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Wingmans' Hangar ep070 . May 21, 2014

21 May 201400:33:07823 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:01

    [Music] hey everybody Welcome to wingman's hanger episode 70 only three left and this is one of those three and if you're new to wingman's hanger this is kind of an inside look at everything Star Citizen Chris Robert's new epic space adventure let's get right to it this week can't wait what do we got coming up today well we have for feedback with your questions and um yes there is a video and we talked to Justin and Gerard about what it's like to be QA during the dog fight module and Arena Commander as they're testing it we'll look at we'll take a look at the vuel Swarm I think you guys haven't seen that yet so it's going to be kind of fun for you to check that out well we have a lot of new hires in the UK we got three new senior QA testers Will Clark Jeff coffin the

  2. 00:00:50

    coffin they carry often and Andy Nicholson we also have Nick Ethridge who's a 3D artist so the UK is growing like a weed over there Foundry 42 and Aaron and the boys are just making it happen and I think you guys are going to like a lot of what they're doing on the dog fight module as well they're really kicking some serious tiny also the next great Starship episode 13 was released last Friday we're getting down to the final two for the live event which is going to be going on June 7th make sure you get your uh your picks in there for the last two um get them in there because there are some really really cool stuff and we're trying to get some stuff in there uh that uh well I don't want to tell you it's just not going to tell be told by me not by me oh we also had the death of the chat roll that's right

  3. 00:01:41

    turbulence started taking down the old chat roll and just in time an old AI celebrity came to visit how 9000 hello wingman hello Dave made an appearance in the final moments of the chat roll to share his thoughts on the upcoming of its demise moments later the chat roll was gone special thanks to lante for putting that together a little bit of fun that's really cool and you guys know lante from his videos as the man in the gas mask very very cool also be sure to check out Chris on the latest 10 for the chairman it came up uh Monday it's always fun to see what he what questions he answers and and get gets them in there directly from subscribers and again if you want to get your questions answered by Chris oh do you hear that Ding somebody forgot to turn their phone off that's how it rolls anyway get them in there get them in the subscriber SE

  4. 00:02:30

    and Chris will answer your questions and he'll have fun on 10 for the chairman so check out that you know we haven't done in a while we haven't visited the office so let's go take a look at that see you hey everybody been a while let's do the nose cam let's go take a look at Gerard and Justin and the vuel Swarm and single player let's take a look all right let's go take a look has nose cam what's going on Ted how you doing shooting all the artist what's up Mark up here we go here we go here go go all right let's take a look getting much more full here guys take a look at this there they are into the cave the

  5. 00:03:20

    mighty mighty cave what's up jard he how's it hey Justin what are you guys doing uh just testing some uh Arena Commander testing some what arena Commander what are you what are you doing here I'm looking at the uh Shield effect right now okay ooh pretty good let's get in take a look at that show it again oh it exploded there it goes nice a little bit Gerard now you look to be playing in three screens what's going on with that oh yeah I have the 5760 by 1080 I think I'm like the only person in the company that has this you're playing 4K no I wish I was playing 4K well what is it again what resolution 5760 by 1080 5760 by 1080 cool so here's our matchmaking UI coming back to you matchmaking UI up uh Vandal swarm which

  6. 00:04:10

    is the single player mhm cool and we're loading we'll go back to Justin let me know when you're loaded MH what you got there bud this is the terraform beam terraform beam love it and if you happen to fly through it uh oh what's going to happen if you fly through it look at that warning warning warning oh it didn't like that I'm sure people maybe you can force people through there well this is Live Test part QA so it looks pretty but up there you go now you're in is it plugged in yeah pluged in plug it back in that'll work that's a beautiful QA people see that's beautiful you're playing like

  7. 00:05:00

    it's almost like a cockpit there yeah it's pretty amazing we just should we show them the third person with a HUD just kidding you forit all right looks great looks great all right we're going to end it we're going to take off with our nose cam we'll see more of this when it comes out next week thanks guys thank you thanks we'll see you guys later on in the show thanks for stopping by you're welcome M all right and that's it let's go back to the studio wow always really fun to see that stuff it's good to get the Noam back we're going to try to bring a few of the small bits that Mike and I created over the over the course of the year and put them back in there kind of give you a little nostalgic taste all leaning up to the to the big finale in

