Subliminal
arrow_backBack to results

Wingman's Hangar ep034 . August 16, 2013

16 August 201300:41:241,079 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:07

    hey everybody Welcome to wingman's hanger this is an inside look at everything Cloud Imperium games and all things to do with Star Citizen we are on episode 34 it's been a long trip let's hope it gets longer what's going on this week lots of things going on we have the week in review we have Forum feedback with your videos and our very own Chris Roberts here to answer your questions we have wide world news which is tidbits about the World At Large that have to do with space and we have an interview with our own designer Blake Yates let's get right to it the week in review check this fan gift out all right bu we got another gift it looks like it's from Chicago I'm not sure what it is we it up check it out whoa whoa whoa it says Derek Peterson and the cig Austin

  2. 00:00:58

    team along with cry today we figured you could use some wall decorations at your offs and office so I printed out some of my favorite location concept art for you to use of Desire it's about five foot wide and it not trim so you'd be able to frame it and give them hung any way you desire been following star assist since day the day Bob first heard about it and back on October 12th sincerely Jim Brighton and Robert Howen High Admiral mule and high Admiral Zulu sour probably closer from me you right yeah nice oh check these out wow super super cool proudly all right let's put it over my desk this look good what else oh

  3. 00:01:48

    wow Hey Olivia you should come see this man this is kid really wow and I know so we had these printed up fans all right well hey what do we say guys thank you very much woohoo send some to C send some to C wow that is always amazing you guys are incredible I mean every week it seems we get something really really cool and those posters are stinking great when we get to the new office hopefully soon we'll get those things framed and up on the walls well as you guys know we're all heads down 12

  4. 00:02:38

    14 hour days here so it's time last week we looked around the office let's do it again this week and see what's going on I mean people are crazy busy let's see what we can get out of them check it out should be fun if I can figure out how to turn on the light here we go let's go wingman's hanger let's take a look wingman's nose cam what's going on Harry got any time to talk no no time to talk okay Jeffrey hey Daniel how's that desk oh there's some animations going on Beed kind inside Jason what's going on you guys got no time no time to talk Jeffy you want to tell us what you're doing no okay okay a little too busy over here BR look at this nobody's time to talk right

  5. 00:03:26

    now what's going on what's going on going Elijah on some stuff there's zan with some cool stuff hey Ted what's up too busy too busy okay Brian you got time to too busy no time huh there's Chris there leading the charge Chris you got time to say anything hey guys oh yeah at least Chris will say hi hey Forest you want to show us stuff yeah no time to talk okay well you know we can talk about here folks is if you see right there Alienware has been generous enough to give us these computers to take to Gamescom we're going to be showing these are the demo machines we'll be doing on on the the episode floor or on the floor on Saturday night come check it out thank you very much Alienware we got to give them back but they're still pretty cool so these are going to be loaded up with the hangers and we'll have some fun and you guys will get us see what we're working on so everybody's pretty busy as you can see let's go through

  6. 00:04:15

    here oh they're busy in there too they're busy everywhere it's just the fact that we're all Slamm trying to get the hanger done so hope you appreciate it here we come all right all right all right that was uh that was pretty amazing but um as you can see folks are just slammed right now we are killing it to do this I mean there's a reason nobody else releases stuff really this early in the pipeline so we've got a lot going on we've got a lot to do a lot of systems in place that we're trying to finish for the for the uh for the demo module for you guys um hope you'll understand that this is early days this is early in the process and we are doing this to get your feedback to get you involved in the process and the uh it's going to be fun it's going to be really cool but you

  7. 00:05:02

    know there might be a bug or two just maybe all right that brings us to Gamescom well you know next week we do have Gamescom coming up um next Friday what we're going to try to do is wingman's hanger we're going to be in Germany all week at Gamescom Mike we're going to go there right Mike absolutely it's going to be fun gonna be fun so we're going to be checking out meeting enough people where are your shirts come see us we'll be wearing star SST Shirts by the way RSI RSI and and Star Citizen that's right so we wearing some shirts like this and some of the ones we saw last week that you might just see this week come find us come say hi we'll interview you fan Focus we're going to be putting up bits and pieces so next week's show is really going to be we probably won't stream it live we're probably going to put

