Roberts Space Industries · transcript archive
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know it's not the same as like um if you're doing like concept art for instance you don't have those same restrictions you know it's purely about the design and the aesthetic and stuff and then production artists
Watch at 00:56:56 ↗right. Is there any chance ships maneuvering VFX will increase in size or intensity in the future? The Carrick, for instance, demonstrates palpable vertical thrust cones when strafing upwards, but most spacecraft produce small candle-like flames representing multiple Gs. What were
Watch at 00:26:37 ↗have, you know, it might have certain features associated with it. So, we've kind of, you know, there are instances where we've created these assets, you know, purely as an as an art content team, we've created them
Watch at 00:12:02 ↗which is quite futuristic, right? Um It's the same with like the cardboard boxes for instance. We have a lot of cardboard boxes in the game. They were just like that's just an asset that was made, you know, quite
Watch at 00:57:29 ↗determine which ship gets made first next what this after this uh our history is replete with many instances of we're going to do this and then we want to do this and then we want to do that team will
Watch at 00:51:27 ↗look for updates is obviously the status page that they have or you can follow along on twitter for instance i know they're doing a lot of status updates there so because everything is kind of shady we're gonna forego
Watch at 01:00:25 ↗details um through pom uh this this is one of the sort of few instances that everyone on the prop team uh jumps with joy to get to do where we get to make something completely unique with a high
Watch at 00:12:03 ↗will be bumping up and grey downwards they will be bumping down i can demonstrate this quite easily by for instance just famous last words here i can demonstrate this easily yeah yeah so minutes
Watch at 00:15:16 ↗scaling system we have a buffer based dodge scaling system game servers are a slot based so if the game instance will take specific number of slots you cannot overload that so when you auto scale a system like that
Watch at 00:16:04 ↗quite um it's quite interesting because a lot of um a lot of the assets in star citizen for instance
Watch at 00:08:51 ↗yeah it's um it's quite uh yeah the scalability is really important especially for um say props for instance where you have
Watch at 00:24:51 ↗wait to see so right if if it's resolved before we go live for instance it's like maybe it doesn't need to yeah yeah um 310 has new electron damage for fps weapons
Watch at 00:53:46 ↗style is and forms but then the reference board here will inspire me to make different shapes like for instance like this shape right here i was looking at this pauldron right i was like oh that's actually a really cool
Watch at 00:42:36 ↗responsible concept artist will try to draw notes from their clients or who their boss right so like for instance if chance was like hey jeremiah i don't like that
Watch at 00:52:18 ↗that at some point we will start notching the bullets towards the target but it won't be like an instance swap but it will be a a fluent yeah it would be a flew the ratio towards the target
Watch at 00:06:37 ↗disturb." I'm not answering this question now. For instance, I've already got stuff on, so leave me be. Uh I'd say we just keep creating problems for him. It's stuff, you know. Feel
Watch at 00:53:52 ↗often is the case the associated gameplays is done by teams that are outside the ship team for instance and and different schedules and different workloads and and different priorities so sometimes those two don't always align in a ship
Watch at 00:08:10 ↗mentioned it's one of those it's one of our original stretch goals several ships like the retaliate for instance have modules that were made available for pledge anything you can tell us so the one of the big pieces that
Watch at 00:58:19 ↗abstract forms as well. Um and it's it does like change from location to location. Um so like for instance the the jump gate that we saw had that
Watch at 00:06:27 ↗instance which is which is a gas giant. Those are those are different initiatives. Yeah, and it's really important to understand that they're all really different challenges as well because like the thing with the gas clouds is that they
Watch at 00:08:05 ↗game there is no good way made statistics on how one item is better than the other. For instance, a quantum drive of the same tier could be more or less efficient, but it could be quicker on spool or jump
Watch at 00:22:28 ↗check that out the kerrick's currently available for all four if you're in a Parador subscriber for instance you've got you've got access to the to the character the next seven days and no additional
Watch at 01:01:08 ↗providing feedback you know so it's a critical part of our process in developing features we're actually two instances where there's really helped as was with the edge working in to look ahead work where we write pretty early
Watch at 00:16:10 ↗know they they it's hard it's hard to get past it like like Elwin for instance Elwin doesn't like the asymmetry and he's going to kill me for admitting that but but but you know it's different
Watch at 00:05:47 ↗just it's acting dichotomy the way that the way the process changes between ships and planets or moons for instance yeah cuz I really like his well on a ship there's so much in one small space even when
Watch at 00:38:10 ↗