  8. 00:05:48

    in three weeks now how big it is well we're not sure we're going to go out with a bang or a whimper trying for a bang but that'll be up to you guys to decide how we how we do there and now it's time for Forum feedback feedback all right all right hey Rob how you doing you ready for a little Forum feedback I think we should go for bang yeah go we should go for bang for sure oh by the way the uh the phone noise they heard yeah that was not my best moment that was was my phone I was telling everybody I just after I told I was like hey you know everybody silence their cell phones and and you even fiddled with it like you were I totally you know it's completely my fault so not surprised let's get right to it are there going to be any any stumbles here let's oh good from Luke Downing will technology in the persistent Universe evolve and expand as

  9. 00:06:36

    the game gets older just as it does in the Living World Ah that's pretty good question the the answer on this one was um yes cool he didn't expound upon it a lot but you know it's he was talking about well the the different versions of ships over the years which happens with cars you know everything evolves so why should we be any yeah the idea here is that the game is going to always be growing we'll always be adding things in so that means technology and that means everything it'll be changing over time new stuff to discover exactly it's going to be a big game from Captain Nara is the size and detail of the planet in Arena Commander map broken Moon indicative of the size and detail of planets we could expect to see in the precent universe well we see lots of variation in Planet size from plutoid to gas giants in the persistent universe

  10. 00:07:25

    will Stars be approximately or appropriately massive size thanks that's that's a lot of question that's a whole lot of question he seems to be very concerned with size size matters most most to most guys it does yes so from Captain darara what do you think is is a planets GNA be so is the arena Commander indicative of honestly the planet in Arena Commander it's too small right so we are planning on having much bigger now we are working on some background technology that will make that possible we're talking about double Precision yes double Precision so we are going to have actual bigger planets in in the final game um there there should be some variation in the planets as well they won't be quite life-sized can't quite pull that off but um stars are a little different because you never get close to a star so you

  11. 00:08:13

    don't need to waste all the Poes on a giant star okay well cool cool from Icarus bet you thought I wasn't going to get that too close to the Sun I know right I know all about that I understand art adaptations have been created for colorblind citizens will these be implemented in stge Citizens Arena commander and if so to what extent if not when is the art implementation for colorblind citizens expected to be introduced it's actually something that when we had send emails about HUD items and everything we there is a lot of discussion of that of you can't have just one type of feedback so for instance when you're something is damaged we want to make it blink on the HUD not just change to red right so I mean we're aware of it there are some small things and it's something that will kind of evolve over time we we'll continue to add different options and

  12. 00:09:01

    eventually we want to be able to customize the HUD so maybe you could even change out the color palette you're having trouble distinguish as we said it'll be you know be adding as we go so I would expect the first version to be you know we're kind of like Microsoft where quality is job 1.1 two two three anyway oh it's time for a video question you ready for this from the colonial movers there hold on my do is he dou I don't know I'm a mover not a doctor oh damn they are NPCs they are very handy they wingman what can NPCs do on their own can they run our economic nodes can we take them on away away missions and will they automatically heal us if we are down put that Pitchfork down cool always

  13. 00:09:51

    good to see those guys haven't seen them in a it's been a long time so they do they do some good work so what what will NPCs be doing in our universe um I mean the things the standard things we've talked about whether your Gunner or whatever but um one of the specific things they asked was about whether they can run your factory node uh and that's kind of the way it works you're you're sort of the upper level management of a factory you kind of pull the levers and decide how it's going to run but then the NPCs do run the factory it's not like you have to be there on the floor walking around smacking people in the head we're we're g to see NPC smacking people in the head is that is that confirmed or is it Reda yeah yes I know from Ghost storm 11 will organizations be able to produce custom uniforms for their members that's a cool idea it is a cool idea actually that was Chris's

