Wingman's Hangar ep011 March 8, 2013
Transcript — every row opens the video at that moment
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[Music] hey everybody Welcome To wingman's Hand episode on yeah we are now well into double digits amazing isn't it listen I want to do an announce we're doing a little bit different this week uh we're going to a pre-recorded show but we're going to leave everything in there we're recording it live we're going to leave it as is but the reason we're going to pre-recorded is because it allows us to make sure that we hit our timeline on Friday we've had several instances where
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we wouldn't able weren't able to get it up you guys are waiting for it it's not right to you it's not right to us and also it allows us to do things like go on site to South by Southwest or game developers conference and do some bits there and still get them up for the show that week so even though we're pre-recording it it's still the same stinking show so let's get right to it all right coming up this week we've got the week in review we've got F Forum feedback we've got wide world news and an interview with VP of marketing Sandy Garder so let's why don't we talk a little about the week riew we thought this week we'd do a little bit differently we'll show you a little bit of of the Whiteboard what what we did this week at Cloud Imperium so here we go follow me I'm going to actually bring the mic with me so you can kind of look
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a little bit about at the Whiteboard over here some of the stuff that we did this week some of the stuff we had them leave up on the show on the uh board for the show a little bit of this is kind of hanger talk here we've got talk here on the Avatar system what kind of things you're going to be able to get and play there we've got a little bit about the space you know how it's going to be structured here we've got a little more The Hanger application here you know and a little bit about the different modules that we've got coming up so you can see we left a lot of this stuff up there normally we'd erase it after each meeting but we left it up because we kind of wanted to show what some of our scrum type meetings are about um so that's kind of what's going on this week or kind of what what went on we we're still looking for some programmers uh We've hired a new designer Nathaniel I think we talked about that last week and we've got a couple other people coming on board so it's kind of been a very
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very busy week not to mention we've got a few people here that you might recognize that are in for the week for the show or for the uh for the work so let's get right to it and um this is from Tennyson okay this looks really it says Handle With Care oh my God look at this oh my God it really is an apple pie you want to use the Jason you want to use this we got apple pie we got I am a pie Thief now baby blueberry pie well there's like a picture on it dude that's awesome it's a Star Citizen pie that is fantastic a Star Citizen want to buy look at that D serious says thanks for everything you guys do for
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the community and for the game John tenyson all right everybody say thank you wow pie thanks for the pie it's just unbelievable you guys are by far the best fans in the world I mean every week there's some surprise for us we we can't thank you enough you know you you've given us our jobs you've given us everything we've got it's just simply amazing so let's get right to Forum feedback we've got a lot a really rich show and stuff to talk about this week so let's get this is from uh guy who wanted to remain anonymous so we'll call him secretes all right we man my question for you real quick I'm a little busy at work as you can tell here but uh will the Idis or Idris however you say it Corvette will it have an internal hanger
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and will this hanger be able to accomplish say four or five Fighters will you be able to use it as a mobile Docking Bay how big is the Corvette going to be that's my question thanks I got to go wow the videos get better and better each week by the way he G he sent in some shirts and hats so he's actually a police officer with the San Diego Police Force so I'm wearing the shirt I'm rocking the shirt today it's fantastic and so we'll get to answer these have you uh what What's happened to my USB adapter uh well I don't know we're right in the middle of shooting for feedback you doing for feedback I am I am why do I just join why don't you join yeah let's get the form feedback from you hey everybody well you should recognize the man himself so the question was about
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the uh Idis Corvette and the internal hanger and how many fighters will it have or will it have Fighters things like that uh okay so yes the Adis Corvette has Fighters it's going to have uh between two and three we haven't 100% determined yet but the difference between this and the constellation is it will be able to uh have the single seat of Fighters that you can pledge for so you'll be able to have two Hornets in it or two 300 eyes or an M50 it won't be able to have any of the bigger ones that uh you know multi-person uh but you'll be able to have jump capable fighters in it which is different than the constellation which has a very short range Fighter um so that will uh give it a pretty big Advantage Plus it has a fair amount of offensive and defensive Weaponry that we will uh be sharing with you um in the not too distant future but yeah it's going to be very cool
