Roberts Space Industries · transcript archive
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guards in the back yeah we could have a few more guards if we were doing like screen shots for instance what we can do in the track view which is basically like a sort of animation tool we can assign poses…these guys if we were just doing screen shots for instance for maybe like marketing or proof of concepts so you can kind of really push like a sort of screen shot we try and we do all of our short screen
Watch at 00:50:14 ↗talked about it, but it also had some tremendous successes. the daily average users for instance in I'm waiting for the numbers. I I just I just sent the request. I just sent the request. Thank you. Thank you. Uh Michael
Watch at 01:35:07 ↗they could have been. With 4.9, we will work we will work through a newly refined list of issues affecting instance hangers, freight elevators
Watch at 01:40:48 ↗that in the game and most of the conversation about tools is how we make the game for instance. You've got a couple minutes here. What You got a couple minutes here and we've got a platform. What would
Watch at 00:57:41 ↗things that are asked today internally and we are changing priorities for things like the flybys for instance. >> It just takes some time. >> Anybody want to add anything? Yeah, I would say again the fact that this is a live service game
Watch at 01:00:22 ↗people that make the spaceships. The folks who make gameplay that spaceships utilize are not always the same thing. For instance
Watch at 01:25:30 ↗more extra points it's taking the words taking the ideas of somebody else of a designer for instance and giving them form giving them shape giving them color giving them uh giving them personality it's finding out if this idea
Watch at 00:04:09 ↗probably not going to be able to put your base right up against the wall of lville for instance there's going to be exclusion zones uh to maintain all the other gameplay elements but we have a lot of planets
Watch at 01:00:51 ↗question but you know some somebody's thinking creatively if you die in the water for instance in a swamp or whatever uh do you float all we can recommend there is take a really good friend with you to an ocean
Watch at 00:27:45 ↗main differences obviously being uh protection versus mobility in on foot and then in Flight um and what so for instance like you know the hunter say we've got a light Hunter we've got a medium Hunter and two Heavies
Watch at 00:24:06 ↗bits of armor get you exactly what you want you know for a very specific situation but um like for instance we we're going to have you know these full suit um kind of features um so like there
Watch at 00:52:40 ↗think if I would do it again, I would slice it differently and try to do the persistent and instance hangers in their own patch first and then layer on top all this other stuff. We wanted them to come together
Watch at 00:12:13 ↗represent those. All right, next question. Uh Will some contested zones vary in terms of difficulty and overall loot? For instance, one station having relatively fewer enemies and loot compared to another with an abundance of heavily armored enemies and very valuable
Watch at 00:32:12 ↗want to make it punishing for people who just want to like go through a jump point for instance so we're going to have things to to protect the player there whether that's turrets or Ai and if we have
Watch at 00:25:56 ↗radar and the right ship like I expect um that our our exploration ships like you know the Carrick for instance which is like our Flagship and exploration ship I expect that to once we once we um build up these Radars
Watch at 00:53:29 ↗better idea we really think this other direction is somewhere uh better to go uh there are many instances of that
Watch at 00:17:05 ↗pretty differently dressed than the same same type of locations that are owned by the Head Hunters gang, for instance. Uh one clearly is more interested in putting forward a a good first impression to people or the best first impression that
Watch at 00:37:22 ↗rearming out in the field supposed to work if we land our fighter in a in a Polaris for instance how do we restock so if you if you run ballistic ammunition uh we will allow you to restock the ballistic ammunition
Watch at 00:10:35 ↗happened to be on here uh are there plans uh for more robust missions that uh cross disciplines uh for instance in here it says it starts off as a mining job then turns into a repair job so that
Watch at 00:17:54 ↗settlement um they won't attack you unless you attack them so you would there is there is some small instance where like Rick says we're testing out that feature and then it's really more of laying the groundwork
Watch at 00:16:49 ↗give Rich a break here yeah back to back to back uh one once the personal personal persistent instance hangers come out in the 323 X patch um will our Landing Zone remain the same as what what players choose when
Watch at 00:44:35 ↗loud with this week's road map Roundup um it was recently revealed that the cargo that the uh instance hangers the freight elevators uh the item kiosks everything that's in that little that little cargo package that cargo career update
Watch at 00:01:41 ↗again this is just one of those things where uh there's a lot of complexity in how the hanger instancing works and considerations across shards and uh server meshing and all of this
Watch at 00:38:09 ↗impression that they drink something without spilling anything like imagine we just scaled like the length of the neck for instance or the length of the arm like your mug would end up somewhere else so you need at runtime retarget that
Watch at 00:42:17 ↗because yeah everybody having the same height is not great but I think as a first step we could for instance tackle the just the shape changes which would already uh give us like some big gains because we kind of already
Watch at 00:43:05 ↗