  14. 00:10:38

    response too was that's a really cool idea yeah yeah um you know standard caveats of if we do this a you need to be pretty art Savvy to get something in our game B we have to have C approval of anything that goes into the game yes because people out there make interesting choices in nose art and interesting interes Cho interesting choices yeah so it's it's something that wouldn't be out of the box but would be something we'd certainly consider doing in the long run right and it also you know anytime you do texture changes or things of that nature it it adds to the size and footprint of the game on everybody's machine so whe you know I'm sure we'll have to figure out a system where either you if you share globally that's everybody has to get that patch or if you just share it with your guild members maybe there's a a batch file you can drop it in there take you know it's

  15. 00:11:26

    like a choice or something that's a good point yeah we'll see how that goes I mean it's a neat idea though and it's that's one of the ways you guys can actually affect this game is let us know and we do yeah that's pretty cool from oh FF Dark Half are there any plans to implement tactical weapons Beyond things that just do damage for example a kinetic gun which causes minor damage to your target but through repeated hits pushes them around disrupting their momentum and locking them in place Alla a Morning Star from Free Space 2 it was a lot of information it was a lot of information yeah probably could have trimmed that a little more um so we already have the Distortion cannon that's kind of you know that that is a very different effect the idea that it messes with your pipes um and changes the Heat or uh the power that's flowing through them rather than just damaging

  16. 00:12:14

    physically damaging your ship um and the there's the idea of EMP weapons as well that may or may not happen early on but the the other thing that they're talking about the physical impulse provided by weapon to move things around which a is not always fun when it's against another player true um but B everything in your game has an Impulse to it I mean when you fire a projectile at someone it is imparting some its momentum to the ship it's just a small Mass versus a large mass so it's not a significant move but we don't have any specific plans to do that kind of a weapon cool from Zeno H xenopus xenopus xenopus and I don't know how to one of those might have been right zenopus I

  17. 00:13:01

    think it's xenopus actually that sounds good yeah it's way it's going to be in Privateer there was a faction of religious zealots who would attack most non-believers and in shows like Firefly the reavers were particularly nasty will there be similar NPC groups of crazies in Squadron 42 Star Citizen oh says thanks and we really miss your show well thank you thank you for that but don't miss it yet yeah still two to go come on man so um from xenopus or Zen whatever what's the answer to will there be religious zealots I forgot the question will there be religious zealots right oh yes the crazies um there are going to be there will be human opponents there there will be other opposition than just well as we currently have it the Vandal um and Pirates you know there there's corporate writers and that kind of thing and we may have some crazies depends on what

  18. 00:13:49

    those crazy writers have our decided to do yeah I think I've got a name for the crazies already I think I think we should just call them the the wingman no we should call them the Publishers oh that's terrifying I know I know was it scary I think I just PE myself oh dude don't don't from Gren seal hello my question is about organizations we have the ability to join multiple orgs but will there be a system in play that will let orgs join under one Banner say some pmc's joining under a flag of a larger mercenary Corporation that's kind of an alliance thing isn't it yeah it's kind of like that that's an alliance right I mean sure all I es yes yes there will be alliances you know the thing about alliances I always whenever we do alliances I think of access to allies or or risk and we used to we would always

  19. 00:14:38

    it was Phil me Chris and Aaron that were playing like Risk all the time and we would always have Alliance those things never lasted more than you know two turns at the most and then pretty soon somebody broke the alliance it was a beautiful thing from Fila what is the current logic behind smuggling how will the mechanics of smuggling work in relation to the mechanics you designing to catch a Smuggler example secret compartments police checkpoints it's kind of a broad question um so that that sort of covers it the question itself it's like yes you can have a secret compartment and carry Goods that are not necessarily legal in a place to that place um there are also ways to prevent cargo scans or at least try to prevent them the counterbalance to that is that the advocacy or the police in a local system would

