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The Next Great Starship Episode 1.12

9 May 201400:41:23971 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    we are less than a month away from crowning our winner but first we have to get through the modeling round welcome to the next great [Applause] [Music] Starship hi everyone I'm Sandy Gardner I'm welcoming our judges Chris Olivier uh my name's Chris liia I'm Chief visual

  2. 00:00:49

    officer Chris Smith I'm Chris Smith I'm Elite ship artist uh Chris Roberts Project Director Star Citizen Sean Tracy crying evangelist uh Mark Skelton art director for cig Austin this is the end of the modeling and texturing phase part of the competition Mark you want to tell us what that's about sure from the concept phase uh they flesh out the the model um becomes a actual virtual object inside the inside the game which is awesome uh we can actually see it um do turnarounds of it look at it from all angles which is important um they start adding textures and shading to it which brings it to light makes the metals look like metal and um like the the paint jobs and all that stuff comes online so it's it's

  3. 00:01:36

    an important um part in The Next Step of of making it complete so and it's a huge step actually in the process the main step in the process of the the whole process of the uh like making a ship this is a this is absolutely the the biggest longest step in that process so all right we know the deal five teams we're going to see today but only two can go through to the next round three will go into the safe pool are you guys ready how are we feeling let's do it yeah let's see some I'm excited it's getting difficult and the first team we're going to look at is Shard Collective let's roll the video hello RSI n Community this is Shard Collective here we really appreciate all the feedback from judges and fans alike and have done our best to incorporate all the ideas we liked best into our design at the request of the community we've reworked the tail

  4. 00:02:24

    changed the turrets to be semi- retractable as well as modified Thruster and Wing locations to maximize turret fire coverage this is our final textured model in the next minute we're going to show some animation renders that are untextured due to time constraints in our texturing work we made a careful effort to emulate the style of existing origin ships as well as to give a scale reference the ax1 14 boom sling will be a Sleek functional luxurious and heavy-hitting gunship here are some animations demonstrating some ship functionality such as the front landing gear the front turret the main exit elevator the pilot emergency exit the rear ramp deployment the refueling probe and the

  5. 00:03:15

    front Thruster functionality here are some images of the ship's interior be and here's the final textured model

  6. 00:04:13

    ready for in-engine implementation and again in closing we just like to thank the judges in the community for all their support and we hope to see you in the next phase of the competition thanks Mark Skelton is that in your favorites I think it is this ship is like one of my it's definitely high up on my list I love the design of it it's got like a really nice like kind of of helicopter Burly gunship feel um it's

  7. 00:05:04

    also got some nice Sleek lines which is cool in the front and and I love that you know that like we were talking about in the concept that big boom that comes out makes the whole ship way nicely I thought the inside was nice it was clean I like how they he like took kind of a chance with like the um the glass bits on the interior um which I think that would be kind of cool like when you're walking through you could see like basically all the way down the ship that way man as a whole it's like one of my favorites it's really cool Sean yeah I really like it I like the interior um it could be a little bit higher poly in the interior I think cuz some of these things are going to be looked at really close I mean I saw some of the uh some of the bits like the there little tubes with a a rack on them but it was super obvious the polygon edges and things like that on there um but yeah otherwise the exterior materials look really good

  8. 00:05:54

    I think the interior materials need a little bit more work though that's was that that wasn't finished materials on the inside though I I don't think he's I don't think he said time time con I I love the interior I mean I I like the ship a lot I think it's really cool looking yeah I think once they get into um the final textures and the little detail call outs in the interior it's going to be like one of my favorite inter years um it's a it's a powerful beefy looking ship um I like that it's still sort of very long feeling and you know and Sleek like you were saying it sits kind of really low to the ground the it's not like too raised up when the landing gears deployed it's it makes it feel big and heavy I have nothing really negative to say about it I'm digging it it's one of my favorite ships as well it's definitely got a cool style overall to it the texturing was also cool I mean