  8. 00:05:49

    together a very small show of all the fans we get to meet along the way and we are streaming or we're not streaming rather we're recording wingman wingman's hanger live at the geocasting trivia event next Friday night which we will announce um coordinates for and locations for about 3:00 to 3:30 on our forums can't wait to meet some of you people out there and see what's going on and and have a little trivia stars and trivia challenge with some of the peeps that get there a little bit early and then we have of course the big event coming on Saturday night with over a thousand people coming by the old train station having fun getting to play The Hanger getting to see some of the cool stuff that Chris is going to reveal that night it's just going to be a really really big event we're looking forward to it we've been heads down for weeks on this stuff um and I think hopefully fingers crossed that uh we're ready on time to show you guys what we

  9. 00:06:39

    got because it's really cool um we also hired a new backend web developer Jared Jacobs this week he just started you kind of got a peak he was around the corner we are we are jammed in here shh don't tell the Fire Marshall all right we got Ben going to S uh sincom and Dragon Con Ben our own Ben List's going to be gone this weekend and he like he flies out on Friday he goes to one of the cons he gets back Monday evening at 10 p.m. he goes home kisses his new wife Lexi nice to see you and he hops the planing at 8 o'clock the next morning for Germany the guy is dedicated he does an amazing job thank you very much Ben and you know what to be honest with you everybody here is dedicated I think all the fans are too you can just feel the passion I think that's what's kind of what fuels this whole energy and this whole thing we got to go on here um oo

  10. 00:07:28

    we also we wanted to give you guys a little look at kind of what we do on a day-to-day basis so here's kind of a look at the an agile standup this is a standup where we go through and give everybody directions we talk about what each person's blocking thing is what they need to do that day who who's in charge of what and then we review everything and then we go off and do our own task so this is kind of just an inside look at what we do on a day-to-day basis with programming design art uh production just everything you know we do this every single day and that's how all of that works works and Tada hey guys how you doing guess who's here always for feedback is much better when you're around because the fans want to hear from the master so shall we just get right to it sure okay from demon llama will there be any ships in game that are truly not flyable in other

  11. 00:08:16

    words aside from uee reprisals is there any reason I can't disable board and fly away on any ship I come across um that's a good question uh to be honest with you uh we haven't determined whether that's the case or not generally when we build all the ships we try and make them all flyable so even if they're not something that you would be able to buy um they actually built and designed so you could fly them uh but it's still early days we got a lot of stuff still to build like the uh Jean ships and um the Vandal ship so uh I don't know whether you'd necessarily be able to fly all of them but uh the intention is to try and uh get there cool cool from Alex adb1 1234 hey wingman it's Alex here here and um while I was out on some Patrol it looks like a group of human Pirates

  12. 00:09:05

    decided to just uh take over my ship and uh they captured it and I don't really have the necessary Firepower to take it back so will I just be forced to jump away and abandon my fleet or can I actually wait for the uee military to come and uh help me take my ship back what do you think I mean I think you're not really flying a fleet there uh yeah I I'm not 100% sure on on on what the uh this the purpose of the question is but um and you know you're you're always flying your ship so uh outside of the fact that perhaps uh you got in your um Merlin uh little short Recon fighter in a constellation and left it there and someone snuck on and and and took over your ship um you generally aren't going to be leaving your ship in Paris taking

  13. 00:09:53

    over so normally if someone attacks your ship or whether it's NPCs or other players and and uh take over the ship then um you know you'll essentially go back to the nearest friendly planet and that's where an insurance claim would come in and you would get a a new ship to fly again um uh in general if there's an attack going on and it's in sort of um you know a well Poli area and there are military presence or police force nearby they will usually come to the aid of um uh you know the people that are under attack as long as they're LW abiding citizens uh so uh it's kind of hard to say whether the uee would would show up because um I don't know where this uh fictional attack would happen so in the uh in the UN Lawless outer frenches of uee space no in the in the U you know well policed areas like near

