

Reclusive Bounty: [TARGET NAME] | Extreme Risk
Contract from Bounty Hunters Guild
location_onOffered in Nyx · Nyx I, Nyx II, Nyx III
Rewards
No published reward for this mission.
Faction reputation
On completion
- arrow_upward+300
Bounty Hunters GuildBounty Hunter
Briefing
-------------------------------------------------------- -------------- BOUNTY CONTRACT --------------- -------------------------------------------------------- BOUNTY HUNTERS GUILD PROCESSING & DISTRIBUTION The Bounty Hunters Guild has authorized an official bounty. NAME: [TARGET NAME] RISK ASSESSMENT: Extreme LAST KNOWN LOCATION: [LOCATION] KNOWN AFFILIATIONS: Unknown NOTES: This particular target has proven very difficult to capture. They tend to remain hidden unless there is a big enough threat to demand their attention. That's why you and your most trusted support fleet will need to take out enough of their underlings to force them to confront you. Just stay put, take out any hostiles that show up, and the target will eventually arrive in their capital ship. BOUNTY HUNTERS GUILD In Pursuit of Justice The Bounty Hunters Guild is a security service sanctioned by the Mercenary Guild and authorized to operate in both the UEE and beyond in accordance with Xenotrade Authority Acts.
Combat
swords3–9hostile groups expected
- groupWave1×1–5
- groupWave2×2–4
From the mission's game data — what it is set up to spawn, not a report of a live run.
Difficulty
- Mechanical skillMultiplayer PvE or Expert PvP action
- Mental loadInsane complexity NOT soloable
- Risk of lossWithout help Player and Ship die
- Game knowledgePro understanding of optimal tactics
The developers' own rating, in their own words. The score is their weighted blend of the four axes; the hardest axis is the one worth reading, since a contract that is easy to fly can still be the one that kills you.
What players report
No player reports yet. The SC Overlay asks what a mission involved right after you finish it — the game files only say who gave it to you, not what you actually did.
Before you can take it
Finish a contract marked Very Easy
41 contracts carry it, including: Tracker Training Permit Certification, Yellow Level Contract: Ambush An Amateur, Yellow Lvl. Contract: Defend Fuel Tanks, Yellow Level Contract: Stand Up to Aggressors, Yellow Level Contract: Routine Patrol, Yellow Lvl. Contract: Defend Fuel Tanks and Escort Employees +3 more
Finish a contract marked Easy
32 contracts carry it, including: Reduce Overpopulation, Tracker Beginner's Permit Certification, Yellow Level Contract: Surprise Strike, Yellow Lvl. Contract: Protect Fuel Tanks, Yellow Level Contract: Defend [DEFEND LOCATION WRAPPER LOCATION], Yellow Level Contract: Security Sweep +6 more
Finish a contract marked Medium
31 contracts carry it, including: Cull Invasive Creatures, Tracker License Certification, Orange Level Contract: Spring a Trap, Orange Lvl. Contract: Defend Fuel Tanks, Orange Level Contract: Ship Protection Needed, Orange Level Contract: Security Patrol +6 more
Finish a contract marked Hard
33 contracts carry it, including: Intensive Eradication Effort, Journeyman Tracker License Certification, Reclusive Bounty: [TARGET NAME] | High Risk, Orange Level Contract: Return the Favor, Orange Lvl. Contract: Protect Fuel Tanks, Orange Level Contract: Protect Our Client’s Interests +6 more
Finish a contract marked Very Hard
28 contracts carry it, including: Advanced Tracker License Certification, Reclusive Bounty: [TARGET NAME] | Very-High Risk, Red Level Contract: Ambush Attack Squad, Red Lvl. Contract: Defend Fuel Tanks, Red Level Contract: Save Ships at [DEFEND LOCATION WRAPPER LOCATION], Red Level Contract: High-Risk Security Patrol +6 more
Completing it marks you with Super — which is what later contracts in this chain check for.
Requirements
Availability
Durations come from the game files, which record them as plain numbers with no unit — read as minutes.
Mission data from the self-hosted SC game-data mirror · patch 4.10.0-LIVE.12519617

