Roberts Space Industries · transcript archive
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location increases. And that basically nullifies the benefit of servers at streaming. So how do we solve this? Allow multiple instances of the game server to work together so they can split up the work. Well, it's not quite that simple…have a look at the current architecture. ARCHITECTURE As of today, we have a traditional client server architecture. One instance of a dedicated game server serves up to 50 clients. This is called instance, as the dedicated game server
Watch at 00:04:51 ↗which then serves additional 50 players. As we've seen before, when a DGS instance is created, it loads a unique version of the Stanton System into its local server's memory. Therefore, each dedicated game server instance has a unique copy…single object that's part of Stanton. As these entities only exist in the memory of the game server, when instances shut down, these entities are deleted. REPLICATION LAYER The goal of server meshing is to allow multiple DGS instances to work
Watch at 00:05:37 ↗exploration repair or even pest control but the main purpose is provide access to the depths and these will be instanced areas so what is an instance area well an instance area works in the same
Watch at 00:17:59 ↗leave systemically or for instance flight attendants or hanger Personnel yeah the hanger that you know are basically operating on the hangar and then when they're not fixing something and they're having a conversation side for instance the whole dynamic
Watch at 01:39:25 ↗going about their daily business or uh a janitor you know cleaning up messes that people leave systemically or for instance flight attendance or hanger Personnel yeah the hanger PE that you know basically operating on the hanger and then when they…fixing something they're having a conversation on the side for instance a whole dynamic conversation system uh that Franchesco has been working on that allows the ri say our board the Stanton which
Watch at 04:37:43 ↗line probably be some kind of markup language that you type in and update in real time so for instance if we want to add a button I'll just do that quickly now I already kind of have…hook up all the bindings and if the skin changes see if the context changes to like for instance another ship or a different environment
Watch at 00:46:46 ↗within our sandbox editor which is a significant amount of work to do that lets just use Maya because for instance all our character rigs are already altered in Maya the character animations are altered they're all the like character assets…here is scrub through real quick by painting these what we call vertex attributes you can define for instance how in how far like the cloth is attached to the rigidly deforming mesh and by doing that you can kind of guide
Watch at 00:18:49 ↗materials so there's not just more to mine but we're also going to specialize so for instance each type of mining will have its own unique materials together gather Gathering specific materials efficiently will require
Watch at 00:02:30 ↗have landing pads garages roads fencing as well as new variants of structures which you've seen today for instance the power generator there'll be solar power Fusion geothermal as well as the XL structure class you remember everything
Watch at 00:50:16 ↗comprise of several instanced levels so how do I get to the municipal works the municipal works is accessible in multiple places in Area 18 some will be available to everyone and some you'll to unlock with Mission progression
Watch at 00:17:11 ↗players while the sandbox element of Star Citizen will allow for large scale battles we also want to provide challenging instanced content that will take full advantage of not only multic cruise ships but fleets of ships and you kind of know
Watch at 00:32:05 ↗encounter to another trades in Tech tech-wise are just traits and tags that we can apply to character instance character classes but code can also apply them automatically based on specific rules for example if you see somebody you know with
Watch at 01:47:06 ↗physical geometry instance and an identifier to be able to uniquely identify it within the universe so your Gladius Wing is your Gladius Wing we added physical material and damage properties that can now be replicated across the the network
Watch at 02:05:00 ↗might come across a cave that no one else has ever set foot on before what will happen in this instance is your radar will incrementally update your map and it will incrementally reveal uh your environment and save that to your
Watch at 04:53:25 ↗encounter to another traits in Tech tech-wise are just traits and tags that we can apply to character instance character classes but code canot Supply them automatically based on specific rules for example if you see somebody you know with
Watch at 00:36:41 ↗might come across a cave that no one else has ever set foot on before what will happen in this instance is your radar will incrementally update your map and it will incrementally reveal uh your environment and save that
Watch at 00:17:38 ↗physical geometry instance and then identifier to be able to uniquely identify it within the universe so your Gladius Wing is your Gladius Wing we added physical material and damage properties that can now be replicated across the the network
Watch at 01:02:00 ↗what you would expect when you're in in space in vacuum pushing yourself off you don't for instance you have momentum now so if you push off in a direction you will just keep moving in a direction
Watch at 00:36:43 ↗make it much bigger than the initial uh lville City up to something that matches the ambition for instance we are keeping at the l19 area we are keeping the CBD keep we're keeping um the Spaceport and we're building
Watch at 01:58:57 ↗loreville City up to something that matches the ambition for instance we are keeping the l19 area we are keeping a CBD we keep we're keeping the Spaceport and we're building upon this and just extending the the city
Watch at 00:04:56 ↗that you can't build a mission out of a single objective and the assassination mission for instance has one objective assassinate a Target but even the most um like simplistic Mission like the delivery mission is actually built
Watch at 00:01:40 ↗simple and it's um around being able to find a definite answer like something that is undisputable and for instance we came up with a mission
Watch at 00:04:54 ↗actually run into a lot of problems where when you go across when you come across a derelict for instance, we have all these crates on there that you can offload in in a lot of the events that we've done
Watch at 00:17:58 ↗make sure that you have a certain mission in order to do something, then I can't say, for instance, you can't go to Grim Hex, I'm sorry. You're on the side of the police. Like they will shoot
Watch at 00:43:30 ↗rendering of object instances in the world for example chairs words characters or spaceships this part of the rendering problem is called scene object rendering and has the largest impact on runtime performance there's also a lot of work happening
Watch at 00:06:42 ↗