  20. 00:15:26

    continually try to up their scanning technology so they can get past that and find your stuff so yes there will be checkpoints yes there will be ways of sneaking past them I I'm not sure I can give much more detail than that right that'll be fun and it's always fun to kind of hide-and-seek that kind of stuff from Shadow Knight if I were to board a ship carrying prisoners slaves Etc and then free them will they help me take over the ship wow an interesting question um really right now we're treating slaves or prisoners as more of an abstract uh so it's a cargo it's not really people that you would go and interact with so freeing them would really just be dumping the cargo so not really at this time a plan to have them help you seize the ship right it might

  21. 00:16:14

    make make guy was flying the ship a little upset too from groundhound hey groundhound he's a chat rooli and we see him all the time how you doing groundhound will the cig teams be taking a short vacation after Arena Commander version one has been fully rolled out we want I'll want the game sooner rather than later but we also don't want y'all to fry your brains by working long hours every day and powering through weekends that's that's a toughy those those La kids are are definitely they're they're pushing harder than the rest of the the group I agree everybody's working hard everybody's working very hard but I mean I just the LA guys sometimes look like zombies in meetings but yeah they Chris would like them to take a holiday is is the way he put it but you know there's still work to be done they're always will be so you people try to grab vacations when they

  22. 00:17:02

    can we do I mean we all take vacations I've got one coming up this summer and people take time off it's just you know this is this is a lot of work and uh most of us are here because of it's a passion so we want to be here we want to be here we want the game just as bad as everybody else so the only way we get the game is if we create it and make it so and now here's Will Smith and James Pew with this week's most valuable post hey everybody I'm Le moderator will and I'm assistant Community manager James and we're here to bring you this week's MVP this week's MVP goes to death wish he created a bunch of Star Citizen inspired Google Chrome themes yeah currently I'm using the Star Citizen Dam theme which is pretty awesome so thank

  23. 00:17:51

    you death wish you're this week's MVP thanks guys really looking forward to seeing what the community team comes up with for the new show I mean it's going to be very exciting exciting I know I'll be a little part of it going forward but I'm really looking forward to that and I I'm sure everybody out there can't wait to see it either and look we have Justin bford and Gerard mananeras is that is that correct did I say it right that's about as that sounds right about as close as you can get what what is it really uh manatus monadas what does that mean um QA tester extraordinaire yeah it's uh half Mexican half white basically but uh uh if you say if you think of it as Apple in Spanish is Mons mons mons so that's like multiple apples sure okay sure great let's let's get right to it then now we already saw the vandu Swarm a little bit earlier and but

  24. 00:18:39

    you guys for a long for you guys have been working a while on testing this product right and all that stuff going forward and for a while you know we got a whole QA team now in the UK and we're still hiring a bunch of QA people that's right we're hiring QA people then how did how has it been up to date I mean you guys have tested all the hanger patches you've done that kind of stuff so take me through typically what happens with QA okay well we um we get a build mhm and then we go through uh all the different checklists we have which is which includes testing the hanger the uh uh all the dog fight module uh uh Maps game modes and also uh the the editor so the developers can uh uh keep developing without having any problems with the editor or hopefully we can

  25. 00:19:27

    catch as most as we can and then they also help with reporting issues when they're when they're working with the editor too so cool but yeah so we definitely go through testing everything and sometimes it's like uh finding issues is like searching for a needle in a Hy stack so we have to make sure and check everything right right so how did you guys both get into QA I um I started well I got into the industry originally I uh started working at blizzard really and I was uh I worked there for four years and I uh obtained the level of specialist investigator and I uh main uh primarily worked with account Administration and uh compromise accounts investigations and then after that I transitioned into QA by joining the team at Port Arium right Richard garet's

  26. 00:20:15

    company and um that's where I would test a uh a poker application and they also had another game they working on uh and uh that's where I got my feet wet supposed uh and you came over with like I think like David wafford came from there and John ersin and what what about you Gerard where about where did you get in there um so I actually met jusen John and David at portal Arium that was my very first game industry job um and before that I used to work at Capital One in the fraud department in the fraud you were in the fraud department I used to stop bad guys yes wow well you know the funny thing is on MMOs and there's people try to take advantage of those things too gold mining and things of that nature so I'm sure that'll come in in handy so um what are the things you guys are most excited

