [TARGET NAME]Neutral | MercenaryVerified | 0 | +75 | 17m | 265 | 3.6 | — |
| Take Headhunter Stronghold OfflineJr. Contractor | MercenaryVerified | 1 | +75 | 20m | 225 | 3.3 | 12 |
| Take Headhunter Stronghold OfflineJr. Contractor | MercenaryVerified | 1 | +75 | 20m | 225 | 3.3 | 12 |
| Wipe Headhunter Data ServersJr. Contractor | MercenaryVerified | 1 | +75 | 40m | 113 | 3.3 | 14 |
| Inter-Outpost Delivery at [DESTINATION]Neutral | DeliveryVerified | 0 | +50 | 10m | 300 | 2.9 | — |
| Inter-Outpost Delivery at [DESTINATION]Neutral | DeliveryVerified | 0 | +50 | 10m | 300 | 2.9 | — |
| Inter-Outpost Delivery at [DESTINATION]Neutral | DeliveryVerified | 0 | +50 | 10m | 300 | 2.9 | — |
| Inter-Outpost Delivery at [DESTINATION]Neutral | DeliveryVerified | 0 | +50 | 10m | 300 | 2.9 | — |
| Inter-Outpost Delivery at [DESTINATION]Neutral | DeliveryVerified | 0 | +50 | 10m | 300 | 2.9 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Jr. Contractor | MaintenanceVerified | 1 | +50 | 18m | 167 | 3.1 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Jr. Contractor | MaintenanceVerified | 1 | +50 | 18m | 167 | 3 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Jr. Contractor | MaintenanceVerified | 1 | +50 | 18m | 167 | 3 | — |
| Seeking Experienced Combat PilotsNeutral | MercenaryVerified | 0 | +50 | 10m | 300 | 4 | — |
| Assistance needed at [LOCATION]Neutral | MercenaryVerified | 0 | +25 | 10m | 150 | 2.9 | 6 |
| Attack on CFP outpostNeutral | MercenaryVerified | 0 | +25 | 11m | 136 | 2.9 | 6 |
| Clear [LOCATION] of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear [LOCATION] of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear [LOCATION] of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear Blackrock Exchange of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear Blackrock Exchange of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear Bueno Ravine of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear Chawla's Beach of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear Sacren's Plot of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear Shepherd's Rest of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear Sunset Mesa of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Clear Yang's Place of SalvageNeutral | SalvageVerified | 0 | +25 | 5m | 300 | 1.2 | — |
| Disable Outlaw Stronghold at [LOCATION]Neutral | MercenaryVerified | 0 | +25 | 12m | 125 | 3.1 | 14 |
| Disable Outlaw Stronghold at [LOCATION]Neutral | MercenaryVerified | 0 | +25 | 20m | 75 | 3 | 14 |
| Disable Outlaw Stronghold at [LOCATION]Neutral | MercenaryVerified | 0 | +25 | 20m | 75 | 3 | 12 |
| Disable Outlaw Stronghold at [LOCATION]Neutral | MercenaryVerified | 0 | +25 | 20m | 75 | 3 | 12 |
| Disable Outlaw Stronghold at [LOCATION]Jr. Contractor | MercenaryVerified | 1 | +25 | 12m | 125 | 3.1 | 14 |
| Disable Outlaw Stronghold at [LOCATION]Jr. Contractor | MercenaryVerified | 1 | +25 | 12m | 125 | 3.1 | 14 |
| Disable Outlaw Stronghold at [LOCATION]Jr. Contractor | MercenaryVerified | 1 | +25 | 12m | 125 | 3.1 | 12 |
| Disable Outlaw Stronghold at [LOCATION]Jr. Contractor | MercenaryVerified | 1 | +25 | 12m | 125 | 3.1 | 12 |
| Establishing Security | MercenaryVerified | — | +25 | 10m | 150 | 2.9 | — |