  14. 00:10:42

    Earth or near Tera then yes if there's a sort of unlawful attack happening most likely um there will be law enforcement showing up cool from incompetence will inertia be nutonian or will there be a resistive force that will eventually decrease a vector to zero application crack my 350r Vector up to Max go dark zero missions run a blockade with stealth systems at Max so uh in space uh there is no resistor Force I mean it is uh you know we this debate endlessly goes on but uh the uh underlying physics are a full fully correct Newtonian uh we just control uh the top speeds of the various ships and a few other things mainly to make the game fun uh but also there's sort of a pseudo um science reason for it I mean if you're involved in uh dog

  15. 00:11:31

    fighting and you're making radical uh orientational changes um actually the forces on the human body you know generally even in today's world uh fightercraft can take far more G's than the actual pilot can so kind of one of the fictions uh that we use for the fact that our Fighters space Fighters don't you know can't fly at the speed of light and you can turn left instantly is that uh uh you couldn't actually do that without killing yourself uh if you were flying as a person so it's not a lot of fun to have a bunch of robots flying around um and uh you know if we don't have inertial dampeners for the physical forces on you then you probably would have to keep your um speeds of uh your ship down when engaging in sort of space combat Maneuvers because uh otherwise I mean yes you can go fast in a straight line um uh but then someone can always

  16. 00:12:21

    fire a a laser after you and and you'll never go faster than the speed of light so you'll probably be a Sitting Duck in that situation so generally um we don't um have a sort of resistive Force but we do sort of have limiting and the fiction is that the actual ship's computers or the flight control system limits the speeds depending on the situation you're in uh based uh you know basically in dog fights it won't let you go too fast because if you go too fast and try and turn quickly it would um physically do bad things to you um so I guess the short answer to that is no uh you could set your speed and keep on going and uh you don't have to uh uh to to to keep keep thrusting to keep a certain speed there you go from um T-Bone man with a hanger demo coming out later this month how exactly will you be Distributing it will it be just

  17. 00:13:08

    downloaded straight from the site or are you going to use a downloader like blizzard does for their games um so we have a whole sort of content delivery uh patching system so it's very similar to all the sort of big online games you uh have seen or play to used so you'll download the Patcher from our site I think it's about 20 megabytes and then that Patcher will uh live on your machine and download the full client and then also continually update and Patch so when we do bug fixing or when we do new revisions of the hanger or future stuff like the dunk fighting module it will be downloading that new data so actually the idea is the very first um code delivery of Star Citizen is actually happening with the hanger module and then over the next couple of years it's going to just keep growing and adding all the features so when the

  18. 00:13:56

    hanger uh you know we move to the dog fighting then it sort of the dog fighting gets added to the hanger and then the Planet Side gets added to all that and eventually you'll get to Squadron 42 and the full game all right there you go from Captain Mitch he says that is Cadet all the new recruits go in Squadron 42 our servers are really taking a beating not to mention the multiple crashes we've experienced your job is to make sure it does not happen again warning what warning imminent server crash detected not again wingman as you can see with the release of the hanger app our servers are crashing what steps are you taking to prevent this well we kind of are known for crashing servers uh it's a good video um well I

  19. 00:14:47

    mean obviously we don't want things to crash so we try really hard but I mean I will say that uh at the early stages I mean one of the reasons why we're doing um things like the module we're going to do the dog fighting at the end of this year is so we can sort of get the Kinks out figure out kind of what the bandwidth requirements loads what works what doesn't work where the issues are in a more um controlled uh environment than when hopeful you know than at the end of it when we were going Fully live and hopefully they'll be millions of people that want to play uh we're doing it with the the group of you guys the backers out there so uh so we're trying hard but part of the process is getting this out there and doing it so I'm not going to pretend that the very first hanger module is going to be Flawless cuz I actually suspect it'll probably be the roughest at the beginning and then over time we'll get better as we figure out

