Roberts Space Industries · transcript archive
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test that but it doesn't create a fair test if we're on a cig account like say for instance if I go into Master mode Squadron battle and I'm on Bor you know- cig everyone's going to focus
Watch at 00:04:09 ↗ship uh for instance the entire crew of a master mode Hammerhead is unable to do anything while the pilot is in nav mode yeah when the pilot is in nav mode the Hammerhead is traveling from
Watch at 00:46:09 ↗- 00:38:42Star Citizen Live: Meet the Devs - Publishing and Corporate TechnologyStar Citizen LiveFeb 2024
consistency or through compression. Uh the fact that every single simulator that we have and right now while we have instances with a reasonable amount of players, we have copies of our universe. All these copies are producing data as fast
Watch at 00:38:42 ↗ involved there freight elevators obviously yeah we've got the freight elevators we've got the um basically the the instance hangers so you're going to be able to go to your own hanger you're going to have your freight
Watch at 00:38:45 ↗like certain benefits to using something that's like specially geared towards the ship they're using like for instance um like networking like if you're if you're if you have like a lot of crew members that
Watch at 00:10:31 ↗think we've also made some great uh visuals beyond the UI so yeah I mean like like for instance the the the new ship Huds like we've taken like the the effort to try like clear up the the view
Watch at 00:27:35 ↗that that has happened already since and since May and I got a component move because of that exact instance so I think moving further up Upstream in terms of representation and presence
Watch at 00:38:12 ↗game play team, content team, feature team, many many teams. Uh this this is this one. Um for instance is there going to be a way or a method to un-flip vehicles that have been put upside down or on their
Watch at 00:12:22 ↗part one of our design brief on the cargo career. Lots of big changes coming. Freight elevators, the instance and persistent
Watch at 01:02:47 ↗tell you when you go back to the screenshot so we're going to boot our server now in this instance uh booting an internal server takes a while we talked a little bit about that uh last week we have
Watch at 00:37:21 ↗spawn closet spawn which is this and essentially all this one's gonna do is send event to Mission instance like that
Watch at 00:29:20 ↗people on board and in game production communication is very similar when we can coordinate with multiple teams for instance to get a feature out the door or multiple departments we cannot sit in hour long meetings and discuss about
Watch at 00:07:22 ↗something I think we had a recent example that um we've talked about the ship trespass feature for instance so we had a full blown schedule for the feature on a task level we knew when it would be ready
Watch at 00:12:18 ↗light fighter then there's going to be some very close similar attributes Beyond visuals but in that very specific instance no I don't think so that's not enough ships yeah as well doesn't it because you have
Watch at 00:11:21 ↗gunny thing that was instance it was it was essentially Arena Commander you could say it was a simulation kind of thing this is obviously not this is in the Pu was there a consideration of of making the new player experience
Watch at 00:43:04 ↗Tristan uh when folks in uh on the YouTube or the redditor Spectrum you comment on inside Star Citizen for instance like why are why are they not talking about this or whatnot the answer is almost always
Watch at 00:26:00 ↗back to cry Tech and before that stuff but let's talk about what is and is an animation for instance for players
Watch at 00:04:53 ↗whatever they say hey we want to develop uh uh well on the on the 319 roadmap for instance let's go and talk about that there are new Salvage missions Salvage specific missions so let's just keep on that thread
Watch at 00:14:50 ↗guys for instance uh you guys and gals are focused uh primarily on locations uh the new upcoming Louisville 2.0 the the derelicts uh that have been uh vastly improved and making their way throughout the Stat system uh to that
Watch at 00:32:51 ↗that on every ship um we always try and make sure and I'm pretty sure we have in every instance but I'm not gonna 100 confirm that but every ship has the enough thrusters to believably do what
Watch at 00:33:04 ↗going to have to use this system and say okay what does everybody want out of it like for instance in this case the research network uh all the future search containers you know the fuel power and stuff like that
Watch at 00:44:41 ↗every single item can only exist once right so you can't have a copy of the same exact instance of an item in multiple shots if you have your ship and you bring it to Shard a it is in chart
Watch at 00:18:35 ↗just saying that there is a progression there is a progression uh intended in in many instances but at the same time there are there are situations that we envision in this game that we're building where you might want
Watch at 00:15:17 ↗then uh the maybe not per room but per sector of the ship gravity control will help you in that instance and that you will be able to turn off gravity for that area and then you can just see this this
Watch at 00:53:27 ↗more for for for tony but we'll try it here uh will there be any additional quanta instances uh for more commodities in 317.2 uh not right now um i mean the the main goal for us was just to kind
Watch at 00:17:57 ↗