| First Haul in SystemNeutral | HaulingVerified | 0 | +25 | 10m | 150 | 3 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Neutral | MaintenanceVerified | 0 | +25 | 14m | 107 | 2.2 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Neutral | MaintenanceVerified | 0 | +25 | 14m | 107 | 2.2 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Neutral | MaintenanceVerified | 0 | +25 | 14m | 107 | 2.2 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 12m | 125 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 13m | 115 | 3.3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Missing: [TARGET NAME]Neutral | InvestigationVerified | 0 | +25 | 10m | 150 | 3 | — |
| Recover CargoNeutral | MercenaryVerified | 0 | +25 | 30m | 50 | 3.2 | — |
| Recover CargoNeutral | MercenaryVerified | 0 | +25 | 11m | 136 | 3.2 | — |
| Recover CargoNeutral | MercenaryVerified | 0 | +25 | 12m | 125 | 3.2 | — |
| Recover CargoNeutral | MercenaryVerified | 0 | +25 | 12m | 125 | 3.2 | — |
| Recover CargoJr. Contractor | MercenaryVerified | 1 | +25 | 11m | 136 | 3.2 | — |
| Recover CargoJr. Contractor | MercenaryVerified | 1 | +25 | 12m | 125 | 3.2 | — |
| Recover CargoJr. Contractor | MercenaryVerified | 1 | +25 | 12m | 125 | 3.2 | — |
| Recover CargoJr. Contractor | MercenaryVerified | 1 | +25 | 12m | 125 | 3.2 | — |
| Retrieve SuppliesNeutral | MercenaryVerified | 0 | +25 | 10m | 150 | 3.2 | — |
| Retrieve SuppliesNeutral | MercenaryVerified | 0 | +25 | 10m | 150 | 3.2 | — |
| Retrieve SuppliesNeutral | MercenaryVerified | 0 | +25 | 10m | 150 | 3.2 | — |
| Retrieve SuppliesNeutral | MercenaryVerified | 0 | +25 | 10m | 150 | 3.2 | — |
| Alliance Aid: Escort Needed | PriorityVerifiedEvent | — | — | 8m | — | 3.6 | — |
| Alliance Aid: Protection Detail Needed | PriorityVerifiedEvent | — | — | 40m | — | 5.6 | — |
| Alliance Aid: Security Needed | PriorityVerifiedEvent | — | — | 18m | — | 4.6 | — |
| Alliance Aid: Ship in Distress | PriorityVerifiedEvent | — | — | 30m | — | 4.6 | — |
| Alliance Aid: Ship in Trouble | PriorityVerifiedEvent | — | — | 10m | — | 3.6 | — |
| Alliance Aid: Ship Under Attack | PriorityVerifiedEvent | — | — | 1.3h | — | 5.6 | — |
| Confidential Material Stolen | MercenaryVerified | — | — | — | — | — | — |
| Confidential Material Stolen | MercenaryVerified | — | — | — | — | — | — |
| Confidential Material Stolen | MercenaryVerified | — | — | — | — | — | — |
| Confidential Material Stolen | MercenaryVerified | — | — | — | — | — | — |
| Delivery for [DESTINATION] Ready | DeliveryVerified | — | — | — | — | — | — |
| Destroy Headhunter Stolen DataNeutral | MercenaryVerified | 0 | — | 15m | — | 4 | 14 |
| Destroy Headhunter Stolen DataContractor | MercenaryVerified | 2 | — | 40m | — | 4 | 14 |
| Eliminate XenoThreat Idris | Bounty HunterVerified | — | — | — | — | — | — |
| Eliminate XenoThreat Idris | Bounty HunterVerified | — | — | — | — | — | — |
| Extensive Repairs Needed: Remote Outpost near [NEARBY LOCATION]Head Contractor | MaintenanceVerified | 5 | — | 23m | — | 2.8 | — |
| Extensive Repairs Needed: Remote Outpost near [NEARBY LOCATION]Head Contractor | MaintenanceVerified | 5 | — | 23m | — | 2.8 | — |
| Extensive Repairs Needed: Remote Outpost near [NEARBY LOCATION]Head Contractor | MaintenanceVerified | 5 | — | 23m | — | 2.8 | — |
| Extensive Repairs Needed: Remote Outpost near [NEARBY LOCATION]Head Contractor | MaintenanceVerified | 5 | — | 23m | — | 2.8 | — |