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cool well all right so from manic he says how will multiple characters in the same account work will we even be able to have multiple characters will there be any sharing of assets or will I need to buy a separate ship for each account my pirate Alter Ego awaits news of his cutless and his existence ah multiple character questions so actually that this is the one uh thing that we haven't fully uh decided or fleshed out yet on how we we're going to uh set this up um we kind of acknowledged that even if you said you can't have multiple characters everyone's going to have multiple accounts anyway so I'm a big fan of making it as uh easy and frictionless for people because like why put artificial barriers up that people are going to try and circumvent uh the one question I can't answer is really
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just how things get handled properly on the sort of big server backend side because that's sort of the those are the sort of details that we're working through when we were doing the year of prototyping we're working through a lot of sort of the more kind of like how does a space combat work and how will that work on the backend server stuff but not necessarily all the you know I I don't want to really call it boring Parts but um you know accounts and all that kind of stuff for you know me making a game that's less that's less fun than having uh laser bols and explosions so uh but but we're now those are all things we're working at right now so that's actually kind of high up on the list of Jason um who's had a lot of experience in in building big uh sort of more you know multiplayer MMO type games and uh so we're working that out so we don't 100% have an answer for that yet but uh I think um uh we'll probably try and make it as easy as possible for
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people uh uh to have fun I don't know whether you can actually share assets between your characters but uh certainly we're not going to sort of put these artificial roadblocks in the way yeah and wouldn't that be something like um that we might you know something as large as that which kind of answers a lot of questions might be something we'd write up and put on the like you did Death of a Spaceman which was really well received right so something big like that we might once we flesh it all out be able no yeah no definitely that's part of the that's part of the process I mean one of the things that's nice about expanding the team here is that you know it just actually takes a lot of time to communicate everything and put it besides doing the actual work and design just the organizing and and communicating it but because we have more people it's going to be easier to do that so uh and I'm I'm big on making the process really open for everyone in the community because I I think it just it's going to end up making a better game because not that we necessarily
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will listen to everything but we definitely we do listen to everything it's not so that's the wrong we listen to everything we're just not going to action on everything because you have to stay consistent to one kind of vision but there's a lot of times where people bring up really good points that we may not have thought of and so it's actually making our job a little easier because I think we're going down less dead ends than we would have done in the traditional way that's thank you all guys for that that's a that's that's great cool from Hearts blade he said hello wingman hardplate here I have a question about the graac and the Krell there's been some discussion concerning the species mentioned in news update the graac and the Kow mentioned during the kickstarter Kow system unlock announcement are they one in the same or two totally separate alien races wow excellent yeah uh so uh well I I think people just got confused because
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essentially the uh uh the the Krell systems where the katath uh come from so the uh that's why people got confused between The Crow and the katath but whatever and maybe you would call them the crow because they came from the cowl system but their proper name is kak yeah so you know that and that that's that's probably one of the easier ones we've had to answer you know in all it is yes so from zorf zorf morph he says how extensive and detailed is a damage system for ships going to be I know that it is possible to damage individual thrusters and modules but how about the hole itself will a damaged ship experience hole breaches will there be things like fire in the ship itself broken panels open cables stuff like that uh so yes I mean look I mean even back in 1990 with wing Commander uh one if you was getting shut up you
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would be in your cockpit and you would have broken panels and Sparks and wires exposed so we're definitely doing that I mean essentially uh you know what I'm pretty keen on is having a sense of uh uh you know Fidelity in the level of Destruction so the different parts can get damaged they can get destroyed broken off uh and I also want to sense of wear and tear on the ship so uh you know we we're still going to work all that through but I mean I kind of want to see a ship that's you know it's been out there it's been flying for a year and you can sort of see it's more worn than someone that just bought a new ship off the assembly line so even if they keep it in good shape you know maybe it gets a little more chipped or rusted and you can take it in to get a new paint job or something but basically try and do a lot of things that you see in real life where you know you can see if something's battle hardened and being around the same thing that I talked about in the characters is having that
