10 for the Chairman: Episode 07 (2014.02.10)
Transcript — every row opens the video at that moment
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[Music] hello everyone uh welcome to another episode of 10 for the chairman for those of you that don't know 10 for the chairman is where I take 10 questions from our generous subscribers and uh answer him uh with detail and specificity uh from the man himself um as a way of saying thank you for um supporting uh the game and also uh enabling us to do the amount of community feedback we do which involves this video involves wingman's hanger involves jumpo magazine and a bunch of the other sort of community and posting and blog stuff that we do um uh you know we essentially use the subscriber Revenue to increase the information flow to the whole Community not just uh
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subscribers so thank you all for that and I also want to say thank you uh to Snug X for sending uh me this uh gift of the blond night of Germany which is a uh book about Eric Hartman who was a top ace of World War II um which is pretty cool I actually thought it may interesting for you guys uh to know that um I'm actually obviously a big fan of uh military Aviation and just generally sort of uh military um history um and um I actually had uh one of my film projects actually the project I was going to direct after doing win Commander was uh was a story that I uh uh basic on sort of real fact but also had some fictional stuff so think of it sort of like Titanic on the original blonde Knight of Germany which was um Brown Von Ren The Red Knight so a
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massive amount a huge collection of books on everything in World War uh one Aviation side which was a pretty fascinating uh time and um also where most of modern air combat maneuvering techniques fight sort of originated from a lot of the stuff that um you know he and and several his compatriots developed then and particularly fascinating reading but it's fun and you'll obviously I'm sure having played win Commander have seen a lot of um uh that World War II stuff all informed into it so anyway I thought that'd be fun and also thought it'd be kind of fun to show you that there's a picture here of um uh when I was actually we were Scouting For the movie which was called the American night which we were going to do with Warner Brothers in 2003 but then casting things pushed it back and then um Fly boys didn't do very well so got put on back burner but one day I'll make this movie um but that's was we in
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Romania on locations for battlefields in a 1956 Alouette and I have to tell you that it took some courage to get up in this thing because uh I think the helicopter was I mean the helicopter was significantly older than I was uh but you know what it flew really well um anyway there you go um all right so on to uh 10 for the chairman and the questions so the first question comes from uh dagger 25 and he asks command and control and radar scanning detection have both been mentioned as parts of the game will a spacecraft like The f7c Hornet tracker be able to relay its gathered info into a command and control ship and the answer is yes the the the tracker is actually meant to be able to um essentially has a much bigger and more powerful uh radar array and should be able to pump information to say
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another ship and can receive it so someone in a Tracker the idea would be they're sort of like uh command and control for a Air Group and uh there will definitely be big cap ships that will have even bigger command and control and you could have a hornet tracker relay its information to uh a bigger ship as sort of like eyes and ears further out or possibly in an asteroid field where the visibility isn't very good um and we're actually having a lot of fun on the capital ship um build and design I think you guys are going to be pretty Blown Away uh when we sort of go into that in detail U which we will do um in the near future it's something that The Foundry 42 guys are spearheading for us since there's so much capital ship stuff in um Squadron 42 uh okay on to the next question Perry the cynic asks what happens when I fly
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to a banner world will it have space ports I can land at space stations to dark at Etc will they be alien or do they have the same stores as human worlds so the answer is yes um we definitely will uh have space ports they'll you know we'll have you know not the entire Banu um area will be mapped out although down the road it probably will be but we'll definitely have Bano worlds you'll visit um you can land at uh and they'll probably and space stations uh and yes they will be different in architecture so we're sort of doing we're designing that on the Gen right now uh we're starting do on the Banu you can see the Banu Trader is a very sort of different look and feel than the human ships uh and we'll be showing you some Jean stuff uh pretty soon that will be a very different looking field than human ships too and we've got some um Jean um uh architecture and pl stuff that
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we've sort of been working more on that is very different than human and we quite like it so uh we're trying to make each one of the different races have a very sort of distinct feel and personality so you sort of feel okay I'm in human space I'm in Bounty space I'm in Jean space um so that's a long-winded uh version of yes um next question uh dragon fire asks are the class four turrets um come as mad or are they only remote controlled um okay so on the turrets the uh a class 4 turret is a bigger um remotely controlled turret it is not a man turret a class five turret and above a man turrets um so on a constellation uh is two class five turrets on the back of a freelancer there's a class five turret a class 4 turret um is essentially a uh a weapon Mount that has um uhit either a
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bigger gun or um hard points for two smaller guns so like good example is a hornet the ball turret is a class four um and also the canal turret is a class 4 um a class two um Mount is essentially a very small turret that can only fit sort of one smaller gun on so an example of a class two Mount is um the wind gatlings on the Hornet for instance and a class one is a fixed mount for a gun uh so uh I hope that uh explains it to a certain extent uh we have actually a bigger sort of setting that goes all the way up to class 10 for including capital ship um mounts and those things include spinal weapons as well as much bigger um turrets that are sort of ship to ship and stuff like that um okay next question um Ru g r i suu so I probably mispronounced that um ask will I be able
