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Wingman's Hangar ep032 . August 2, 2013

2 August 201300:29:14756 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:08

    hey everybody Eric wingman Peterson and yes it's the same shirt from last week why we recorded two shows back toback because Michael is on vacation he's not here we're running things ah we're having a good time if you're new to the show this is kind of an inside look at everything Cloud Imperium how we're making the beautifully soon Tobe hit game Star Citizen and Squad 42 and what goes on with the dev team here in Austin and Santa Monica and Canada and Monteray and San Francisco and soon to be Denver perhaps so we're all over the place we're making the game for you you're going to like it what do we have coming up this week this week in review we have a forum feedback we have wide world news and we have an interview with art manager Harry Jarvis so what's going on let's get

  2. 00:00:56

    right down to the weekend review Hangar work is being locked today today is the day that we lock the code and we say this is all that's going to be in the very first iteration of the hanger which you folks will be get the pleasure of playing this is the day it's a very big day for us we've been working long hours we're continuing to work long hours and what do that mean being this is today well we test all along the way but what that means is that now we really ramp up testing so for the next 3 weeks we're going to be testing the shiz nizzy out of this thing to make sure that it works correct correctly we do configuration testing we we test placement of all the objects you can put in there we test all the ships all the animations it all gets tested so that hopefully when you guys download it it won't break um you'll probably break our website as usual

  3. 00:01:45

    downloading the thing but hopefully the app itself will not break so testing is also getting ramped up Gamescom is getting even closer Sandy has been pulling her hair out getting this thing going it's a major major event it's going to be a good time we're going to a fantastic time we we've got people coming from all over Europe and a few people coming from the United States it's pretty amazing um I can't wait to get there have some fun meet some people um and now you'll be able to see the details of what what what what the amazing space if you've never SE the reason we call that is if you don't get the show over in Europe or anywhere else there's an American show called The Amazing Race which is about people that travel around and challenges and stuff like that so we put together around Gamescom and around the event itself on the Friday before a little trivia challenge for Star Citizen trivia

  4. 00:02:34

    challenge for our fans and we'll be giving away something very special maybe two somethings and enough people do it so be sure to sign up for that in the forums let us know you're going to be there let us know you're going to participate we're going to have a very very good time doing the amazing space and we're going to film it all along the way and for those of you who are not actually able to go there we'll have an update for you and let you follow along in the forums and let you be part of it you know um through video afterwards because if this works works out well maybe we take this to other uh citizen comms cons and something like that and you know another thing that happened we got h a very very interesting but tasteful gift uh fans have sent something for the hanger we're going to check out what it is um it says it's a from J Patrick Walker AKA gorlock don't eat it all at

  5. 00:03:25

    once 26 lb gummy python red ch and blue I don't know what that means but these are frozen packs we should probably guys want some frozen packs put those back in the fridge warm frozen they are for they are but it's really warm outside go what the hell is this somebody grab that one my God I didn't think gummies weigh this much snake sh SN this is huge a lot of packaging gummy snake oh my God that's a monster it's a snake that is awesome look at that oh my God that's crazy I have never seen a g that big is really cool oh my unb you

  6. 00:04:15

    know I think we should put this in the fridge just to on Monday morning fre wow thank you very much hey guys what do we say for a gummy python seeing the snake Wow have you ever seen so much gummy goodness in one spot no no I have not 26 lbs of gummy snake it was terrifying it was did you have any I ate that much that's a lot I did not feel really well after that I I took the snake home I had a little sliver because it was really was like Cherry I took the head home to my kids and then we had there was a party that he went to like a birthday party and I took the head there and after they were scared we got the knife out and they were eating chunks and chunks of gummy so it was a big big hit at the cloud and pyramid I I that's

  7. 00:05:02

    probably one of the most unique gifts we've ever had so thank you very much that was astounding so let's get right to it you know what time it is it's time for okay it's time for that I guess let's get right to it from Sigma 957 will any Capital ships any Capital class ship have beam Weaponry or will it be all standard Star Wars like PE PE laser bolts Well for now we're going to have to do Pew cuz beams are hard I mean beams are cool B Star Trek a lot of them have been done just there's a there's a lot of complexity to the engine to to do bean we sure sure so I mean it could be something that we we play around with and get to eventually but I mean I would suspect that most of them are pew pew or or different effects looking things at the beginning and then you know beam weapons a solid beam would take a lot of