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sense of you know history and and and you can see someone's been to through many battles and stuff like that so so there's going to be a huge amount whole breaches is definitely something that's on our list we really want to uh make that work and have decompression and everything uh I you know talked about this before 100 can't 100% promise it's going to be in the initial when we go live uh it's on my list I want to get it in uh so we're going to try but if not it certainly would be one of the features that will be coming online pretty shortly after we go live uh because I just think it's cool I mean my you know it's see it in every sci-fi movie and uh need to get it in Star Citizen so that's that's kind of on our list of uh things to do it's actually fairly easy inside cry engine other than the effects of like the the atmosphere and the the stuff getting sucked out uh but the gravity and physics side of it
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it's already kind of supported so so um that's definitely on one of our that's on our priority list okay and hen Feer asks dear wingman one thing that would liven up the game would be the ability to open up a communication Channel with other ships even enemy ships just like you can and Wing Commander this would be used by Pirates to negotiate terms with passing vessels nearby players to form temporary alliances or simply issue a warning to a passer by will it be possible to send a request to ha other ships and start a citizen via Voiceover IP communication well okay so we had a bit of a laugh there now the truth is Hassen feffer and hen Fett actually wanted us to do that so thank you big UPS to you for for getting the the joke we had last week much much appreciated that they jumped in right in so but the question still deserves to be answered um you
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know uh VIP can you hail a uh well no you I think you'll definitely be able to we're definitely going to have a communication system uh that's in sort of short range in space similar to to Wing Commander was and Privateer where you can talk to people taunt to people um so uh uh you know we would like to get uh it working via IP so we'll see um there are some ation issues in that in a multiplayer environment uh but sometimes you can get around it by just saying as long as you know I I use this and I acknowledge that um you know Cloud Imperium has no control over the language that people use and you can turn people off um so we'd like to we'd like we definitely like to get that working because we recognize that people would do it outside the system anyway they're doing it uh so it would really just be a matter of uh time and whether it would whether that would sort of how
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soon it comes in play yeah I mean I think that's definitely in our game no matter what at point is it day one I don't know certainly you'll be able to sort of send messages and chat and do everything else and we're going to and and I would like to have it in there and we're looking at sort of some uh open source or some middleware solutions so it's pretty easy for us to integrate uh so that's definitely on our list um and it will be there uh day one can't 100% promise but we'll see I think that's I think it's kind of important I think it adds to the immersion it's kind of cool cool there we go from Shaolin 67160 how is ship sharing between friends going to work if a friend wants to borrow a ship does he have to send a request to the owner every time or can we configure our friend via friend list to let them know let the game know apologize for the coughing I've got a little cold
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here sorry go people got to like make the game we don't need I know I know I'm gonna get everybody sick right I'm g w around okay all right uh so uh well the ship sharing on friends right now I mean you know beyond the fact that we're going to let you um sort of uh essentially loan out your ship to uh a friend we haven't fully gone through the system so I don't know whether it's going to be a matter of yeah no why don't you spittle that be very nice um kugi no but B basically I think you should be able to share uh you know so you'll be able to sort of essentially gift your ship to a friend and I don't know whether you can have it gift it with like a time limit or when they finish playing with it it automatically
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goes back to you so some of those details uh sort of have to get worked out I mean I not really we don't really want to you know program like the most ingrate uh system for that because uh obviously there's other things that we got to be doing as well right um so we're probably going to try and just some have something simple so I don't know whether it's you you know you give it out for a fixed period of time or you just give it out till a sort of dock again and then it can come back to you or they have to return the ship to where you lent it to them from it's to be figured out but we're still figuring that out yeah from profit driven he says why did cig feel the need to create the Robert space industry subsidiary division to Brand Star Citizen why not just Market Star Citizen under cig directly uh well so so basically uh uh RSI was originally conceived to be this fictional future manufacturer of