  9. 00:06:43

    the outside whole texture I wish there would have maybe been some more close-up shots because it was cool to see all the little panel lines on that last shot where was closeup from far away it just kind of looked all gray it was hard to tell it looked cool but I just wish there was some more close-up shots I just I was going to say the interior it was a very even though it's unfinished it was a nice way to show off the modeling in the interior the way he used um basically the the gray like a light gray dark gray and then just the color broke yeah he broke it up uh for like you know like an initial breakup of color they did a really good job of evoking like the origin sense of style and feeling uh you know I really like the front cockpit area I like uh how they laid out the interior the animations themselves could probably be a little better a little more Fidel but um I

  10. 00:07:31

    really like it I don't really have many criticism at all I think they're doing a really great job and I like the look of the ship so if you're going with that sort of okay we're going with the gunship and sort of we're going to be inspired by sort of a helicopter gunship as our sort of like Touchstone of design I think this is probably one of the most successful ones we have that have gone that way so uh yeah I think for me it's it's a it's one of my favorites all right lot of love for this team but there's four other teams to look at let's take a look at one bit amoeba hey oneit amiba here and I present you the latest version of my gunship I made a lot of progress but still there's a very very long way to

  11. 00:08:25

    go show you the new cargo ramp it's for cargo of course and for the Marines to enter the ship okay let's go into the ship and have a look at the layout behind the cargo ramp is a cargo hold there's just a few container dummies here there will be a door here and behind that door you can can see the docking device which you saw in the previous video left and right will be doors too we have the bunks access to the turrets and some seats here the right

  12. 00:09:13

    side for the missile luncher the room left side two more bunks access to the turret toilet here toilet yes this is a toilet shower room highest po object in there all of this interior stuff is as you can see obviously not finished yet and in the center here there's a small letter and up here is supposed to be the kind of machine room with the power generator and the shield generator and this kind of stuff down here on the way to the

  13. 00:10:01

    cockpit the second entrance here the ladder basically for the normal ship crew for the pilot and the Gunner would enter through this and then in the front here two more seats and the cockpit of course let's have a look at the bunks again they are the most complete here we are in the cry engine again with a basic Hull material set up and I added the cockpit to and get a feeling how it looks like inside the

  14. 00:10:56

    cockpit Christmas well well well with chis so um I do like the ship uh the ship looks cool on the outside and everything and actually you know the beginning stage of his texturing looked cool uh those little pieces he had that were that had like a tile texture on it uh was a good start although you know the interior obviously wasn't done but it it seemed like he was pretty far away still from actually you know like getting it to a point you know I mean he's it's all very basic block out so it's hard to judge at this point it would help probably to have some characters in there on the interior I mean he did the walk through which was cool but it was still like it was hard to get a sense of like how tight things are or how you know if a character is be able to you know fit down that walkway

  15. 00:11:44

    or something so it really it was kind of hard to tell the general like shape of the ship uh is good um but I mean I feel like it's too low poly low red it's just like the very beginning yeah I mean you know just especially compared to you know like what we just saw on The Shard Collective ship some of the other ones we've seen it just sort of like the level of like Fidelity detail that we're going for is is you know you you really want to sort of you know have everything like be super like first person uh detailed but like on whole ship because you're going to go and ride it and so it sort of feels like that's got a long ways to go uh to get there so I you know uh not that I would like specifically say well I don't like this bit it's just

  16. 00:12:32

    kind of hard to tell on some of the stuff because the interior blockout so simple right now um and that's where he spent most of the time in of his videos just running around the interior it's kind of hard to know how far he can take his blockout right so even the exterior of the ship which is definitely more advanced than the interior of the ship for me is still too low poly for what we're going for right it needs to have like more detail more nice little bits of GRE ball um it just sort of it it feels like it's something that would work well in a game you know six years ago where you had less few AP polygons to push around but the overall like idea and the functionality and stuff is good the look is good the feel is good it's got cool shap I just wish it had been further along in in the process and I can't tell from the video that can he get all the way in the process or not