  8. 00:05:50

    energy too would it I would I would drain that power plant right out I'm sure would from more boom boom he says will there be other ways to disable enemy ships other than damaging each individual Thruster leech weapons or EMP electronic weapons are the ideas that come to mind uh we do have some EMP weapons already on the list in fact the very first ships document mentioned that and there there may be some kind of a leech I'm not sure we haven't really worked that in yet but it could happen so there'll be other ways to I mean because if you think about it you want to capture a ship you want you don't want to damage it that much not too much not too much right right all right cool from Delta Force when the hanger module is released what will happen if the ships you own aren't finished yet or do we still not know now we do know what we should tell them what happens when you when you I think

  9. 00:06:38

    that's only one class it happens only one class I believe there's something the reason one of the reasons we brought this question up is that there was some discussion about that that you have to have a package to have the hanger right that's the only thing that not just a ship but a package that comes with the game not just an add-on ship so we have covered all of the package ships except for one which is the cut the cut because we don't have the asteroid hanger ready so we're not ready to do cutless yet but the cutless will get the so what will they get then if you if you are one of the few and there's not very many out there that just have the cutless you have no idea I have no idea no what will they get maybe they get like uh a wait a waiting sign yeah coming soon so we have to we still have to figure that out we have to we have to do something and we understand that there there are a few people out there who are are getting missed on this first generation not very many though

  10. 00:07:25

    there's not a lot and and we are working on the asteroid hanger and we're working on the composted yeah exactly so we'll get to it eventually um from Nero Matsu hero Matsu will starting locations be spread all over the actual known and inhabitable areas all over that's a very large phrase all over but there will be a lot of different starting locations at least several you get to pick from you probably wouldn't be starting in the bonu area or no no no no no not in the Johan area not in the Banu area so but it will be spread out we're not going to concentrate all humanity and one area no they they're going to be they're going to be a handful of Landing zones at least that you can start with um and uh that may expand over time right and and we have I think we've had that question before with with Chris but you know we do have a lot of new people so sometimes we have to reiterate questions going on

  11. 00:08:14

    because we have new folks joining every day and welcome aboard keeping you informed keeping you keeping you informed from I don't don't know where that came from from legionis or legiony I you know if I Butch cantic leg I can read the question will all the aliens encountered in the game be humanoid and space fairing well you saw what happened to the oans in the fiction didn't you they weren't humanoid in space Fairing and we killed them off so you might run into some there may be some flets or something out there we don't know yet flets hey man I didn't write it yeah I know heck but all of the space fairing races

  12. 00:09:02

    are humanoid because that makes it easier on our animators true enough and it also um you know if you're if you're they're going to have ships to fly around in they need to be basically the same shape as humans so that you know if we have let them fly the ship hum have to fit in there can't be like sticking foone books underneath you to sit in there may maybe not reach the pedals like like Short Round in in Indiana Jones or something from from lawn will we be will we be flying our personal ships in the single player Squadron 42 or will will we be using uee provided ships think Wing Commander you are in the military you don't bring your ship along with you or your lunch box you just go get on the carrier and they give you whatever ship they feel like that's like a softball question right yeah I know it's like hey I can that one no sweat yeah that that one we know is is H yeah so if you played any of the Chris I

  13. 00:09:50

    mean a lot of the answers if if you think about it um if you played any of Chris's games and we all have you can kind of look to this is like all those games combined on the N degree so a lot of the things that work we're still going to you know we don't want to reinvent the wheel and that's that's exactly what it's like to be in the military so from Knight an interesting spelling k n y g h t I think it's Knight I think so maybe how will we change equipment on our ships in the hanger will there be a terminal and automation performs mechanical work do we have on-site mechanics that's a good question okay so there's going to be a very very very cool I've seen it interface for customizing your ships per putting equipment on your ships now of course that's not going to be ready on the first iteration but that's going to come in one of the drops it looks great uh it looks great and for now and you know we I think Chris has talked about this a little bit too but just to to update

  14. 00:10:38

    people for now what's going to happen is you're you're going to do things in the interface little wavy things and hand wavy things and then the equipment will pop on your ship we're not going to have a lot of extra time for animating robots and stuff like that to carry out the parts and weld them on you know that brings a good point yeah that that brings up a good point so the hanger will work it'll be great it'll look it'll be fun uh is it going to be completely polished no that's part of the reason we want to do this with you guys you get it's way before Alpha it's you know we want to bring you guys into the fold and get your feedback and and bring you and so we release systems and things as we go and then you guys say hey that's really cool wouldn't it be cool if and if we can do the if and it's not going to really impact the schedule too much we're going to do it we want this game to be the final game to be as impactful and cool as possible and that means getting it to you in a playable State as