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spaceships and the whole idea was sort of to take you into the world of Star Citizen you know 800 uh 900 years in the future and you're visiting the site of you know a future Boe or whatever and so we set it up and actually wasn't it ended what happened was one of the web guys put Robert Space Industries up there as a default because we hadn't come up with a name and then like all these things that all sort of well okay I guess that kind of makes sense it made sense after a while yeah I've made Space Games before so I guess that sort of kind of ties in the brand and so uh it's really the company in the game in the future uh but obviously it's been front face ing for U you know the game uh us raising the money so at some point we decided Well we better incorporate it and make it kind of like a subsidiary
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because we've essentially built brand value in RSI over Cloud Imperium um and so but the best way to think about it is RSI is the future fiction company Cloud Imperium is actually the real world company that's building the stuff so it's an immersion it's IM and and we and we've basically we just we've set up RSI now and we we're you know um you know trademarked it or whatever ever because it's basically become a brand for uh you know what we're doing and I would say if we were doing any other space game probably it would be through RSI but but um you know right now star Citizen's pretty much all we're doing and since it's kind of can ofy Wing commander and Privateer and freelancer and bunch of other things all rolled into and I'm not sure we're going to be actually doing anything other than because uh star is just one big long huge ongoing project isn't it kind of like wingman's Costco
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that's going to be in the game right no I'm just kidding from Travis T he says Travis TS here question about the persistent Universe this time what kind of storyline are we looking at is it a privateer style fail one Mission and you're done Wing Commander web of missions and also how many endings are we looking at is it just one win one lose or is it going to be more Choose Your Own Adventure style where you have dozens of endings uh okay so um on the persistent Universe side in terms of storyline uh in the the initial sort of launch of the game the Squadron 42 is going to be the sort of bigger more involved one with the branching story line and then when you get into the pist Universe there are going to be uh story threads uh but no big overarching story all say Privateer
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um we'll basically have you know a a five mission thread in this side of the Galaxy a three Mission thread in this side of the Galaxy um two over here six over here and it will be more sort of a general sandbox environment where events are happening and then part of our plan is that we'll be sort of changing and adjusting that as a game's live adding more stuff in so it'll feel like it's an ongoing uh uh experience and it won't sort of feel like it has a final end but we will probably at a as we go along and once we're live we will release some bigger more involved story sort of driven uh missions and they will not all necessarily be military the same way Squadron 42 is so there very possibly could be a more involved Privateer Style or freelancer style story uh that's in uh the sort of you know you're you're
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not in the military you're you're more of a you know kind of Entre space entrepreneur so to speak uh getting involved you know whether it's a you know you know so think of like for instance uh if you if you read any of the fiction that we're doing on the site um so you know something like the Tanya orial story that we're doing right now uh is a pretty good example or the kid Crimson we did before would be kind of examples of more involve narrative stuff that potentially will be down the road later but in the initial sort of persistent Universe release all our sort of single story uh I guess care and attention is going to the Squadron 42 side and then they'll just be flavor missions or sort of scripted story stuff in addition to all the the user generated uh style missions and the dynamic Universe generated Mission can call those like
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side quests or just small side quests out there yeah I mean story driven side quests so they'll have small arcs um but uh you know they obviously won't be as big and involved as as something like Squadron 42 exactly exactly okay from light monk he says if missiles are being fired can we visually see what type and weight and class the missile is uh so definitely I mean that's actually already I mean if I'm not sure if I in the Prototype I was firing all the missiles but currently you know in the prototype in the Hornet there was three different kinds of missiles uh the standard uh you know this basically goes back to the win command of days but there was the image recognition missile a couple of heat seeking missiles and there was a dumbfire missile uh and they all visually different they have different weights they have different velocities uh turn radiuses and obviously different Target acquisition characteristics uh so all of that you'll