  20. 00:15:35

    stuff and get the Kinks going and figure out where all the pressure points are and um ways to avoid them um so that's been part of the process so um if uh uh you would rather things don't crash and you may want to wait a little bit but um but uh you know I think it's fun helping us uh make this as fun and robust uh process as possible so we don't want it to happen but um I think uh at these early stages it's probably it's probably going to happen it's just it's what it is it's the early development I mean and the other thing I I want to emphasize to everyone out there since we're getting very close to the hanger module is that we are going to be sharing code in a much earlier State than we've than I've ever shown it shared in my life even with a publisher um normally on the games I've ever made QA doesn't get any code until two plus years into the development process so

  21. 00:16:23

    you know we're relatively shortly into the development process here um so we're actually sh sharing code on a public basis and uh functionality on a public basis much sooner than I've ever done ever in my career and I think probably much sooner than anyone's done in the industry uh we're doing it it's kind of an it's a it's an idea we have uh to do iterative development involve everyone that's back the game because well you know you made it happen and it's fun and I think part of the part of the fun of everything is participating in the journey and seeing how it's getting done and having your voice heard and everything else so it's all in the spirit of that but you have to remember remember that this is not a finally polished honed uh beautiful uh bug-free piece of software that you would normally get towards the end and by the way a lot of games aren't even like that even when they're at the end even at the

  22. 00:17:10

    end so uh so you're going to have to have a little bit of patience um uh especially in the short run but longterm I think it's going to make a much better game a much better polished game a much more robust game um when we get to the end because usually you don't get this kind of stress testing early you don't get this kind of feedback early so it'll make a much much much much better game but it requires you know uh a little bit of patience from you guys in the early days yeah and I I think uh I think a lot of other developers are watching how we're doing this to see how this works and yeah mean someone thinking we're crazy cool I definitely think we're crazy all right but that's okay I think the fans get it that's that's the point of this whole thing from Andes he says with all the fees for hanger insurance and upkeep will this game turn into a job to keep up with all the costs can I take a twoe vacation and not worry about

  23. 00:18:01

    money uh yeah absolutely so so like so one of my big pet peeves is one of the reasons why we don't have a subscription model for the actual game itself is that I don't think that anything should cost you any money if you're not playing the game so basically the only issue you have is when you're actually playing the game you're going to have running costs of playing it you know you've got to pay some Landing fees or you're buying some cargo or buying some more ammunition um you know games small missiles or something um but that's when you're actually doing stuff so yes to actually go and do stuff there are some costs involved uh and then hopefully you'll be doing well enough that you'll be making money and a profit I mean that's kind of how the real world Works uh but if you just go off somewhere for a month and your ship's sitting in the hanger it's not like you're going to come back to a bill uh for your hanger for the unused

  24. 00:18:49

    uh you know time you haven't been flying around which is actually a little different in the real life because you put stuff in storage in real life they still they bill you uh but no you you you should not have to uh constantly be feeding money in if you're if you're if you're play if you're not playing the game if you're playing it then yes there are some running costs but hopefully you know your actions as a Trader as a pirate as a merchant as a boundy hunter as an Explorer all the rest of the stuff um um you should be at least breaking even if not making money well there you go from Kenisha we know we can be blown to pieces in the game but can we also die of asfixia if our life support system is damaged in battle o uh so yes the answer is uh yes the idea is we have all these ship systems on the ship and so there are you know the ship systems are you know obvious things like engines power plants Shields

  25. 00:19:39

    weapons uh we've talked about you know cooling um Radars avionics so that avionics would be things like your flight control system targeting uh you know weapon Control Systems targeting software uh but also life supports included and we have all these individually modeled and they all communicate with each other and so the life support goes to the cockpit module and if that gets damaged then yes uh you know you're in you're in trouble and then you'll be essentially if you have a space suit you'll be on your space suits Air Supply and uh when that's up you're you're dead so if your life support gets taken out then uh you probably would want to head out of the battle as quickly as possible I would say so a good pilot might be able to uh aim at the life support system yeah no the the the actual idea that we have is that the different uh so

