Roberts Space Industries · transcript archive
SCArchive
Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.
- 1,774
- videos
- 854
- hours
- 62,013
- searchable moments
- 2012–2026
- covering
Trending now
From X · updated yesterday
What the community is discussing, matched against what CIG actually said on camera. Click a topic to search the archive for it.
All shows ▾
1,029 moments across 492 videos
wasn't too technical for people uh because we could we could have multiple servers talk to one client for instance so so you could have one server taking care of people inside a big capital ship and one server taking care
Watch at 00:25:57 ↗kind of ship that we want to put out there that gives you you know space farming for instance that kind of thing one last softball then what's your
Watch at 00:38:00 ↗from the beginning. So, we we didn't even you know, adjust any like I I cannot recall of an instance of us adjusting the numbers that we came up with the ships or or the mission design
Watch at 00:35:02 ↗whatever you want to call it that is where we're bringing in all the new game mechanics. So, for instance, when we have uh the Voxil asteroids up and running and we could mine them, we would start spawning
Watch at 00:08:58 ↗would think at some point maybe we would have those sort of scanners put in there like for instance if you're in the reclaimer and you're looking for debris you probably would have a scanner that would look for sort
Watch at 00:20:56 ↗make sure that you know where people are building things that like make sense inside the world like so for instance uh you know someone could just build a ship with like you know 500 death guns on the front
Watch at 00:28:58 ↗Neely will be working on that app now that he's kind of wrapped up his work on the generic instance manager any bugs that come up that you guys kind of run into on the live service will definitely be looked
Watch at 00:09:16 ↗spawning and stuff like that in that too. So um uh but we definitely uh you know will need to instance it. we're not going to necessarily have a massive uh landing pad where you know you could have 50 people
Watch at 00:15:21 ↗final testing phase um looking at a bunch of different bugs um Mo mostly to do with the uh generic instance manager who we affectionately call Jim um you know got to make sure everybody's um you know
Watch at 00:04:17 ↗ship versus sort of you know an a gus um Retaliator for instance um then right now we don't necessarily have plans for that because that would be sort of more speech synthesis so at the moment uh you know most
Watch at 00:17:34 ↗worked on the deck crew for a while. Um the EVA suits uh for the general crew. Um, like for instance, like the the Bengal you saw on the trailers before, let's say, uh, the Bengal got attacked or and there
Watch at 00:18:07 ↗ship pipeline in the past I was wondering if non artistic elements of the pu undergoes a trigger for instance storylines and mission generation if there's a pipeline of writers to designers to programmers for such a assets
Watch at 00:24:13 ↗have to travel around the universe and some places is where you you know like for instance you probably won't be able to buy an M50 everywhere or certain kinds of weapons and so hopefully it it will uh force people
Watch at 00:11:44 ↗universe constantly with their movements and actions tracked in a limited fashion will they be randomly generated as players enter instances zones how will this calculate into the economy emission system we actually have a full universe simulation that runs
Watch at 00:07:13 ↗money to someone and they instantly have it if they're on the other side of the Galaxy like for instance if I was going to uh trade one of my ships and it's an in-game ship um I would
Watch at 00:04:08 ↗possibility of having sort of um servers in the same data server all working together on the same area or instance and essentially sharing the workload of simulating that area and sharing the workload of telling their the clients they are resp
Watch at 00:19:24 ↗huge distances with nothing in and then we can have uh small areas with lots of data in like for instance inside a big capital ship um so uh one of the issues uh which I'll be able to show
Watch at 00:02:20 ↗brief update about what's going on here in Austin uh we're working on testing uh the generic instance manager or for short uh it's in test testing phase right now but we're wrapping that
Watch at 00:06:46 ↗know amongst all of us to determine what would be the right one to keep um in this in this instance we decided that it would be better to keep with the internal lore because it was helped Astra physicist helped develop
Watch at 00:04:54 ↗leave certain parts damaged if you for instance prefer the handling of the ship without the Cosmetic parts then could you just ignore it yeah um one of the nice things that we're trying to make sure with the repair systems
Watch at 00:00:52 ↗mean and then like we started thinking about the different features that were going into the ship itself for instance we didn't think about like safety features we didn't think about how long it would travel to like it take
Watch at 00:20:41 ↗think development of Star Citizen will become more stable parenthetical better to predict the timeline after the FPS instancing large world and AC 2.0 are finished or will
Watch at 00:00:02 ↗some obstacles you run into and how you overcome them of particular interest to me are the localized ship physics instances ghost or grabby hands so let's take uh of this I think the best would be ghost ghost
Watch at 00:32:09 ↗while still keeping that damage calculation efficient when there's 50 guns 60 guns however much in an instance of combat and everyone's just shooting at each other like crazy uh yeah the longstanding notion has been that uh there
Watch at 00:18:41 ↗looking at sometimes a particular feature in the game and then it brings us back to controls for instance and says hey how can we do better to like balance everything exactly keeps
Watch at 00:05:38 ↗