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be able to see visually like when someone deploys their missiles and you see them on the racks you'll see what kind of missiles they have and so basically in the game I mean visually I'm very we're very much about what you see is what you get cool from Lord W he says how will gravity be handled in spacecraft are they all assumed to have artificial gravity all the time or can it fail due to enemy fire Etc uh okay that's a that's a great question so generally most of the ships have artificial gravity in them but there will definitely be cases where uh perhaps you know the life support or you have a whole breach or something gets broken and then in that case uh you know all of a sudden it'll be zero g instead of uh you know uh 1G or close to 1G which is kind of what the default setup is so I mean even in the Prototype right now if you walk around on the uh carrier it's got artificial Gravity the moment
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you walk outside the the mouth of the the um the hanger Bay then all of a sudden you're in zerog G so it's kind of already in the system um and it's just going to be more a matter of whether we turn it off and on because we sort of control where the gravity is in uh areas or boxes so we'll balance that then right so this this next videos from Wing Noob yeah this is for the wingman I just think that your show could use a little bit more personality some over-the-top bits perhaps and some more voice infle it would just make the show so much better thank you love you guys I I I actually that's a pretty fat comment I mean I know right I mean that's a comment on how to make the show better I think we have toist I think we
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do absolutely that so a little more voice inflection then maybe yeah I I I do yeah I appreciate that good although although that that individual looks like he's been eating a lot of Five Guys Burgers and pizzas he might and Candy alcohol so yeah yeah you know and thank you very much for all that stuff so for the rest of the audience so from now on out I think Juiced fast microphone's going dead Weight Watches it's perfect things low in sugar oh no no no low in taste no thanks Hey listen you're going to be um you're going to be doing South by Southwest this week right what's going on there uh well a couple of things I'm doing a panel uh on Friday with um the Oculus Rift guys so I think it's going to be um Palmer um you know who created um the the rift myself uh uh Cliffy ex of um Gears of War and epic Cliffy B and uh I
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think one other person although not quite sure so we're discussing the future of uh VR and um I'll be geeking out about how we can use it for Star Citizen and uh then on Sunday I'm uh doing a speech uh or a talk about uh generally like how great the process is been in uh you know what's happened with Star Citizen the new way uh you know I think games can get made and get developed and what's really great and positive about them I'm really sort of you know even you know was it yesterday yeah I think yesterday they launched uh the the torment numeria from in Exile and uh you know they they raised like a million five in the first 24 hours which is pretty impressive but I mean I really think like the sense of you know a couple of things first of all the sense
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of sort of empowerment where people get to uh decide what games they want to make have happen and they also the fact that they can have uh you know their voice and input heard early in the process is good for someone as a game player that really cares about games and that's really kind of what they're into but also from my side as someone that makes games it's fantastic because uh you know like we were saying earlier in in the show it's just you have a lot less dead ends uh in terms of working on stuff that maybe maybe not so important for people and it's also it's just great you're like crowdsourcing like ideas concept feedback people are poking holes and things that you're giving them so you you pretty much see early on like if something flies or not because it's not like you're doing it with a very contained um Development Group and usually the development groups all tend to like you always love your own ideas
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it's always great that you push it out there and if like you know you see if it registers or not or if people can put so I just think that it helps focus on the development side and I think that it's uh you know I think it's very exciting and I think if you went around and interviewed the people around the office here I think they really enjoy it I mean I've got team members are like hey can I show my thing next week and do this and you know cuz it's every energ people to get the feedback and so I think my personal feeling is we'll see when the game comes out but I'm pretty sure it's going to make a better game uh for us for you guys and uh I think it's a I think it's a great way to do it and it really uses today's technology and the way that you can sort of connect directly to people in in a way that you couldn't do 10 years ago so I think it's exciting I think it's a completely new time for uh making games I love the fact that a lot of people are been taken out of like the the the value chain so to