  26. 00:20:27

    it's beyond just hitting a ship like in the old days you would just Blast away a ship knock down the shields knock the knock the armor down and then it would blow up or maybe a little more advanced would be you do an internal hit and you'd roll a dice to see uh what of the internal systems got damaged well in this we actually have specific positions on all the ships of where these items are and they've got their own physicalized geometry and so we actually Trace whether it's a laser hit a projectile here explosive hit where it hits and what parts the internal parts once you've got through the shields once you got through the armor what internal parts actually get hit um we actually do that correctly physically so if you're someone that knows a ship where a c where like say the life support would be and you're using a certain kind of ammunition so for instance um you know hard projectile ammunition has a different uh penetrative effect and say

  27. 00:21:16

    laser bolts and so maybe that's a you know an armor piercing round to go through a shell where you know where life support is could be a way of uh you know doing a sort of a quicker easier to able or kill and um but you know it's obviously that's much more difficult than just doing the general Blast away and knock the Shields and armor down but that's kind of we want that sort of nuance and if you really understand the different ships and all the different pros and cons maybe you get an advantage uh as a pilot in the battle just like it would be in in real life so simple to get into but there's a lot of complexity in detail um uh if you go for it good point good point from Rush have you guys done much with the Oculus Rift in the development process at this point if so what do you think of it so far uh well yeah know we definitely we've got the

  28. 00:22:02

    rift uh we we have it running inside uh the game in the engine uh there's still some rough edges um in terms of latency and a few other things that are to do more with some of the cry engine side of things that we're working with krych on improving so I'm not sure if the ocas rift support's going to make it in for the first version of The Hanger but it's definitely going to be uh functional by the time we get to the dog fighting and maybe before that um so we're working like I said on the little things like latency and stuff like that but uh uh it's cool we love it so uh it's going to be great yeah I agree and I don't think you can even purchase one of those right yet so I mean game we'll have this out of Gamescom I don't think you can get a retail version of the Oculus Rift right uh no there definitely not a retail version I mean there's a development the development kit version which we have and I think you can you can get uh but the the really exciting Oculus Rift is going to be the 1080p version not the

  29. 00:22:51

    one we've got which is 720 um because it just has high resolution uh which is important because when the screen gets that close to your eye you actually can disturb pixel so the 1080p is a is a is a is a better experience right so just wait for that from Darth isar and Razer xerx hi Eric and Chris Darth zigurat and Razer xerx have a new awesome question for you in Star Citizen we have Capital ships like Corvette frigate Destroyer Cruiser and battle cruiser but how do we manage the ship's Logistics like Helm weapons shield and communication stations will it be as immersive and engaging as a game altimus that strives to emulate the control structure of a seaf fairing ship like what we see in Star Trek where you have a ship's captain that sends

  30. 00:23:40

    instructions to the crew thank you in advance help warp one [Music] engage w wow okay well there you go um so no the the the quick answer is that the idea on the bigger ships is they definitely have different stations um so all all our ships even the small ones have uh what are called seats inside our sort of spaceship of vehicle system and you sit down and in the seat has functions that are attached to that seat so this function could be piloting the ship function could be controlling the weapons the function could be controlling Communications the function could be controlling Target assignment or the function could be all of those things combined so there's all these different functions that seats can be assigned um so in a in a single seat of figh that generally happens is that the

  31. 00:24:30

    you know the the piloting and the weapons control are assigned to one seat obviously but in the bigger ships um that will be spread apart and you know and obviously even weapons control will be spread apart between multiple sh multiple seats and then even when you get into a turret that's actually also a seat and that would be a turret that would just control that particular turret um so yes we're going to actually have the aspect of uh multiple people in in sort of multiple uh seats on a bridge on the right doing different things um and so the idea is on the bigger ships you have to have multiple people to operate them efficiently because um you know there's so too many things going on for any one person to do control all at once so I don't know if it's necessarily going to be quite as detailed as the timus um right um simulator but um you know it's in that direction and