  15. 00:11:28

    fast as possible and that's exactly what we're doing right there from VI vku viu with the whole instance thing going around in the persistent universe will it try and put members of the same Corp in the same instance or will we have to be grouped if there's such a thing um we're going to try to keep you with your friends I mean but if you're flying around with 200 people you know there going to be limitations so you'll probably have some level of in the command and control sections of your group you will probably have the ability to like divide up into squadrons or something squadrons will stay together and you may even get to allocate what instances they go to at some point we don't know how that's going to work so you can have you can have friends and then BFFs or something like that like

  16. 00:12:17

    squadrons but you know I don't know sorry about that you sometimes Pops in there I don't know where it comes from we're a close nit group yeah we are from loot that's because we're working 14 hours a day and and eating the same food and we're in very small space and smelling badly and you know all that stuff speak for yourself yeah okay well I'm stinking from loot Fisk can I crew my tanker with NPCs and order them to harvest gas from a nearby Giant I guess a gas giant and sell it on the market even while I'm not online oh you have pushed Rob's big red button Rob does not like earning money when you're not online now that doesn't mean you're not going to be able to cuz you know things change right but anything I have a say in I try to push away from that you will probably have to fly with any NPCs you

  17. 00:13:05

    hire they don't just go off and do their own thing and then come back well you think about that from the from the griefing or the other side of that what if you've I mean you know it sounds really cool like I'm going to go set my guys think I'm going to go to bed make some money but what happens if you get blown up while you're in bed and you didn't have a chance the NPCs are still AI they don't know to fly away they don't know what you want them to do there's just there's just too much there that could happen on the negative side to Warrant that you know and I think that's probably a good reason not to allow that to happen but I mean again we got to get into that point yeah get into the point and see how that works and you know again that's why we're doing this with you you know what's really exciting about this weekend here no what's that football it's the Hall of Fame game happens this weekend on August 2 August August 4th is football now it's not real football but it's closing up man okay so

  18. 00:13:54

    yeah but okay but American football because half our audience out there is is sitting there screaming right now yes yes we we could call it soccer I love the beautiful game do not don't don't worry yeah he does he's he's a he's a big fan of of what we call soccer over here and and umus we're actually shooting this before the end of the Gold Cup hopefully by now the USA was dominating and they've won the Gold Cup by now P's dangerous man Panama is dangerous but we'll see this will be a week after yeah I know it's it's everything's all we'll either be all happy on Sunday or we'll be like well it was just the Gold Cup you you know only the Gold Cup Gold Cup we look great there but the truth is we care we want to win the Gold Cup because you know first you know we're not fighting Mexico there which is you know oh well they didn't make it bummer oopsie tough all right great now it's time for return to our own Ben lisik and

  19. 00:14:42

    this week's most valuable [Music] post hey everybody Ben Lesnik here with most valuable post this week's MVP goes to cynical C for his post can my PC or laptop play Star sizen if you're curious whether or not your PC can play Star sizen check out this thread to compare to the system requirements he's collected system requirements aren't official yet but he's got a pretty good idea and he can help you probably can't like myself I've only got a 486 at home anyway this week's Trophy goes to cynical cyanide back to you Eric thanks Ben and now it's time for wide world news n

  20. 00:16:08

    that that was awesome and now it's time for a look back in time for this week in space August 5th 2012 10:23 p.m. Pacific data time and NASA's Curiosity Rover is plummeting on a collision course towards the Warriors planet Mars Curiosity enclosed behind its heat shield is first encountering the thin atmosphere of Mars buffeted by the air curiosity slows down to a mere Mack 1.7 when it deploys the largest parachute ever attached to a spacecraft a 9g smack of De acceleration and the car-sized Rover is floating towards the red dust of Mars but the air of Mars a fraction of Earth's atmosphere is insufficient to break the craft to a soft Landing to further reduce its speed curiosity returns to the technology that

  21. 00:16:55

    got it there Rockets the Rockets fire to slow C osity to a landing velocity one last trick up its leave is the rocket ship rowers Curiosity on a sky cray gently to the dusty surface of Mars separation and the rocket ship blasts away to a crash landing nearby Mars Curiosity Rover expanding man's understanding of the red planet in space and that is your wide world news and now our own Sandy Gardner talks with Harry Jarvis take it away Sandy hey everybody I'm here with Harry