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speak you got the ERS or you know even in the case of like investors or whatever where people have different agendas where they're less you know we care about making a great game uh you know a publisher uh cares about making profits for its shareholders on Wall Street uh and sometimes those things are in Conflict uh so I think you know the way we are doing right now is much purer because we're connecting directly with the people that want the games and love the games and we'll pay for it and we're making a great game and we're doing it for you guys and we get the middleman out of the way which means that less money goes to them which means we actually don't need to make as much collect as much money to make exactly the same game because there's not people in the middle taking it and we're making a game that's truer for what you guys want because we're really delivering um uh you know I mean we listen to you guys and we're we're building the game we want to play and I think it's the game you guys want to play too so I think it's I think it's a great way to do
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things so I'm really happy to see uh you know things like you know like the the torment stuff do really well and uh uh I will be um let's see this is running it this run this runs at 11 it's running tomorrow we've got another one don't tease it too much tease it but then there's something else that that I'm pretty excited and Eric will tease but uh yeah so I think it's great I think it's a great way to do things and uh so I'm I'm excited so that's kind of what my speech will be about there you go you just a little snippet of the speech it'll come before the actual speech so cool man well thank you very much for for dropping by appreciate it I'm sure the fans likeed getting the the feedback answers directly from you and uh hopefully we'll continue to to have Chris on more and more I mean he's here all the time you know um but do please keep sending hamburgers and booze and the the veggie version no the nice healthy on oh God the just send
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a bunch of celery no I can see fine all right all right right well hey now you know what it's time for wide world news take it away I'm in the oh hey well the Cold's almost over now you know so sorry about that um listen hey guys it's it's been the stuff of Science Fiction but one classic feature of the future may become science fact space elevators have been tickling our imagination as far back as 1895 when Russian scientist Constantin schiloski was inspired by the newly built Eiffel Tower at the time he envisioned a ginormous Tower built from the ground up to geosynchronous orbit while that early idea may need a bit more fleshing out a more realistic
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approach involves extending a line from an orbiting satellite directly to the surface sounds like a grand and attainable Vision there's still a lot of work to do as making a line strong enough and thin enough to reach that altitude is not yet available the creation of a carbo Nano Tube Technology that can make a kilometers high ribbon possible is still in its infancy for now researchers have to be content with lifting a payload on a balloon suspended ribbon a mere 2 km Long hey guys just 35,7 188 km to go and you're right there so that let's let's get a little closer to home and in gaming news our good friend Richard Garett better known as Lord British announced his new RPG game shroud of the Avatar Chris was just kind of mentioned earlier but fans of
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the Ultima series welcome the return of garet to his roots and we at Cloud Imperium are all big supporters and we wish Richard and the team all the best in their Kickstarter campaign Garett and team are busy building a rich and detailed RPG world take a look at that beautiful so head on over to Kickstarter and look for the shroud of in Shroud of avatar for more information it launched about an hour ago so let's start cranking it out there that's a really really good project and we have a lot of friends over there working on it and Richard's a friend of ourselves and big big UPS to that look for that so and further away from home weekly weather wizard Pete Mackey is on the flight deck on the top of the ship Pete how's the weather up there well thank you Peter um uh weekly
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Ward wizard I hope you can catch your breath and that's your wide world news today's wingman's hanger interview guest was instrumental and putting the kick in our fundraising campaign in a bit of a reversal Chris Roberts interviewed Sandy Gardner about her experience so we're here with Sandy gner who is uh heading up our marketing efforts and uh is also taking uh care of a lot of people on the customer service side hi I'm Sandy Gardner I would be uh I guess the title VP of marketing
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however I may have uh helped you with your account uh I also run concierge um I'm also manufacturing the citizen cards uh the t-shirts been working with Chris for well a long time long time I have been working with Chris for a long time um a lot in the film side and uh on this project we um came up with the underground teaser site the whole golden ticket thing I originally came to the states about 10 years ago I'm studying a Masters in Business business at the Anderson School of UCLA and so I basically came across as a model and an actress um even though I have my MBA in marketing which is kind of what I'm doing I'm OnStar citizen keep on the game side so keep on the game side uh so I used to play Doom us to play Doom I
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used I used to obsessively play Doom I did have a 386 I also had a commodor 64 I don't think I had a 286 um but I obsessed over that instead of writing uh my did you play any of my games uh I'd heard of win Commander but no I I can't say I played your games maybe a shortlived VP at Mar I'm losing my job very quickly so what feature are you looking forward to most in Star Citizen what feature um I really would like to up the female part um and I actually have a few little uh companions little mes uh cuz I bought myself a cutless package see you back in La thank you Miss G thank you Mr Roberts hey look who's with us and and you're not wearing red I am not you actually
