Roberts Space Industries · transcript archive
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182 moments across 69 videos
jump points and for things to work with minimal issues is a very exciting time for us Sat by the Pyro jump gate uh watching the first backers come through from Stenton um myself a whole bunch of the team were online
Watch at 00:12:09 ↗discuss their process and how they're taking all those things they learned in Stanton and applying it to pyro and this week getting to know some folks specializing in the Implements of firsters Destruction now of course the isc's that
Watch at 00:00:48 ↗think a real world example would be a tech 9 and the whole idea with this kind of uh pyro weaponed theme is that these things have been made by just people living on the fringes of the Universe um they
Watch at 00:15:35 ↗really closed in high G race and low atmosphere in a heavy Planet The Fifth map is called the Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode
Watch at 00:01:44 ↗persistent Universe it definitely won't be the last as it sets the stage for a proper welcome to pyro during our journey to 4.0 this summer and if you haven't played the overdrive initiative yet there's still time
Watch at 00:15:24 ↗capture team working in builds weeks and sometimes even months before evocati you may find that the planets of pyro and Stanton have have loaded into the same physical space and turned themselves inside out on all you're trying
Watch at 00:11:34 ↗into you know all the rest of the brands that we we see in the in the in the universe pyro was I think is one of my favorite mandates we've done so far for The Branding team um not only
Watch at 00:08:13 ↗firsthand on the preview Channel That's the planets moons space stations settlements and Outlaw lifestyle that comes within the Pyro system but also an entire host of additional new features content and quality of life improvements like
Watch at 00:13:46 ↗Smith also known as beor I'm the director of the player experience team and we are setting up the Pyro playground right now this one room which is one of two rooms is bigger than I think we've ever done
Watch at 00:06:32 ↗continue to help Define and refine all visual elements you'll encounter as Citizens making your way way through Stanton pyro and Beyond I'm going to need like a yeah
Watch at 00:09:29 ↗tool that allows developers to easily place and manipulate structures on the surface of planets and moons in system Stanton pyro and Beyond and in the time sense works progress to stabilize and Shore up the tech so the team
Watch at 00:00:00 ↗game editor where this person has decided they wish to create a space clinic in pyro no doubt a location Players will visit quite often in the Lawless Frontier that awaits next let's cook the first module which is the lobby
Watch at 00:13:57 ↗currently add gameplay quickly and efficiently to new locations like the underground facilities building interiors and even the upcoming pyro system and that new modules are being created along the way like the Salvage and Mining Parts a resource collection as well
Watch at 00:16:50 ↗hope you enjoy and uh seeing where we're up to. Okay, so here we are on Pyro 3. Now, we just placed the UGF here for the moment, just so we can test it um on a planet, not worry about
Watch at 00:02:34 ↗from concept to planning to white box with the intention of make their debut on the planets of Stanton and Pyro and beyond. That the procedural assembly of a multitude of room types will enable nearly every aspect of Star Citizen
Watch at 00:15:01 ↗simulation stuff that's happening at the moment uh that will that's a first key step both to delivering pyro all the technical back end for the jump Gates and it's also a kind of first big step for Server
Watch at 00:10:35 ↗this case the continuing iteration by a dedicated team to populate the planets and moons of Stanton and pyro with not only the derelicts and Shanty towns that we saw but our Landing zones like loreville now we first spoke
Watch at 00:08:20 ↗your fellow citizens and make a buck along the way an important step ahead for the upcoming inclusion of the Pyro system where gas stations will be few and far between in the wide open and desolate wastes where Anarchy rains
Watch at 00:00:48 ↗years to come through server meshing increased player and resource caps and the addition of new star systems like pyro NYX and and going on right now is luminolia where players can log in each and every day to redeem a variety
Watch at 00:08:52 ↗putting them in your hall so now as we're on the verge of getting into more Lawless systems like pyro I think multi-roll is a great advantage to have because you don't know what's lurking around the corner
Watch at 00:00:00 ↗Players currently I am working on the new rest stop stations that are going to be found in the Pyro system once we release that in the upcoming 4.0 patch because these stations are lowerless and there's going
Watch at 00:04:48 ↗internal tool that we've been developing now that's currently in use placing outposts throughout both the Stanton and Pyro systems foreign is to make the thing easier for the devs to place location at the surface of a planet
Watch at 00:05:44 ↗rastar tool first introduced a last year's citizen gun is already being used to populate the planets of pyro in next year's 4.0 and Stanton in this December's upcoming Alpha 318. now don't forget that this
Watch at 00:09:52 ↗necessary to place them throughout the existing Stanton and upcoming pyro star system but while that's still many months away yet let's go ahead and turn our attention to something coming in this December's Alpha 318. the eminent arrival
Watch at 00:05:43 ↗sneak peek at early white box of a repair and service station you may encounter on your travels in stanton pyro and beyond work is also underway creating various refineries and other producers that will make use of the upcoming resource management
Watch at 00:06:28 ↗