  22. 00:17:52

    Jarvis our art producer hello hi and Harry can you tell us a little bit about your background um I let's see um I've been in the game business for about the last um 12 13 years uh prior to that I was in the movie industry uh which is how I came to know Chris Roberts um he uh hired me uh to come out for the live action shoots for win Commander 3 uh we did those and uh uh they were sort of amazing challenging really intense and fun experiences and so I've sort of uh hooked up with him for wi Commander 4 uh worked with him on the wi Commander movie joined him on at digital Anvil for freelancer and then uh we kind of

  23. 00:18:40

    swapped careers in I State and games while Chris went to movies all right and now we're back together how did you get back together um well I'd heard about the Star Citizen obviously and uh had been talking to Chris and Eric Peterson uh over the last uh year or so as they got this up and running and uh let him know that I was definitely uh really you know Keen to join him again um and the opportunity arose and here I am all right I see Harry on the email threads that he's a bit of a mover and Shaker well your job well your your job is to uh basically I'm a kind of a conduit for information I try to uh uh that's one of the things I do that and organizing information trying to get uh the all the creative input from people like Chris Roberts and Chris Olivia and some some

  24. 00:19:28

    of the other uh key creatives on the team uh and get them into focused information that I can get to the artist so that we can be uh creating all the ships and characters and you know environments but you've played Chris's games right oh yeah yeah no uh I wasn't actually honestly before Wing Commander 3 I wasn't much of a gamer I mean I played Sim City and those kind of things but I wasn't really a hardcore gamer and then Wing 3 kind of got me into it what are you really excited about for Star Citizen um the whole thing I mean the the the size of the project is the scope is amazing and challenging and daunting um I really uh I really enjoy the the getting back to the space Sim and kind of this open environment one of the things I really loved when I worked on freelancer was that sort of exploration um uh aspect of the game and so getting you know having the fact that it's not

  25. 00:20:18

    just uh the single player space in but it's also got all that great uh exploration that ability to go out and just find cool things things that you didn't expect uh things that you know weren't on you know your quest list or your uh in your linear storytelling that you know you sort of had you know somebody said hey you got to go out here and find that well no you just kind of you know fly around and discover things that you know wow you that really excited me about freelancer and so I see a lot of that potential in Star Citizen as well you might just need a freelancer ship that well might have to put one in Harry's you know that's definitely I mean I think just from the freelancer background I'll probably have to have a freelancer ship but uh here we go Harry Jarvis everybody hey well now look who's here hey magic coming yeah it's magic I do that every week like it's a big surprise you know and so our audience

  26. 00:21:06

    probably knows how it works yeah they probably do so we've known each other quite a while I mean we we go back you were at origin you started what were you working on there uh well I came in uh I was hired to work on the the shoots for Wing Commander 3 and Wing Commander 4 uh got involved a little bit in the pre-production of wing five um also and then was on silver heart um silver heart oh that brings back memories and that's that was the um the fantasy one that we were doing right we were doing a that was the last thing that Chris was working on before he left to start digital anable right okay so but he you know have all the hand things going now like on the connect and everything and you guys were actually kind of doing that sort of G kind of things yeah I mean it wasn't we obviously didn't have any hand reading but you know no but the mouse yeah it was that was the the sort of the yeah that was that was the idea behind the intent behind what we were

  27. 00:21:53

    trying to do you know sort of casting and weapons and things Michael morock wrote that treatment didn't he Michael morock fantasy author uh he wrote the um El Chronicles yeah the El whatever s yeah the Chronicles whatever those were fantastic yeah very famous author uh work you know lives out here just outside of Austin um so Chris that was kind of fun that that's one thing Chris has always kind of done is he's sort of gone out into other successful people and broughten them in for storywriting or for movies I mean like you know all the famous actors you worked with on three and four and then we were working on private tier 2 at the time the original and that was Tracy hi from Margaret and Trac Hickman Fame so you know and that was really cool I mean that's always been Chris's Mo though a little bit is you know he's always looked for the best at what you do and you know when he wanted to shoot live action rather than you know get a bunch of uh Gamers who knew some video they

