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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. things like I know people have seen my interview or Chris's interviews talking about the zone system, the instancing system

    Watch at 00:05:58
  2. specifically what kind of crazy rig do you have so as you can see I have the g a couple instances of the game running on my dedicated server runs pretty well for development build uh let me show you what

    Watch at 00:00:58
  3. ship. Uh we're currently putting together uh style guides for each of the manufacturers so that uh for instance like Aegis will have a certain look. Uh Anvil will have a certain look. Uh Robert Space Industries is going to have

    Watch at 00:17:59
  4. find out. Let's close down our dedicated server and shut down all of our fun little Star Citizen instances. All right, so everything's shut down. So what is happening

    Watch at 00:01:46
  5. really hope so because we're one of the things we're doing is rebuilding the matchmaking system the global instance manager and moving to this entirely Cloud solution that we've talked about in the past that will be premiering with

    Watch at 00:14:23
  6. animation it's about the honesty of things and about the realism of stuff uh and things like for instance uh one thing that that always bugged me about uh firstperson Shooters is character weight shifts and things like that that that

    Watch at 00:04:19
  7. wonder that exact question so I direct animation which means that it's a whole bunch of stuff so for instance uh motion capture I'll direct motion capture I was just in England for about uh 3 weeks I think

    Watch at 00:28:43
  8. combat enter which is as if you're scrambling units and we have emergency enters and exits so for instance you would use this as if you standing there and all of a sudden you turn around and there's a horde

    Watch at 00:31:11
  9. player behavior. Uh you would have things like an ion storm for instance that you're going through that's going to affect your power plant or your shields. uh or you could be going through a nebula that is highly volatile

    Watch at 00:09:52
  10. talking about piloting a ship um or Manning a station in general uh like light armor so for instance if you're flying The Hornet uh you probably need to have sort of flight suit of light armor potentially in a bigger

    Watch at 00:13:38
  11. with that so uh but anyway uh just a couple of things when I was off in packed ta for instance we had some cool stuff like so this is uh from um total immersion roleplay which uh is you know another

    Watch at 00:02:23
  12. probably have has at least as many they just haven't to be attaching extra things so like for instance a good example would be the Orion which we just had and was in a previous question but you know you could

    Watch at 00:12:00
  13. Gamers Nexus he talks about the new zone system and uh you know basically for anybody interested in instancing local physics grid and how we're kind of changing the way that that's done uh it's a very interesting

    Watch at 00:07:28
  14. still got a bunch of polish. There's a lot of little glitchy things. Like for instance, it's meant to be a different color visor depending on what team you're in. Not everyone's going to be auto Nick

    Watch at 00:38:40
  15. plan for when players meet with each other um you know we have some stuff in Squadron 42 like for instance uh Retaliator docking

    Watch at 00:04:07
  16. package will there be a benefit of using one of your characters as a crewman instead of other NPCs for instance will your character's wage upkeep cost be lower than the other NPC crewman so the way that we've been

    Watch at 00:12:06
  17. breach or a fire somewhere in your ship or station um or some security override for instance and you can hit the lock down button or it'll automatically trigger and and all the doors will force themselves closed and locking everyone

    Watch at 00:10:40
  18. create a library uh which would cover all of the functionality of the Mobi glass so say for instance the home screen opening up um the side windows

    Watch at 00:13:52
  19. flying around in the area so if you say we could fit 50 people or 100 people in one game instance it's um you know unlikely that would let you fit 50 or 100 of them all being your friends

    Watch at 00:14:31
  20. take you somewhere you be or whatever so this gun essentially in this Arena built specifically for this instance not for just all over

    Watch at 00:16:13
  21. Arena Commander player, please come out and join us. Um and hopefully this will be the first of many such instances. In the future, we'll have times for European backers and backers from other parts of the world as well. Tomorrow

    Watch at 00:03:23
  22. years ago to now has changed because we've had to accommodate new gameplay that we've added like for instance Chris talking about the differ size jump points well we hadn't really Incorporated that when we first built the star

    Watch at 00:22:40
  23. human universe in Star Citizen. All right, Marius asks, will there be missions designed for more than one ship? For instance, the same job offering a cargo delivery mission that also requires an escort ship. Yes, so definitely there very much could

    Watch at 00:04:08
  24. supplementing uee action so for instance you know maybe there's a uh push against the Vandal and one star system and missions would be out there we need you know 10 Pilots to join the the fleet to take out this

    Watch at 00:29:29
  25. where there'll be multiplayer and you'd be leaving uh say your hango which is not necessarily the same instance of multiplayer into the concour so we can sort of decide um you know

    Watch at 00:34:54

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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