Roberts Space Industries · transcript archive
SCArchive
Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
- 1,774
- videos
- 854
- hours
- 62,013
- searchable moments
- 2012–2026
- covering
Trending now
From X · updated today
What the community is discussing, matched against what CIG actually said on camera. Click a topic to search the archive for it.
42 moments across 28 videos
thing they're going to be able to do that themselves so so from rohar the plunderer how will instancing and factories work will there be same Factory for all the sector instances or will there be an equivalent Factory for every…instance uh no so there's so the economy on factories is not instance at all that's that's all persistent all those nodes
Watch at 00:20:11 ↗fast as possible and that's exactly what we're doing right there from VI vku viu with the whole instance thing going around in the persistent universe will it try and put members of the same Corp in the same instance…like divide up into squadrons or something squadrons will stay together and you may even get to allocate what instances they go to at some point we don't know how that's going to work so you can have
Watch at 00:11:28 ↗deliberately designing things so there is no best ship uh you know so something like the caterpillar for instance if you were more into sort of trying to board a bigger ship take him over caterpillar is better definitely better for that…also you know all the different ships are going to have sort of different pros and cons so for instance you know bigger ships are cool because you know can have multiple people on them you can have turrets walk around
Watch at 00:27:49 ↗ship, that really determines the shape of that ship. So, if a ship has a different number of hardpoints, for instance the 350, which has two thruster hardpoints instead of one, then you cannot change one ship to the other. Same with…these special variants where there is a different body style. You can't add another seat to a Hornet, for instance, same idea. Cool. All right, cool. Then this is from Emo Stomper. Cool name, cool video. I was just noticing that
Watch at 00:23:13 ↗parts work is they they have physical locations in the ship so if you do shoot through the armor for instance and hit a certain location you might damage you know different components right um so it's not a whole point…weak not yeah not necessarily that much detail but certainly there are spots you should aim for like for instance the Aurora says Target here with missiles sitting on top it's like don't you want to shoot there first
Watch at 00:20:31 ↗persistent the planet's persistent any shops that are on a planet that's all persistent uh the only instancing is a temporary thing which is what we're handling in space to basically handle for the fact that you could have…also on the server side uh but all the economy and resources is uh is persistent it's not instance at all um so I guess the answer would be no cool from from Tason based on the economy preview another another
Watch at 00:20:58 ↗fiction on the website there's a lot of discussion about the tensions between the UE and Jean for instance so you know you might have to be a little more careful but there will probably be ways to make arrangements
Watch at 00:44:02 ↗fiction on the website there's a lot of discussion about the tensions between the UE in Jean for instance so you know you might have to be a little more careful but there will probably be ways to make arrangements
Watch at 00:16:29 ↗into some things uh that will you know we think will give us a big performance gain merge instancing on a bunch of our measures and then also we're going to be supporting mantel which will really help with the draw
Watch at 00:00:52 ↗capital ship sizes um you know a TR6 could be double what a tr5 D is for instance so you should think of tr1 tr2 tr3 think of it more like say a car engine where you have
Watch at 00:25:23 ↗that person would be streamed into your instant or that AI would be streamed into your instance. And so the PVP slider is essentially a an extra variable for the matchmaking criteria
Watch at 00:31:02 ↗pirate and there's a real player pirate, it would drop the AI pilot pirate into your instance to fight
Watch at 00:31:50 ↗think about autopilot for instance from the old Wing commander games any of those games um there is a way of of traveling faster and basically what it does is it unhooks the controls that keep your ship from going too fast
Watch at 00:11:30 ↗yeah a ton of feathers is obviously a lot more bulk than you know a ton of lead right for instance so yeah I mean the the cargo descriptions on the ship stats are giving you a general idea of how much
Watch at 00:18:00 ↗want somebody with a lag trigger being able to have Advantage you know in their in their instance all right from Vader will we be able to purchase SAR citizen concept art such as Mr Elijah's for use as in-game
Watch at 00:22:54 ↗know like when you're doing music for instance and you don't know when you'll be transitioning from one piece of music to the other, sometimes you make sure that the music can loop. Mhm. So, that
Watch at 00:34:29 ↗just did this week why don't you take us through the process what what happens when like for instance we release it to we partner with somebody to give them a little Runway now why do we do that fans want
Watch at 00:34:15 ↗serious people yeah right right from groundhound wingman I loved Wing Commander 3's little active and passive animations for instance if you walked into the barracks you could watch vicero plays guitar then when you scrolled over him and the mouse
Watch at 00:24:13 ↗three four are basically just tell what the the weapon can do on that hard point so for instance a one is just fixed forward a two can move side to side or up and down and sometimes in every direction
Watch at 00:11:29 ↗running from there to there can I explicitly dock with my docking color exactly on the power lineation for instance okay so uh I guess there's two questions there
Watch at 00:29:20 ↗different I mean the idea is that will you know where the various systems are on a ship so for instance if you knew where the power plant is on a certain ship or you knew where the life support
Watch at 00:30:55 ↗where like say the life support would be and you're using a certain kind of ammunition so for instance um you know hard projectile ammunition has a different uh penetrative effect
Watch at 00:20:27 ↗okay Squad listen up we've got a CH to do will there be any sort of Eva combat for instance floating around in space with 6° of freedom fighting in an arena with unlimited Liv space j that was kind
Watch at 00:26:55 ↗will there be subtle sound changes to go along with them? For instance, an anti-matter engine makes a certain noise. The intakes modify the pitch and the thrusters modify the harmonics. So, Sounds like a pretty good plan. I like
Watch at 00:12:53 ↗break them into a bunch of little pieces and you can blow a wing off of a hornet for instance. That's really cool. That should be really fun to play. It's going to be pretty neat. So other than
Watch at 00:29:49 ↗

