Roberts Space Industries · transcript archive
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want to cap your individual player velocity so it doesn't become too big to control or arrest for instance your Eva pack doesn't have nearly uh the amount of fuel or thrust power that
Watch at 00:07:25 ↗help that would show up so uh you know but we will make it so that you know for instance uh you know perhaps there could
Watch at 00:24:27 ↗level and how many instances so we have a couple ammo crates a couple pistols and a couple repair beams um this is a fresh map um I'm the only player inside and these are the items that just so happen
Watch at 00:01:46 ↗about 60 seconds for it to go away so wait for it to go bye-bye we still have eight instances oh all the debris pieces just vanished and if you noticed we still have all of these HUD items
Watch at 00:03:29 ↗- 00:18:40Star Citizen: March Subscriber's Town Hall feat. Chris RobertsSubscriber ContentMar 201610y old
that that's you know persistent and then sort of server transition so you're not just on one instance like you are right now are s of the two big things that make it sort of a proper fully-fledged living
Watch at 00:18:40 ↗ - 00:37:04Star Citizen: March Subscriber's Town Hall feat. Chris RobertsSubscriber ContentMar 201610y old
small jaggy shaped asteroids because it's not really built to design for that but we're going to for instance we would probably have uh what you would consider a moon or a very large asteroid that could be particularly spherical
Watch at 00:37:04 ↗ code um it gets the character physics and then it reassigns the grid but there could be an instance where the physics is behind and the entity in a new grid and we just haven't synced
Watch at 00:04:14 ↗than that I try to give it I do tend to go into the important parts of Star Citizen for instance the fact that it's a crowdfunded project the fact that it's currently an alpha and that there's really
Watch at 00:02:43 ↗hacking a terminal to reduce wanted level given that in Universe there is no fast andik communication will there be instances where someone can commit a crime in one system jump three systems away and the local police will scan them
Watch at 00:11:21 ↗provides some structure of the gameplay but obviously it's it's a crude first imp implementation so for instance we kick you when you're killed at uh level five to be your big penalty but uh from
Watch at 00:13:45 ↗instance why don't you tell people where you live you you live you live on an island don't you yeah I live I live in Portugal in an island in Portugal it's mad Island it's a really really
Watch at 00:23:21 ↗behavior is being updated. Uh where we're looking at having um basically you scale like like for for instance ballistic penetration. Uh you would be have a certain amount of ballistic penetration when the shield is at 100% health versus when
Watch at 00:24:55 ↗physical class DBA we've got uh the flyable saber Hangar Ready jean Scout uh 24 player max uh in instances uh the new uh very very very very very very first uh the reputation system um made some changes
Watch at 00:21:08 ↗than that I try to give it I do tend to go into the important parts of Star Citizen for instance the fact that it's a crowdfunded project the fact that it's currently an alpha and that there's really
Watch at 00:30:01 ↗- 00:42:41Star Citizen: February Subscriber's Town Hall feat. Lore TeamSubscriber ContentFeb 201610y old
star map was Final that we were discovering things in the right order because I think there was a couple instances where a system that was really far away had originally been discovered much sooner than was humanly possible so yeah
Watch at 00:42:41 ↗ - 00:47:34Star Citizen: February Subscriber's Town Hall feat. Lore TeamSubscriber ContentFeb 201610y old
pure information whereas we've already kind of established uh more flavor text based information like the galactic guides for instance definitely have their own tone to them when they're describing these planets and systems versus what you would expect from
Watch at 00:47:34 ↗ data Forge can do for us sure so let me pull over a simple XML come on move to New instance so here we have um a 20 mm round of ammo that I think I'm not sure which
Watch at 00:23:05 ↗over the place all the time there's no ever a priority one thing over another like for instance um if Crusader is broken right then that's kind of a level design but it's also design but it's engineering
Watch at 00:19:18 ↗grammar but something's wrong there no are your grammar incurred you incurred injury their grammar is correct in this instance for example if our right arm is shot will it go limp and therefore cause us to switch the weapon
Watch at 00:20:33 ↗bleed out um and you know that gives us opportunities to do things with the weapon uh so for instance
Watch at 00:22:13 ↗with the item you'll be presented that with a list and those actions can be contextual so for instance uh you know a door you can open and you can close but either the door is open or closed
Watch at 00:28:58 ↗various areas of space uh but you know we'd also sort of have emerging gameplay like so for instance uh you know in Crusader right now the com satellites are kind of offline and like one of the ideas is that
Watch at 00:08:49 ↗what we used we can scale on demand um so we can spin up more server instances as we need them as uh player demand increases and then we can uh shut them down when player demand decreases and everyone goes
Watch at 00:16:09 ↗this and that we're kind of um using all the resources that are currently there so for instance Pirates you kill Pirates they'll drop um cargo now you can go out there with a sole purpose of killing Pirates
Watch at 00:06:24 ↗know that we'll be able to blend between various predefined faces in order to create our own for instance will these predefined ones include the heroes faces that you've made for Squad could you have Mark
Watch at 00:25:14 ↗

