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Roberts Space Industries · transcript archive

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1,029 moments across 492 videos

  1. order to more efficiently prepare and submit items to be drawn well beyond the scope of the recent massively instanced rendering optimization done by us think of a departure from a monolithic render thread to more lightweight jobs that prepare individual render

    Watch at 00:22:48
  2. also uh we've been talking about ways to link that directly to the ship a bit better uh for instance currently our health is just assigned uh open the The Hornet and I say that it has this much health

    Watch at 00:51:08
  3. kind of a mixed bag and can't really answer it because this is a case by case for instance this release um we're working on you know persistence we're working on shopping working on item 2.0 here specifically

    Watch at 00:16:15
  4. internally and are in use uh for instance a tool to balance ship and weapons if it doesn't exist yet are you planning to do it and with what approach oh so actually this is a good one like we talked

    Watch at 00:20:18
  5. interesting curved shape um the interior was cramped which affected the exterior so to get the interior metrics for instance there's a console in the middle of the ship where someone can sit but if the pilot wanted to get behind

    Watch at 00:04:21
  6. that go into it I mean if we're looking for a specific thing so like if we talk for instance about the associate Tech animator role we just opened up that role which we just closed we just found a candidate

    Watch at 00:06:21
  7. emergent gameplay you know it's it's it's stuff that we didn't anticipate you guys doing for instance that that's the stuff that

    Watch at 00:36:30
  8. interesting curved shape um the interior was cramped which affected the exterior so to get the interior metrics for instance there's a console in the middle of the ship where someone can sit but if the pilot wanted to get behind

    Watch at 00:22:16
  9. Sweet soundss uh question will Pedro bombs make it into 2.4 definitely when is your your uh for like for instance the orchest

    Watch at 00:31:54
  10. character instance this is basically the where I got to go this is basically the root character you see here could probably just do this so my root character uh the player has some bones on it and then we attach

    Watch at 00:01:48
  11. could have even more bones or just pure geometry uh pure geometry is a stat object and then the character instance is another character so you could have a uh you know maybe another armor that has another bone that you could

    Watch at 00:02:39
  12. organization or another individual, you sort of start kind of at a neutral status unless a group you like for instance if you're a member of the UEE and you meet a Vandal. Well, we already know that the Vandal

    Watch at 00:12:08
  13. know Battlefront and then they would plan the five expansions um may have been the very very very first instance of that so secret missions one used the win Commander one executable you know if you got wi Commander

    Watch at 00:09:53
  14. damage to it actually this is the rare instance we could say hey you should see the other guy I have taken damage to my computer system what are we waiting for me to do for all be moving you have

    Watch at 02:08:19
  15. want to cap your individual player velocity so it doesn't become too big to control or arrest for instance your Eva pack doesn't have nearly uh the amount of fuel or thrust power that

    Watch at 00:07:25
  16. help that would show up so uh you know but we will make it so that you know for instance uh you know perhaps there could

    Watch at 00:24:27
  17. level and how many instances so we have a couple ammo crates a couple pistols and a couple repair beams um this is a fresh map um I'm the only player inside and these are the items that just so happen

    Watch at 00:01:46
  18. about 60 seconds for it to go away so wait for it to go bye-bye we still have eight instances oh all the debris pieces just vanished and if you noticed we still have all of these HUD items

    Watch at 00:03:29
  19. that that's you know persistent and then sort of server transition so you're not just on one instance like you are right now are s of the two big things that make it sort of a proper fully-fledged living

    Watch at 00:18:40
  20. small jaggy shaped asteroids because it's not really built to design for that but we're going to for instance we would probably have uh what you would consider a moon or a very large asteroid that could be particularly spherical

    Watch at 00:37:04
  21. code um it gets the character physics and then it reassigns the grid but there could be an instance where the physics is behind and the entity in a new grid and we just haven't synced

    Watch at 00:04:14
  22. than that I try to give it I do tend to go into the important parts of Star Citizen for instance the fact that it's a crowdfunded project the fact that it's currently an alpha and that there's really

    Watch at 00:02:43
  23. hacking a terminal to reduce wanted level given that in Universe there is no fast andik communication will there be instances where someone can commit a crime in one system jump three systems away and the local police will scan them

    Watch at 00:11:21
  24. provides some structure of the gameplay but obviously it's it's a crude first imp implementation so for instance we kick you when you're killed at uh level five to be your big penalty but uh from

    Watch at 00:13:45
  25. instance why don't you tell people where you live you you live you live on an island don't you yeah I live I live in Portugal in an island in Portugal it's mad Island it's a really really

    Watch at 00:23:21

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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