  28. 00:22:42

    said no let's go out to Hollywood and hire professional movie people um which is you know luckily how I got involved um and right you're a movie guy you came from the movie side you threw yourself back over the fence yeah I uh I kind of swapped careers with Chris for a little bit yeah he he dragged me into the game World from the movie world and then he went off to do movies and I've stayed here that's right that's right and now you and well now you're sort of a new arrival we needed you you're you tell us what you do here what do you what do you uh uh I'm the art producer and Outsource manager uh I help uh help help the art team basically keep you know plan figure out what we need to do uh get stuff out for the schedule for things like Oh The Hanger release and yeah uh those fun things work with all of our Outsource partners and vendors make sure that we're keeping them fed that we've got stuff assets in their pipeline that we're getting them feedback uh you know

  29. 00:23:31

    making sure that they're giving us good quality uh materials back um in a timely manner in a timely manner you know keeping track of all that trying to you know you know keep us uh roughly in scheduled budget Etc you know it's a lot to Wrangle I mean normally you have one or two Outsource Partners but we are spread all over we're going to be a lot it's going to be very diffuse um we're depending you know and most Outsourcing you know you you give them a list of things and you very care carefully vet every little thing that comes back in and they're just sort of you know a widget Factory off somewhere else um our Outsource partners are very much Partners you know they they have to have ownership they they really have to be part of our team right and they are and we work hard at that and so you're sort of the face that they get it to now now you brew beer I do I brew my home home brew how did you how did you start doing

  30. 00:24:21

    that and so it's a strange thing my father-in-law started retiring and and he's always been a slight beer um fan in terms of he collects bottle caps and labels and things like that and so his wife thought you know hey wouldn't it be cool if we got him to as he starts retiring to learn how to brew beer so we got him a kit and got into it and I looked into it because I'd make wine as well and it's very similar and so I said all right I'll help him out and he really wasn't interested but I fell in love right on so his wife is probably like hey you got the new insurance policy let's get him some beer right no I'm just kidding you know I think I am anyway um so you also you grew up in Libya and Peru yeah I grew up overseas my dad was a geologist for oil companies so oil brat

  31. 00:25:11

    so which is really good because one of our biggest outsourc Partners is in montere yeah we uh yeah CG bot's one of our uh main uh main partners and they do a lot of work out of montere so Spanish is helpful okay and you said there's something here about molecular gastron omy what what what is that it's uh food chemistry uh it's doing all sorts of fun really geeky nerdy things with food uh it's you know engineers and scientists get into the kitchen uh okay that's cool you get little you can do all sorts of strange little things like you can make a you can basically make a mojito and create a a a little gelatin shell around it and so you can have balls of mojita that you bite into and it's blows up in your mouth and you can have a you know a nice little cocktail well everybody with all sorts of and everybody that's been a

  32. 00:25:59

    fan of this show knows that we like balls so and Cocktails and cocktail and Cocktails I want to thank you Harry for joining us today uh thanks to Robert Irving for Forum feedback and Ben for his fantastic efforts on most valuable post thanks a lot to subscribers and pledgers without you there is no us and subscribers particularly pay for the show and allow us to to interact with the community and be a part of it um get your videos in we didn't have any this week but that's cuz we used them all last week and we shot two shows this week that's the same shirt Harry and I actually called each other to make sure we're wearing red this week cuz we don't clash with the green screen um and coming up this next week we got something coming really fast here we got new commercials and brochures are on their way when they're coming well we'll let you know but they're coming and they're coming fast and they're coming hot and it looks

  33. 00:26:46

    great we want you can't wait for you guys to see it join our YouTube channel um that way you get your updates whenever things are launched whenever we put them up there you immediately get notified and You' be the first one to know what's going on inside cig um we have the games con event Gamescom event coming up later this week or later this month we've got the the amazing space later this month we've just got a really really big month a lot of things going to be happening and you guys coming along for the ride um submit your questions on the RSI forums some probably be somewhere in this area here when uh Mike gets finished editing this thing and don't forget the after show wingman's hangover 15 minutes after the show where we get on the chat roll and talk to you about what you liked what you didn't like and uh what we can do better cuz we do strive to improve remember if you want your stuff featured on wingman's hangler send it in we just might use it please do see you in the

  34. 00:27:35

    verse no it's the first word we learn and some people never grow out of

  35. 00:28:24

    it no no no no no no no no but this Christmas what was that you say no yes yes good Carl is about to discover what he's always been missing so wait you say yes to everything yes yes yes yes yes yes yes yes yes As You Wish yes man no yes

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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