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77 moments across 33 videos

  1. guys working on that for instance truck stops what we tend to do is forgive me as an artist explain this is is you know it's not necessarily my area of expertise but I can try my best to explain…there's any inaccuracies but we basically have a system where we have volumes allocated on surfaces so for instance we have a table we have a volume inside that table that can fit a certain amount of assets and each asset

    Watch at 00:20:48
  2. line probably be some kind of markup language that you type in and update in real time so for instance if we want to add a button I'll just do that quickly now I already kind of have…hook up all the bindings and if the skin changes see if the context changes to like for instance another ship or a different environment

    Watch at 00:46:46
  3. causes can actually vary from from patch to patch and even from instance to instance. Yeah, very eloquently put, I I say. Yeah, that's exactly it. That's kind of one of the really interesting things about Star Citizen

    Watch at 00:36:17
  4. lore an RSI is a major military contractor our size the is the maker of the the Bengal carrier for instance so they definitely had their military contracts and that the Mantis was something that would be used but definitely…adequacy advocacy sure for instance in their efforts to police the the you space so it's the same

    Watch at 00:07:23
  5. multi-directional walk which basically allows you to take an image and push it around so if I take for instance one of these nice crunches here let's take this guy for instance kinda like a cool grant grunge

    Watch at 00:21:30
  6. guards in the back yeah we could have a few more guards if we were doing like screen shots for instance what we can do in the track view which is basically like a sort of animation tool we can assign poses…these guys if we were just doing screen shots for instance for maybe like marketing or proof of concepts so you can kind of really push like a sort of screen shot we try and we do all of our short screen

    Watch at 00:50:14
  7. actually already some that we've recorded and shot they're just not in the game yeah like for instance on top I believe there's a blackjack security rep that will give you sort of more lawful you know missions…know longer-term you'll be getting you'll be able to get missions from like say for instance the advocacy or perhaps the you know you II military will reach

    Watch at 00:49:16
  8. passing people to each other when they when they go through zones that will get loads more into an instance and then the next and that with the first one we play and then at that point I think people start having…talking 50 people you'll be talking like hundreds of people playing together in areas then or in one instance and it's all systems you know passing back and forth and then the dynamic side will then be built

    Watch at 00:30:30
  9. whole person law system which is we can basically mete out different levels of punishment different areas like so for instance maybe in grim hex no one cares you can get into fistfights but if you're getting into a fistfight

    Watch at 00:15:20
  10. server is building a physicalism mesh for each client so we have many other features on the planets for instance Caves here isn't here you can see an example of a cave assembled by the procedure layout to after generation

    Watch at 00:40:14
  11. always on topic and sometimes not although always the questions that are voted up are always on topic for instance I believe the most voted up question this week was about animals of fauna in in populating

    Watch at 00:02:35
  12. facilitate both basically yeah it's a you know and a lot of creation methods sculpting for instance it's you it's easier to take away as you go than it is to build up after the fact

    Watch at 00:49:37
  13. from other languages that they have contact with how do would they refer to someone who's well known for instance a well-known trader of the cheiron's or the day of the UE so the native how do would they

    Watch at 01:00:12
  14. becomes so huge and so hard to deal with that it becomes a maintenance problem I remember a specific instance I had to add one single feature to the old system and it took me like three days because it was just

    Watch at 00:04:00
  15. playing the game then anyone can convey construct that UI anytime so I might be using the shopping kiosk for instance and same comes in from miles away lambda she comes into port OSR and because the date has been synchronized

    Watch at 00:13:52
  16. right, thanks. Yeah, we've we've tried to work in a few little bits of gameplay. Like for instance mining your way out. Like so you know there's rocks in the way and stuff. So, like you know

    Watch at 00:29:26
  17. really have to give them right the first time when it comes to voice and these things change constantly for instance like all the actors made in in the Cova legs mission but P I wanted mm-hmm I mean

    Watch at 00:32:09
  18. whatever whatever form the rest is are currently and like for instance right now a rest is an empty function that has remove crimes that next and we have to have that because otherwise you get in this death loop with

    Watch at 00:58:29
  19. chat here what kind of changes are planned regarding dynamic sound adjustment based on how miss peer pressure like for instance sounds becoming quieter and more muffled as air pressure approaches zero so there's some work I'm going to improve

    Watch at 00:10:43
  20. inside the canyon yeah this ties in to the propagation tech that I was talking about before so in that instance once this tech is ready that sound will pick

    Watch at 00:13:57
  21. traveled for our concepts so the last couple weeks we've been exploring that there are Samantha's for instance one of the earliest steps in the concept process is thumbnails or silhouettes yeah talk to us about how important shape language

    Watch at 00:02:35
  22. yeah there are there are plenty of ships that that you know who people like and dislike for instance when the Terrapin was first introduced I hated the Terrapin like the Terrapin concept just did not resonate with me it resonated badly

    Watch at 00:16:33
  23. makes we have got a more kind of flexible grip system now so it's a lot like say for instance I got my little big pennies box here oh they're a family

    Watch at 00:27:32
  24. well so our triangle count sir yeah I would say for an asset like this take the hot dog for instance let's have a look at that guy actually I'll tell you how many triangles

    Watch at 00:38:07
  25. from the from the chat here, 3.7 introduced FPS mining, introduced personal commodity inventory, introduced backpacks for instance that would expand our our personal inventory. But right now they're attached to specific torso

    Watch at 00:25:03

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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