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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. very useful for that sort of stuff next up I'm going to send an event to a mission instance and the mission instance is going to be the parents

    Watch at 00:22:50
  2. about how something that's happening is not that's not what a person is going to do like for instance the other day we had an instance where the uh the passing code we noticed had characters going forward and then

    Watch at 00:20:32
  3. leave systemically or for instance flight attendants or hanger Personnel yeah the hanger that you know are basically operating on the hangar and then when they're not fixing something and they're having a conversation side for instance the whole dynamic

    Watch at 01:39:25
  4. going about their daily business or uh a janitor you know cleaning up messes that people leave systemically or for instance flight attendance or hanger Personnel yeah the hanger PE that you know basically operating on the hanger and then when they…fixing something they're having a conversation on the side for instance a whole dynamic conversation system uh that Franchesco has been working on that allows the ri say our board the Stanton which

    Watch at 04:37:43
  5. instance if you take that chip and bring it into your Global inventory that's then your way to take this ship and bring it with you to a different shot so every every every shot in in this very first iteration…isolated instance basically and then drawing that line forward to server meshing server meshing isn't about replication either server meshing is about bringing all of these things to all these uh servers together in a mesh and it is it transitions

    Watch at 00:19:24
  6. goes and that allows us to have a lot much larger amount of players in the same space and instance it's also incredibly critical for transitioning to new star systems so if you go for a jump point…pyro for instance we need to transfer you from the server that was handling you in in the stanton system to the server that will handle you as you enter

    Watch at 00:07:13
  7. idle, for example. Or do you also have hierarchy in the in tags as far as I know? Like for instance for instance you can have an entity with like an outfit tag. You can have an entity with like a specific

    Watch at 00:45:54
  8. spectrum of servers and not isolated onto a, you know, just one individual instance. Um if you're talking about just an individual server instance, then you're really talking more of, you know, like I was saying earlier with like

    Watch at 00:42:33
  9. just going to actually work on one face and i'm going to copy it around in instances so i'll sort of explain that that's a very common thing when you talk to artists as much as i have they…able to make changes oh you know what speaking of uh working smart i've not actually set them as instances so just to demonstrate for that

    Watch at 00:03:17
  10. take this one for instance not very visible too yeah the blob was probably the best example for that but fundamentally it's the thing that i've already explained to you um let's show this one again so the third…another right so what we do like what the planet tech does for us let's take these mountains for instance it takes a height map and then it starts shifting it around and then it starts blending it with itself

    Watch at 00:53:27
  11. long-lost existence everything is that the common word that we use in our field is a thermal so these instances are just instances they come and go all the time no one touches them they decide to question their own they

    Watch at 00:49:11
  12. line probably be some kind of markup language that you type in and update in real time so for instance if we want to add a button I'll just do that quickly now I already kind of have…hook up all the bindings and if the skin changes see if the context changes to like for instance another ship or a different environment

    Watch at 00:46:46
  13. causes can actually vary from from patch to patch and even from instance to instance. Yeah, very eloquently put, I I say. Yeah, that's exactly it. That's kind of one of the really interesting things about Star Citizen

    Watch at 00:36:17
  14. lore an RSI is a major military contractor our size the is the maker of the the Bengal carrier for instance so they definitely had their military contracts and that the Mantis was something that would be used but definitely…adequacy advocacy sure for instance in their efforts to police the the you space so it's the same

    Watch at 00:07:23
  15. multi-directional walk which basically allows you to take an image and push it around so if I take for instance one of these nice crunches here let's take this guy for instance kinda like a cool grant grunge

    Watch at 00:21:30
  16. guards in the back yeah we could have a few more guards if we were doing like screen shots for instance what we can do in the track view which is basically like a sort of animation tool we can assign poses…these guys if we were just doing screen shots for instance for maybe like marketing or proof of concepts so you can kind of really push like a sort of screen shot we try and we do all of our short screen

    Watch at 00:50:14
  17. actually already some that we've recorded and shot they're just not in the game yeah like for instance on top I believe there's a blackjack security rep that will give you sort of more lawful you know missions…know longer-term you'll be getting you'll be able to get missions from like say for instance the advocacy or perhaps the you know you II military will reach

    Watch at 00:49:16
  18. passing people to each other when they when they go through zones that will get loads more into an instance and then the next and that with the first one we play and then at that point I think people start having…talking 50 people you'll be talking like hundreds of people playing together in areas then or in one instance and it's all systems you know passing back and forth and then the dynamic side will then be built

    Watch at 00:30:30
  19. mission owner and you leave the group you take your mission yeah there's always gonna be caveat like for instance if you won't see invites for instance to mission givers it's only when

    Watch at 00:22:04
  20. ship costs or the economy we try to make them tangible is the answer I suppose it's like for instance it's a very challenging task where we constantly have to look at all the things that add value we have…really assess what the value actually comes from for instance while doing the ships one of the things that we scored was the ark range of different guns that were available on it and that's kind of hard to put into

    Watch at 00:16:46
  21. information has to flow all right what are the plans on how physicalized inventories will be implemented for instance what are the tr0 plans and what are the future plans what are the plans talk to you about plans for physicalize inventory…really big push to increase the level of persistence in the game and this included some work to get for instance loose item persistence working in ships which was necessary to get cargo working however we've known

    Watch at 00:20:50
  22. within our sandbox editor which is a significant amount of work to do that lets just use Maya because for instance all our character rigs are already altered in Maya the character animations are altered they're all the like character assets…here is scrub through real quick by painting these what we call vertex attributes you can define for instance how in how far like the cloth is attached to the rigidly deforming mesh and by doing that you can kind of guide

    Watch at 00:18:49
  23. will it or will it only work in making a larger verse viable while maybe allowing more players per instance? Um, so yeah, I just kind of answered that, didn't I? Is there anything else we want to add to that…carried away. I went ahead and answered. Uh, they said they talk about the allowing more players per instance. That's is that linked to OCS in any way? No, that's that's that's not um so the performance benefits

    Watch at 00:42:14
  24. boys and the easy thing to forget is also it's not just like just using the power plant for instance it's not just the size of the power plant but it is the consumption of the ship how the ship…itself is designed to consume power so if the ship is is a more efficient design for instance you know where he uses primarily ballistics instead of energy weapons when it's not gonna need that that big a drain

    Watch at 00:07:26
  25. expect to happen as you fly into the coil so that could be things like turbulence on the ship for instance it could be VFX it could be like localized particles that start to ramp up as you get close to this…work that went into these visual targets and that was separating scenes out and then saying okay well for instance the Star Ferry wreck which is something we saw in the live stream we took that as a location and said

    Watch at 00:23:12

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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