  17. 00:13:19

    that's a question and some of the Final Shots he went through really quickly it's just like the presentation was kind of poor I thought where you cann't tell um you know the the finished piece very well it looks like he got really caught up on the toilet the toilet is about the most high poly thing with been there and it actually it looked pretty cool but if the rest of the Interior looked just as good but maybe not get so caught up on the toilet and and finish some of the other things the bed um and the bed that toilet looked like you actually put your legs in there and it was like like a diaper is that what that look like think I mean maybe like how they actually do it un like zero g doesn't FL away diaper so I was happy to see the but then I was a little bit confused because half the ship wasn't there um and it wasn't that the interior wasn't there it was that half the ship wasn't actually I think he was CU I know like

  18. 00:14:08

    on the shotgun Pages we went back and forth he was trying to figure out how to texture and do stuff in the engine right so he spent a lot of time like on how he was going to do the materials so he basically got to that level and wasn't focusing on the modeling at the moment till he figured out how he got it into the engine materials I see something he was happy with that's Mark um yeah I like the exterior obviously the the interior Okay so from what I could tell which was hard to tell like what was going on yeah from what I could tell it was low poly Fair assessment um when you when you're walking back it was weird that like the the Eva hatch was like the point at which the split happened the why so you actually would have to walk over the Eva hatch to like go right or left off of the split which seemed a little weird seemed a little clunky to

  19. 00:14:56

    me and also the way the bed like came out like the way that it leveled out and then that was a little straight it looked kind of magic magicky so was a little strange I do like the outside though it does look cool I like the shape feels like a you know like I think we were uh hobbins was calling it a toad or something cuz it was kind of ugly and flat which is cool it's cool it's a cool ugly ship the rear door was kind of interesting that it kind of had multi multiple stages of opening just kind of one thing kind of that was that was kind of cool yeah okay so sounds like we like the exterior but um a little work on the interior perhaps let's check out the next team shiman hey SIM from Team shiman here here to show out the latest iteration of

  20. 00:15:44

    our great Brutus gunship um here's some our hit the model in engine with some uh work progress textures here you can see the engine with the side open so you can see the interior that we modeled and uh here's the beginnings of the interior of the drop Pod without furniture but uh we have those in coming in from May pretty soon with the next few days so um here are some prelim models for we also have those coming in soon from Maya and uh let's show the opposite view with the um uh I think it's the other side with the cing on and here are some high poly renders for the stuff that we've been working on in Maya that haven't been baked yet but you can expect in the next few days for these to be baked and uh at least get some prelimin texture maps on them so um yeah that's that and uh here to show also on the additional animations we've um made for basically

  21. 00:16:32

    on the um on the noname ready models so uh here's a gray box actually for the new airlock for the um Squad deployment and I think there's one more thing and then uh the rest of and then let's go ahead and just draw some more some more DET texturing and Noles so uh thanks for watching goodbye Chris oh I'm uh torn because I I mean I the amount of uh detail and the modeling um Quality is really nice and you can tell they they know mechanical call outs and it's just a lot of it's really nice but the overall shape I'm not liking very much anymore for some reason um

  22. 00:17:20

    same shape that was in the concept it hasn't changed maybe I didn't like that concept you may not I honestly think it's the materials that you're seeing on the outside you can't read the shape um right now that's all I mean a lot of the Interiors are really nice uh it's just yeah I mean it just uh the the bricks on the materials were like throwing me off a little bit and stuff um yeah that's what almost feels like they applied a like a brick like a material that's in the of material made it look yeah like heat shield heat shield so I'm torn I guess okay areused are you torn to Christmas um a little bit maybe but maybe not as much as Chris o Chris o is really torn he's really torn okay torn half no it's yeah they had some really great detail and then landing gear obviously and

