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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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142 moments across 86 videos

  1. contextually relevant to his or her common tasks that another player might not actually care so much about so for instance on the home screen you have all these different widgets that you eventually be able to customize as we start adding

    Watch at 00:15:32
  2. first-person game we don't necessarily see much of a character and frame except if you're for instance to look down at your feet I mean at the same time we need to be able to make it apparent that

    Watch at 00:22:39
  3. billboard once and then reuse that texture over 12 different Billboards um the original system the UI system for instance uh wouldn't do that it would render the UI or that billboard 12 times because the uh rendered texture system

    Watch at 00:08:17
  4. shopping service in 3 in addition we have started converting our two monolithic Services the persistence cache and general instance manager into smaller stateless fully diffusion IED Services out of those two services will come nearly a dozen smaller Services each with

    Watch at 00:03:28
  5. allows us to have the combination of persistent data and persistent changes um to be utilized across the server instances and um have these Services enable U more kind of higher level um behavior and higher level modifications to in-game actions

    Watch at 00:35:56
  6. multiple players accepting the same Mission and they had the ability for Mission instances to share information which means players accepting the same collection mission for example will be sent after the same item rather than having their own distinct item

    Watch at 00:05:03
  7. instance for 2.0 what we'd have to do is we'd bring in Crusader and we'd set that down at the origin which is 0000 0 in the XY Z and then we'd bring in a moon and that

    Watch at 00:29:15
  8. well as space stations in near orbit are all in the correct planetary Grid at all times so for instance grimhex is now located inside the grid of the Moon yella for the time being and then speaking of the all powerful

    Watch at 00:03:30
  9. tool for Linux uh called memory play this was to help us find out and fix memory leaks on server instances much

    Watch at 00:06:46
  10. idea is to make all interactions that you can have in the game uh extremely consistent so so uh for instance if you want to walk up and interact with a terminal screen that's the interaction system

    Watch at 00:17:29
  11. more wild things that we could possibly do um try to bring more of maybe the ship Hut for instance into the interaction system in some parts to where maybe you could look at something say that displaying the ships that

    Watch at 00:36:14
  12. manually defined by the designer for instance a particular seat always controlled a specific set of items but now the control manager will be able to connect to any entity for example a designer would add a control manager to a turret

    Watch at 00:03:25
  13. pipelines to increase performance reduce Dev time and help deliver every aspect of Star Citizen and Squadron 42 for instance with multiple asset pipelines one of our biggest challenges is maintaining consistency across every asset this means that the tech art team

    Watch at 00:06:26
  14. fighting against each other when it comes to finding problems with imbalance like with weapon Loadout for instance it's up to me to to point that out to the designer in charge of the ship see if there's any leeway

    Watch at 00:39:17
  15. complete the next step is to start using the Light Group in our vehicles and environments and replace all instances of old layer switching method of light management this new light group entity has allowed us to reduce the number of Lights

    Watch at 00:05:00
  16. every pipeline within Star Citizen and Squadron 42 one of the main focuses for this team is performance improvements for instance we changed our mesh vertex and position formats which massively improve streaming of these meshes as well as reduces build build

    Watch at 00:09:03
  17. each of our ships going forward now over on the engineering side uh the team has been working on instance properties which allow designers to modify any part of an entity component in editor or in game with this feature designers

    Watch at 00:05:53
  18. would load it with DJs innocences according to the uh amount of load that we decided on how many uh instances would run on how many CPU how many how much memory how much Network and they all get connected

    Watch at 00:27:34
  19. Caribbean franchise. I I wrote a lot of music with Hans. So nowadays I have my independent career. For instance, recently I just scored the latest Pirates of the Caribbean movie which is coming out. So that was sort

    Watch at 00:08:28
  20. made some breakthroughs in the gameplay music. There will be three um sort of main states. Like for instance, there's a whole engine for space flight. And this is music that's now um capable of playing uh you know calm

    Watch at 00:19:48
  21. know activities that are actually templates that can be reused between a lot of characters without creating like instance everywhere you know or you know having the mission system that as well reuse as much as possible from the subsumption architecture

    Watch at 00:09:25
  22. rotate at all because we'd be putting bases on there these you know these kind of things so for instance in yellow there are these um these locations here that are full of pirates you know there's gameplay involved

    Watch at 00:05:05
  23. this star citizen universe come alive recording voice face and body all at the same time gives us a new instance from the actors that we couldn't get any other way even if the head cam gets a little uncomfortable yeah

    Watch at 00:15:27
  24. size and the shape of the satellites themselves will be influenced by where they are in the universe for instance a satellite very close to a sun will need a lot of shielding it'll need some kind of liquid cooling

    Watch at 00:04:14
  25. your friend standing next to you sees is the same thing so we do a lot of things like for instance if we um you know where our gun is pointing is exactly where we're going to shoot as opposed

    Watch at 00:21:13

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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