Roberts Space Industries · transcript archive
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10 for the Chairman ▾
191 moments across 74 videos
pick up your cargo or someone before it gets shut down comes across that the cargo would persist in that instance until the instance gets uh gets shut down so um but we you know it would we can't really sort
Watch at 00:05:39 ↗planet um you sort of land in your like landing instance uh and so that sort of that landing instance sort of unique to you but um if it's a bigger planet and you're on a bigger spaceport um there
Watch at 00:16:12 ↗probably not likely to be more than about 50 to 100 uh in any one uh area instance now in the actual star system itself it's sort of built in a way that it could handle tens of thousands of players…players would all be able to see each other all the same time they'll just be stacked in different instances and then we put you in um like in your local area um that's sort of based on who your
Watch at 00:15:13 ↗sort of what your game preferences are and it's sort of dynamically putting you in and out of instances as you fly around so um to you it should mostly feel like uh you're in a big universe…flying from one planet to another planet you may move in and out of four or five different instances and so that potentially means that you could be you know outside of the NPCs you could potentially could be seeing
Watch at 00:16:01 ↗flying around in in space um okay so next question comes from Junu who ask with all the instancing that will be going on what is the expectation around loading times is there a Target amount of time to load instances that
Watch at 00:13:01 ↗speak uh but all those criteria are facted in when um we're we're basically doing the instancing and and so we sort of decide well this group of players is coming from here to here and they may intersect this…sort of run through the matchmaking criteria and if you determine they should see each other um you create an instance you put the group into it and then let it let let the conflict resolve itself and then they go back
Watch at 00:17:41 ↗game is released over time as server and connection technology improves will we potentially see larger but fewer PVP instances so more players per instance so yeah the simple answer on that is yes I mean there isn't any like structural
Watch at 00:08:01 ↗instance if you are more into sort of trying to board a bigger ship take them over a caterpillar is better definitely better for that than than a constellation but also you know all the different ships are going to have sort…different pros and cons. So for instance you know bigger ships are cool because you know you can have multiple people on them you can have turrets walk around but you know bigger ships just like in real life
Watch at 00:08:52 ↗Central server that is basically the general tasking server but the actual servers that would handle the local say um instance information when you're flying in space your dog fighting against someone figuring out when you're on a planet…they're actually most going to be Lo distributed around the world so those are that's where the local instance servers spin up um and what happens is the master serers really sort of the matchmaking server and it's sort
Watch at 00:08:53 ↗- 00:38:47Star Citizen: 10 for the Chairman - Professions in Alpha 3.010 for the ChairmanMar 20179y old
equipment you have and then also there will be some level of access uh for missions like for instance no one's going to trust you to take a whole bunch of valuable cargo until you've done enough missions that have
Watch at 00:38:47 ↗ also looked at some sort of standard uh kind of techniques you can do like you know for instance you could take a webcam and you could look into it and go here and go here and you could probably map your
Watch at 00:13:00 ↗twos is a tier zero just has uh more facial uh density in the the the mesh so like for instance we use about 40,000 polygons when you're up close to a tier zero uh whereas a tier one tier
Watch at 00:17:50 ↗into the items and damage them. But we have other things like sort of data or CPU power. So for instance, if you have a targeting computer and it's trying to resolve targets uh and if it's connected
Watch at 00:04:08 ↗instance your spaceship would necessarily have um although the other flip side of that is that you should inherit the velocity of your parent object so if I step off a freelancer that's going 200 m/s um I should probably
Watch at 00:08:14 ↗help that would show up so uh you know but we will make it so that you know for instance uh you know perhaps there could
Watch at 00:24:27 ↗hacking a terminal to reduce wanted level given that in Universe there is no fast andik communication will there be instances where someone can commit a crime in one system jump three systems away and the local police will scan them
Watch at 00:11:21 ↗provides some structure of the gameplay but obviously it's it's a crude first imp implementation so for instance we kick you when you're killed at uh level five to be your big penalty but uh from
Watch at 00:13:45 ↗with the item you'll be presented that with a list and those actions can be contextual so for instance uh you know a door you can open and you can close but either the door is open or closed
Watch at 00:28:58 ↗various areas of space uh but you know we'd also sort of have emerging gameplay like so for instance uh you know in Crusader right now the com satellites are kind of offline and like one of the ideas is that
Watch at 00:08:49 ↗going to sort of in some levels we're going to take a little bit of liberty. Like, for instance, we've said
Watch at 00:02:24 ↗once you log off, we'll take your ship. Your ship will not be existing in instance. So, if other people are flying around there, your ship wouldn't be there. So, they couldn't do anything
Watch at 00:03:11 ↗then part of the matchmaking could be potentially well let's just put people that grief in the same instance with each other so they could just grief each other uh and uh I think you know there's there's kind
Watch at 00:16:07 ↗from Kremer who asked in the previous 10 for the chairman you talked about NPCs being useful or not for instance when they have to do maintenance or use a man turret depending on their skill will they have levels or maybe
Watch at 00:05:34 ↗their technology uh but I uh you know in general the Jean don't fire on site against humans for instance they're actually you know even though there's a bit of a standoff if you want to think
Watch at 00:11:57 ↗some forms that people can sort of you know break in or board like out in space for instance if you left your ship there someone may be able to Eva in and like you know break the break the lock
Watch at 00:04:03 ↗

