Roberts Space Industries · transcript archive
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logic, all the data was basically stored on the server. So, if you have 200 servers, you had 200 different instances. And so, what you're now seeing is like the you know, the first example of us allowing the designers…know, but for mission logic, to where they can dictate this logic runs on the individual server instance and it's got its own local variables, and it can interface with variables and it can interface with functions that are also executed
Watch at 00:21:50 ↗gameplay there are things the players can do that will sometimes cause the instance again a bad state that we can see that in graphs and we can kind of predict that and fix that before we can make an instance…players aren't affected as much as possible so what would happen is we'd identify an issue so for instance the that first day on the 23rd there were asteroids popping that was actually an environment mission that was spawning
Watch at 00:50:26 ↗- 00:12:15Star Citizen: Around the Verse - Spectrum and LA Studio UpdateAround the VerseFeb 20179y old
have their own forums that means that you're you now have to support 30,000 different Forum instances and so we went to Chris with the plan to build a new Forum engine that we could replicate…orgs because most Forum engine will allow us to do one instance but we needed it to do 40,000 instances of forums and so uh we came to Chris with this plan we designed a for engine uh to be modern
Watch at 00:12:15 ↗ Tony, for you - What is the current status of instancing? How do you plan to keep playable areas expanding without feeling empty? Or risking crashing the server if everyone tries to gather in one spot? TZ: Well, we’re actually very close…wanted to, to do instancing now. We’re already effectively shunting players into instances every time they join an Arena Commander game, that’s what’s happening. We’ve already got persistence so we can already save player state and restore
Watch at 00:19:58 ↗answer really is that we’re trying to discard that whole ‘players in little isolated instances’ and put everybody into the same universe effectively simultaneously. EKD: That’s one of the things that stood out to me even back in the Gamescom…planet and I haven’t seen a single loading screen.’ CR: Definitely. But even on the instancing side you’ll still have that seamless transition. EKD: It’s great. It’s great. CR: So it’s really more just about the fact
Watch at 00:21:30 ↗cores so it's about 16 actual physical CPU cores and each one of our um game Ser DG s instances runs four logical cores so two two physical cores and um if you just decided no we're not going…eight instances on this one physical server we're just going to run one instance right there and then you would be 8 * 24 so that's a you know
Watch at 00:19:27 ↗that it's going to add the ability what we call gym routing and basically gym the generic instance manager is the service that you know sits in the background and it keeps track of all of the different instances that…know across the entire universe it also keeps track of you know which players are allocated to which in which instance and it controls when a player wants to move
Watch at 00:09:58 ↗want to uh do the best fit. But you can also see, well, you have three party members on this instance and you have six friends on this instance and you have 14 friends on this instance. Which one would you actually
Watch at 00:42:51 ↗intention I don't know if it's in there is you will be able to see the specific instances and if and if your friends are in an instance those will be highlighted you'll be able to choose instances
Watch at 00:26:02 ↗positional data to another player without them hauling out there only to find that it's gone or that its instance is closed?" So, right now, uh, we're still getting the exact details of our salvaging system worked…somehow, be it uh sending a call out to your friends and have them bring a big ship into your instance while you're still in there. uh making sure those instances have enough
Watch at 00:16:21 ↗know cargo or items are dumped out in space um the items will only persist as long as that instance is up so as long as there's people flying around in that instance and the items will be there…moment the instance sort
Watch at 00:42:58 ↗also since we can't have all the players all in the same room at the same time we instance stuff so we matchmaking the instancing so one of the one of the things we will definitely do in the algorithm…also down on the planets is you basically go in and out of sort of containers which is the instance and so we're always putting you in and out when you go to a new area in space or the same
Watch at 00:34:07 ↗instant separately and I think that's what the question is and the answer is no so inside one instance which would include spaceships flying around or any FPS elements happening inside at whether your EV aying or whether you boarding…ship that will all be in the same instance now we'll probably got some network optimizations that we can have in terms of players aboard ships versus ships in the system and we're still going to be working that
Watch at 00:10:57 ↗planets are um you know, not uh you know, the space around them isn't uh unique. It's usually instanced. So if there's a planet and you got you know I don't know 50 people in orbit…limit is 50 people in an instance and the 51st the 52nd person comes into orbit they get put into a second instance around
Watch at 00:11:22 ↗place where the navigation satellite is when you enter it as a player that particular area itself would be instance just for you and there would probably be NPCs that would be there that could say attack you or whatever like pirates…something but you getting to fix that navigation satellite since you took that mission which is an instance mission would be just about you. So we'll sort of have both in the world. It would sort of depend on what they
Watch at 00:05:35 ↗going to start out with right and do we have to find out Jason like where we start sharding the instances or breaking them off into other like how many how many people can fit into one instance for instance part
Watch at 00:20:01 ↗fast as possible and that's exactly what we're doing right there from VI vku viu with the whole instance thing going around in the persistent universe will it try and put members of the same Corp in the same instance…like divide up into squadrons or something squadrons will stay together and you may even get to allocate what instances they go to at some point we don't know how that's going to work so you can have
Watch at 00:11:28 ↗house >> transition platform as at least we've been calling it where we can call oursel an instance and get involved, get in the mix. So that's steps number one. That's what this mission is going to teach us right…after that, anyone who wants to play, they can just rock up to these uh elevators and get themselves an instance. >> Nice. >> Yeah, >> that was very professional
Watch at 00:05:39 ↗reiterate something we re we said at the beginning of the show. Uh we are keenly aware of the instancing technology performance related problems on the PTU right now. Uh we see it in every stream. We see it in every YouTube…intended purpose, show you the goal, show you how it's supposed to work once once the issues with instancing are resolved. Uh, we thought that was a much more valuable
Watch at 00:34:48 ↗throughout the remainder of this year, we intend to deliver the newly reworked and fully instance debut of Siege of Orison, the new Genesis-built planets of the Nyx system, Starware and Star Architect goodness, the enormous multi-stage instance Municipal Works
Watch at 00:08:08 ↗their system works but it's actually a bit special in that um first of all the hangers are instance so uh they're instance on your Shard you have access to your hanger based on you know your ownership
Watch at 01:52:12 ↗folks that are still in the chat saying please just give us staircases uh the hangers are instanced the stairs would just still go to the elevator is a portal between the the the the the real world and your instance world
Watch at 01:57:57 ↗that the the tech behind the way the hangers function is actually an an it's it's an instance Interior right which that this is the first use we have of the instance interior system but you can imagine what
Watch at 00:08:52 ↗about it it's a bit weird and then when you request your ATC Gateway that's when your actual instances is moved into place so you can exit and enter and so that Tech will be will be able…that with uh throughout the Universe you know for a lot more more things for for instancing interiors which is super key for a lot of the gameplay we're trying to do all right so we are 10 minutes
Watch at 00:09:43 ↗your hangers which presented the team with some unique challenges to address and overcome starting with the next iteration of instanced hangers instanced hangers solve a particular problem how do we have people spinning an extended period of time in their Hangar
Watch at 00:05:37 ↗