  27. 00:21:02

    about with uh what's going on with Star Citizen right now especially with the arena Commander I'm most excited with uh just how Arena Commander can simulate what the persistent universe will kind of look like so when everybody's flying around you can kind of feel like you're actually in the persistent universe and also I'm looking forward to the uh um to the leaderboards on the website and that'll be because you've been testing it a while you're going to have an advantage over the other people well it'll definitely uh uh provide some extra engagement and fun to the actual experience so I'm definitely looking forward to all that Jordan um just that we're laying the ground work for the Pu yeah or persistent Universe uh I think that's pretty exciting we're going to

  28. 00:21:51

    it's like we're doing all the hard parts right now well some of them yeah there's a lot of hard Parts yeah go on sorry oh that was it that's it yeah all right cool well it is it is going to be fun it's exciting and the leaderboards are interesting um now we've got a plan of in place with the roll out we've announced the roll out you guys are aware of that right now um but we've got a strike team of people out there also that help us from time to time right so how does that all work So the plan is to have a core group of community testers that would um so we actually we're we're going to maintain what we have right now which is the uh Bud reporting uh subcategory of our website so anybody will be able to report issues but we'll have a core group of um testers and they'll be able to have special direct access to the QA

  29. 00:22:42

    team and we'll be able to report issues and make sure that they they'll be the voice of the community so to speak and they'll be able to ensure that all the important issues and all the issues get uh are ATT right right and now Gerard it's very important is where using the community because people are alpha testers essentially you know pre pre-alpha for those of you who hate that word pre pre-alpha then um but it's important that we get folks to help us make the game better you know in in the right format we don't want to have as like duplication of a lot of the same things and so we're going have to train people how to basically QA for us right that's correct uh we had discussed having a jira somewhat of how Minecraft does it where they have a public jira

  30. 00:23:32

    and people can create issues and then within that Community there's you know a higher tier of people that organize all the issues higher tier of people yeah a the issues close dupes or you know have have it all nice and neat for say us to go in there and just import them into our actual jira that we use cool so it's very very important that um folks out there are going to be helping us test the game I want to thank you guys for joining us um and helping out and we've got what's coming up on the next great Starship episode 14 take a look at this wow I cannot wait to see who gets

  31. 00:24:44

    through to the final two um there are some amazing ships hopefully I'm kind of hoping a lot of them get in a game because um they all they really look nice and I love new spaceships that's that's really kind of cool I want to thank subscribers for helping us fund these great things like this Michael don't we appreciate subscribers it's just amazing it is amazing and also thank the pledgers for without you guys even getting in here and starting this whole process we wouldn't be able to make this great gamar Citizen and and it's it's been the most epic and fun ride of my life and challenging for for sure and uh we we decided to have a little fun with the fan gifts this week we had over the last couple weeks you guys have gone overboard and what's happened so we decided to have a giant opening take a look at this hey everybody you guys are amazing we've gotten a ton of gifts over this last

  32. 00:25:32

    week so we thought we'd have some fun run around and let people show you what you guys have been generous with I'll start right now Jeremy love day sent some personalized pins for Chris and myself thank you very much Jeremy let's take a look hey Sean what's up hey well first of all what's your name Sean Murphy and what do you do art Outsource manager okay and what's going on over here we have a package from Joey Lanford also known as vecton r on the Forum okay uh he says he knows that we love caffeine so he sent us some uh really cool tea all right thanks man and a teapot but it gets better it gets better yep in here what found it a Star Citizen board game wow very very cool it says on here um at that by now you've probably noticed the

  33. 00:26:23

    second part of the package uh taking me some time and a lot of effort to complete and and is now in Prototype beta form very nice to continued SE so let's go on over here and your name sir who are you Martin gallway I'm the audio director and from Ron Toto Grande we have uh a bunch of whoopies whoopies are these like all right cookies squishy cookie things be perfect for tea and coffee thank you all right let's go next sir and your name is hi I'm Josh Coons I'm 3D artist here at Cloud Imperium from the Covenant of the Phoenix we have a whole grab bag of candies and this sweet FL all right that's awesome Award of Excellence wow cool cool Sir Mr Cool what do you got there and who are you hi