| Extensive Repairs Needed: Remote Outpost near [NEARBY LOCATION]Head Contractor | MaintenanceVerified | 5 | — | 23m | — | 2.8 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Neutral | MaintenanceVerified | 0 | — | 10m | — | 2 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Neutral | MaintenanceVerified | 0 | — | 10m | — | 2 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Neutral | MaintenanceVerified | 0 | — | 10m | — | 2 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Neutral | MaintenanceVerified | 0 | — | 10m | — | 2 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Neutral | MaintenanceVerified | 0 | — | 10m | — | 2 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Jr. Contractor | MaintenanceVerified | 1 | — | 16m | — | 2.8 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Jr. Contractor | MaintenanceVerified | 1 | — | 16m | — | 2.8 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Jr. Contractor | MaintenanceVerified | 1 | — | 15m | — | 2.8 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Jr. Contractor | MaintenanceVerified | 1 | — | 16m | — | 2.8 | — |
| Minor Repairs Needed: Remote Outpost near [NEARBY LOCATION]Jr. Contractor | MaintenanceVerified | 1 | — | 15m | — | 2.8 | — |
| Missing: [TARGET NAME] | InvestigationVerified | — | — | — | — | — | — |
| Missing: [TARGET NAME] | InvestigationVerified | — | — | — | — | — | — |
| Missing: [TARGET NAME] | InvestigationVerified | — | — | — | — | — | — |
| Missing: [TARGET NAME] | InvestigationVerified | — | — | — | — | — | — |
| Missing: [TARGET NAME] | InvestigationVerified | — | — | — | — | — | — |
| Missing: [TARGET NAME] | InvestigationVerified | — | — | — | — | — | — |
| Missing: [TARGET NAME] | InvestigationVerified | — | — | — | — | — | — |
| Missing: [TARGET NAME] | InvestigationVerified | — | — | — | — | — | — |
| Moderate Repairs Needed: Remote Outpost near [NEARBY LOCATION]Sr. Contractor | MaintenanceVerified | 3 | — | 20m | — | 2.8 | — |
| Moderate Repairs Needed: Remote Outpost near [NEARBY LOCATION]Sr. Contractor | MaintenanceVerified | 3 | — | 20m | — | 2.8 | — |
| Moderate Repairs Needed: Remote Outpost near [NEARBY LOCATION]Sr. Contractor | MaintenanceVerified | 3 | — | 20m | — | 2.8 | — |
| Moderate Repairs Needed: Remote Outpost near [NEARBY LOCATION]Sr. Contractor | MaintenanceVerified | 3 | — | 20m | — | 2.8 | — |
| Moderate Repairs Needed: Remote Outpost near [NEARBY LOCATION]Sr. Contractor | MaintenanceVerified | 3 | — | 20m | — | 2.8 | — |
| Multiple Deliveries Ready | DeliveryVerified | — | — | — | — | — | — |
| Multiple Deliveries Ready | DeliveryVerified | — | — | — | — | — | — |
| Multiple Deliveries Ready | DeliveryVerified | — | — | — | — | — | — |
| Multiple Deliveries Ready | DeliveryVerified | — | — | — | — | — | — |
| Stolen Supplies | DeliveryVerified | — | — | — | — | — | — |
| Stolen Supplies | DeliveryVerified | — | — | — | — | — | — |
| Stolen Supplies | DeliveryVerified | — | — | — | — | — | — |
| Stolen Supplies | DeliveryVerified | — | — | — | — | — | — |
| Unwanted Guests | MercenaryVerified | — | — | — | — | — | — |
A dash means the game defines no value for that contract — not that the value is zero — and those rows stay at the bottom whichever way you sort. Time is the contract generator's own budget rather than a measured run, so rep/hr derived from it ranks contracts well and should not be read as a stopwatch.
rocket_launchRank rewards
Handed to you for completing the contract at that rank — no drop chance involved.
MG Scrip×2Rank 0 · on 2 contracts
MG Scrip×4Rank 1 · on 2 contracts
MG Scrip×8Rank 2 · on 2 contracts
MG Scrip×14Rank 3 · on 2 contracts
MG Scrip×18Rank 4 · on 2 contracts
MG Scrip×24Rank 5 · on 2 contracts
inventory_2Blueprints on this track
74 blueprints can drop from these contracts.