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have more than just the red outfit I do I do I'm getting paid a little more explain to explain to everybody we actually shot everything in one day so that is why you will see me in the same spot same outfit right and then we switched it around for me and Chris's interview exactly so listen what what have you got right there what what is going on I have my plaque you've got a plaque yes what what's it for it is for look look read oh it says Sandy Miracle Worker gardener for your work on wingman's hanger marketing director oh hey you know what I got a plaque we've got plaque it's kind of like what Mike youve got a plaque Pete Pete's got a plaque yeah but you forgot the best bit I turned plastic into metal oh you did yeah that's right these are these are these are brush metal so very a big thanks to the galactic Association of broadcasters these are from our fans from you guys again you sent them in
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this is like the coolest it's one of the coolest things we've gotten so we wanted to definitely say thank you so um you run concierge I what what is concierge how does one get there and what what is that would you like to be on my coner oh you know that's right yes please conier I have I have quite a few cool fans on conier from all over the world and uh it's a you know it's a like a secret service for high rollers a secret service for high rollers gaming concierge for all your Star Citizen needs in the universe and that's pretty cool actually I mean so people have like a place that they can get to and ask questions and be part of and get and get their and get their help from somebody high up in the organization exactly beautiful that's a good answer all right so um t-shirts and cards are being produced in the
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thousands what what else we got coming up what else have we got coming up yeah what's well we've had we've had bomber jackets on the list man uh metal mouse pads on the list coffee mugs on the list wow a few people were asking about your pirate hat that pirate hat is pretty cool and pleasure sent that we might be having a bit of a poll let me let me get the t-shirts and cards yeah I know I that's true let's get that we've got 100,000 people now so it is a bit of a task to get to get all that stuff going but I mean so people should be looking for a lot of cool stuff you want to swag out you're going to be able to we're going to let you swag out correct right it's not just going to be digital Goods you can have physical Goods right so let's get physical good I they got to be good you see so it takes a little while it does it does we want to do it right correct we just don't want to put out any just old crap so listen as let's go from Lanos he has a question for you we
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want we got some questions from the audience so Lanos asks Ain no woman like the one I got uh oh hey there wng man didn't see you yeah I have a question as a subscriber I'd like to know if the money I'm putting toward subscription can be used to upgrade my current pledge level ship or purchase additional ones hi there so thank you L Doner for your question um you can actually use your subscriber money for upgrades however uh the LA offices are coming soon and this is why the town hall and that the uh 20 question show has been a little bit onh hold would there be a green screen in that office perhaps no it's actually it's going to be you know another show yes no no exactly I can do what you can do for and
- 00:34:45
feedback and you can look way better doing it too well I want to say some listen it's it's pretty obvious I think to anybody watching that that's the case uh but we were going to do some really cool stuff for uh subscribers seriously right so so citizen cards is the big topic right I know we've got some stuff we got them looking behind us here in the background you can see them so give it give a little update on the citizen card that was a lot of work it is it is still a lot of work yeah yeah it is basically every card is a custom card right so uh even the met even the plastic ones not just the metal ones right um but every metal card goes through a four step process to get right where it is going to be right um do we have the oh we've got the images up so we the IM IM right behind us got you got you so uh spread out so we can see oh oh
- 00:35:34
Spread spread yeah there we go there we go move move move um so like it's actually going to be like engraved out like on the edges where you see the circuit board on the edges that's like all like engraved out the name it's like baked right at the end again we're not doing like half baked stuff we're doing really really Co no it's it's fully baked it's actually good it's baked in it is it is it is it's inside the p this this thing is like solid it's going to last forever right right and you know that and that takes some time right and then also we've got to ship them out we've got to get everybody's information put it on there ship them out it just takes a little bit of time each card's custom and then you're going to be able to use your cards for some fun events oh don't give that away yet that's a secret that's something secret we can't talk about that secret so we have one last
