Roberts Space Industries · transcript archive
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that um i want to remedy you know soon just because we are moving towards a lot of these um instances where we want to dynamically spawn the you know the the fresh derelicts that or the old derelicts that we talked
Watch at 00:29:19 ↗because internally we have confusingly uh numerical size zero to five what you start counting with zero only in this instance safe save your rants for later do you really um all right and then and then concept changes
Watch at 00:49:51 ↗create a camera angle and let's uh let's bring those other angle we got like this guy for instance
Watch at 00:14:44 ↗other day was it is i think you were trying to see if you can't beat them weapon for instance um like the parallax rifle um that's one of those weapons like speaking of hotter fish um that's quite
Watch at 00:09:45 ↗really felt that switch and you know just like when this when it was on pu like we felt that instance you know it's it's basically like in four-wheel drive versus two-wheel drive and you're stuck
Watch at 00:20:48 ↗never seen star citizen live before maybe you've just joined the project through our recent free free fly for instance i supposed to say flea fly just like in that meeting yesterday when we kept saying hot box instead
Watch at 00:00:02 ↗cool little way of like uh kind of addressing you know how you want something to be and then instancing the meshes so that you can make changes on a larger scale so for example if we've got all these placed
Watch at 00:42:28 ↗will the game get realistic snow weather that is not identical to dust storms uh for instance the dust particles on hurston appear to be the same as on microtech with just a different color so two parts the answer
Watch at 00:54:21 ↗where i uh will start um working with proper assets uh we made so for for for instance the derelict uh process we we had a phase where we were exploit uh exploring uh biome and stuff like this so we created
Watch at 00:19:35 ↗know that's the beauty of working in three-dimension so for instance if i'm placing hotter camera that's going to give us like a harder dynamic like for this guy it's it's it's interesting to have
Watch at 00:26:59 ↗were uh let's see uh are there any plans to redo the player interaction while holding f for instance instead of having to search for floating text perhaps you could actually
Watch at 00:13:45 ↗muscle and when selecting text on anything with more than three options it's a real pain to use for instance uh this one specifically when looting yeah so this is something that we obviously came across as we've been playing
Watch at 00:14:33 ↗long term anyway because like you're you're flying on somewhere that's snowy for instance and you decide to pick colors that would look good against the snow and then you suddenly fly into space and then it doesn
Watch at 00:51:41 ↗team or the art director hadn't necessarily thought about how the art style would work in this one particular instance or how it would particularly combine with the game design that we're actually needing to put in there because
Watch at 00:04:10 ↗baked down into one all the time so it's nothing out of the ordinary but uh yeah in our instance here we've not done such a substantial amount of rubbish as we are now so it's something that
Watch at 00:25:48 ↗what's already existing and then we just tweak it a little bit so i think like the prongs for instance like
Watch at 00:26:14 ↗bags for instance were were set up uh was that they were all kind of part of the ship right it was just an animated pod but this will set us up to allow us to detach those uh for other people
Watch at 00:06:24 ↗Just with a few additional overrides that we can make use of and key frame on a um per instance basis. So, one shot
Watch at 00:10:33 ↗like the reunion for instance, you you're used to referring to it as the the Mercury commercial or whatever. We didn't It didn't It wasn't called the reunion until about 30 hours before it was published
Watch at 00:37:03 ↗basically in each character or each entity in general, it depends on entity type, we can configure some instance properties. And some are are behavior related, right? So, the one that we can show you here is that this is like
Watch at 00:08:50 ↗what they might look like thematically in the future yeah like uh i mean we do have like for instance like it it doesn't mean we're not gonna delve into like
Watch at 00:10:36 ↗maybe not the same manufacturer because i think like the best companies would kind of like work together like for instance when mclaren and mercedes they did like a like a collab type of thing this is probably what would have happened
Watch at 00:32:47 ↗planets to see what resources are on it like life forms percent of oxygen water weapons uh or weather for instance and collect that kind of data before we land on it uh so can we start with this can we star
Watch at 00:43:22 ↗simplistic ways try and telegraph that to the player so when you're in a dog fight for instance you can kind of hear the sound changing and you can learn that hey that's above me that's below me because
Watch at 00:12:04 ↗model and basically it's a lot cheaper than modeling it in with with geometry right this is an instance where using texture memory is a lot cheaper because those kind of cylindrical
Watch at 00:47:22 ↗