Karna Rifle Battery (35 cap)29 contracts
ADP Arms Woodland21 contracts
ADP Core21 contracts
ADP Legs Woodland21 contracts
ADP-mk4 Arms Woodland21 contracts
ADP-mk4 Core Woodland21 contracts
ADP-mk4 Helmet Woodland21 contracts
ADP-mk4 Legs Woodland21 contracts
Balor HCH Helmet21 contracts
BR-2 Shotgun21 contracts
BR-2 Shotgun Magazine (12 cap)21 contracts
FS-9 LMG21 contracts
FS-9 Magazine (75 cap)21 contracts
Gallant Rifle21 contracts
Gallant Rifle Battery (45 cap)21 contracts
A03 Sniper Rifle16 contracts
A03 Sniper Rifle Magazine (15 cap)16 contracts
Argus Helmet16 contracts
CBH-3 Helmet Base16 contracts
P6-LR Magazine (8 cap)16 contracts
P6-LR Sniper Rifle16 contracts
PAB-1 Arms16 contracts
PAB-1 Core16 contracts
PAB-1 Legs16 contracts
TrueDef-Pro Arms16 contracts
TrueDef-Pro Core Base16 contracts
TrueDef-Pro Legs16 contracts
Artimex Arms9 contracts
Artimex Core9 contracts
Artimex Helmet9 contracts
Artimex Legs9 contracts
Karna Rifle9 contracts
Artimex Arms (Modified)6 contractsArtimex Arms Canuto6 contracts
Artimex Arms Lodestone6 contracts
Artimex Core (Modified)6 contractsArtimex Core Canuto6 contracts
Artimex Core Lodestone6 contractsArtimex Helmet Canuto6 contracts
Artimex Helmet Lodestone6 contractsArtimex Legs Canuto6 contracts
Artimex Legs Lodestone6 contractsC54 SMG6 contracts
C54 SMG Magazine (50 cap)6 contracts
G-2 Helmet Woodland6 contracts
Karna "Brimstone" Rifle6 contracts
Karna "Fate" Rifle6 contracts
Karna "Valor" Rifle6 contractsMonde Arms6 contracts
Monde Arms Hiro6 contracts
Monde Core6 contracts
Monde Core Hiro6 contracts
Monde Helmet6 contracts
Monde Helmet Hiro6 contracts
Monde Legs6 contracts
Monde Legs Hiro6 contracts
ORC-mkV Arms6 contracts
ORC-mkV Core6 contractsORC-mkV Legs6 contracts
ORC-mkX Arms Woodland6 contracts
ORC-mkX Core Woodland6 contracts
ORC-mkX Helmet Woodland6 contracts
ORC-mkX Legs Woodland6 contractsP8-SC SMG6 contracts
P8-SC SMG Magazine (45 cap)6 contractsR97 Shotgun6 contracts
R97 Shotgun Magazine (18 cap)6 contracts
S71 Rifle6 contractsS71 Rifle Magazine (30 cap)6 contracts
Artimex Arms Wildwood2 contracts
Artimex Core Wildwood2 contracts
Artimex Helmet Wildwood2 contracts
Artimex Legs Wildwood2 contracts
Karna "Rager" Rifle2 contracts
stackOther standings with Citizens for Prosperity
This giver pays into more than one reputation. The ladder on the first tab is the one most of its contracts feed; these run alongside it, each with its own ranks — one evening's work can advance two careers.
- Security8 ranks
Not Eligible → Elite Security Contractor
9 contracts pay into it · best +4,000 per run · tops out at 1,600,000
- Hired Muscle3 ranks
Not Eligible → Rank I
8 contracts pay into it · best +50 per run · tops out at 1,000
- Courier4 ranks
Not Eligible → Runner
5 contracts pay into it · best +50 per run · tops out at 2,500
swordsWhat it costs you elsewhere
Standing you forfeit with someone else for taking this giver's work. This is a loss for accepting the job, not a penalty for failing it — those are listed on each contract's own page.
warningSome contracts can wipe your standing with Headhunters
Where the files list one, the loss is bigger than that entire ladder is worth — so it lands you below the bottom rung from any rank, rather than being a dent you grind back in an evening. Measured against each scope's own ladder rather than a hardcoded number, so it survives CIG retuning one. Every one of them is a Priority contract from a pick-a-side event, so they are only on the boards while that event runs — Citizens for Prosperity’s ordinary work leaves that standing alone.
- arrow_downward−1,000
XenoThreat1
Faction data from the self-hosted SC game-data mirror · patch 4.10.0-LIVE.12519617

