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Inside Star Citizen

Inside Star Citizen: Commander Gander

25 April 202400:11:11258 linesWatch on YouTube ↗

Transcript — every row opens the video at that moment

  1. 00:00:00

    did you know that Alpha 323 doesn't just have a ton of neat feature updates for the Precision universe but it's also got an entire host of new tracks modes fixes and more for arena Commander well it does here's Arena man Duncan bunting himself to tell us more I'm just giving everybody nicknames now you only have 8 minutes to explain all the arena Commander things coming in half of 323 for's taking half of it uh so with sorry um 7 minutes 50 seconds what systems of engines destroyed for 323 we've got a bunch of

  2. 00:00:56

    new maps we've got five new RAC trcks coming to Arena command first we've got the skyscraper which is across the urban scape of Area 18 it's actually a map from the Pu which already has the holographic sign set up so this was a fun one for our teams CU we had to kind of mix Arena commander and pu together for this race next up we've got Kaplan circuit Kaplan circuit is in orison and it is a very long but kind of straight and still challenging map I don't think I've ever raced it without crashing after the first turn [Music] next up we've got another map on orison it's the dun Derby now this was actually a community Challenge from last year when the community team reached out to you guys and challenged you to get the best lap we've now formalized it and put

  3. 00:01:44

    it into our Arena Commander fourth we've got lville outskirts now this is right beside huren and the reason we're getting into this patch now is because we got streaming and it was actually our first ever map that we set up with streaming technology on Arena Commander the RAC is across this mining Forge facility that's behind lville so you're ducking Down and Under buildings between rocks in and out of pylons it's a really closed in high G race and low atmosphere in a heavy Planet The Fifth map is called the Stanton pyro jump point it's actually something you guys helped test and it was implemented for the master modes experimental mode for classic race this map was created so that we kind of want to see the difference between players racing SCM versus nav mod and whether they switch between them and the map

  4. 00:02:32

    just worked so well as our second Zerg map for arena Commander we wanted to add it into classic race now that Master modes is part of the entire game as a bonus we're getting miners lament which was a classic race map enabled in all flight modes so you'll be able to experience swarm or any dog fighting mode on miners lament which is a really awesome map to experience Shields hit with the new Master mode speeds because of all the C cover and debris everywhere it really makes for a kind of a unique experience compared to our other Maps so let's get into the new experimental modes for 323 starting with engineering we've got fre game modes coming I'm going to let torson tell you about it so we introduced with the help of the of Duncan's team an experimental mode in

  5. 00:03:22

    the arena Commander where we have uh three different modes uh it's a dual uh it's a 1 V6 fight and it's the free flight so in the first mode in the 1 V one mode you as your group are sitting in an A2 and you are facing another group of players in another A2 ideal crew is six players you fire at each other and try to destroy the other ship while some of the players might be running around and repairing any damage that has been dealt the purpose of our test we focus on the time to kill where we want to see what a difference the corresponding engineering team on the ship itself does so we are looking at

  6. 00:04:09

    the time for how long the items actually survives how long the fuses survive how long the A2 itself survives how long the the players survive in that scenario in the second mode you are again using the A2 but this time you are not fighting another A2 this time you are fighting a group of glad e so the difference is that they are multiple attackers so you basically have to coordinate your defense but in addition to that we are also looking into a different size weapons a different load out the A2 for example is fully energy weapon versus the gladios actually has a ballistic that has different penetration values in comparison to the disclaimer

  7. 00:05:00

    so we put some penetration values right now on the energy weapon which is not uh the plan right now for the actual release but for our testing purposes we needed to put some values there the difference is it's multiple attackers with a different type of weapon set with different type of ammunition that has a different impact on the ship items inside the A2 we are hoping to learn how much longer the A2 survives in this scenario versus multiple attackers so if we suddenly gain an advantage over multiple attackers what once an Engineers actually running around and uh fixing items or doing some maintenance that is

  8. 00:05:47

    required the third mode is Free Flight in Free Flight you basically spawn any ship that is uh valid for the mode you can familiarize yourself with the base principles of uh the engineering gaml so you can experiment with the engineering console figure out an balanced power management we currently already have a very limited power management available to you where it's just about turning items on so that you off and on to to get into a positive or A equal balance so that you don't deplete your battery also meant to be for you to help you orientate yourself for the other gameplay scenarios so you that you know where to look for the relays where to

  9. 00:06:34

    look for the fuses where to look for the corresponding items so it's basically the learning practice room for for the actual modes so the intention of this test is a very focused where we want to learn about the time to kill not only for the ship but also well actually mainly for the items it is not the full engineering gameplay Loop so we don't showcase the full uh energy balance Energy Management coolant management all the other resources that you will have so it's just about how damage is applied what are the Tactical choices that player make how to how much time the uh it takes to to kill the components how much

  10. 00:07:24

    time it takes to kill the your opponent that's it ter we uh how are we doing on time do we still have time to tell them about the other stuff hurry hurry do it fast what is the other [Laughter] stuff so for free turn it free we've also got custom lobbies coming to Arena Commander now this was previously called private matches um many years ago and it's finally coming back in the form of custom lobbies the reason it's called custom is we've got a bunch of custom settings for you guys and this is something we're super excited to expand upon so I want to see you guys team up with your mates go into custom lobbies feedback on our feedback threads of what custom settings you would like and we'll Implement them the other big feature is obviously streaming which I mentioned earlier this is a really awesome Tech that we finally got into Arena commander and it's going

  11. 00:08:13

    to let us bring quite a lot of fun stuff to you guys fairly soon characters and viip is another update coming VoIP we're enabling an arena Commander as well with mute and unmute functions and your pu character is now playable in Arena Commander so no more running about is this default Bal character you can now customize your character and bring it into Arena Commander do whatever you want there's also changes to gun Rush Pirates swarm General team balance for gun Rush we've been working closely with the weapons team to get them the feedback that they want so they've been helping us set up new weapon list one of the big gun Rush changes is that we're adding multiple weapon lists so that we can turn on and off different weapon lists for you guys to play throughout the patch for pirat swarm the javelins are getting replaced with two edres with a lot of Firepower coming after the event that happened in 3 22.2 for team balance

  12. 00:09:02

    we're addressing some of the challenges we've had with it recently for 322 we tried out some stuff and for 323 we think we've came up with the best solution it's going to keep you playing with your teammates and have the best experience and finally let's talk about achievements Target destroyed so there's two achievement updates coming with this patch the first one you're able to play endless Vandal swarm if you reach raave 25 you're going to get the new Vandal aggressor badge next up we've got the 99th test Squadron badge now this is a badge that was added for 322 and it's getting an update for this patch for this badge you just have to play every experimental mode throughout the patch so that's most of the stuff coming to Alpha 323 with Arena Commander but

  13. 00:09:51

    there's a couple more things check out the patch notes when they drop and be sure to check out or in Commander there's a lot of exciting things coming to the Pu but we do have some surpris he still left and that work I feel like that was way too short I did one quick sentence you're you're good play Arena Commander so what did we learned this week what we learned that there's five new maps for Racers and a whole new mode for grab love bikes on the way that the next experimental modes for arena Commander are just a narrow slice of the engineering gameplay focused on time to kill for ships and components alike and that private lobbies they're back and they're called custom matches and they'll be waiting for you when Alpha 323 drops for inside Star Citizen I'm Jared Huckabee thanks for letting us

  14. 00:10:39

    share the process of game development with you we'll see you all here next week for

Transcript from YouTube’s automatic captions — punctuation and Star Citizen jargon are approximate. The video itself is hosted by CIG on the official channel.

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