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Roberts Space Industries · transcript archive

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121 moments across 58 videos

  1. work Justice on it I think um in terms of the in engine presentation I mean I think in this instance they could have spent a little bit more time uh trying different types of Concepts out on paper before they moved

    Watch at 00:25:56
  2. that involved and uh and you know so come after you and seek out certain people with good reputations for instance and say hey I've have heard of you would you like to do this for me um you know some

    Watch at 00:09:12
  3. Pirates really I mean there there may be able to be some very limited ways of doing that for instance you know if it's still in your hanger and someone's trying to steal your ship we let that happen then

    Watch at 00:10:01
  4. remember is sort of the bigger ships um that you would more likely have the artificial gravity like so for instance the Hornet doesn't really have artificial gravity because you're strapped in uh but the bigger ships um you know

    Watch at 00:22:48
  5. fiction on the website there's a lot of discussion about the tensions between the UE and Jean for instance so you know you might have to be a little more careful but there will probably be ways to make arrangements

    Watch at 00:44:02
  6. fiction on the website there's a lot of discussion about the tensions between the UE in Jean for instance so you know you might have to be a little more careful but there will probably be ways to make arrangements

    Watch at 00:16:29
  7. capital ship sizes um you know a TR6 could be double what a tr5 D is for instance so you should think of tr1 tr2 tr3 think of it more like say a car engine where you have

    Watch at 00:25:23
  8. blame them. You know, that's good. Um from Gabrielle Ksa. In the event of such damage, for instance, failure of one engine on a dual engine craft or damage to the output nozzle of an engine, damage that would make

    Watch at 00:21:15
  9. pirate and there's a real player pirate, it would drop the AI pilot pirate into your instance to fight

    Watch at 00:31:50
  10. think about autopilot for instance from the old Wing commander games any of those games um there is a way of of traveling faster and basically what it does is it unhooks the controls that keep your ship from going too fast

    Watch at 00:11:30
  11. yeah a ton of feathers is obviously a lot more bulk than you know a ton of lead right for instance so yeah I mean the the cargo descriptions on the ship stats are giving you a general idea of how much

    Watch at 00:18:00
  12. float some platforms out there on the perimeter you know you don't want to clog up an instance with a bunch of Defense platforms so no ships can get in there yeah but that was what was happening in his video

    Watch at 00:28:29
  13. know like when you're doing music for instance and you don't know when you'll be transitioning from one piece of music to the other, sometimes you make sure that the music can loop. Mhm. So, that

    Watch at 00:34:29
  14. just did this week why don't you take us through the process what what happens when like for instance we release it to we partner with somebody to give them a little Runway now why do we do that fans want

    Watch at 00:34:15
  15. serious people yeah right right from groundhound wingman I loved Wing Commander 3's little active and passive animations for instance if you walked into the barracks you could watch vicero plays guitar then when you scrolled over him and the mouse

    Watch at 00:24:13
  16. three four are basically just tell what the the weapon can do on that hard point so for instance a one is just fixed forward a two can move side to side or up and down and sometimes in every direction

    Watch at 00:11:29
  17. running from there to there can I explicitly dock with my docking color exactly on the power lineation for instance okay so uh I guess there's two questions there

    Watch at 00:29:20
  18. different I mean the idea is that will you know where the various systems are on a ship so for instance if you knew where the power plant is on a certain ship or you knew where the life support

    Watch at 00:30:55
  19. where like say the life support would be and you're using a certain kind of ammunition so for instance um you know hard projectile ammunition has a different uh penetrative effect

    Watch at 00:20:27
  20. okay Squad listen up we've got a CH to do will there be any sort of Eva combat for instance floating around in space with 6° of freedom fighting in an arena with unlimited Liv space j that was kind

    Watch at 00:26:55
  21. know, turning the dial back and forth. But, um what we'll probably end up doing is either using instancing to make the jump point entrances unique or something along those lines. We'll We'll figure

    Watch at 00:21:46
  22. break them into a bunch of little pieces and you can blow a wing off of a hornet for instance. That's really cool. That should be really fun to play. It's going to be pretty neat. So other than

    Watch at 00:29:49
  23. yeah a dealership that's um that might not be a bad thing to do in like the simulator for instance when we get that in well what about the game itself I mean Drake Industries will have a place have

    Watch at 00:08:08
  24. first iteration of the hanger, we probably won't have every single ship. Like for instance, we won't have the Idris Corvette and a few other things that you can have in the hanger and have access to in the first

    Watch at 00:13:46
  25. tough part and we of to know stress test wise how many users we can have in one instance or in one area right absolutely and that's going to be something that they're going to help us with absolutely

    Watch at 00:30:22

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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