  32. 00:25:19

    certainly more so than any other um space Sim that's kind of in our in our mold as ever done all right cool from hippo how affordable will in-game Insurance be for large ships not covered by LTI is there a model for insurance cost yet um so uh yeah I mean look the in insurance is uh first of all when you buy every ship that you buy comes with insurance the only difference between uh standard Hull insurance and Lifetime Insurance is really just being able is re-upping the payment so like right now if you have a car um you know everybody has to pay every three months or six months or every year uh to keep their insurance valid right so uh the same is in our universe and the only difference is when someone has Lifetime Insurance they don't have to they just basically

  33. 00:26:07

    the premium lasts forever so they just don't have the additional costs of paying to reop your insurance but that generally in the greater scheme of things isn't meant to be a huge amount of money obviously Insurance on a bigger ship is more than Insurance on a smaller ship just like it would be in real life um but as a running cost just like in real life um you know the insurance cost that you have on what you know your spaceship in ours or in car in real life or something like that uh would not be like a ridiculous uh uh number so you should be able to cover your insurance premiums and other things like Landing fees and all the rest of the stuff um you know fuel costs uh you know replenishing you know your hard ammunition all that from your actual game action um so as long as you actually successfully manage to buy and sell some stuff or take over stuff or do

  34. 00:26:55

    a mission you should be paying your running cost so um the sort of normal Standard Insurance really isn't that much different than Lifetime Insurance other than Lifetime Insurance is just um meaning that you have a slightly Le slightly reduced running cost um down the road but I'd like to stress that overall that's a pretty insignificant amount of um your general cost and a pretty insignificant amount of obviously what you'll be doing in the game Cool from sound cracker prepare for Eva okay Squad listen up we've got a CH to do will there be any sort of Eva combat for instance floating around in space with 6° of freedom fighting in an arena with unlimited Liv space j that was kind of cool that

  35. 00:27:48

    was cool um yeah no no so there is definitely going to be um Eva in the game you'll be able to get out and do things like repair but also there'll be an element of combat in it um so uh it's part of the plan uh not particularly actually that difficult there was actually already zero g support inside PR engine we're going to do more more um additions to it uh to make it cooler but um yeah no there's definitely going to be some level of Eva stuff so there you go awesome awesome from kit bash when will we see updated ship specs on the website and or that Nifty ship browser that Zayn was showing off several months back on one of Eric's offs walk arounds uh well I think we I I think we're planning to um have the sort of ship specs update uh page go live maybe

  36. 00:28:38

    today maybe tomorrow I don't know we'll see it is today in fact there you go how quickly was that it's today there you go the Man shows up and we get stuff done that day all right thanks a lot man I appreciate you being here and you're welcome let's take it away Ben listn thank you guys by the way oh let's see Ben and miss most valuable post all right hey everyone this community manager Ben Lesnik welcome to MVP most valuable post this week's most valuable post of the forums is titled 18 years ago this month it's from a poster named Marcus B who sent a letter to Chris Roberts as a child and got a reply back and he's posted the picture of the reply on the forums so you can go see what kind of letters Chris Roberts was sending to his fans way back in 19

  37. 00:29:28

    96 I also received a special gift from a fan who saw last week's segment who thought that our Hammer still wasn't quite big enough you were good enough to send us this fellow with the note it says I present to you Ben Lesnik the muddy molner banhammer of the Gods from Corey AKA J rer well thank you very much Corey we have modified it specifically for our purposes to stay away from the Ben Hammer that's all for this week I will be at syncon tomorrow so come check it out see you there thanks Ben and now it's time for wide world news last year a private Expedition founded by Amazon founder Jeff Bezos

