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Roberts Space Industries · transcript archive

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106 moments across 49 videos

  1. well while people are running I think you could yeah yeah you know we've been looking at for instance signals and things like that right things where you know emotes emotes is one of those things within within an MMO that

    Watch at 00:53:30
  2. been working on that recently this year I know you guys have done a lot of work on optimization for instance of audio code and and and when I first heard that I was a little I was a little surprised that

    Watch at 00:05:52
  3. some you know proper real information system there's obviously B's you always can be broken and bent by instance depending on the situation but yeah but that's my general rule is that there should be some other information stream

    Watch at 00:35:43
  4. design piece that's going up later it's exclusive to the hundred series but it's not the only instance of that technology in the universe other ships have their own version of it like staff errors naturally have the ability

    Watch at 00:39:17
  5. things like material effects lighting and so on dynamic on our props so say for instance you can we can create a lamp entity and when you shoot that lamp entity it will spawn a particle effect the light will

    Watch at 00:13:48
  6. sort of features you will expect to come online in the future for instance if before we had all the destruction stuff or the entity stuff we still have to kind of think ahead for that functionality and it's also just

    Watch at 00:41:34
  7. very responsibly like adding a lot of polygons and areas where it doesn't need that much like for instance like you would need a lot of Geo right here because a lot of movement right here but then putting

    Watch at 00:38:53
  8. item attachment types do change the things we can do with them so if it's a dot skin for instance we can attach the mannequin and have like animations playing similar to how weapons work but of course it depends

    Watch at 00:53:41
  9. players ability to create groups allowing you to team up with your friends or to join the same game instance and cooperate on jobs and missions that's a big one yeah well I mean I think this is a massive communauté

    Watch at 00:36:03
  10. effect of say for instance I'm running my engines my thrusters hot right I'm over I'm overpowering I'm putting more power to him so I can boost him so I can turn a bit yeah

    Watch at 00:43:21
  11. migration so for two systems they're always going to work all the planners for them to work like separate instances so the servers for one system and the servers run over the system will be completely disjoint and won't communicate

    Watch at 00:18:11
  12. game play systems in the persistent universe that come online. I know a lot of This This goes to, for instance, the Carrack. A lot of people, you know, "Where's the Carrack? Where's the Carrack? Where's the Carrack

    Watch at 00:53:56
  13. working on the AI for instance to combat AI or you're saying oh I need you know I need an animation to slide in to cover a certain way oh I wonder some let's let's change it to work

    Watch at 00:14:44
  14. story there was a traitor though you know you have an opportunity for you know a relationship with Angel for instance and and so and that was mostly booze we saw what was really working on wing one and look back

    Watch at 00:24:24
  15. like for instance the coil is a location so to speak its geographical so there's a sound for that and I'd be probably not really getting a full dose of it in the vertical slice but there's there

    Watch at 00:42:26
  16. tool chain that you know that makes it easier or well you know to get a you know for instance a character the game has to go from this person to this person this person this person and go well that

    Watch at 00:16:29
  17. emergent gameplay you know it's it's it's stuff that we didn't anticipate you guys doing for instance that that's the stuff that

    Watch at 00:36:30
  18. behavior is being updated. Uh where we're looking at having um basically you scale like like for for instance ballistic penetration. Uh you would be have a certain amount of ballistic penetration when the shield is at 100% health versus when

    Watch at 00:24:55
  19. physical class DBA we've got uh the flyable saber Hangar Ready jean Scout uh 24 player max uh in instances uh the new uh very very very very very very first uh the reputation system um made some changes

    Watch at 00:21:08
  20. servers got to run just as fast but you also have to mitigate all the cost of how many instances per Court you have

    Watch at 00:54:21
  21. Flight as the ship is no longer a contained mini instance basically will ammo go clean through without hitting anything if there's something to hit yeah I don't see why not like that's so ideally so thank you first

    Watch at 00:30:52
  22. coordinate with your friends to join the same instance that was the intention I don't know if that's the reality yet yeah so sometimes stuff like that can be you know a couple patches in exactly different teams I mean

    Watch at 00:26:49
  23. wasn't too technical for people uh because we could we could have multiple servers talk to one client for instance so so you could have one server taking care of people inside a big capital ship and one server taking care

    Watch at 00:25:57
  24. kind of ship that we want to put out there that gives you you know space farming for instance that kind of thing one last softball then what's your

    Watch at 00:38:00
  25. plan as far as I know in almost every place there may be cases where it's not like for instance if you're doing a boarding action no your ship is not safe but that's different um but yeah

    Watch at 01:08:41

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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