Roberts Space Industries · transcript archive
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Silent Ruin, who asks, "What kind of tools will we have to reduce the purchase risk of various items? For instance, I want a tool that lets me enter in specs for suit ship engines position in a ship and have
Watch at 00:03:22 ↗instance that runs at the same time that's Planet Side in space uh but you never know uh what we may do in the future but currently that wouldn't be part of the plan
Watch at 00:04:53 ↗give them all their own sort of like quirks for arena Commander um so you know for instance a good good illustration is you know the Hornet right which is probably the sort of more most expensive uh and heavily armed
Watch at 00:10:35 ↗various Environ planets so you know uh a lot of our planets have you know like Terra for instance has a sort of more kind of shady um you know sort of Slum area versus a more hoyy toyy area
Watch at 00:09:40 ↗also a whole bunch of sort of real world um I guess simulation of Dynamics to the universe so for instance you know there there's a cost to doing business there's Landing tariffs there's sales taxes uh you know
Watch at 00:12:51 ↗little bit they were super spotlighted you know when well it could have be the particle effect for instance would have probably good there and stuff like that yeah it's beautiful um the texture work is good the materials need work
Watch at 00:12:09 ↗there is a lot of discussion of that of you can't have just one type of feedback so for instance when you're something is damaged we want to make it blink on the HUD not just change to red right
Watch at 00:08:13 ↗weekly or an even Daily News show about current events in the verse that includes interactions between players for instance pirate raids or organizations declaring war on each other uh and NPCs like operation Pitchfork the ue's Most Wanted or alien
Watch at 00:16:03 ↗were thinking well you know it's cool but maybe it's too much of a pain like for instance to always have to sort of navigate back
Watch at 00:07:11 ↗more elements on the exterior that were sort of smaller that you could get some detail like you know for instance you like you look at the back say on the um the Shimmer pan ship and they had those engines
Watch at 00:35:27 ↗feeling like you're in a whole complete World um so it's not just about flying around so for instance you know like if you went out and you found like a a you know a a derel ancient ship floating
Watch at 00:09:41 ↗think it would help the Cooperative gameplay again okay so next question comes from Colonel Joseph who asks regarding instances in the persistent Universe since the changes that we are going to make in the universe will be permanent what will happen
Watch at 00:04:02 ↗damaged by traditional weapons and missiles do you see this being true in the Star Citizen persistant Universe for instance would a Hornet fighter even be able
Watch at 00:16:08 ↗like a freelancer server than than you know, what we have in the universe cuz we have universe system servers, instance servers, and like it's literally hundreds of servers. So, you know, it's very unlikely that any individual is going
Watch at 00:17:03 ↗making sizes great. Um, then we enact it. So we're, you know, we're for instance making some changes to the constellation um for better um cargo access loading unloading and also using the Merlin fighter so they're not interfering
Watch at 00:09:37 ↗differentiated so not everybody can be a level 10 we'll call it that a level 10 Gunner for instance different characters will have different caps for different skills wow and it'll be up to them to discover which ones
Watch at 00:03:13 ↗that's not really a I I think if you're thinking of it in terms of badges for instance it's not it's not like you get a merit badge and suddenly you can you know build a fire
Watch at 00:06:24 ↗together with either your friend you know the instancing system will put you together either your friends or people you're interested in or people that would be related to what your group and stuff is doing like your enemies and stuff
Watch at 00:10:26 ↗kind of game has uh so many different aspects um so I think if you're an AI programmer for instance it's incredibly fascinating and interesting because it's solving a lot of problems um on a lot of different levels
Watch at 00:03:16 ↗they don't know about it, they won't interfere. So, if you can cut off communications, for instance, and no one sees your little battle going on, sure. Cutting off communications is a possibility, but it's not going
Watch at 00:23:01 ↗obviously I have a lot of experience from making my movies and have a lot of relationship so like for instance I've worked with Ron pman he's a great guy I mean we made Outland it together uh you know
Watch at 00:14:32 ↗chris smith is an accomplished modeler um and a designer uh in his own right um but there are instances where there will be a significant change and that may uh end up back in my lap where i'll be focusing
Watch at 00:24:32 ↗advantage of six and eight core cpus what about more than eight or sixteen gigabytes of ram 32 gigabytes for instance yes uh the game will definitely take uh advantage of multi-core cpus cryengine already has multi-threading
Watch at 00:08:05 ↗instance to like concept out something like the Idris Corvette takes much longer than to do sort of a one single seat fighter. So, it's the amount of work they put into this, you know, was was really impressive. Yeah
Watch at 00:21:45 ↗when you need additional hanger space so if you're visiting somewhere where you're main hanger is not for instance you're v um right so when you go to land on a planet then
Watch at 00:16:03 ↗