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to make some credits with the cruise line or will the public transportation system make such Services obsolete yeah I mean we're actually looking for ways that people can sort of run their own businesses in the game so uh you know obviously taking cargo around um you know someone says hey take this um piece of cargo or even take the ship from here to here for me because I want to over on this planet is something to do and I I think that actually uh we'd like to find a way that people could even transport people around uh in a way that makes sense uh there will be big cruise liners and stuff and there'll be there's a public transportation system that we've obvious obviously already sort of um promised and and will be in there but it would be nice to sort of have a version where you know someone could have a ship and you know take some people from One Planet to another planet I mean partly uh you know it would be
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kind of fun to have someone running a cruise liner and you know I don't know I mean I'm not maybe it's a a over there but it you know be like murder on the oriented Express maybe people can get up to stuff on the cruise line it' be kind of fun uh but yeah now we're going to try and have rols for people to do all sorts of jobs in it and one of them would be transporting people um okay next question uh azim mazah asks how can a player who only has two or three hours a week available to play even hope to get a level of enjoyment out of stares and when the competition will be playing 10 to 20 hours a week so that's a I I think that's one of those question s that um sort of thinks of Star Citizen as being like one play path as one way to win uh and the way I'm designing the game and the way I'm thinking about the game is it isn't like that and it's there are just different things you can
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do so it sort of really depends on what you want to do and you know what is your definition of win because if you think about the real world you know lots of people have different definitions of like what makes them a winner is it they've made lots of money is it they've helped lots of people is it that they're an amazing athlete or is they are know a great teacher um you know there's all these different definitions and they can all be achieved at different levels some people achieve things they're happy with or Greatness by themselves some people do it in a group um and I think that's kind of the model of Star Citizen is that we're allowing um things for you to do that you can you know like I'm know if you just want to play by yourself and not deal with other people there will be a game experience that will be very much like sort of the old Privateer freelancer experience that will feel
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like that and you won't feel like you're pressured into being a big group but if you just want to play with you know a small group of your friends and go off and do stuff together then you'll be able to do that too our if you want to play in a really big group or organization and try and sort of take over a part of space or build up a big sort of trading empire you'll be able to do that so I think the goal for us is to have lots of different things to do and of course you know like say on some of these bigger things they'll always be roles for people you know like a mining operation right well you know there's someone that probably wants to own and build a mining operation but then there maybe people are just like hey I just want to be a miner and earn a buck and I'm there and I work for this Corporation and do the mining and so I think that's a better way to think of it so it's not so much about two to three hours or 10 to 20 and you're competing against everyone else because it's sort of what you want to do in the game and I think you should be able to have fun um with two to three hours um even if
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someone else is playing uh 10 to 20 hours it's just you'll be doing kind of different things you maybe won't be able to do as much stuff but hey that's that's the nature of B but I definitely don't think you'll be not having fun only playing for two or three hours you just you know be doing potentially different stuff or less of it um okay hope that answers the question okay so next question comes from dream Rider uh who asked me uh you still have the complete order of battle for the Battle of ellites in glorious 15 mm hand painted Miniatures how many men per figure how many figures per regiment and did you paint them all yourself uh not really a Star Citizen question but um obviously I can't put the entire order of battle but yes these are um some of the Miniatures the rule set that I was having him built to was um Empire 3 um and it's been so long since I
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actually played these because uh I essentially started uh putting this together after my ill gotten games on the very first Wing Commander which is 24 years ago and of course whenever you're making games you don't actually get to do uh that much G as much gameplaying as you wanted but yeah know I had a whole um in my old Austin house I had a whole room built up for battle with a whole bunch of geohex and all the rest of stuff and uh of course of course I was also making games so I didn't have as much time to paint everything so most of this was actually um painted in the UK and then shipped over to the US although some of it was uh painted by me here is small H regiment or a light cavy French regiment but uh we can show you a picture but that was all done by me which I think U I'm quite um quite enjoyed a long time ago but it's also pretty painstaking but yeah so it's sort of sits there and one day I will uh have
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uh uh hopefully play the game but I haven't managed to do it for at least 20 years although I keep all my Miniatures around which is a small little selection here that you can see onto my next question is uh from freelancer 117 uh which asks will Squadron 42 uh and Star Citizen have SMA which is enhanced subpixel morphological anti-aliasing uh in the cry engine um so I believe that we pretty much support all the uh anti-aliasing uh setup so smaa uh I think FX MAA uh and there's quite a few other ones um and I'm sure we'll be sort of supporting any new stuff that comes out as far as that goes I mean we've got a pretty big Graphics team right now we have four dedicated graphics engineers and we're looking to hire another two to