  23. 00:18:09

    everything yeah speaking to the overall style of the ship I actually kind of like it it's interesting but yeah it's not the most beautiful ship either but it is interesting enough in the front you know cockpit um takes you know a lot of cues from like the helicopter design sort of with that little nose you know boom with the stuff or anything Chris Roberts yeah I know I really liked it so uh I think they had just let down by their sort of material texturing choices on it because uh in terms of the like modeling uh and even an engine which like most of those 3D shots moving around were actually an engine uh it was really good I really like the like high poly detail like in the cockpit and the cockp some of the some of the other like places they were giving you the close-up details is that's that's kind of what

  24. 00:18:56

    I've been talking about where like we are going for that level of detail in our ships which is like you would not you would normally never see in a game and maybe you would see in like a pre-rendered cinematic or something like that but that's what we're trying to put in the game and so they've really they've hit it there because you you would feel that okay I could sit in this cockpit in first person right up close to it and it wouldn't feel like it's breaking down uh so all that love like the engine detail then the cells at the back I mean those really felt the thrusters were cool yeah so I I you know and they looked like the Interiors you could move around and so all of that was really good and yeah for whatever reason on the exterior rended shot it's like there's some weird material choices there like the brick texture and there's a few other things but I I don't think that's that big of an issue but yeah no I like it and in some ways it's sort of uh you know I'm kind of encouraged

  25. 00:19:46

    seeing like how much further they took the detail on the parts from like the you know because in concept they'd already blocked it out but they've taken it from the concept block out to another stage it has a lot more details I agree it's uh the modeling is fantastic you know they really thought it through um the animation was really good like the way things worked I I do like the ugly duckling look that it has I you know the broken neck thing it's kind of different it's cool I like it um but yeah man I don't know what was with those heat the heat things the uh the brick pattern but easily fixable you know I think if they look at it again and work on I think it could it could be like you know one of the nicest ships we have in this competition yeah definitely same

  26. 00:20:35

    comments I love the broken lines look of the of the overall ship um uh it's very very cool looking the interior is fantastic the modeling is is really high detail and like Chris is saying um you know that's the level of detail that that Star Citizen is going for when you're really up close you got to see these details but at the same token it's not just the geometry it's also those materials have to be just as believable that's the thing so you got to give the Same Love um to the material as well because you could have the highest poly ship in the world but if it looks you know gray boxed or something like that it's not going to be uh it's not going to be so fantastic however I know these guys can do it because their weapon um when they did their weapon in the first couple episodes it was over the top in terms of materials and textures it was one of the best easily so there's no question that they can do it they probably just ran out of time and spent a lot of time on the Interiors which is all right so I mean really best ship of the day for me all right best ship of

  27. 00:21:23

    the day for Sean three dingo is next hey hello from three dingo yeah I know we don't look so good maybe for the the the zombie face but uh we are here unfortunately this week uh the week before there was so many egg down moments much more down than H but we are here and this is our ship yo yo as promised we have made change to the exterior bite uh by adding that extra torch to make it more special and

  28. 00:22:10

    particle we worked uh better at the modeling and textural part but uh as mened in the truction we could not fit everything in the video we have a lot of material ready and the other one not really complete so we decided to not show a fusion between the two we are aware that this will penalize us but the rest will be ready very soon so we don't uh get discouraged we moved the two a rear engine on the front Wing as a resultant of the physical test that we did we created a system J on the top of the wing and a jimal engine for the vertical thrust we reduced the number of thec PODS uh from 12 to8 and studied a system

  29. 00:23:01

    of exposion we reduced the number of the small wing transforming them and making them useful and we already buil and enlarged the bacon Giants and the tier two remaining changed contributed to the role of the ship we also made changes to the missile launcher to make it more aggressive and uh yeah for now this is our ship uh we are working we are working so hard for now yo from tringo

  30. 00:24:13

    do you want to kick this one off take it off Chris the front of it looked really cool right so uh I wish we'd seen something inside because I sort of and I think I remember when I was looking at some of their stuff earlier they were blocking stuff out and in their sort of mid update um so it's kind of weird that they didn't actually show us any interior stuffff you know the front nose sections really cool there's a lot of uh like material texture detail in there it's good uh potentially a little too busy I would say maybe sort of midsection to the back section that's what I was but uh you know it definitely I mean I kind of felt like that front nose almost felt like a walrus or something M those two little yeah it's like the Anvil W walrus which would be a good name for a gunship um I get to name all the gunships remember silver you already have your silver