  34. 00:27:11

    I'm Brian Brewer lead animator and what we have here from o Norland says I hope it helps with the late night see you in the verse lots and lots of coffee wow all right cool sir I'm Daniel Craig and I'm one of the animators you want to say hi to your mom in Germany uh hello Mama um this is from a fireman in Virginia his name is the Viking former and he sent us a cool patch nice very very cool all right where do we go next where do we go next what are you doing down here sir I I I've got some cookies from the East India Interstellar Trading Company uh I'm a designer uh my name is Blake and uh they're actually made with their own Freer range eggs so we promise we will not throw these into the boss of Harbor than you all right cool thanks

  35. 00:28:01

    Mike well yes sir and you are I'm Nate blazel and from screw ball and I approve of this map pure maple syrup wow also maple bacon coffee everything's better with bacon everything's better with bacon Mr Sir your name is uh Robert Forum feedback Forum feedback yes Robert big lead designer um this is from the Zen onslaught gild uh these guys have sent us they said we want to extend our sincere appreciation for all the hard work that you and your team have done to bring star citizens to life there's a lot more the included gifts are a token of their appreciation and the most important thing is the PS which does say these bottles stay corked until the dog fighting module is released we won't be responsible for that sort of delay we promise to

  36. 00:28:49

    possibly keep that promise three fine bottles of scotch and the glasses to put it in nice very nice will keep that promise oh yes and your name is hi I'm Connie hi con um from Joe Martin AKA deadly force we have a hornet laser engraved on black marble cool very nice very nice let's go not done yet sir hi I'm Evan Manning I'm a designer and from Mr Norman Sween we have a walk and it says wingman I found the stir fry to be my secret weapon to weight loss since they taste great are filling and are easy to cook and clean here's a walk set to get you started this was gift two of three so we got some other walk stuff that's very cool very cool sir my name is Le Amon I'm the visual effect artist and I got this

  37. 00:29:37

    sweet sweet poster to go on my desk nice great Toronto that is really cool really cool thank thank you for my desk poster we should get that framed sir hi I'm David ping I'm a senior animator uh this is from uh Norman J Sween uh I guess this completes a set we got a stir fry cookbook and then bam burn the fat feed the muscle whoa how I get my body on there I have no unbelievable unbelievable and you are I'm Caroline I'm the office Mom okay office mom what do you got for us um let's see there's no from note but we have some lovely coffee cups with the Star Citizen logo and the infamous Chris Roberts quote

  38. 00:30:28

    all right all right well everybody what do we have to sayk best fans ever wow thank you guys very very much it is unbelievable how supportive you are of the teams in all of our locations and we thank you from the bottom of our hearts and also one we failed to get in there was wolf sent us in some bbon unfortunately for wolves uh it was gone by the time we shot that so don't know where it went I'm looking at you skeleton don't know but thank you very much as well wolf much appreciated subscribe to our YouTube channel that way you'll find out exactly when we post videos like wingman's hanger the new upcoming show next great Starship 10 for the chairman or any inside cig pieces you'll get you'll get an email alerting you when it's coming up and you'll be the first

  39. 00:31:14

    to know and it's important to get on there subscribe to the channel uh submit your questions in the RSI forums every week we put up a video U uh a for post saying hey you put your questions in we want to know what you want to know that was terribly alliterated but anyway we would like to know what you know what you guys are interested in finding out that's much better and we will put that form post up and you guys can subscribe there so also wingman's hangover will about 30 minutes after the show uh because I have a meeting when this is airing and I end up about out about noon in central time so we'll be doing a little inside look or what happened and you guys will tell me what you liked and what you didn't like and I'll uh I'll adjust accordingly so it'll be wingman's hangover about 30 minutes after the show and it's always fun it's kind of a Skype interview very informal and uh as if this isn't um and remember if you want your stuff featured on wingman's hanger

  40. 00:32:02

    send it in we just might use it well guys where are we going to see him in in the verse so what is the speed of dark

  41. 00:33:00

    oh

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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