- 00:36:22
question from you put together from it's called the commander um take a look at this par mercenaries all you're your base be all right okay um so uh you know thinking about it um you know an interesting question for and what is that the most fun game you prefer and uh on our office what stuff will you be working on as we go full thank you for that Mr Roberts do you think he was drinking cuz he just
- 00:37:11
wasn't putting his sentences together correctly I think after that the most fun game that I prefer I'm gonna have to say a Chris Roberts game yes good answer good answer I got called out on that in my interview did you really like never I've never played Wing Commander so I better be uh y freelancer actually just had a 10 year anniversary oh that's right and you know what the fans mention that to us and so we're gonna be we're going to be putting something up about that so I should be playing uh I already I already got emails get on Gog and get freelancer and get Privateer before you get fired that's what I don't think that's gonna happen no it's a little extreme no no no I mean we're we cannot do without Sandy folks so sorry but uh going forward I mean it's it's really cool for me like all the different things that are happening all the concept artist yeah and you've got a lot coming up on the I mean we just we kind of teased a little
- 00:37:59
bit about it but you've got tons of stuff coming for the fans and for the community and and um it's a little different way of doing development I mean we are reaching out and virtually handshaking with folks directly and they're engaging with us and it that's a lot of work I do and I have my friends they all email me they tell you I do I have friendss they all tell me what's happening and yeah that's why you get a lot of food by the way thank you Sandy we appreciate that and the booze too right wait our LA offices are coming soon yeah you don't want to send stuff to the LA office they want to remain nice and thin we we here however prefer a more robust and fluffy look I do eat I know you I know I've seen you I've seen you eat yeah yeah yeah yeah you're just in way better shape than us obviously all right well listen thank you very much um we want to thank Sandy for
- 00:38:46
joining us today and for being by far the best looking thing that's ever been on the show thank you for having no you're welcome and then we have weekly weather wizard Peter Mackey for finding the weather uh anywhere if he's found any you know um Pete he was a little bit on the hanger deck we're not sure what's going on with Pete where he's at or how he's handling it we want to thank Chris Roberts for sitting in today and whoopty Woo's plaqu gift that was really really cool that he sent that through woo whoopy woo yeah it was woopty woo I mean that's a I mean you know if you're going to name something that's actually a really really cool name why not um and by the way thank everyone out there for your continued support support thanks to subscribers for for putting the money out there that allows us to do show like this I got stuff coming for you and possibly future shows as well coming for you guys right on you sure do and uh coming up this week as I said wingman's
- 00:39:35
hanger we we're doing a little pre-recorded bit now so we're going to be shooting at South by Southwest um we'll do a little man on the scene maybe talk to people and see what they know out in the verse about I'll be there yeah you will be there I will be there yeah you will yeah me too um and we have next week guest you next week's guest is you the fans come out to South by Southwest sit in on the hanger show we're gonna be interviewing you if you feel like it come out you know the more booze you bring the better the show gets just saying of course yeah of course we'll be out there tomorrow afternoon actually around uh we'll about an hour after the show we'll be there you guys should pop out look for us with a desk some rolling cameras some bits craziness all that kind I won't be wearing red I'll probably be wearing you're not wearing red you and don't forget the after show wingman's hangover 15 minutes later um and remember if you want your stuff featured on wingman's hanger send it in it just might get
- 00:40:23
in see you in the verse see you later when Regal was home with flu the doctor knew just what to do he cured the infection with one small
- 00:41:15
injection while Rin uttered some interjection hey that's smart ouch that hurts yeah that's not fair though Geraldine played hard to get uhuh Geraldo knew he'd wo her yeah he showed his affection despite her objections and Geraldine HED some interjection well you've got some nerve oh I've never been so insulted in all my life hey you're kind of cute interc tionally set apart from a sentence by exclamation point or by when the feeling's not as strong so when you're
- 00:42:03
happy or sad a or frightened or mad rat or excited wow or glad hey and interjection starts a sentence right help I think I'm M your game was tied 7 all when Franklin found he had the ball hole he made a connection in the other direction and the crowd started shouting out interjection a you threw the wrong way darn you just lost the game hoay I'm for the other team so when you're happy or sad or
- 00:42:50
frightened or mad or excited glad hey it's me interjection starts a sentence right interjection they're generally set apart from a sentence by an exclamation point or by Comm when the feeling's not as strong rejections excitement or emotion hallelujah hallelujah [Applause] hallelujah Dorn that's the end and
Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

