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Roberts Space Industries · transcript archive

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12 moments across 10 videos

  1. need these here this is mostly for other features that people use in this particular instance we need to get the vehicle so from this entity ID you need to get the vehicle so now I'm gonna send ZD we look

    Watch at 00:03:26
  2. stalling loading the other guy. And as you can see, it can be quite severe on some machines. In other instances, it could be a few milliseconds. On this guy, it's a full couple seconds. So, let's go into

    Watch at 00:01:46
  3. good old UI folks in UK office has done um so here is our original code uh for our mobiglass instance and we have a standard scale that the designer set up um which for on sense purposes worked for the scale

    Watch at 00:00:55
  4. character instance this is basically the where I got to go this is basically the root character you see here could probably just do this so my root character uh the player has some bones on it and then we attach

    Watch at 00:01:48
  5. could have even more bones or just pure geometry uh pure geometry is a stat object and then the character instance is another character so you could have a uh you know maybe another armor that has another bone that you could

    Watch at 00:02:39
  6. level and how many instances so we have a couple ammo crates a couple pistols and a couple repair beams um this is a fresh map um I'm the only player inside and these are the items that just so happen

    Watch at 00:01:46
  7. about 60 seconds for it to go away so wait for it to go bye-bye we still have eight instances oh all the debris pieces just vanished and if you noticed we still have all of these HUD items

    Watch at 00:03:29
  8. code um it gets the character physics and then it reassigns the grid but there could be an instance where the physics is behind and the entity in a new grid and we just haven't synced

    Watch at 00:04:14
  9. actually fix these things rather than them being you know minute instances that one guy gets but no one else gets so it's pretty cool a little frustrating but we're getting there hope you guys enjoyed till next time this

    Watch at 00:10:02
  10. think I put it let's look for that bad boy there you are so in some instances um we still want to do the trace but we want to do it locally to the grid and but we may want

    Watch at 00:06:42
  11. specifically what kind of crazy rig do you have so as you can see I have the g a couple instances of the game running on my dedicated server runs pretty well for development build uh let me show you what

    Watch at 00:00:58
  12. find out. Let's close down our dedicated server and shut down all of our fun little Star Citizen instances. All right, so everything's shut down. So what is happening

    Watch at 00:01:46

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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