Roberts Space Industries · transcript archive
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Around the Verse ▾
142 moments across 86 videos
very important markets including several others there in Europe but if you see things like uh for instance this Edge magazine cover you may have remembered that one The Edge from the UK and also a more recent cover this one with
Watch at 00:01:50 ↗approaching The Landing Pad um the other thing that we also had to take into account was say for instance if landing pads are embedded
Watch at 00:05:53 ↗- 00:27:00Star Citizen: Around the Verse - Episode 100 Celebration, Part IIIAround the VerseJul 201610y old
really stoked is the server transition technology which is going to Break Down The Walls between the isolated server instances and start to finally push all the players within the game together uh that's a bit farther out because we have
Watch at 00:27:00 ↗ interesting curved shape um the interior was cramped which affected the exterior so to get the interior metrics for instance there's a console in the middle of the ship where someone can sit but if the pilot wanted to get behind
Watch at 00:04:21 ↗interesting curved shape um the interior was cramped which affected the exterior so to get the interior metrics for instance there's a console in the middle of the ship where someone can sit but if the pilot wanted to get behind
Watch at 00:22:16 ↗than that I try to give it I do tend to go into the important parts of Star Citizen for instance the fact that it's a crowdfunded project the fact that it's currently an alpha and that there's really
Watch at 00:02:43 ↗instance why don't you tell people where you live you you live you live on an island don't you yeah I live I live in Portugal in an island in Portugal it's mad Island it's a really really
Watch at 00:23:21 ↗than that I try to give it I do tend to go into the important parts of Star Citizen for instance the fact that it's a crowdfunded project the fact that it's currently an alpha and that there's really
Watch at 00:30:01 ↗data Forge can do for us sure so let me pull over a simple XML come on move to New instance so here we have um a 20 mm round of ammo that I think I'm not sure which
Watch at 00:23:05 ↗what we used we can scale on demand um so we can spin up more server instances as we need them as uh player demand increases and then we can uh shut them down when player demand decreases and everyone goes
Watch at 00:16:09 ↗this and that we're kind of um using all the resources that are currently there so for instance Pirates you kill Pirates they'll drop um cargo now you can go out there with a sole purpose of killing Pirates
Watch at 00:06:24 ↗lobby system and a lot of our backend systems so if anything breaks with like the gener the gener general instance manager the game servers things like
Watch at 00:17:01 ↗understand the back end of the game so if something breaks in regards to like matchmaking or the general instance manager or if the game servers aren't working I try and look into that stuff and help get people the information
Watch at 00:25:03 ↗tools and the pipelines that the developers use um so that's why we need to specialize like for instance if you're into level design or art then you're testing all the tools that the artist and the designers
Watch at 00:29:58 ↗guys have been using a fair amount of the new mechanics. Um Thor guys using the Avenger for instance and EMP taking out a fair amount of of the other ships in that proximity and then traving up and absolutely obliterating them
Watch at 00:08:07 ↗console you know the has a fixed number of Cycles it needs PC you could run five instances of the game at the same time it still has to work sort of makes it more interesting but I think we are going
Watch at 00:09:49 ↗yeah exactly uh so I mean the the role in production can can change uh quite dramatically so for this instance citiz and com was coming up and had more of like event planning to do and actually sort of go from
Watch at 00:15:43 ↗also been making decisions about where we want development to happen and what type of development so for instance we have a we have like a lot of UI guys who work in the manager office but there's also UI guys
Watch at 00:22:10 ↗from the beginning. So, we we didn't even you know, adjust any like I I cannot recall of an instance of us adjusting the numbers that we came up with the ships or or the mission design
Watch at 00:35:02 ↗overlap with working on the gamescom demo continued star marine testing a lot of advancements with our generic instance manager so we've had jeffrey peas and Austin's been monitoring that trying to get as many players we could and make
Watch at 00:28:03 ↗final testing phase um looking at a bunch of different bugs um Mo mostly to do with the uh generic instance manager who we affectionately call Jim um you know got to make sure everybody's um you know
Watch at 00:04:17 ↗worked on the deck crew for a while. Um the EVA suits uh for the general crew. Um, like for instance, like the the Bengal you saw on the trailers before, let's say, uh, the Bengal got attacked or and there
Watch at 00:18:07 ↗brief update about what's going on here in Austin uh we're working on testing uh the generic instance manager or for short uh it's in test testing phase right now but we're wrapping that
Watch at 00:06:46 ↗mean and then like we started thinking about the different features that were going into the ship itself for instance we didn't think about like safety features we didn't think about how long it would travel to like it take
Watch at 00:20:41 ↗things like I know people have seen my interview or Chris's interviews talking about the zone system, the instancing system
Watch at 00:05:58 ↗

