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Roberts Space Industries · transcript archive

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Every word CIG said on the official channel, with a timestamp. Search a topic and jump straight to the moment it was discussed — then sort by date to see what they said most recently, because dev answers age.

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1,029 moments across 492 videos

  1. working on the AI for instance to combat AI or you're saying oh I need you know I need an animation to slide in to cover a certain way oh I wonder some let's let's change it to work

    Watch at 00:14:44
  2. arcs and stories for all the characters you come across so you see a little bit like so for instance you know one of the scenes in the holiday life sharealike is the moment where you talk to you know liam calling

    Watch at 00:47:09
  3. being missing and stuff. So now we have a dedicated process for that. That because it's not shared with instances that players are playing on, we don't have to worry about it crashing in in the middle of someone getting

    Watch at 00:08:14
  4. that we can ever completely get rid of popping in and out. Um I mean for instance, when a player logs out, you know, his ship hangs around for an amount of time and then it has to go somewhere

    Watch at 00:13:53
  5. like for instance the coil is a location so to speak its geographical so there's a sound for that and I'd be probably not really getting a full dose of it in the vertical slice but there's there

    Watch at 00:42:26
  6. know that these things sort of cover it's twofold one side is the design requirements so like for instance we go okay well we need a ship that you can fight with or we need a ship that you combine with

    Watch at 00:20:35
  7. need these here this is mostly for other features that people use in this particular instance we need to get the vehicle so from this entity ID you need to get the vehicle so now I'm gonna send ZD we look

    Watch at 00:03:26
  8. that we want and then art gets the chance to make it not green and ugly and so like for instance this box will be a little image to indicate that when you select

    Watch at 00:10:46
  9. tool chain that you know that makes it easier or well you know to get a you know for instance a character the game has to go from this person to this person this person this person and go well that

    Watch at 00:16:29
  10. playing in the btu and although we acceptable drive we would just we just keep allocating more resources building more instances and everything was going relatively good we were trying to look at the performance because the behavior that the players

    Watch at 00:35:10
  11. head in while we're waiting to have the head finished or built out but you know like so for instance when the OMC prisoners came out those three guys those were the actual actors yeah that

    Watch at 00:33:21
  12. making a game there so many different aspects that feed into animation and that animation feeds into so for instance from from the art side

    Watch at 00:23:15
  13. know yes you could you could probably you know buy a few of these in the game like for instance some people may concern about building their outpost but some people like if you're just a minor like

    Watch at 00:20:27
  14. game claim it register it and then build your base and then but if you remain up for instance you may just be ok I want to get a bunch of different plots and then I look around I'm scouting

    Watch at 00:21:14
  15. gear for instance which we had only vague notions of when the Terrapin went into concept requires a lot more clearance underneath the ship than the original concept gave then the original concept afforded it the other ships that transform for their

    Watch at 00:21:37
  16. been doing lots of intestine increasing player count so externally we got up to 60 players in an instance so that was really really cool to see we've got a lots of cool images of port olisar and all the ships

    Watch at 00:24:40
  17. states and how to fix it without ever seeing the crash and so this requires a lot of collaboration for instance with QA to get certain kinds of information working with avocadoes so that we can try a fix that

    Watch at 00:26:16
  18. deal with a number of bugs related to how we do occlusion in the cargo grids. For instance, if you were to store a ship in your cargo bay, how do we fill up boxes around that ship

    Watch at 00:04:17
  19. leaving till last. For instance, we've added automated turrets to some of our space stations um that'll better defend against um people kind of hanging around and griefing uh shooting ships on landing pads. and we've also managed

    Watch at 00:06:46
  20. start off with the planet geometry which is what you see in here put in all of our instance objects which here is walks and some asteroids in the distance then it's all of our static objects and then our dynamic

    Watch at 00:06:10
  21. have internal bridge of a starship like in Star Trek though you might be say for the polar ice for instance or a secretary bridge for the interest is it possible let the current tech depends on you to find possible tectal

    Watch at 00:40:02
  22. seat that allows you to do other actions that you could do standing up so for instance you it instantly allows you to do upper body animations that are set up anywhere else you don't have

    Watch at 00:26:11
  23. asset that allows us to have any number of animations blend between them according to different input so for instance if I pass out and I want to give the player like different impulses according to the g-forces we cannot just

    Watch at 00:32:45
  24. more you'll be having pressures every minute to go because you're gonna fill up these instances pretty quickly I would guess every ever County would be like this is the very first time they get to play

    Watch at 00:11:34
  25. hole through something that's significant asset and geo changes also performance issues yes so like for the ships for instance release is called damage maps which is allows us to use shader tap to get really cool procedural kind of damage

    Watch at 00:34:47

Transcripts come from YouTube’s automatic captions, so they are accurate on ordinary speech and rougher on Star Citizen jargon. Search matches words rather than meaning — a phrase nobody actually said will not be found even if the idea was discussed. Timestamps link to the official videos on the Star Citizen channel; nothing is rehosted here.

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