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Roberts Space Industries · transcript archive

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92 moments across 49 videos

  1. servers on the web where they Scale based on you know how many people are in the thing or how instance for instance instance for instance H we will then scale it and and that causes issues and so we're struggling

    Watch at 00:00:55
  2. thing they're going to be able to do that themselves so so from rohar the plunderer how will instancing and factories work will there be same Factory for all the sector instances or will there be an equivalent Factory for every…instance uh no so there's so the economy on factories is not instance at all that's that's all persistent all those nodes

    Watch at 00:20:11
  3. going to start out with right and do we have to find out Jason like where we start sharding the instances or breaking them off into other like how many how many people can fit into one instance for instance part

    Watch at 00:20:01
  4. fast as possible and that's exactly what we're doing right there from VI vku viu with the whole instance thing going around in the persistent universe will it try and put members of the same Corp in the same instance…like divide up into squadrons or something squadrons will stay together and you may even get to allocate what instances they go to at some point we don't know how that's going to work so you can have

    Watch at 00:11:28
  5. total we don't know so we we haven't ascertained how many actual players we can get in one instance yet also do you own an Idis well yeah no we want to get as many people as possible no just…server side and the characters you're running so we can get as many people as many ships in an instance as possible but uh you know

    Watch at 00:10:55
  6. game server that it chooses that the matchmaking service chooses that's available when it talks to an instance manager that tracks all the game server instances running and then your client then redirects its uh cry Network its uh gameplay connection

    Watch at 00:20:49
  7. That that could happen on some ships at some point. Not that you've seen it yet. Um but for instance, we long time ago gave some players the Electra skin, our early backers, the Electra skin, which lets you change…paint job on the fly. So, that would let you change your pirate ship into a military-looking ship, for instance. So, yeah, there were And you can also spoof your ID. Spoofing your ID, that's true. You want to make

    Watch at 00:20:34
  8. deliberately designing things so there is no best ship uh you know so something like the caterpillar for instance if you were more into sort of trying to board a bigger ship take him over caterpillar is better definitely better for that…also you know all the different ships are going to have sort of different pros and cons so for instance you know bigger ships are cool because you know can have multiple people on them you can have turrets walk around

    Watch at 00:27:49
  9. ship, that really determines the shape of that ship. So, if a ship has a different number of hardpoints, for instance the 350, which has two thruster hardpoints instead of one, then you cannot change one ship to the other. Same with…these special variants where there is a different body style. You can't add another seat to a Hornet, for instance, same idea. Cool. All right, cool. Then this is from Emo Stomper. Cool name, cool video. I was just noticing that

    Watch at 00:23:13
  10. parts work is they they have physical locations in the ship so if you do shoot through the armor for instance and hit a certain location you might damage you know different components right um so it's not a whole point…weak not yeah not necessarily that much detail but certainly there are spots you should aim for like for instance the Aurora says Target here with missiles sitting on top it's like don't you want to shoot there first

    Watch at 00:20:31
  11. persistent the planet's persistent any shops that are on a planet that's all persistent uh the only instancing is a temporary thing which is what we're handling in space to basically handle for the fact that you could have…also on the server side uh but all the economy and resources is uh is persistent it's not instance at all um so I guess the answer would be no cool from from Tason based on the economy preview another another

    Watch at 00:20:58
  12. given region of space or what missions are available to landing zone couldn't be altered by the instance mission logic that executes on individual servers since we didn't yet have a means of coordinating those efforts the end result

    Watch at 00:26:04
  13. back-end logic allocates the global variables sets up the phase conditionals informs all of the servers to start any instance logic the event might contain and quite a bit more i'm now going to flip over to quasar's active

    Watch at 00:29:16
  14. have to travel around the universe and some places is where you you know like for instance you probably won't be able to buy an M50 everywhere or certain kinds of weapons and so hopefully it it will uh force people

    Watch at 00:11:44
  15. huge distances with nothing in and then we can have uh small areas with lots of data in like for instance inside a big capital ship um so uh one of the issues uh which I'll be able to show

    Watch at 00:02:20
  16. still got a bunch of polish. There's a lot of little glitchy things. Like for instance, it's meant to be a different color visor depending on what team you're in. Not everyone's going to be auto Nick

    Watch at 00:38:40
  17. influence in the organization possibly exerting some sort of form of control um potentially political like say um like for instance if I'm on a certain pirate pack and I attack a member of another pirate pack because I'm more

    Watch at 00:06:03
  18. times um you know will provide a route that can get from a destination quicker so like you could for instance like you know as Tony said that like you know maybe going if you want to go to s from

    Watch at 00:06:43
  19. know like we have you know if there's a lot of people there'll be fair amount of instances and so there may be a case where you know on the economy simulation there was 10 parents but we just happened

    Watch at 00:41:34
  20. some of our early hourly characters that have layer systems built into them so the pants you know for instance you could take the pants off of this dude and put it on the last guy and swap

    Watch at 00:21:19
  21. know the idea is that you still could essentially go and you know perform a high so like for instance if you got Intel that there was a shipment of gold bullion going from point A to point B that

    Watch at 00:39:45
  22. little bit they were super spotlighted you know when well it could have be the particle effect for instance would have probably good there and stuff like that yeah it's beautiful um the texture work is good the materials need work

    Watch at 00:12:09
  23. there is a lot of discussion of that of you can't have just one type of feedback so for instance when you're something is damaged we want to make it blink on the HUD not just change to red right

    Watch at 00:08:13
  24. more elements on the exterior that were sort of smaller that you could get some detail like you know for instance you like you look at the back say on the um the Shimmer pan ship and they had those engines

    Watch at 00:35:27
  25. like a freelancer server than than you know, what we have in the universe cuz we have universe system servers, instance servers, and like it's literally hundreds of servers. So, you know, it's very unlikely that any individual is going

    Watch at 00:17:03

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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