  38. 00:30:17

    went out and found the rockets that launched Apollo 11 the F1 rocket engines were found lying in pieces 14,000 ft below the surface of the Atlantic Ocean a team of oceanographers successfully recovered them with deep sea rovs they were then delivered to the Kansas cosmere and Space Center in Hutchinson Kansas where preservationists working with aerospace engineers from Witchita State University are carefully cleaning and scanning each component in order to reconstruct the engines NASA Saturn 5 was the most powerful rocket ever built each of its five engines was capable of generating more energy than the entire electrical grid of the United States and now let's take a look back further in time with this week week in space August 14th 1966 and NASA's lunar orbitor 1 is

  39. 00:31:05

    entering its orbit around the Moon its Mission photographing the moon's surface along with its siblings lunar orbiters 2 through 5 the 850 lb satellite will help NASA scientists discover the ideal Landing spots for future Apollo program missions sweeping as low as 25 Mi above the lunar surface the orbiters onboard cameras expose a Contin photographic strip the film is then developed on the Orbiter scanned and transmitted to Earth where scientists reassemble the strips into a finished photograph a stunning view of Earth rising above the lunar surface the first ever taken from such a great distance a total of 189 images will be transmitted to Earth by lunar orbiter 1 a grand accomplishment for the first American spacecraft to orbit the moon lunar orbiter 1 expanding the frontiers of

  40. 00:31:53

    human knowledge in space and that is your wide world news and now here's our very own Sandy Gardner talking with this week's hot seat man Blake Yates hi everybody I'm here with Blake Yates and he is one of our new guy designers that's my official title um tell us a bit about your background Blake uh well I was I was working in Dallas I graduated from the Guild Hall if any of you heard of that uh which is with a interactive technology degree uh

  41. 00:32:41

    and then I was working in Dallas for a while and then I went on my own just kind of doing some indie stuff and then uh now I'm here of course you played Chris Roberts's games then yes yes I did indeed I actually ruined several computers trying to get enough EMS like I was running Ram Doubler and me maker for those of you that remember the old dos days you got a ship in your hanger yet I do but it's the $45 one Blake Yates everybody wow so you were you were interviewed the second day you were here that's right so we weren't able to ask you a lot of questions then about what you're doing on Star Citizen so I was so young and naive and now you've grown old and the beard has grown long the beard has gotten shorter somehow that's true that's true so you've been here few months so what are you working on now uh

  42. 00:33:29

    right now I'm placing some decals in the hanger making it look a little more grungy a little bit lived in mhm uh man I've been doing all kinds of things I've been writing documentation I've been uh jumping into some technology stuff so yeah having fun yeah it's crazy isn't it I mean it's it's most development you just sort of you get something done and then you put it out there we're we're not getting anything done we're putting it out before it's done you know we're yeah we're I mean a lot of people say that they're they're building the plane as they as they fly it we are building the plane as we fly it while it's on fire yeah it's it's crazy and exploding all over the sky for everybody to see so yeah foring though in a good way in in in like fireworks in the in the best possible a positive explosion yeah so what's been the what's been the most surprising thing working here so far uh

  43. 00:34:18

    oh gosh the most surprising thing uh how awesome we all are and yet how I meet that level of Awesomeness so we just all combine together yeah I think yeah okay well I'm glad you're awesome because you know I think they're awesome you know so right for sure and know the fans are I mean it's crazy I think that's been surprising actually is is the the the amount of support we get from for this game in particular I think well I mean that's I mean I I just wrote that in the forums like I think our fans are going to be absolutely unique among among fans I think we're creating a whole new way of of doing this kind of thing and I think our fans are a huge part of that yeah and we might stub our toe along the way a little bit here we

  44. 00:35:05

    absolutely will because we're all brand new so yeah I mean it's it's it's a brand new way of doing things and I think everybody's paying attention to how we're doing it and um and so we'll Blaze the trail for them along the way for sure yeah exactly what works with it so what are you looking forward to the most in the game you going to be a pirate a merchant a style of play you GNA do oh my goodness uh sh I mean I'm always interested in being out there on the edges like many many of our fans uh I'm definitely going to be out there exploring uh but I also really like the notion of a big multi-person ship uh I played a little Artemis uh from time to time and I like that notion of uh of all cooperating and going together and of course everybody loves Firefly and cowboy bbop and all that stuff so I want I want to play out all of those

