Roberts Space Industries · transcript archive
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10 for the Chairman ▾
191 moments across 74 videos
weekly or an even Daily News show about current events in the verse that includes interactions between players for instance pirate raids or organizations declaring war on each other uh and NPCs like operation Pitchfork the ue's Most Wanted or alien
Watch at 00:16:03 ↗were thinking well you know it's cool but maybe it's too much of a pain like for instance to always have to sort of navigate back
Watch at 00:07:11 ↗feeling like you're in a whole complete World um so it's not just about flying around so for instance you know like if you went out and you found like a a you know a a derel ancient ship floating
Watch at 00:09:41 ↗think it would help the Cooperative gameplay again okay so next question comes from Colonel Joseph who asks regarding instances in the persistent Universe since the changes that we are going to make in the universe will be permanent what will happen
Watch at 00:04:02 ↗damaged by traditional weapons and missiles do you see this being true in the Star Citizen persistant Universe for instance would a Hornet fighter even be able
Watch at 00:16:08 ↗making sizes great. Um, then we enact it. So we're, you know, we're for instance making some changes to the constellation um for better um cargo access loading unloading and also using the Merlin fighter so they're not interfering
Watch at 00:09:37 ↗together with either your friend you know the instancing system will put you together either your friends or people you're interested in or people that would be related to what your group and stuff is doing like your enemies and stuff
Watch at 00:10:26 ↗obviously I have a lot of experience from making my movies and have a lot of relationship so like for instance I've worked with Ron pman he's a great guy I mean we made Outland it together uh you know
Watch at 00:14:32 ↗advantage of six and eight core cpus what about more than eight or sixteen gigabytes of ram 32 gigabytes for instance yes uh the game will definitely take uh advantage of multi-core cpus cryengine already has multi-threading
Watch at 00:08:05 ↗which comes from uh Gagarin who ask can you elaborate on top speed mechanics and how they interact with combat instances so I'm still working out the top speed mechanics uh aspect of stuff because um we're going
Watch at 00:07:16 ↗want to talk it when you're going between uh distances so um so in in terms of uh the instancing I guess uh you drop in and out um based on whether there's a other ships there or also whether
Watch at 00:09:40 ↗have. uh typically like if you were normally running around when we get into a a a ship for instance the head position is controlled by the animation of the character climbing into it whereas when Oculus Rift is running the head
Watch at 00:11:17 ↗smaller gun on so an example of a class two Mount is um the wind gatlings on the Hornet for instance and a class one is a fixed mount for a gun uh so uh I hope that uh explains
Watch at 00:05:45 ↗that person would be streamed into your instant or that AI will be streamed into your instance and so the PVP slider is essentially a an extra variable for the matchmaking criteria so the matchmaking criteria is on a whole bunch
Watch at 00:07:13 ↗pirate and there's a real player pirate it would drop the AI pirot Pirate into your instance to fight if you were more towards PVE than PVP you definitely would get other players stream into your space that wouldn
Watch at 00:08:00 ↗moving up to the capital ship sizes um you know a TR6 could be double what a TR5 is for instance. So you should think of TR1, TR2, TR3. Think of them more like say a car engine where you have
Watch at 00:05:40 ↗make the game play be very focused around forcing you as a player to Adventure around the universe so for instance you shouldn't be able to go to Every Spa every planet and buy exactly the same ships on every planet
Watch at 00:04:01 ↗remember is sort of the bigger ships um that you would more likely have the artificial gravity like so for instance the Hornet doesn't really have artificial gravity because you're strapped in uh but the bigger ships um you know
Watch at 00:06:30 ↗into some things uh that will you know we think will give us a big performance gain merge instancing on a bunch of our measures and then also we're going to be supporting mantel which will really help with the draw
Watch at 00:00:52 ↗