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three U my goal is actually to have more Graphics Engineers on Star Citizen than even kch has it um in in all of kch I may not achieve that but um we're going to give it a good try um so uh yeah I guess the answer is yes on that one um okay next a question comes from VI Viper Alpha who asks I own an Idris and several super Hornets I want to base the Hornets full-time in my Idis All Ships are on the same account will there be a way to park and leave fighters in the fighter Bay of the Addis uh so the answer is yes I mean the idress is designed um to have a complement of uh some ships on it I think uh sort of in Squadron 42 we sort of decided that it has an active complement of two ships so in the military it's two hornets and then it has a uh sort of backup spare hole horn in case one gets destroyed or
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all the rest of the stuff and that's sort of the standard complement on a sort of uh you know a military Patrol setup uh so if you have uh say two Hornets um you definitely will be able to have them in your Idris um it's almost think of it like um big ships have their inventories and smaller ships have inventories rooms have inventories and so you essentially move um your Hornet from the inventory in your hanger to the inventory in your Idris which is basically the the the hanger there so yes you will be able to do that so um you know you'll be well armed um and you should be able to hire either NPCs to fight or um more preferably um because something like an Idris is um really not designed to be a solo vehicle you and your friends um can have fun and we're doing some as I
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mentioned a little earlier in the uh in the show uh talking about sort of the uh Hornet tracker and command and control ships we're really doing some stuff on the bigger ships the capital ships that I'm super excited by uh that's really going to push it I mean it's going to be like almost a whole game in itself running these big ships and uh so I think you guys are really going to like that next question comes from slack R um slacka see I see what you did there uh who asks when are the Christmas decorations coming down uh yeah I know we've uh I've been pretty Tardy on getting this Christmas decorations down consider it's February right now I believe we're planning to do a um hanger update in the next week or so and one of the it's a house cleaning update and one of the things in the update will be bringing the Christmas uh decorations down uh so very soon will be the answer there all right very final last question here um is uh from
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exotic.in graphic updates as well um yes I mean the yes obviously so you know the long-term plan is Star Citizen is never going to really stop being developed it's never going to stop having content added to it it's never going to stop having functionality added to it so the way I look at it is I mean even just now you know everyone having the hanger last year you know we're going to have the dog fight uh you know in the near future here um and that's sort of even like the early versions of adding the functionality and content but so you know kind of like our our sort of projected path is okay we'll do the dog fight uh the base dog fight which is you'll be able to fly around in sort of single sea fighter style stuff and then uh we'll have another update that will bring in the multi crude ships
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the bigger ships uh and then we'll probably have some kind of update that will involve some firsters combat stuff and then we'll have some update that will involve bringing all that together and then some update involving the planet side and so it's just sort building the game over the time and we won't change that philosophy even after the game is finished like you know you can go around the full persistent Universe with the initial um set of planets because we'll be adding uh new content content and new functionality and will also uh be continually sort of r& ding new stuff so you know ultimately longterm i' would love to be able to have a way to go seem you know like essentially seamlessly down onto the planets maybe have some more procedural generation have a way to sort of build out stuff and that's all stuff that we're actually uh doing R&D on now um not for the initial release but just to get it sort of a process evaluate what
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the issues are and we're allowed to do that because you guys have been so generous in in backing us that um you know we have funds to sort of do some long-term research and development stuff and the goal is that yeah we aren't going to uh you know stand three just the same way like if you look at the Hornet now and you look at the Hornet when I did my original um presentation in the tech demo It's You Know The Hornet's got much more detail because we're always constantly refining and updating stuff and that won't that will not stop once we're live the goal is to make this the most sort of lived in immersive detailed Universe possible and uh obviously we're not going to get it all for you know the first time the P universe is active for everyone and so that'll just take time afterwards and some of the features that even you know we've gotten on some of the stretch goals or some of the content you know won't drop right at the very beginning because it's just taking a lot of time
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to do all this stuff but it will always go in so hopefully you'll you'll feel uh you know things are always moving forward and there's new stuff coming in and especially as we sort of scaling the team which we're still doing we a that'll all sort of snowball so this year you're definitely going to see a lot more stuff than you saw last year and I think then you know after that it'll be even more so so uh hopefully that answered your question question um thank you all for listening I hope you found the 10 for the chairman interesting this week and enjoyed looking at my little Miniatures and hearing about Rick toen and again thank you for snug X for the book on the blond KN Germany um and thank you to all subscribers out there for um helping uh us improve and be able to afford a higher level of sort of community uh feedback and content um and I will see you next week thank you very
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much
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

