Roberts Space Industries · transcript archive
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modifier for the damage you can take so if you've got sort of heavy titanium armor on wing for instance uh you know maybe that Wing could take 100 damage points but with the titanium armor it could take
Watch at 00:04:51 ↗that um but it would definitely be sort of the the uh nonpersistent stations the ones that that would be instance um you know you would not be able to uh capture the same would be for like maybe an asteroid base
Watch at 00:07:13 ↗know, disreputable speak easy, once you enter that speak easy, you're sort of in your own private instance and the NPCs and everything there are all sort of there. So, you're not going to have 30 other people stream into
Watch at 00:04:03 ↗question is whether or not it'll be possible to play this game as a pure FPS specialist. For instance, what if my character is a terrible pilot and hates flying? Will it be possible to exist planet side engaging only
Watch at 00:08:51 ↗towards that um okay next question comes from drum uh who asked if a vandal neutral ship um Banu for instance or even a scye was just gliding along and Mining its own business is there a possibility that it would
Watch at 00:09:40 ↗essentially the optimizations I implemented earlier oops so if we have 10 Hornets we'd only use have one destruction instance of a character loaded and we just Swap all the geometry and unfortunately the code I writ for that worked
Watch at 00:01:39 ↗diecast and like high-end ABS uh metal and uh you know all bits of things move so like for instance the the engines move or the cargo bay comes down or the gun turrets move
Watch at 00:01:36 ↗that's there like right now you pretty much get the whole package but the idea would be for instance the Hornet could track multiple targets at once whereas an aurora can only track one target at once uh and you know
Watch at 00:04:06 ↗graphics engineers here in LA uh named Oka. Um from what he found was in this particular um instance of the rendering the log calculations were getting calculated twice. once in one area and then once in another area. And what
Watch at 00:08:11 ↗then that way you have like more things that are that are appearing uh right next to you. So for instance, like let's let's take the example of when you're looking down on Broken Moon, you have
Watch at 00:23:38 ↗write two separate pieces of code for single player multiplayer it's entirely possible I mean there's some instances right now where um with cry engine we have have this thing called the editor where we could
Watch at 00:21:44 ↗think that we know we have we want to balance between all this sort of stuff so like for instance on the missions uh your Mobi glass will probably be your primary um interface to sort of you know what we call
Watch at 00:08:04 ↗playing on a on a big monitor um but I will say that the you know in say for instance the UK one of our designers is a huge um VR fan and so he plays with the AAS Rift
Watch at 00:10:30 ↗conflict would be evolved around. Obviously, we have some stuff that we have to deal in terms of the instancing because we can't have 2,000 people all in the same area at the same time
Watch at 00:06:24 ↗sure how many people want to do the same thing they did in their real life you know for instance I don't know how many cops might be in the the what are the advocacy or whatever or it being advocate
Watch at 00:22:49 ↗think this system is going to generate a lot more unique feel to the different ships because you know for instance I give you an example you can have a ship with exactly the same mass and the same engines with
Watch at 00:08:54 ↗things some of the simpler things like weapon load out changing and stuff like that maybe that's kind of instance or it'll be very short um but we sort of talked about having repairs and modifications like
Watch at 00:30:28 ↗Silent Ruin, who asks, "What kind of tools will we have to reduce the purchase risk of various items? For instance, I want a tool that lets me enter in specs for suit ship engines position in a ship and have
Watch at 00:03:22 ↗sure about because that's not necessarily going to be um concurrent sort of in an instance you don't have
Watch at 00:04:06 ↗give them all their own sort of like quirks for arena Commander um so you know for instance a good good illustration is you know the Hornet right which is probably the sort of more most expensive uh and heavily armed
Watch at 00:10:35 ↗various Environ planets so you know uh a lot of our planets have you know like Terra for instance has a sort of more kind of shady um you know sort of Slum area versus a more hoyy toyy area
Watch at 00:09:40 ↗also a whole bunch of sort of real world um I guess simulation of Dynamics to the universe so for instance you know there there's a cost to doing business there's Landing tariffs there's sales taxes uh you know
Watch at 00:12:51 ↗little bit they were super spotlighted you know when well it could have be the particle effect for instance would have probably good there and stuff like that yeah it's beautiful um the texture work is good the materials need work
Watch at 00:12:09 ↗there is a lot of discussion of that of you can't have just one type of feedback so for instance when you're something is damaged we want to make it blink on the HUD not just change to red right
Watch at 00:08:13 ↗weekly or an even Daily News show about current events in the verse that includes interactions between players for instance pirate raids or organizations declaring war on each other uh and NPCs like operation Pitchfork the ue's Most Wanted or alien
Watch at 00:16:03 ↗

