Roberts Space Industries · transcript archive
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wait to see so right if if it's resolved before we go live for instance it's like maybe it doesn't need to yeah yeah um 310 has new electron damage for fps weapons
Watch at 00:53:46 ↗style is and forms but then the reference board here will inspire me to make different shapes like for instance like this shape right here i was looking at this pauldron right i was like oh that's actually a really cool
Watch at 00:42:36 ↗responsible concept artist will try to draw notes from their clients or who their boss right so like for instance if chance was like hey jeremiah i don't like that
Watch at 00:52:18 ↗that at some point we will start notching the bullets towards the target but it won't be like an instance swap but it will be a a fluent yeah it would be a flew the ratio towards the target
Watch at 00:06:37 ↗disturb." I'm not answering this question now. For instance, I've already got stuff on, so leave me be. Uh I'd say we just keep creating problems for him. It's stuff, you know. Feel
Watch at 00:53:52 ↗abstract forms as well. Um and it's it does like change from location to location. Um so like for instance the the jump gate that we saw had that
Watch at 00:06:27 ↗instance which is which is a gas giant. Those are those are different initiatives. Yeah, and it's really important to understand that they're all really different challenges as well because like the thing with the gas clouds is that they
Watch at 00:08:05 ↗Squadron 42, where all dialogue lines will played in real time, as it adds that next level of immersion. For instance, maybe your wingman is calling you that needs to get pirates off his back and he's getting shot at left
Watch at 00:08:07 ↗game there is no good way made statistics on how one item is better than the other. For instance, a quantum drive of the same tier could be more or less efficient, but it could be quicker on spool or jump
Watch at 00:22:28 ↗know sometimes it sort of goes up and down a little bit because you know for instance server OCS right that actually was a massive fundamental change in the backend because like parts of the universe just would not exist
Watch at 00:10:29 ↗feel like when you go to Microtech it is different than you're going to Hearst and for instance when you go to the moons and so I and as we build tools to allow us to sort of create that stuff
Watch at 00:20:14 ↗check that out the kerrick's currently available for all four if you're in a Parador subscriber for instance you've got you've got access to the to the character the next seven days and no additional
Watch at 01:01:08 ↗with. The determination of whether something goes live or not is basically dependent on the quality of that experience. For instance, when we have um a typical feature or a game loop, we want to make sure that a lot of what
Watch at 00:05:39 ↗providing feedback you know so it's a critical part of our process in developing features we're actually two instances where there's really helped as was with the edge working in to look ahead work where we write pretty early
Watch at 00:16:10 ↗know they they it's hard it's hard to get past it like like Elwin for instance Elwin doesn't like the asymmetry and he's going to kill me for admitting that but but but you know it's different
Watch at 00:05:47 ↗just it's acting dichotomy the way that the way the process changes between ships and planets or moons for instance yeah cuz I really like his well on a ship there's so much in one small space even when
Watch at 00:38:10 ↗human faces and stuff like that hard surface stuff I generally find that you like Undertaker's face for instance I can make a very slight adjustment immediately it feels completely different to you because you kind of improvise with
Watch at 00:19:29 ↗sleep yeah there you go okay so I have the cylinder I want to make changes to this is an instance of the cylinder you see here so when I make changes to it those changes will proliferate to the other cylinder
Watch at 00:39:26 ↗that owning a ballista and the PU right now is not that fun there is a instances where it can become very useful but theaters it's a powerhouse it's incredibly important so the ballista for those that don't know
Watch at 00:06:28 ↗back to that again so these huge boxes come into the safety Derek's in this in this instance and they clip out anything that's spawned by the terrain this could be rocks trees or grass and we can actually define
Watch at 00:41:01 ↗vehicle specific features, but vehicles will use them. Mining yeah, a good example of something. So, whilst the first instance of mining in Star Citizen was on a vehicle, it was developed as a general system that was then expanded into handheld
Watch at 00:08:06 ↗important for this. You guys, you know, you got keep reporting them, keep giving us the specific details of your instance
Watch at 00:19:24 ↗whole person law system which is we can basically mete out different levels of punishment different areas like so for instance maybe in grim hex no one cares you can get into fistfights but if you're getting into a fistfight
Watch at 00:15:20 ↗server is building a physicalism mesh for each client so we have many other features on the planets for instance Caves here isn't here you can see an example of a cave assembled by the procedure layout to after generation
Watch at 00:40:14 ↗always on topic and sometimes not although always the questions that are voted up are always on topic for instance I believe the most voted up question this week was about animals of fauna in in populating
Watch at 00:02:35 ↗

