Roberts Space Industries · transcript archive
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Around the Verse ▾
142 moments across 86 videos
- 00:08:30Star Citizen: Around the Verse - Vanduul Blade & Shops 'n TradeAround the VerseMay 20188y old
same however there's some key differences that we need to take into account for the shop so in for instance displaying price as factoring stats
Watch at 00:08:30 ↗ elements so for instance a mission objective that comes on would flash on the screen for maybe a second and then that would tuck away in the direction of where you have a persistent note a objective list on your on your
Watch at 00:12:33 ↗with players that will be in the future across several server instances and this is a requirement as we look towards a feature where the game is actually running in a server mesh so not the entire universe or solar system even
Watch at 00:14:58 ↗design could suggest an object with smaller objects on top of it which in turn specifies smaller volumes for instance a designer could spawn a table which has a volume allowing for something to spawn on top of it the volume could
Watch at 00:04:16 ↗pretty obvious thing but everything everything that interacts together is going to have tack-on effects and so for instance we when you made the the scene of the of where you're seeing your character standing
Watch at 00:11:32 ↗because not every ship is meant to be the starting point for your star citizen adventures let's say for instance something like the Idris by Aegis dynamics its enormous and tremendous and something for citizens and their friends to aspire
Watch at 00:01:02 ↗everything we work on for the games makes it onto the roadmap one aspect that you don't see for instance is audio yes audio is one of those things where if it's done right you almost don't notice
Watch at 00:06:40 ↗warned you'll be able to raid the other person where contract completion is not easily determined for instance when does combat systems end we are close to finishing our second sprint on this feature we're still trying
Watch at 00:11:46 ↗these various different scenarios locally taking a look at a data and by analyzing it we to look out for instances like that where we could get some clear gains by not updating things that didn't need
Watch at 00:47:51 ↗course the anvil Terrapin for the ship animation team each vehicle presents its own variety of unique challenges for instance the aegis reclaimer has a very sophisticated landing and VTOL system requiring unique rigging and technical setup some of which
Watch at 00:13:54 ↗stuff so that it can it can analyze what the artists have put in and it'll say for instance they've put some very crinkly detail in and some very wispy detail and rather than just trying to store everything
Watch at 00:18:26 ↗know that these things sort of cover it's twofold one side is the design requirements so like for instance we go okay well we need a ship that you can fight with or we need a ship that you combine with
Watch at 00:20:35 ↗reboot that one so we'll actually have players experiencing a slightly different game at different times because not every instance has been restarted but then over the course of the next you know 24 hours all the servers will just naturally
Watch at 00:51:15 ↗making a game there so many different aspects that feed into animation and that animation feeds into so for instance from from the art side
Watch at 00:23:15 ↗been doing lots of intestine increasing player count so externally we got up to 60 players in an instance so that was really really cool to see we've got a lots of cool images of port olisar and all the ships
Watch at 00:24:40 ↗states and how to fix it without ever seeing the crash and so this requires a lot of collaboration for instance with QA to get certain kinds of information working with avocadoes so that we can try a fix that
Watch at 00:26:16 ↗- 00:04:17Star Citizen: Around the Verse - The Process of Procedural CitiesAround the VerseNov 20179y old
deal with a number of bugs related to how we do occlusion in the cargo grids. For instance, if you were to store a ship in your cargo bay, how do we fill up boxes around that ship
Watch at 00:04:17 ↗ - 00:06:46Star Citizen: Around the Verse - The Process of Procedural CitiesAround the VerseNov 20179y old
leaving till last. For instance, we've added automated turrets to some of our space stations um that'll better defend against um people kind of hanging around and griefing uh shooting ships on landing pads. and we've also managed
Watch at 00:06:46 ↗ - 00:26:11Star Citizen: Around the Verse - Cockpits: Enhancing the ExperienceAround the VerseOct 20179y old
seat that allows you to do other actions that you could do standing up so for instance you it instantly allows you to do upper body animations that are set up anywhere else you don't have
Watch at 00:26:11 ↗ - 00:32:45Star Citizen: Around the Verse - Cockpits: Enhancing the ExperienceAround the VerseOct 20179y old
asset that allows us to have any number of animations blend between them according to different input so for instance if I pass out and I want to give the player like different impulses according to the g-forces we cannot just
Watch at 00:32:45 ↗ - 00:11:34Star Citizen: Around the Verse - Usables: The Universe at Your CommandAround the VerseSept 20179y old
more you'll be having pressures every minute to go because you're gonna fill up these instances pretty quickly I would guess every ever County would be like this is the very first time they get to play
Watch at 00:11:34 ↗ - 00:20:35Star Citizen: Around the Verse - Flight Plan: Air Traffic ControlAround the VerseSept 20179y old
have some nice specific characters that are placed in locations and give a good flavor to certain things like for instance let's key we have it we have a general ATC but we also have this flight ops dude in unless
Watch at 00:20:35 ↗ - 00:07:35Star Citizen: Around the Verse - Choice & Consequences, the Mission SystemAround the VerseSept 20179y old
less connected to and so if you accept then you know the matchmaker will immediately put you in that instance and at that point you know the the network objects between the server and the client should out of a sync
Watch at 00:07:35 ↗ - 00:16:14Star Citizen: Around the Verse - Choice & Consequences, the Mission SystemAround the VerseSept 20179y old
building say if we're going back to this mission where we picking up a box on a planet for instance in an outpost we would make
Watch at 00:16:14 ↗ - 00:25:14Star Citizen: Around the Verse - Outposts and Environmental StorytellingAround the VerseAug 20179y old
only ever dealing with pieces but you fix one of those pieces you fix all the pieces in every instance of that outpost that is around so it may be complex now in terms of initial setup but once the pipeline tools
Watch at 00:25:14 ↗

