Roberts Space Industries · transcript archive
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think about autopilot for instance from the old Wing commander games any of those games um there is a way of of traveling faster and basically what it does is it unhooks the controls that keep your ship from going too fast
Watch at 00:11:30 ↗want somebody with a lag trigger being able to have Advantage you know in their in their instance all right from Vader will we be able to purchase SAR citizen concept art such as Mr Elijah's for use as in-game
Watch at 00:22:54 ↗float some platforms out there on the perimeter you know you don't want to clog up an instance with a bunch of Defense platforms so no ships can get in there yeah but that was what was happening in his video
Watch at 00:28:29 ↗know like when you're doing music for instance and you don't know when you'll be transitioning from one piece of music to the other, sometimes you make sure that the music can loop. Mhm. So, that
Watch at 00:34:29 ↗just did this week why don't you take us through the process what what happens when like for instance we release it to we partner with somebody to give them a little Runway now why do we do that fans want
Watch at 00:34:15 ↗three four are basically just tell what the the weapon can do on that hard point so for instance a one is just fixed forward a two can move side to side or up and down and sometimes in every direction
Watch at 00:11:29 ↗different I mean the idea is that will you know where the various systems are on a ship so for instance if you knew where the power plant is on a certain ship or you knew where the life support
Watch at 00:30:55 ↗that our game runs um since everybody's not always going to like um there's multiple instances we can't have everybody all in the same place at the same time it's actually going to be pretty hard for someone
Watch at 00:32:30 ↗where like say the life support would be and you're using a certain kind of ammunition so for instance um you know hard projectile ammunition has a different uh penetrative effect
Watch at 00:20:27 ↗okay Squad listen up we've got a CH to do will there be any sort of Eva combat for instance floating around in space with 6° of freedom fighting in an arena with unlimited Liv space j that was kind
Watch at 00:26:55 ↗will there be subtle sound changes to go along with them? For instance, an anti-matter engine makes a certain noise. The intakes modify the pitch and the thrusters modify the harmonics. So, Sounds like a pretty good plan. I like
Watch at 00:12:53 ↗break them into a bunch of little pieces and you can blow a wing off of a hornet for instance. That's really cool. That should be really fun to play. It's going to be pretty neat. So other than
Watch at 00:29:49 ↗yeah a dealership that's um that might not be a bad thing to do in like the simulator for instance when we get that in well what about the game itself I mean Drake Industries will have a place have
Watch at 00:08:08 ↗stri so like there's a there's there's a style of immersion and into like so for instance for me I really like immersion into world and a universe and there's a style of uh interface that I like
Watch at 00:18:11 ↗first iteration of the hanger, we probably won't have every single ship. Like for instance, we won't have the Idris Corvette and a few other things that you can have in the hanger and have access to in the first
Watch at 00:13:46 ↗tough part and we of to know stress test wise how many users we can have in one instance or in one area right absolutely and that's going to be something that they're going to help us with absolutely
Watch at 00:30:22 ↗part of a series so if you want to go and look at all the wingman's hanger shows for instance and why would you do that why wouldn't you why wouldn't you I name a lot of reasons
Watch at 00:24:38 ↗fade them out how long would it take you to to make a to make this sound effect for instance to make just this one laser sound this particular one is actually scouring through a bunch of sounds and making individual elements
Watch at 00:29:35 ↗- 00:25:50Breathing New Life Into PC Games & Space Sims podcast - Chris Roberts - SxSW 2013UncategorizedApr 201313y old
sort of Fidelity in the the ships and the action we can't have so many people in the same instance just CU it it it we with have bandwidth issues and performance issues uh but in terms
Watch at 00:25:50 ↗ wrong so I spent a lot of time listening to people talking about the games they made for instance the Star Wars guys and uh the guys who did uh a lot of the freeto playay games which of course their economy
Watch at 00:02:29 ↗being designed to keep a limit or a top on how many people can be in a in a certain instance how many that is is still TBD to be determined and you guys are going to help us with that
Watch at 00:14:43 ↗recorded is because it allows us to make sure that we hit our timeline on Friday we've had several instances where
Watch at 00:00:05 ↗speak uh getting involved you know whether it's a you know you know so think of like for instance uh if you if you read any of the fiction that we're doing on the site um so you know something
Watch at 00:18:34 ↗definitely your friends uh it'll use the same sort of uh uh setup that we've talked about in instancing in terms of having a friends list and Persons of Interest and uh people that are in your guild or potential
Watch at 00:10:33 ↗reputation system is going to be you know gold so NPCs will be on that - at least in this instance ok alikat says on your last hanger broadcast nicely done you mentioned coming over in Germany in February
Watch at 00:11:51 ↗

