Roberts Space Industries · transcript archive
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facilitate both basically yeah it's a you know and a lot of creation methods sculpting for instance it's you it's easier to take away as you go than it is to build up after the fact
Watch at 00:49:37 ↗from other languages that they have contact with how do would they refer to someone who's well known for instance a well-known trader of the cheiron's or the day of the UE so the native how do would they
Watch at 01:00:12 ↗becomes so huge and so hard to deal with that it becomes a maintenance problem I remember a specific instance I had to add one single feature to the old system and it took me like three days because it was just
Watch at 00:04:00 ↗playing the game then anyone can convey construct that UI anytime so I might be using the shopping kiosk for instance and same comes in from miles away lambda she comes into port OSR and because the date has been synchronized
Watch at 00:13:52 ↗right, thanks. Yeah, we've we've tried to work in a few little bits of gameplay. Like for instance mining your way out. Like so you know there's rocks in the way and stuff. So, like you know
Watch at 00:29:26 ↗chat here what kind of changes are planned regarding dynamic sound adjustment based on how miss peer pressure like for instance sounds becoming quieter and more muffled as air pressure approaches zero so there's some work I'm going to improve
Watch at 00:10:43 ↗inside the canyon yeah this ties in to the propagation tech that I was talking about before so in that instance once this tech is ready that sound will pick
Watch at 00:13:57 ↗traveled for our concepts so the last couple weeks we've been exploring that there are Samantha's for instance one of the earliest steps in the concept process is thumbnails or silhouettes yeah talk to us about how important shape language
Watch at 00:02:35 ↗actually we actually do have a couple of those in the game that the star for Gemini for instance is a that was made by misc and then retrofitted by Aegis no the start the Gemini specifically alright well it was originally
Watch at 00:18:12 ↗makes we have got a more kind of flexible grip system now so it's a lot like say for instance I got my little big pennies box here oh they're a family
Watch at 00:27:32 ↗well so our triangle count sir yeah I would say for an asset like this take the hot dog for instance let's have a look at that guy actually I'll tell you how many triangles
Watch at 00:38:07 ↗from the from the chat here, 3.7 introduced FPS mining, introduced personal commodity inventory, introduced backpacks for instance that would expand our our personal inventory. But right now they're attached to specific torso
Watch at 00:25:03 ↗grounded so there's a sense of realism as well as so it's not too much like say for instance Star Trek or something like that we've tried to convey the level of power
Watch at 00:06:19 ↗kind of another reason why we do half you know handle third half procedural so if there is an instance like that and QA come
Watch at 00:18:13 ↗players getting stuck in an area that they aren't meant to for this area for instance say your props were able to spawn and we're able to get up on those props and then jump over the railing
Watch at 00:19:04 ↗gender doesn't really play a factor in concept unless it's been specifically called out like this like for instance which Pacheco okay looks very Tillet Aryan right combat focus so she didn't look it she wasn't sexualized
Watch at 00:39:10 ↗patch yeah there is a danger that we couldn't make like too many missions to actually maintain like for instance
Watch at 00:09:10 ↗present now like that's because we tend to build the objective first when we get a new feature for instance we build an objective around that and then that can be tied together into like a whole mission you string your
Watch at 00:42:05 ↗that it's this guy here we need so I'm just gonna actually copy this is one of those instances where I haven't set up all the the the values to be altered
Watch at 00:38:31 ↗about making things much more I'm smart about when they display and contextual about when they display so for instance you know you have this big no target you know this is the example that I think Chris gave previously
Watch at 00:09:50 ↗tech in the UI rendering tech to like like things like like the health widget for instance like maybe maybe maybe it's not just the stuff in your visor having like a backdrop that's that's not just a black
Watch at 00:40:55 ↗move to server OCS it won't because that server may only have a portion of the star system for instance in its memory and that means that different variables have to be classified differently to persist because you can't always
Watch at 00:17:03 ↗team since they have that opening they keep them going yet so it works the opposite way as well for instance on the 890 jump there's you know certain artists that needed ramp up time to get used to that
Watch at 00:21:20 ↗around so it speeds up our production it's more efficient in memory you're just loading one asset and instancing it you're not having to load duplicate geo but for for gameplay reasons we tend to stick to big wholesale
Watch at 00:50:51 ↗question from the subscriber chat right now. Any updates on roads making it into the PU? For instance, we recently revealed the Tumbril Ranger bikes and people are asking about roads. We've heard Chris talk in the past about the roads
Watch at 00:10:29 ↗

