Roberts Space Industries · transcript archive
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things that are asked today internally and we are changing priorities for things like the flybys for instance. >> It just takes some time. >> Anybody want to add anything? Yeah, I would say again the fact that this is a live service game
Watch at 01:00:22 ↗inventory rework, crafting, which if everything works out should be in tech preview soon or by the time this airs, instancing, genesis planets, and more alongside the content that we showed at Citizen Gone Direct like Rockcracker, tactical strike groups, and municipal
Watch at 00:01:36 ↗people that make the spaceships. The folks who make gameplay that spaceships utilize are not always the same thing. For instance
Watch at 01:25:30 ↗more extra points it's taking the words taking the ideas of somebody else of a designer for instance and giving them form giving them shape giving them color giving them uh giving them personality it's finding out if this idea
Watch at 00:04:09 ↗probably not going to be able to put your base right up against the wall of lville for instance there's going to be exclusion zones uh to maintain all the other gameplay elements but we have a lot of planets
Watch at 01:00:51 ↗question but you know some somebody's thinking creatively if you die in the water for instance in a swamp or whatever uh do you float all we can recommend there is take a really good friend with you to an ocean
Watch at 00:27:45 ↗main differences obviously being uh protection versus mobility in on foot and then in Flight um and what so for instance like you know the hunter say we've got a light Hunter we've got a medium Hunter and two Heavies
Watch at 00:24:06 ↗bits of armor get you exactly what you want you know for a very specific situation but um like for instance we we're going to have you know these full suit um kind of features um so like there
Watch at 00:52:40 ↗materials so there's not just more to mine but we're also going to specialize so for instance each type of mining will have its own unique materials together gather Gathering specific materials efficiently will require
Watch at 00:02:30 ↗have landing pads garages roads fencing as well as new variants of structures which you've seen today for instance the power generator there'll be solar power Fusion geothermal as well as the XL structure class you remember everything
Watch at 00:50:16 ↗comprise of several instanced levels so how do I get to the municipal works the municipal works is accessible in multiple places in Area 18 some will be available to everyone and some you'll to unlock with Mission progression
Watch at 00:17:11 ↗players while the sandbox element of Star Citizen will allow for large scale battles we also want to provide challenging instanced content that will take full advantage of not only multic cruise ships but fleets of ships and you kind of know
Watch at 00:32:05 ↗think if I would do it again, I would slice it differently and try to do the persistent and instance hangers in their own patch first and then layer on top all this other stuff. We wanted them to come together
Watch at 00:12:13 ↗represent those. All right, next question. Uh Will some contested zones vary in terms of difficulty and overall loot? For instance, one station having relatively fewer enemies and loot compared to another with an abundance of heavily armored enemies and very valuable
Watch at 00:32:12 ↗people did really like it like there's something very iconic about that kind of that um Stargate ring for instance um but for the like the the way we are envisioning jump points to work in Star Citizen it just didn
Watch at 00:43:45 ↗radar and the right ship like I expect um that our our exploration ships like you know the Carrick for instance which is like our Flagship and exploration ship I expect that to once we once we um build up these Radars
Watch at 00:53:29 ↗better idea we really think this other direction is somewhere uh better to go uh there are many instances of that
Watch at 00:17:05 ↗that's where you can buy your Commodities or sell them and then you can return right away into your instance hanger and then go off of your trip from there you can also access the external freay elevators to easily load
Watch at 00:04:05 ↗pretty differently dressed than the same same type of locations that are owned by the Head Hunters gang, for instance. Uh one clearly is more interested in putting forward a a good first impression to people or the best first impression that
Watch at 00:37:22 ↗close out and and you know finish off some of the the bigger bugs which has mainly been hanger instancing related we've also taken the opportunity to work on um the quality of life Improvement that we wanted
Watch at 00:10:34 ↗also adding uh a bunch of hauling missions uh that also utilize the freight elevator and instance hangers we're going to get with the introduction of freight elevators we can now make missions that we were never able to make before
Watch at 00:05:36 ↗rearming out in the field supposed to work if we land our fighter in a in a Polaris for instance how do we restock so if you if you run ballistic ammunition uh we will allow you to restock the ballistic ammunition
Watch at 00:10:35 ↗happened to be on here uh are there plans uh for more robust missions that uh cross disciplines uh for instance in here it says it starts off as a mining job then turns into a repair job so that
Watch at 00:17:54 ↗settlement um they won't attack you unless you attack them so you would there is there is some small instance where like Rick says we're testing out that feature and then it's really more of laying the groundwork
Watch at 00:16:49 ↗give Rich a break here yeah back to back to back uh one once the personal personal persistent instance hangers come out in the 323 X patch um will our Landing Zone remain the same as what what players choose when
Watch at 00:44:35 ↗

