

Retake Platforms From Nine Tails
Contract from Northrock Service Group
location_onOffered in Stanton
Rewards
No published reward for this mission.
Faction reputation
handshakeCompleting this builds standing with Northrock Service Group, though the game data lists no specific reputation amount.
Briefing
Glad to have you undertaking this operation for Northrock. Here is the full brief: Your priority is to disable all three Identify Friend or Foe Inverters that are blocking Crusader Security from accessing the airspace around these platforms. Once the inverters are offline, Crusader Security will be able to fly their ships in and resecure the platforms. In the meanwhile, the platforms are connected by a series of shuttles unaffected by the inverters and will serve as your main form of transport between them. Be aware that you will meet heavy resistance as you progress. Crusader has tried multiple times to deal with this incursion themselves but have thus far been unsuccessful. However, we believe a small strike team will prove more effective in dealing with the Nine Tails forces. Additionally, in the spirit of full cooperation, Crusader has given you carte blanche to utilize any of the resources you discover that may prove helpful to the mission. Best of luck, Adrienne Du-Buisson Logistics Officer - Stanton Branch Northrock Service Group
Combat
swords31hostile groups expected
- groupdefault
- groupSC_CE -> DA_I (Grenadier x1)
- groupSC_CE -> DA_M (Sniper x1)
- groupSC_CD -> DA_FA (Techie x1)
- groupSC_CD -> DA_FA (Soldier x1)
- groupSC_CF -> DA_FC (CQC x1)
- groupSC_CE -> DA_H (Grenadier x1)
- groupSC_CE -> DA_H (CQC x1)
- groupSC_CD -> DA_FB (Techie Elite x1)
- groupSC_CD -> DA_FB (Soldier x1)
- groupSC_CB -> DA_B (Sniper Elite x1)
- groupSC_CF -> DA_L (Soldier x1)
- groupSC_CF -> DA_L (CQC Elite x2)
- groupSC_CF -> DA_D (Sniper x1)
- groupSC_CE -> DA_I (CQC Elite x1)
- groupSC_CE -> DA_I (Juggernaut x1)
- groupSC_CD -> DA_FA (Soldier Elite x1)
- groupSC_CD -> DA_FB (Techie x1)
- groupSC_CE -> DA_N (Soldier x1)
- groupSC_CE -> DA_N (CQC Elite x1)
- groupSC_CB -> DA_B (Grenadier x1)
- groupSC_CC -> DA_C (Sniper x1)
- groupSC_CD -> DA_G (CQC Elite x2)
- groupSC_CD -> DA_FB (Juggernaut x1)
- groupSC_CD -> DA_I (Soldier Elite x1)
- groupSC_CE -> DA_H (Juggernaut x1)
- groupSC_CE -> DA_I (Techie Elite x1)
- groupSC_CF -> DA_K (Sniper Elite x1)
- groupSC_CF -> DA_EB (Juggernaut x1)
- groupSC_CF -> DA_D (Soldier Elite x1)
- groupSC_CF-> DA_D (Techie Elite x1)
From the mission's game data — what it is set up to spawn, not a report of a live run.
Difficulty
- Mechanical skillMultiplayer PvE or Expert PvP action
- Mental loadExtremely hard to manage alone
- Risk of lossMinimal danger FPS NOT ship action
- Game knowledgeFPS mechanics walk shoot mobiGlass
The developers' own rating, in their own words. The score is their weighted blend of the four axes; the hardest axis is the one worth reading, since a contract that is easy to fly can still be the one that kills you.
What players report
No player reports yet. The SC Overlay asks what a mission involved right after you finish it — the game files only say who gave it to you, not what you actually did.
Before you can take it
Completing it marks you with Siege In Progress — which is what later contracts in this chain check for.
Availability
Durations come from the game files, which record them as plain numbers with no unit — read as minutes.
Mission data from the self-hosted SC game-data mirror · patch 4.10.0-LIVE.12519617