  31. 00:25:00

    back they've definitely like sort of fleshed it out right so compared to sort of their uh concept final concept and sort of the modeling updates they've definitely put a lot more like bits uh on the middle towards the back end should take some of those bits out my so some of it cool and some of it may be too much yeah too many notes what can I say right right right as s would say right anyway uh but no generally uh I I I I like it but don't love it and those were my you're torn you must be torn I'm torn I'm torn as always say are we back torn on this couch again actually they seem very far ahead on the exterior you know on this model uh maybe that's why the interior uh you know maybe they didn't they didn't get far enough on the interior didn't show it or something so yeah I was missing some shots in the

  32. 00:25:48

    interior the texturing looked cool uh it you know had some nice wear and everything and the color breakup was nice um I'm not sure like some of the decals and stuff seem a little low res perhaps U maybe they they can look at that um as far as the modeling the model itself goes it looked clean uh it was hard to tell you know there's no wireframe or anything but yeah it look good I agree with Chris you know the front end was really cool looking very powerful uh design and then it kind of trails off weird in the back and yeah the frequency is like too much as Mark would say frequency yeah it's like yeah it's just constant clutter back there yeah give the IE some rest you know as it flows towards the back over the ship you know but um overall yeah I mean I like it it looks like a cool ship you

  33. 00:26:37

    know to just need some more work the shape I think is um my favorite part just the overall shape it's got a really interesting feel but again it's just so much going on and all these like pieces and it just you know it was like very um flat lit so it was kind of like it wasn't a great sort of like presentation of of it was kind of sexy when they had like sort of the the the light DJ reveal thing of course I was actually thinking they like this thing where it's sitting in a hanger and the lights are coming on on the Hang where it's you just got Maya viewport yeah and and then yeah so that was kind of a bit I was like all set up for I was set up for something like super stylish I was like oh cool yeah it just sort of felt like that I mean that would have been pretty you know theatrical dramatic it

  34. 00:27:25

    would have been fun but yeah so it just there's a lot of like similar sort of size again we talked about this before like uh detail where there wasn't places for your eye can rest and there wasn't like smaller like detail call outs I mean I think the shape is a really pretty shape um powerful looking um like chrismith was saying but um it's just too much blockiness and stuff going on for me to love it okay Sean uh I think I agreed generally with u most the most of the comments that the frequency was pretty high I mean the materials look really good on on the exterior yeah a little low res but again think tell from the video maybe it was just capturing from my viewport or whatnot and it looked like they did sort of a half render where they had the the fun lighting and everything like that um and then it just kind of rolled into again just on the presentation side maybe a little uh

  35. 00:28:12

    lackluster um and when comparing it up against the other teams um actually and though there was animation shown it's probably not up to the same level as actually most of the other teams are um and maybe that's because of the design maybe there's a little bit less moving Parts on the exterior or so so that maybe is not a fair criticism but I would say that uh yeah the animation was not quite as high level as I've seen the other team but we love moving Parts on ships but we love moving Parts on ship see that on on ships yeah a bit of a in there yeah I totally agree they uh they stole my line with the frequ then nothing else is to be said right yeah that's the biggest thing is I like the shape just like Chris said Olivia and I love the like just the overall silhouette of it but man it's so there's

  36. 00:29:00

    just so much little stuff to look at it ruins the the whole thing and that could be fixed pretty easy I think if they just like you know go back through it um take some stuff out and concentrate their um their grebles on I think it certain places I think it was hard to tell like the size of the ships like there was no reference of like oh that a familiar thing that's really small on there and so it looked like a could be like a really small toy ship or something it kind of looked it kind of threw me off see we don't even have an idea of how big the cockpit is within uh cuz they didn't even show any of the interior and I mean to be fair against the other teams like we're judging the Interiors pretty harshly anyways and to not show us an interior that's a pretty big uh yeah problem agreed okay so maybe some Brakes in frequency and uh working

