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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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1,029 moments across 492 videos

  1. were thinking well you know it's cool but maybe it's too much of a pain like for instance to always have to sort of navigate back

    Watch at 00:07:11
  2. more elements on the exterior that were sort of smaller that you could get some detail like you know for instance you like you look at the back say on the um the Shimmer pan ship and they had those engines

    Watch at 00:35:27
  3. feeling like you're in a whole complete World um so it's not just about flying around so for instance you know like if you went out and you found like a a you know a a derel ancient ship floating

    Watch at 00:09:41
  4. think it would help the Cooperative gameplay again okay so next question comes from Colonel Joseph who asks regarding instances in the persistent Universe since the changes that we are going to make in the universe will be permanent what will happen

    Watch at 00:04:02
  5. damaged by traditional weapons and missiles do you see this being true in the Star Citizen persistant Universe for instance would a Hornet fighter even be able

    Watch at 00:16:08
  6. like a freelancer server than than you know, what we have in the universe cuz we have universe system servers, instance servers, and like it's literally hundreds of servers. So, you know, it's very unlikely that any individual is going

    Watch at 00:17:03
  7. making sizes great. Um, then we enact it. So we're, you know, we're for instance making some changes to the constellation um for better um cargo access loading unloading and also using the Merlin fighter so they're not interfering

    Watch at 00:09:37
  8. differentiated so not everybody can be a level 10 we'll call it that a level 10 Gunner for instance different characters will have different caps for different skills wow and it'll be up to them to discover which ones

    Watch at 00:03:13
  9. that's not really a I I think if you're thinking of it in terms of badges for instance it's not it's not like you get a merit badge and suddenly you can you know build a fire

    Watch at 00:06:24
  10. together with either your friend you know the instancing system will put you together either your friends or people you're interested in or people that would be related to what your group and stuff is doing like your enemies and stuff

    Watch at 00:10:26
  11. kind of game has uh so many different aspects um so I think if you're an AI programmer for instance it's incredibly fascinating and interesting because it's solving a lot of problems um on a lot of different levels

    Watch at 00:03:16
  12. they don't know about it, they won't interfere. So, if you can cut off communications, for instance, and no one sees your little battle going on, sure. Cutting off communications is a possibility, but it's not going

    Watch at 00:23:01
  13. obviously I have a lot of experience from making my movies and have a lot of relationship so like for instance I've worked with Ron pman he's a great guy I mean we made Outland it together uh you know

    Watch at 00:14:32
  14. chris smith is an accomplished modeler um and a designer uh in his own right um but there are instances where there will be a significant change and that may uh end up back in my lap where i'll be focusing

    Watch at 00:24:32
  15. advantage of six and eight core cpus what about more than eight or sixteen gigabytes of ram 32 gigabytes for instance yes uh the game will definitely take uh advantage of multi-core cpus cryengine already has multi-threading

    Watch at 00:08:05
  16. functions. This kind of game has so many different aspects. So, I think if you're an AI programmer for instance, it's incredibly fascinating and interesting cuz it's solving a lot of problems on a lot of different levels

    Watch at 00:03:26
  17. instance to like concept out something like the Idris Corvette takes much longer than to do sort of a one single seat fighter. So, it's the amount of work they put into this, you know, was was really impressive. Yeah

    Watch at 00:21:45
  18. when you need additional hanger space so if you're visiting somewhere where you're main hanger is not for instance you're v um right so when you go to land on a planet then

    Watch at 00:16:03
  19. sorry from Angelus it doesn't get any better from Angelus Rex damage States and all one ship is for instance in a severe wreck from a battle the current owner being an NPC or player Di and kicks the bucket

    Watch at 00:16:52
  20. which comes from uh Gagarin who ask can you elaborate on top speed mechanics and how they interact with combat instances so I'm still working out the top speed mechanics uh aspect of stuff because um we're going

    Watch at 00:07:16
  21. want to talk it when you're going between uh distances so um so in in terms of uh the instancing I guess uh you drop in and out um based on whether there's a other ships there or also whether

    Watch at 00:09:40
  22. just shoot the the seat out of the cockpit because it's a closed closed cockpit the Aurora for instance doesn

    Watch at 00:10:38
  23. have. uh typically like if you were normally running around when we get into a a a ship for instance the head position is controlled by the animation of the character climbing into it whereas when Oculus Rift is running the head

    Watch at 00:11:17
  24. module process is that there will be a combination of player and ship effect on that cap right because for instance you take a n's Corvette there could be a bunch of players in that Corvette but they

    Watch at 00:08:09
  25. cargo loaders hover buses in the cities or Ship Repair Bots amazingly enough yes we uh we already have for instance we're we're getting concept done for um a cargo sled of some sort maybe even some Eva mining equipment

    Watch at 00:17:51

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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