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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. tell you when you go back to the screenshot so we're going to boot our server now in this instance uh booting an internal server takes a while we talked a little bit about that uh last week we have

    Watch at 00:37:21
  2. spawn closet spawn which is this and essentially all this one's gonna do is send event to Mission instance like that

    Watch at 00:29:20
  3. people on board and in game production communication is very similar when we can coordinate with multiple teams for instance to get a feature out the door or multiple departments we cannot sit in hour long meetings and discuss about

    Watch at 00:07:22
  4. under in other instances we it's usually a discussion between production the team leadership and director like Todd we will sit down we'll go over the risk and then we'll give him a few options and discuss it with

    Watch at 00:13:06
  5. light fighter then there's going to be some very close similar attributes Beyond visuals but in that very specific instance no I don't think so that's not enough ships yeah as well doesn't it because you have

    Watch at 00:11:21
  6. gunny thing that was instance it was it was essentially Arena Commander you could say it was a simulation kind of thing this is obviously not this is in the Pu was there a consideration of of making the new player experience

    Watch at 00:43:04
  7. Tristan uh when folks in uh on the YouTube or the redditor Spectrum you comment on inside Star Citizen for instance like why are why are they not talking about this or whatnot the answer is almost always

    Watch at 00:26:00
  8. game and you can do it as as players to players if you're using the the foip system for instance um is put your helmet on put on an opaque helmet and look at what you're looking at and what

    Watch at 00:29:28
  9. whatever they say hey we want to develop uh uh well on the on the 319 roadmap for instance let's go and talk about that there are new Salvage missions Salvage specific missions so let's just keep on that thread

    Watch at 00:14:50
  10. guys for instance uh you guys and gals are focused uh primarily on locations uh the new upcoming Louisville 2.0 the the derelicts uh that have been uh vastly improved and making their way throughout the Stat system uh to that

    Watch at 00:32:51
  11. that on every ship um we always try and make sure and I'm pretty sure we have in every instance but I'm not gonna 100 confirm that but every ship has the enough thrusters to believably do what

    Watch at 00:33:04
  12. walls because 318 is have it's got a lot of content coming um with would say like Pez for instance um it has been a bit more of a challenging release just because obviously the new issues that are coming

    Watch at 00:04:01
  13. going to have to use this system and say okay what does everybody want out of it like for instance in this case the research network uh all the future search containers you know the fuel power and stuff like that

    Watch at 00:44:41
  14. because in the Pu when this rolls into the Pu now you can have exploration gameplay in space so for instance you've never had yeah we've never had so you you could be in you know a big nebula

    Watch at 01:11:14
  15. crate over or push something to get up and look at stuff in derix right now for instance in the Pu but imagine whole level above that which is kind of what's in Squadron I mean even even that

    Watch at 03:29:59
  16. loreville City up to something that matches the ambition for instance we are keeping the l19 area we are keeping a CBD we keep we're keeping the Spaceport and we're building upon this and just extending the the city

    Watch at 00:04:56
  17. that you can't build a mission out of a single objective and the assassination mission for instance has one objective assassinate a Target but even the most um like simplistic Mission like the delivery mission is actually built

    Watch at 00:01:40
  18. takes into account more locations and uses all of the um like evidence retrieval interactions that we currently have for instance like you can kill a guy and get information off them you can find a corpse information

    Watch at 00:08:08
  19. part it's been like the usual occasional Collision issue we had to fix up um also there was like instances where

    Watch at 00:04:04
  20. obviously it's the same as right now you can play with your friends so you would join the same instance if you crash out of a game we reserve the slot of your current chart so that means if you crash

    Watch at 00:11:19
  21. just saying that there is a progression there is a progression uh intended in in many instances but at the same time there are there are situations that we envision in this game that we're building where you might want

    Watch at 00:15:17
  22. then uh the maybe not per room but per sector of the ship gravity control will help you in that instance and that you will be able to turn off gravity for that area and then you can just see this this

    Watch at 00:53:27
  23. forth like so that you know the ai should be able to connect and and go through all the different instances that they need to do in order

    Watch at 00:08:12
  24. more for for for tony but we'll try it here uh will there be any additional quanta instances uh for more commodities in 317.2 uh not right now um i mean the the main goal for us was just to kind

    Watch at 00:17:57
  25. because internally we have confusingly uh numerical size zero to five what you start counting with zero only in this instance safe save your rants for later do you really um all right and then and then concept changes

    Watch at 00:49:51

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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