  37. 00:29:50

    on the interior so the last team to look at is Four Horsemen let's roll the video ladies and gentlemen introducing the a Dynamics Redeemer gunship please enjoy the AIS Dynamics Redeemer class gunship is the new top-of-the-line gunship manufactured by Aegis Dynamics designed specifically for piracy interdiction and police action the Redeemer comes by default with two internally mounted class 3 missile racks two class 5 Gunner operated turrets and one class 4 operated turret with two class one hard points the Redeemer gunship is designed to be operated by a crew of three One Pilot and two Gunners while still having space available for six Marines to engage in boarding action the redemer is capable of holding a

  38. 00:30:37

    class 5 power plant and a class 5 Shield generator enabling it to bring sustained and heavy fire power into any encounter without sacrificing survivability this gunship also Sports a complement of 10 Universal upgrade slots to allow any operator to customize his Redeemer to suit any Mission specific needs the Marine compartment of the gunship comes equipped with six jump seats positioned alongside a boarding hatch here you will also find storage lockers equipped with space or combat armor for the Marine crew the Redeemer comes equipped with small Armory next to the belly turret Gunner access port the engineering compartment is

  39. 00:31:25

    equipped with agis Dynamics patented state-of-the-art Force Shield projectors and comes with high precision and High Fidelity monitoring tools for Optimal Performance and in combat tuning the engineering compartment offers any engineer easy access to all the important gunship components with the exception of the main engine nus cells which are designed to be replaced completely within minutes at any well equipped space do the living quarters come equipped with all the basic facilities AC might need for extended deployments in deep space such as fully equipped kitchen the interior is just like there's a V for every crew member which also

  40. 00:32:12

    doubles ready to go however this is this is also provide access to the Top Mountain turret as you can see the agis Dynamics Redeemer gunship is the next great Starship to join the alliance of the uee in the battle against the Vel yeah that looks awesome order your very own Redeemer gunship and become a Horseman today Sean Tracy what about all the in engine stuff fantastic yeah it looks like a final asset to me um that's as far long as I've seen any of the teams uh the interior was is super well detailed all the materials were looked at all the materials were all balanced really nicely there's a really good consistency in the interior and that's actually

  41. 00:33:00

    really hard to get without the PBR renderer is to get these uh the consistency with Fel and specular and things like that across the interior it looks phenomenal um I I actually like the exterior of the ship um it reminds me of an old Corsair or something like this it's a very Sleek um shape um but then it's got the kind of Gundam I don't even know what to call them uh I mean these the engines plyers yeah perfect but I like that because it just it just breaks up the sleekness of that shape on the edges uh I love it and it's all in engine um so it was just super super impressive uh that would have been you know at home in crisis or any of these you know AAA games that that's that's right up there so new favorite chip of the day I would say well what about you mark yeah it's it's pretty awesome man that interior is the best that I've seen of any of the I mean as far as like you

  42. 00:33:48

    material breakup and um even their lighting was good in it it felt like um kind of cramped like a spaceship which was schol M and I love like those big things on the wall like I'm not sure what those were but they looked really interesting like when you're walking in that Corridor and they're like right in your face that's really cool um the exterior I mean it it's just it's a pretty ship and how about the narration yeah that was good too yeah she's got a great voice she's good Sci-Fi voice creepy that's not creepy so yeah it's definitely up there that's one of my favorites I would say uh yeah know I liked it a lot so I mean I uh the interior is pretty amazing I have to say that's the best I AG g mark That's the best interior of any of the ones I've seen I will say that I I don't like the exterior as much as I