  45. 00:35:52

    Adventures cool and that that is kind of the fun thing of this is the sandbox approach that we can kind of be what you want to be in this thing so you've got the beard and it's gotten shorter it's gotten shorter I shaved it for a wedding so I was it was I was asked to shave it so all the way off yeah I I took it all the way off so it's it's slowly coming back it's a long slow process it's not not because it's August and it's like 7,000 degrees outside no no it's uh it's like you know it's like dog hair it actually keeps me cooler you know traps the it keeps you we have we have what we have like so many people in the office right now there's not a lot of cool areas to be it's cool like at at 8:30 or so when some of us get in in the morning it's not so cool by 4: right you got to get here early to get the cold air enjoy the cold that get sucked right out of the day so so what do you hope to be

  46. 00:36:41

    doing you know fiveish years from now oh you mean on on zaris well just what do you want or can we not tell them about that planet yet well I don't know if we can tell I mean in general what do you going to be doing I mean I mean I don't want to give away uh the plans for the uh the the uh uh the mining operation I'm going to have on zaris oh okay but uh you know I mean because this is all very speculative right now we're looking at you know getting by the way being attacked by a n fly in here as we're speaking I mean because you know of course there's a lot of ground where you got to lay for a successful mining operation okay okay we might have to have you know a Kickstarter you know if we really want to a Kickstarter for your mining operation course in in fiction an infection an inic wait space starter holy cow citizen starter citizen Inception citizen Inception going crazy

  47. 00:37:31

    well everybody I want to say hey thanks to Blake for joining us here today I want to thank uh Ben lisik for MVP and of course har Roberts for stopping by and giving us some much needed Forum feedback again thank you very much to subscribers and pledgers and subscribers in particular it's your support that allows us to continue to update the the website and and be able to do these things like wingman's hanger for the community you are very very uh appreciated we certainly are appreciated and by the way new shirt right like the new shirt yep uh coming up this week Gamescom it's going to be a little different we'll have to announce how we're going to do the hanger as I said earlier we probably won't be able to shoot one and put it up and stream it like normal we'll have to just put some sort of thing together and get it up there for the regular time we'll have something up there for you uh we're shooting the hangar episode next Friday in Germany at a um beer garden might have to jump off the diet

  48. 00:38:21

    oh speaking of wingman's weight we didn't do wingman's weight well where are we this week we started at 236 lb and now last week we made it all the way down to 212 so this week where are we 211 I know it's only a pound but it's still going the right way and I almost totally forgot all about that I'm glad I got it back in listen if you want to subscribe to the YouTube channel that's how you get all the cool videos you find out things before anybody else you get a little update it tells you when we post something and we have some really cool stuff if it wasn't for uh perhaps our commercial director having a baby we'd probably have some other stuff out right now but be patient life happens happens to all of us submit your questions to the RSI fo what do you mean life happens

  49. 00:39:08

    this is happy occasion this is great news it is great news I know but for for the some of the fans they're like where's my thing and you're like well you just you know sometimes things get in the way a new life happen to you a new life happens that's right so submit your questions to the RSI Forum here um and if you want your features on featured on wingman's Hangar send it in we just might use it don't forget wingman's hangover coming up 15 minutes after the show so where are we going to see him in the verse

  50. 00:40:17

    there it is welcome to Jurassic Park we've made living biological attractions so astounding that they have captured the imagination of the entire planet the most phenomenal discovery of our time how'd you do this becomes The Greatest Adventure of all time can I touch it sure Universal Pictures presents you feel that hold on to your butts a Steven Spielberg film V is a failing all over the park out down I can't get Jurassic Park back online 65 million years in the making Jurassic

  51. 00:41:12

    Park clever girl standby stand by

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

Squadron 42

SQ42 Launch Subathon

$2,115of $3,000

Getting Sub to Manchester for the Squadron 42 launch

Next giveawaySubscriber Store pick
$35to go