  43. 00:34:39

    like the interior because uh there's something about the ship that just doesn't say sort of powerful gunship to me in the way that say a couple of the other designs have said andan I prefer the exterior of um uh The Shard Collective share paper for exterior the Talon one in terms of that sort of like kind of beefy sort of gunship Vibe uh but you think there's anything that can be added that would yeah it's kind of it's weird it's weird because you know the the modeling and the detail on it all is all great so I'm not criticizing that I mean like just in terms of modeling detail technical ability I mean yeah absolutely that's that's a AAA asset there's no doubt that could sit in any AAA game it could sit in Star siters and that's that's not the issue it's really actually just a uh like a subjective Style Style thing for me there's you

  44. 00:35:27

    know the you like the Gundam pliers I I'm like uh I'm I'm like I sort of feel like I don't know because it's such a big thing and then the this the the fuselage is sort of this one piece it's here it just sort of makes it feel sort of like it to me looking at the outside I don't imagine the ship is as big as it really is and as big as it feels inside it's sort of got a little bit of a tardis effect because of that whereas if I saw some of the other ships they sort of feel a bit more massive because of their sort of setup on the outside I don't know whether that's just because maybe there needed to be some more elements on the exterior that were sort of smaller that you could get some detail like you know for instance you like you look at the back say on the um the Shimmer pan ship and they had those engines on the back and there was sort of detail on on the sort of nozzles and stuff uh and you don't you don't have

  45. 00:36:16

    those sort of things reading on the exterior of the canopy cockp pick seemed like made everything look small yeah I mean it sort of felt like a small yeah it felt like it didn't feel felt like it was a one person sort of fighter kind um which is I mean this has been in the ship from the beginning right so i' I've liked this ship for a long time before Horseman I've been big supporter of it but um there there just something like that kind of slightly puts me off but uh I mean yeah the detail inside's amazing I mean just the all the all the details just the quality of it it's it's beautiful I mean you know so uh you know I'm I you know really my only negative is I don't is sort of based in the original concept you know even though we've seen things convening in concept and I mean there might be some alterations in in sort of opinions because as we go along we like sort of

  46. 00:37:03

    see some of the other ships and like you said some things become more apparent when they get into certain stages so um I think our opinions evolve a little bit too so the most elegant looking ship of the bunch I think that's probably why it's not really gun Shippy feeling it's like an Interceptor or something you know little actually they did say they mentioned it was like a some police type vehicle or something and actually it kind kind of did feel like that it felt like a police sort of vehicle spaceship uh it's it's Sleek which is cool you know like those big engines on the side don't bother me that much but um yeah I agree there's like a little disconnect with the side there's a couple of things in there that gave you a read on the size I think it would help it's just because well it has those big things on the top too those circular things I'm

  47. 00:37:52

    not sure what they do um and they kind of break it up weird and maybe you know like to make it seem bigger maybe you could shrink the front cockpit window or something make the cockpit window smaller that could um convey a little bit more you know size of the ship like a you know convey a bigger size so Props to the interior and the in-game part obviously and uh that was our last team okay guys so the voting process only two teams get to go through what we're going to do is you're going to rank your teams the five teams from your most favorite to your least favorite the most favorite we'll get Five Points then Four Points three points two points and one point and then we'll tally up the points all right all right let's get it happening all right guys the votes are

  48. 00:38:52

    in we used a point system as you know and here are the results I can tell you this one bit amoeba only got a total of five points and three dingo M desp out ofi they only had 12 points oh um Shard Collective had the most points of any of our 10 teams with 22 points so congratulations Shard Collective it all right and then now so who left four horseman or shiman shiman or Four Horsemen one team had 177 points and one had 19 the team who is moving on who do you think Chris go on oh um for Hors shiman quickly I think too late

  49. 00:39:43

    Christmas shiman I think four horsemen oh Lord shimapan Four Horsemen and the winner is shimapan what shimma Pan's moving on so one bit amoeba three Dingo and four Horsemen it is not over for you guys you go into the safe pool and voting is open now so go vote all right guys so we're now entering the

  50. 00:40:35

    Final Phase which is the in-game in engine implementation and we will also find out next week the two teams who are saved and Chris Smith will have an update on the Mustang see you next Friday see you next Friday later by bye n

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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